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  • VideoGames & Computer Entertainment (February 1993)

    Source: VideoGames & Computer Entertainment – February 1993

    VideoGames & Computer Entertainment was my favorite magazine in the years that it was published (late 1980s to early 1990s). It was really sort of the successor to the original Electronic Games magazine, at least until Electronic Games was actually rebooted. The February 1993 issue includes:

    Features

    • A Matter of Chaos: Player’s Guide to Dungeon Master, Part I – VG&CE had some pretty great game guides. However, you had to be disciplined about looking at them because they could ruin the game for you. This one covers the first part of Dungeon Master for the Super NES.
    • Much Ado About 3DO: The Real Story – It’s a shame the 3DO didn’t have more success. This article is a first look at the machine with some technical details and a look at its capabilities.
    • VG&CE’s Best Games of 1992 Awards – Sonic the Hedgehog 2 won VG&CE’s Video Game of the Year award with other awards going to Street Fighter II (SNES), Warsong (Genesis), F22 (Genesis), The Legend of Zelda: A Link to the Past (SNES), Loom (TG16), Dungeons & Dragons: Warriors of the Eternal Sun (Genesis), Mick & Mack as the Global Gladiators (Genesis), Contra III – The Alien Wars (SNES), Ultima Underworld: The Stygian Abyss (computer game of the year), Hardball III, Wolfenstein 3D, Comanche: Maximum Overkill, V for Victory, Star Control II, The Secret of Monkey Island, Wizardry: Crusaders of the Dark Savant, Dune, LINKS 386 Pro, plus numerous honorable mentions and other lists (such as worst games of 1992).

    Previews & Reviews

    • Video-Game Previews – Brief previews of Flashback (Genesis), Bonk 3 (TurboGrafx-16), Street Combat (Super NES), Dungeon Explorer II (TurboGrafx-16), Zen Intergalactic Ninja (NES and Game Boy), Lethal Weapon (NES and Game Boy), Cool World (Super NES and Game Boy), Congo’s Caper (Super NES), Malibu Bikini Volleyball (Atari Lynx), Spot – The Cool Adventure (Game Boy), and Exile 2 (TurboGrafx-16).
    • Video-Game Reviews – Reviews of The Magical Quest Starring Mickey Mouse (Super NES) – Capcom made some great Disney licensed games and this was one of them, Mega Man 5 (NES) – and there would still be one more Mega Man game on the NES, Roger Clemens’ MVP Baseball (Genesis), Cybernator (Super NES), Buster Bros. (TurboGrafx-16 CD), Dragon’s Lair (Super NES) – a platform game not really like the arcade version, PGA Tour Golf II (Genesis), Super Strike Eagle (Super NES), Aerobiz (Super NES), Samurai Ghost (TurboGrafx-16), The Adventures of Willy Beamish (Sega CD), Tiny Toon Adventures Cartoon Workshop (NES), and Universal Soldier (Super NES) – another bad licensed game.
    • Computer-Game Previews – Short previews of Ultima VII Part 2: The Serpent Isle, Caesar – I think I actually have this one somewhere though I’ve never played it, Betrayal at Krondor – my roommate in college spent many hours on this game, and Pirates! Gold.
    • Computer-Game Reviews – Reviews of The Terminator 2029 – only a few years away now, The Incredible Machine, Dune II – the first RTS I ever really saw, The Humans, WaxWorks, Mega lo Mania, Amazon: Guardians of Eden, MicroLeague Action Sports Soccer, Discovery, and Task Force 1942.

    Departments

    • Editor’s Letter – A look at what’s ahead in 1993 including the 3DO, Atari Jaguar, the PlayStation (which at the time was essentially an SNES console with CD-ROM), and more.
    • Reader Mail – Letters from readers about RPGs, Nintendo’s 32-bit CD-ROM system, portable systems, and more.
    • Tip Sheet – Hints and tips for Night Trap (Sega CD), The Guardian Legend (NES), and Cosmic Fantasy 2 (TurboGrafx-CD).
    • News Bits – Radio Shack debuts a new interactive CD player called the Memorex MD-2500 VIS, Nintendo cleared of antitrust charges, classic games re-released for the NES (Zelda, Zelda II, Punch-out, Metroid) for $29.99 each, Sunsoft licenses The Pirates of Dark Water, Atari drops price of Lynx to $79.99, and more.
    • Easter Egg hunt – Secrets revealed for Batman Returns (Atari Lynx), Super Mario Kart (Super NES), Dead Moon (TurboGrafx-16), Faceball 2000 (Game Boy), Cobra Command (Sega CD), Toki (Atari Lynx), Alisia Dragoon (Genesis), Magic Sword (Super NES), Wacky Races (NES), and Crystal Mines II (Atari Lynx).
    • Destination Arcadia – A guide to the secrets of Mortal Kombat.
    • Computer Strategies – A strategy guide for The Ancient Art of War in the Skies.

    …and more!


  • Compute! (March 1981)

    Source: Compute! – Issue Number 10 – March 1981

    Compute! was a popular multi-format magazine that covered various computers throughout its long life which started in 1979 and lasted until the 1990s. Throughout its early life, it strictly covered computers based on the 6502 processor. The March 1981 issue includes:

    Table of Contents

    • The Editor’s Notes – The editor opines on software piracy vs. the right to back-up software that you buy.
    • A 6502 Version of the Winter Consumer Electronics Show: January ’81 – News related to 6502 based computers at the Winter CES. The biggest product introduced that year was the Commodore VIC-20.
    • The Beginner’s Page – Some beginner information about BASIC, operating systems, ROM, RAM and storage media.
    • Computers and Society – A look at communications between user and computer via programming languages. LOGO and PILOT are emphasized while BASIC and PASCAL are also mentioned.
    • Taking the Plunge – Machine Language Programming for Beginners – An introductory guide to machine language on the PET though it is applicable to other machines of the time as well. The differences between BASIC, machine language and assembly code are discussed.
    • Computer Communications Experiments – An article on building an RS-232C interface which can be used for modems and other things.
    • Basics of Light Pen Operation – In the early days of computing, light pens were a fairly common user interface option. This article describes in technical detail how they work.
    • Getting the Most from your Pet Cassette Deck – The kinds of cassettes you should use, how to shorten they time it takes to search for programs, and more.
    • The Mysterious and Unpredictable RND – Part 3 – Part 3 of a multi-part series on random number generation in BASIC on the PET. This part demonstrates a dice rolling program using multiple dice.
    • A CAI Program Called Linear Equation – A type-in program for Computer Aided Instruction of Linear Equations.
    • Hex Conversion Using the 6502’s Decimal Mode – A machine language method for converting to and from hexadecimal numbers.

    The Apple Gazette

    • Clearing the Apple II Low-Resolution Graphics Screen – Several BASIC methods for clearing the screen.
    • Fun with Apple and PASCAL – A type-in PASCAL arcade style shooter game for the Apple II (basically shoot at the falling shapes).
    • Flipping your Disk – A guide to making your single side disks double-sided. Essentially, this could be accomplished just by clipping a notch in the side of the disk that didn’t already have one. This worked for a variety of 8-bit computers. Drives were generally single sided so you still had to flip the disk over to read and write data to the second side.

    The Atari Gazette

    • Designing Your Own Atari Character Sets – Creating custom character sets on the Atari 8-bit.
    • Atari Basic: A Line Renumbering Utility – A type-in utility for renumbering the lines of a BASIC program. This was important sometimes because you could run out of line numbers. Every line of code in basic started with a line number. If you needed to add code in between two lines then there would have to be available numbers to do so. If you were unwise enough to make every line number consecutive, that could be problematic. It was common practice to number lines by 10s (first line is 10 second is 20, etc.). However, you never know when you might need more extra line numbers in between.
    • Atari Memory Dump and Dissassembler – A type-in program that will both dump the contents of memory locations to disk or disassemble lines of code.
    • Formatted Output for Atari BASIC – An article with two subroutines for helping you to produce nicely formatted output from BASIC.
    • Random Color Switching while Idle – A method to prevent Atari’s built-in color switching screen saver from kicking in. Pressing a key resets the time for this but when playing a games, you may not be pressing any keys.

    The OSI Gazette

    • A Small Operating System: OS65D the Kernel – The final part in a series on the OS65D operating system.
    • A Six-Gun Shootout Game for the OSI C1P – A type-in BASIC game that sounds a bit like Outlaw on the Atari 2600.

    The PET Gazette

    • Learning About Garbage Collection – Garbage collection (memory reclamation) was necessary on PET machines with certain ROM revision in order to reclaim memory used by strings. Here are a couple of short routines to do that.
    • PET Machine Language Graphics – A machine language graphics subroutine for the PET that provides a variety of graphics functions.
    • Disk File Recovery Program – A type-in program for the PET that can recover accidentally deleted files.
    • PET Exec Hello – A type-in program for automatically executing commands when booting from disk.
    • A Flexible Input Subroutine – A type-in subroutine in BASIC that can handle various types of input.
    • Universal Tape Append for PET/CBM – A type in program that allows for one program to be appended to another on cassette.

    The SBC Gazette

    • Experimenting with the 6551 ACIA – Information for interfacing, operating and controlling a 6441 ACIA with a 6502. The 6551 is used primarily for communications.
    • A Vocal Hex Dump for the KIM-1 – A program designed to work with a speech synthesizer to speak the data in a given memory location.
    • Expanding KIM Style 6502 Single Board Computers – Part 3 of 3 – The final part in a series on expanding the KIM (and KIM-style) single board computers. Basically a series on how to use the bus expansion connector of these machines.
    • Cassette I/O with AIM-65 BASIC – How to make your BASIC program read and write to/from cassette on the AIM 65.

    New Products

    • New Products – Commodore releases disaster relief software used during the fire at the MGM Grand Hotel on November 22, 1980, Personal Software Inc. releases MicroChess and Checker King for the Atari 400/800, Cimarron Corp. announces Legal Time Accounting (accounts receivable and matter tracking for the legal profession) for the Commodore 8032, Microcomputer Software Inc. releases The Landlord apartment management software for the Apple II, Microware releases Scientific Plotter graph producing software for the Apple II, Axlon announces 32K RAM expansion for the Atari 400/800, and much more.

    …and more!


  • VideoGames & Computer Entertainment (February 1991)

    Source: VideoGames & Computer Entertainment – February 1991

    VideoGames & Computer Entertainment was my favorite gaming magazine in the late 1980s to early 1990s. EGM was great then too but this one was my favorite. It was sort of the spiritual successor to the original Electronic Games as it had many of the same people involved though Electronic Games itself would make a return for a little while. The February 1991 issue of VG&CE includes:

    Features

    • Hot Circuits: The Arcade Museum – “Hot Circuits, A Video Arcade” was a traveling arcade museum created by the American Museum of the Moving Image in New York City. It included arcade machines dating back to 1971 all of which were playable by patrons.
    • Looking for the Light: A Player’s Guide to Final Fantasy, Part II – The second part of a strategy guide for Final Fantasy on the NES. Spoilers included.
    • VG&CE’s Best Games of 1990 – Winners and runners up in several categories as determined by the editors of VG&CE. Phantasy Star II for the Genesis won game of the year, Bonk’s Adventure for the TurboGrafx-16 won action game of the year, Whip Rush for the Sega Genesis won best science-fiction video games, Devil’s Crush won best simulation video game (as a pinball simulation), Herzog Zwei (Genesis) and Military Madness (TurboGrafx-16) tied for best military-strategy video game, It Came From the Desert won best computer game, Prince of Persia won best computer action game, Battles of Napoleon won best computer military-strategy game, and there are a number of other categories as well as honorable mentions in each category.

    • Super Glove Ball, Part I – The first part of a strategy guide to Super Glove Ball, a game designed for the Power Glove.
    • Giving Crime the Boot – A feature on crime related games. Some of the titles covered include The Punisher, Search for the King, Police Quest, The Colonel’s Bequest, Where in the World is Carmen Sandiego?, Clue: Master Detective, David Wolf: Secret Agent, Countdown, Rise of the Dragon, and more.

    Reviews

    • Video-Game Reviews – Reviews of Bart Simpson vs. the Space Mutants (NES), Battle Squadron (Sega Genesis), The Punisher (NES), Shadow Dancer (Sega Genesis), Galaxy 5000 (NES), Princess Tomato in the Salad Kingdom (NES), Krazy Kreatures (NES), Burning Force (Sega Genesis), Ultima: Quest of the Avatar (NES), Arrow Flash (Sega Genesis), and Pac-Mania (NES).

    • Computer-Game Reviews – Reviews of Wing Commander (DOS, Amiga), Spot (Commodore 64, DOS), Ishido (Amiga, DOS, Macintosh), It Came From the Desert II (Amiga), Altered Destiny (Amiga, DOS), Anarchy (Amiga, Atari ST), Unreal (Amiga), Stunt Driver (DOS), and Stormovik (DOS).
    • Computer-Game Strategies – Brief strategy guides for Brainblaster (Amiga, Atari ST, DOS) and Turbo Out Run (Amiga, Atari ST, Commodore 64, DOS).

    Departments

    • Editor’s Letter – Andy Eddy talks about his experience with an Activision event to promote F-14 Tomcat.
    • Reader Mail – Readers write in about alternate uses for the Game Boy and Atari Lynx, the used game market, Tecmo Bowl for the NES, Pit Fighter, and more.
    • Crash & Boom – A comic featuring taunting turtles.
    • Tip Sheet – Tips for Alien Syndrome on the Sega Master System, Snake’s Revenge on the NES, and Ninja Spirit on the TurboGrafx-16.
    • News Bits – Accolade sponsors golf course design contest for Jack Nicklaus’ Unlimited Golf; retailers increasingly carrying 16-bit systems and software; Commodore’s CDTV; Commodore reduces price of Amiga; new arcade game from Williams (Hit the Ice); and much more.
    • Easter Egg Hunt – Tips and tricks for Klax (TurboGrafx-16), Loopz (NES), Gilligan’s Island (NES), Super Star Soldier (TurboGrafx-16), Gargoyle’s Quest (Game Boy), Narc (NES), Devil’s Crush (TurboGrafx-16), Mondu’s Fight Palace (Genesis), and Chip’s Challenge (Lynx).
    • Fandango – Reviews of recent fanzines including Porta-Play #1 (covering the Game Boy and Lynx), Genesis Masters #2 (covering the Sega Genesis), Dan-Man’s Game Review #3 (covering the Sega Genesis), and The Subersive Sprite #5.
    • Destination Arcadia – A report from the 1990 Amusement & Music Operators Association (AMOA) Expo. New games shown include Mad Dog McCree (American Laser Games), Bio-Ship Paladin (American Sammy), Double Dragon 3 (American Technos), Race Drivin’ (Atari), Pushman (American Sammy), Pit Fighter (Atari), Shuuz (Atari), Carrier Airwing (Capcom), Magic Sword (Capcom), The Adventures of Edward Randy (Data East), The Simpsons (Data East), Blood Brothers (Irem), Hammerin’ Harry (Irem), Cisco Heat (Jaleco), Earth Defense Force (Jaleco), Escape Kids (Konami), Over Drive (Konami), Punkshot (Konami), and Teenage Mutant Ninja Turtles (Konami).
    • Inside Gaming – A look at the year past, including the awards process for the awards in this issue, and a look into the next year with predictions.
    • Game Doctor – Questions answered about the TurboGrafx-16’s technical capabilities, the future of NES software, Nintendo’s upcoming 16-bit system, state of the art PC games, programming video games, and more.

    …and more!