• Tag Archives 1980s
  • Computer Gaming World, January/February 1986

    Computer Gaming World, January/February 1986

    Computer Gaming World was without a doubt the best computer specific gaming magazine. Though it covered various computer platforms back when more platforms were viable, it was DOS/Windows oriented for most of its life. Fortunately, not too much changed when it became Games for Windows. Unfortunately, it didn’t survive long after that. The January/February 1986 issue includes:

    Features

    • Under Fire! – Infantry Combat from Avalon Hill
    • Ultima IV – Review and Playing Tips
    • The Year In Review – Adventure Games in 1985
    • Silent Service – Review
    • Kampfgruppe – A Replay
    • The Gates of Moscow – Review
    • Heart of Africa – Review

    Departments

    • Taking A Peek – Screen Photos and Brief Comments
    • Editorial
    • Commodore Key – Information for Commodore Gamers
    • Atari Playfield – Information for Atari Gamers
    • Reader Input Device
    • Game Ratings – 100 Games Rated

    …and more!



  • Electronic Games, May 1982

    Electronic Games, May 1982

    Electronic Games was the best and most influential of the early 1980s video games magazines. It was also the longest lasting at that time though that isn’t saying much. The video game crash caused even this magazine to go under but it would influence many that would come later.

    The May 1982 issue of Electronic Games includes:

    • Switch On!
    • Electronic Games Hotline
    • Test Lab – An expert shows how to fix the Atari VCS’ most common problem.
    • Q&A
    • Feature: Videogame Outlook – 1982 – The coming year will see several new systems and perhaps 100 new cartridges. Here’s the lowdown!
    • Insert Coin Here – If you can’t stop the ape in Donkey Kong, maybe you can defeat the kitten in Make Trax!
    • Women Join the Arcade Revolution – Women are now ready and willing to challenge the best of the men for electronic arcading laurels.
    • New Products
    • Special Section: The Players Guide to Electronic Wargames – Fight past, present and even future battles with a host of exciting military simulations.
    • Inside Gaming – Meet Bob Ogdon, the man who put the magic in Wizard, the new Astro Arcade cartridge.
    • Arcade America – Electronic Games visits Las Vegas’ Circus Circus, where the coin-op action is under the big top.
    • Games We’ll Never See (We Hope) – Our humorous look at some unlikely ideas for forthcoming games.
    • Stalking the Left-handed Joystick – There’s new hope for southpaws – if they follow this article’s simple instructions.
    • Computer Playland – No-holds-barred analysis of the latest game software for the most popular microcomputer systems.
    • Strategy Session – Our prize-winning strategy editors show how to be an Intellivision champ and win at Tempest.
    • Those A-maze-ing Gobble Games – Pac-Man and similar maze-chases have taken the arcade world by storm. Here’s the whole story.
    • Clubs for Gamers – Whether your main interest is computers or videogames, there’s a group that’s right for you.
    • Slam Dunk! – Even if you’re not a seven-footer, electronic basketball can provide a full measure of sports thrills.
    • Programmable Parade – The new games are coming! EG’s critics separate the winners from the also-rans.
    • Passport to Adventure – Castle Wolfenstein dares you to escape from a Nazi prison!
    • Stand-Alone Scene – Treasures await the adventurer in Mattel’s Dungeons & Dragons!
    • Reader Poll


  • Home Computer Magazine, Volume 5, Number 6

    Home Computer Magazine, Volume 5, Number 6

    Home Computer Magazine started life dedicated to the TI-99/4A. That computer was only briefly popular so they attempted to adapt by covering other computers. Specifically, the Commodore 64, Apple II, Atari 8-bit, DOS, and also still the TI-99/4A. Except for the TI, all of those computers already had pretty popular dedicated magazines as well as multi-format magazines that covered them. Despite the change, Home Computer Magazine didn’t last very long.

    Volume 5, Number 6 of Home Computer Magazine included the following:

    Features

    • TI Card Shuffler – Shuffling files for new Card Trix.
    • Electronic Postman – Zap to efficient mailing.
    • Serf City – Grow prosperous and rule the valley.
    • Cell Mats – How does a living cell survive?
    • NanoAssembler – Translating from human to machine language.
    • Atari Atrium – Blending sine waves on the computer screen.
    • Commodore Hornblower – SID sounds even better in BASID!
    • IBMpressions – Binary branches to a recursive tree.
    • Apple Seedlings – A computerized raindrop strikes the pond.
    • Razzle Dazzle – A bag of tricky sound effects.
    • Problems in Productivity – HCM Software in the everyday world.
    • Algorithm-A-Tricks – Highlights of this issue’s outstanding software procedure.
    • Soundbytes – In harmony with computers.

    Product Reviews

    • Junior Enhancements – Junior’s memory mushrooms.
    • File Directory – A simple approach to address files and labels.
    • Financial Cookbook – Recipes to simplify financial decisions.
    • Earth Science Series – Earth in a nutshell.
    • Reaching for the Stars: A Review of 4 Astronomy Programs – Tour the galaxy!
    • Speed Reading – Speedy lessons – will they help?

    …and much more!