• Tag Archives Atari 130XE
  • ANALOG Computing (November 1988)

    Source: ANALOG Computing – November 1988



    ANALOG Computing was perhaps the best known and one of the longest running magazines for Atari 8-bit Computers. The November 1988 issue includes:

    Features

    • Atari Streamers – A quickie machine-language routine that allows you to create vertically scrolling text displays.
    • Slave II: Nimral’s Grace – The sequel to last month’s Slave Cellars of Golgoloth adventure. Who is trying to kill Shala?
    • >

    • Master Memory Map, Part IV – The memory exploration continues. Jon us on a romp through your computer’s RAM and ROM.
    • Bits ‘n’ Pieces: POPS – This month ANALOG’s electronic wizard presents a hardware project that’ll add four-channel stereo sound to your Atari computer.
    • AUTORUN.SYS Secrets – This machine-language program will help you design AUTORUN.SYS files that’ll do just about anything you want.

    Reviews

    • 3-in-1 Football
    • Panak Strikes – This time around Steve takes a look at thinking games, plus gives us complete reviews of Solar Star and Drop Zone from Microsoft.
    • Battlezone

    Columns

    • Boot Camp
    • Database DELPHI
    • Game Design Workshop
    • End User

    Departments

    • Editorial
    • Reader Comment
    • 8-Bit News
    • BASIC Editor II
    • ST Notes

    …and more!


  • Run For It (Apple II, Atari)

    Source: enter – Issue Number 14 – January/February 1985 – – Run For It (Apple II, Atari)

    Run For It seems to be one of those rare games that was released for the Apple II and Atari 8-bit computers but not the Commodore 64. At least that seemed pretty rare by 1985 when this game was released. In this game you control a robot as he progresses upwards through a maze. This game is a fixed/flip screen game which was a popular genre before side-scrolling platformers took over the world. In this type of game, all game play takes place on a single screen at a time. You must overcome enemies and obstacles in order to reach the exit, wherever on the screen that may be. In the case of this game the exit would be near the top of each screen. Simply progressing through a maze isn’t challenging enough so you have a timer and enemies to destroy or avoid. Your robot has a gun to aid in that task. Time can be increased by collecting tokens or will be decreased when you contact enemies. Your goal is to reach the top of the building before time runs out.

    This is an okay game if you like this sort of thing but it’s nothing exceptional. Like the side-scrolling platformers that came later there were just so many games of this type that it is hard to stand-out. It won’t be terribly easy to find an original copy of this one either as this wasn’t exactly a game that took the world by storm. Fortunately, it’s easy enough to play via emulation.

    The ad above is from the January/February 1985 issue of Enter magazine. The screen shots are from the Atari 8-bit version of the game.


  • A.N.A.L.O.G. Computing (February 1986)


    Source: A.N.A.L.O.G. Computing – Issue Number 39 – February 1986

    ANALOG Computing was probably the most popular Atari 8-bit computer magazine, at least in North America. However, it also covered the Atari ST at times and that includes Atari’s display at COMDEX 1985. Also prominently displayed at COMDEX that year was the Atari 130XE. The XE line represented the last of the Atari 8-bit computers.

    The Feburary 1986 issue of ANALOG Computing includes:

    Features

    • Unicheck – ANALOG Computing’s universal checksum program.
    • High Noon – The showdown between Atari’s 520ST and Commodore’s Amiga for first place in home computing.
    • Load It – Autoboots any BASIC or machine language program.
    • Adventurous Programming – Dare to write your own adventure? Clayton gets you started.
    • Utilities for the 520ST – An in-depth look at what “tools” are available now for the Atari 520ST.
    • Formatter – Format 5.25-inch disks endlessly – and quickly!
    • Debug+ – A screen-oriented, machine language debugging utility.
    • C-manship, Part 1 – The first of a series of C programming tutorials for the beginner.
    • COMDEX 1985: Atari’s back! – Atari can say, “We came, we saw, we conquered.”
    • Calc Pi – A simple example of programming in C for the ST, in BASIC for the 8-bit users.
    • DOS Mods – Keep track of updated programs without losing the originals.
    • Program Helper – Convert constants to variables to save RAM.
    • XL CAPS Toggle – A modification for our Home-made Translator.

    Reviews

    • SmartDOS – (The Programmer’s Workshop) This DOS has a number of nice features, is it really the best?
    • Sparta DOS – (ICD, Inc.) We evaluate the performance of another DOS for the Atari.
    • Hippo ST Ramdisk – (Hippopotamus Software) Set aside any size portion of memory for use as a ramdisk.
    • XM301 – (Atari Corp.) This classy little modem is just what we’ve been waiting for.
    • Disk Wizard II – (C.A.P. Software) Four menu-driven disk utlities.
    • Critical Connection – (USS Enterprises) This powerful accessory means business.
    • Kennedy Approach – (Microprose Software) A fascinating, entertaining, and nerve-wracking experience.

    Columns

    • Editorial
    • Reader Comment
    • New Products
    • ST News
    • The End User
    • Index to Advertisers

    …and more!