• Tag Archives 1980s
  • Atarian Video Game Magazine (May/June 1989)

    Atarian Video Game Magazine, Issue Number 1, May/June 1989

    While most companies that have produced video game consoles have tried their hand at an official magazine for that console, no one ever quite had the success of Nintendo with Nintendo Power. At the opposite end of the scale, we have Atarian which was only produced for a few issues. It wasn’t that the magazine was especially horrible, it’s just that at this time, Atari was mostly pushing games that had been published years in the past. The first issue from May/June 1989 includes:

    Interview

    • Nolan Bushnell – Whye the “Father of Video Games” came back to Atari.

    Reviews

    • Secret Quest
    • Tower Toppler
    • Summer Games
    • Fight Night
    • Impossible Mission
    • Double Dunk
    • Crime Buster
    • Karateka
    • Water Ski
    • Super Baseball

    Departments

    • Mailbag – Some of the many letters you’ve sent us
    • Top 30 – Your favorite 10 games for the 2600, 7800, and XE
    • Tips & Tricks – Short tips for playing 9 of your favorite games
    • Adventures of Atari – Our new superhero battles Ninja-Endo and his vile schemes
    • Puzzlers – Paper and pencil puzzles for a break from the joystick

    Features

    • Previews – Check out these 8 hot new titles coming soon to a store near you
    • Sports Superstars – To relax, Doug Williams, Ozzie Smith, and Spud Webb all play Atari video games
    • XE Game System – Spectacular graphics, power, expandability, and an extensive game library for under $100

    Playing Strategy

    • Necromancer
    • Donkey Kong Jr.
    • Desert Falcon

    …and more!




  • Amiga World, Premiere Issue, 1985

    Amiga World, Premiere Issue, 1985

    Pictured above is the premiere issue of Amiga World. For the first couple of years, the Amiga 1000 was the only Amiga model available. Contents of this issue include:

    Features

    • A First Look at the Amiga – A detailed look at the new Amiga (Amiga 1000) computer from Commodore. Features include a 68000 CPU, custom chips for graphics and sound, 256K of RAM easily expandable to 512K, a built-in 3.5-inch 880K disk drive, and much more.
    • What If… – All about what the Amiga can do that other computers can’t.
    • Amazing Graphics – An overview of Amiga graphics capabilities including the various resolution/available colors combinations, sprites, and more.

    Articles

    • Stimulating Simulations: Electronic Arts Gets Involved with Amiga – A look at the work that Electronic Arts is doing for the Amiga, including titles such as Archon, One-on-One, Seven Cities of Gold, Skyfox, and Starflight. Also, a look at the various people involved, including an interview with Trip Hawkins.
    • Sounds Like – A look at Harmony, a computerized accompaniment program developed using AI and speech recognition techniques.
    • A Peek at the 68000 – The history and capabilities of the CPU chosen to be at the heart of the Amiga, the 68000.
    • The Amiga as a Teaching Tool – Various ways in which the Amiga can be used as an educational device.

    Columns

    • Avision – Praise for the Amiga and the origins of Amiga World.
    • Zeitgeist – More about the genesis of Amiga World and how it was put together.
    • Amiga Solutions – A cynic takes a look at the Amiga and compares it to the Macintosh and IBM PC.

    Departments

    • Digital Canvas – A look at some impressive artwork created with the Amiga.
    • Help Key – Questions answered about the Amiga’s memory capacity, connecting additional disk drives, the keyboard, modem compatibility, Amiga ports, and more.
    • List of Software – A summary of currently available software and software coming soon for the Amiga. As a brand new machine there are only a couple dozen so far.
    • Coming Next Issue – Using the Amiga in a business environment, Telecommunications, Behind the Scenes at Commodore Amiga, What is MIDI?, and more.