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  • Pokemon Crystal (Game Boy Color)



    Pokemon cards originally came out a little after my time. They were really aimed at a slightly younger audience. Of course, I say this as someone who still has their collection of Garbage Pail Kids. If only I had had the foresight to buy up as many Pokemon cards as I could when they first came out. But you can say that about so many things, hindsight being what it is. Likewise, I never really got into Pokemon video games. At least not until Pokemon Go came along in 2016…I’m still playing that one.

    Pokemon Crystal is one of many somewhat similar Pokemon games released on various Game Boy iterations over the years. At their heart, they are role-playing games. I like RPGs but again, these were just aimed at a slightly younger audience. They tended to be relatively non-violent (Pokemon “faint” and don’t die after all)…if you consider enslaving sentient creatures non-violent anyway, and have relatively simplistic plot-lines. That along with all the cute creatures made these games a lot more kid friendly than your typical fantasy RPG.

    Each Pokemon game has its own (but generally similar) story but whatever the story is, you can bet that you need to do a lot of Pokemon catching, training, evolving and battling. Pokemon Crystal for the Game Boy Color is no exception. Released after the successes of Pokemon Gold and Pokemon Silver, Pokemon Crystal also had similar success. There were several improvements for Pokemon Crystal but these were mostly minor. Why mess with what works? And given the sales numbers, what they were doing was definitely working for them.



    The story line in Pokemon Crystal isn’t very complex and is similar to previous games. Basically, you have to raise and battle Pokemon to ultimately become the Johto League Champion. Pokemon Crystal includes a larger role for Legendary Pokemon and introduces some new characters but the overall plot is substantially the same as previous games.

    One interesting feature that only existed in the Japanese version was support for the Mobile System GB. This was an adapter and cell phone based subscription service that allowed for wireless networking between devices. In the case of Pokemon Crystal, it allowed players to battle each other, trade Pokemon, play mini-games, interact with data from Pokemon Stadium 2 on the Nintendo 64, and more. This service was never released outside of Japan.

    Even without that feature, Pokemon Crystal was generally considered the best Pokemon game up until that point. As mentioned above, it got mostly positive reviews. Some reviewers complained about how it basically used the same game engine and setting that had been used for years at that point. I tend to agree but I guess you can’t argue with success.



    At the end of the day, if you are a Pokemon fan, you’ll probably love this game…or have good memories of it. If you were never really into Pokemon, then I don’t think it will have much appeal. I would argue that Pokemon Go has as much of a story and more game play depth but others may disagree. If you want to give it a try, like most old systems it can be easily emulated. You can track down an original copy but Pokemon games tend to be pretty expensive. I’m not entirely sure why as I would think they are quite common. I think Pokemon is one of those games that hits hard with nostalgia though, making them always in demand.


  • Advanced Computer Entertainment (January 1992)

    Source: Computer & Video Game Magazines – ACE (Advanced Computer Entertainment) – Issue Number 52 – January 1992

    ACE, which stands for Advanced Computer Entertainment was a gaming magazine published in the U.K. in the late 1980s and early 1990s. It covered both computers and consoles. Computer coverage in 1992 included the Amiga, Atari ST, and PC. The January 1992 issue includes:

    Columns

    • Games News – Spiderman’s 30th anniversary celebrated with a new arcade game and an upcoming movie from Sony’s Columbia Pictures; B17 Flying Fortress from Microprose coming soon; Gremlin producing sequel to Utopia; Sega starts bundling Sonic with the Megadrive; Japanese gamers camp out for Zelda III; expansion for Wing Commander II coming from Origin; Electronic Arts to release editor for Populous; Namco introduces Starblade to arcades; Bart Simpson, Terminator 2 and WWF Superstars coming to the Game Boy; and more.
    • Tech News – Spectrum Holobyte and W Industries (makers of the Virtuality arcade system) join forces to develop virtual reality games.
    • Letters – Letters from readers about the short length of some games, recent changes in ACE, the CDTV, rising software prices, big game boxes with little in them, and more.
    • In the Works – Previews of games that are in progress including Cyber Fight from Electronic Arts, ATAC from Microprose, and Apocalypse from Mirrorsoft (sort of an updated Choplifter).
    • Previews – Previews of soon to be released games including Bodycount from Strangeways, KGB from Virgin Games, Indiana Jones and the Fate of Atlantis from Lucasfilm, Populous from Bullfrog, John Madden’s Football (the first!) from Electronic Arts, Fire and Ice from Image Works, and Special Forces from Microprose.
    • Console Section – Reviews of Super E.D.F for the Super Famicom, Mega Man for the Game Boy, Super R.C. Pro-Am for the Game Boy (one of my favorite racing games though not necessarily the Game Boy version), Pac-Mania for the Megadrive, QuackShot for the Megadrive, Factory Panic for the Game Gear, and Woody Pop for the Game Gear.
    • Next Month – Coming in the next issue: the ACE Awards (plus the usual reviews, previews and more).
    • Reviews Directory – 30 pages of brief reviews for tons of games.

    Reviews

    • Another World – An arcade adventure game for the Amiga (version being reviewed), Atari ST and PC (DOS) that is reminiscent of Prince of Persia.
    • Epic – A 3D space shooter for the Atari ST, Amiga, and PC (DOS). Compared here to Wing Commander.
    • Populous II – Sequel to the classic Electronic Arts real-time strategy game for the Amiga, Atari ST, and PC (DOS).
    • Wolfchild – An arcade side-scrolling run and gun type game with a sci-fi theme for the Amiga and Atari ST.
    • Eye of the Beholder 2 – Sequel to the classic D&D RPG from SSI for the PC (reviewed here) and Amiga.
    • The First Samurai – An arcade martial arts themed adventure game for the Amiga (reviewed here), Atari ST, and PC (DOS).

    …and more!


  • Heroes of Might and Magic II (Game Boy Color)

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    Heroes of Might and Magic II, released by The 3DO company for the Game Boy Color in 2000, is a handheld conversion of the turn-based strategy game of the same name that was originally released for PC. In reality, the game play is a mix of the original three games for the PC with a good portion of the graphics converted from the third game in the series.

    In Heroes of Might and Magic II, players take on the role of a hero (at least from your own perspective) leading armies in battles, managing resources, exploring a large world with towns, dungeons, and other places, and generally doing the things you would expect in a tactical strategy game with a fantasy theme. You have a choice of four towns to control, each represented by a different character class. You can choose either the Knight, Warlock, Sorceress, or Barbarian town. This game includes a variety of campaigns with each having its own unique story and objectives.

    The combat in in this game is turn based which is what I prefer in this type of game. Battles take place on grid-based maps, where players control various fantasy creatures. Each town/character class has its own special abilities that can be used. Each town also has seven different troop types, most of which are taken directly from the PC version of Might and Magic III. There are many strategic elements that are important to being successful in this game including the positioning of units, taking advantage of terrain, leveraging the strengths of different creature types, and of course exploiting the weaknesses of your opponent.

    The game also features town and resource management. Players must build and upgrade various structures to recruit troops, research spells, and generate other resources. This leads to perhaps the most important strategic aspect of the game… Figuring out the right balance of town development, enemy battles to fight and territory expansion.

    This game got mostly positive but mixed reviews. While it is perhaps not as good as the PC version of the game, it is really as good of a conversion as you can reasonably expect on the Game Boy Color. While the graphics may be relatively simplistic by comparison, they are good enough. The game play, which is the most important aspect, remains largely intact. It’s really just a matter of how well you tolerate the small screen and whether or not you like this type of game. Personally, I was never a big fan of the non-backlit Game Boy and Game Boy Color.

    It’s not a perfect game by any means. It sometimes suffers from slow down but more importantly, the interface is more awkward because of the limitations of the Game Boy Color. However, these flaws aren’t enough to ruin enjoyment of the game. If you are a fan of this series of games on the PC or a fan of fantasy, tactical, turn-based strategy games in general, then there is really no reason you wouldn’t like this game. On the other hand, unless you really want a version to play on a Game Boy Color on the go, then you are really better of with the PC version.

    At the end of the day, while it is a solid game for those that like the genre, unless you are a Game Boy collector and/or actively play games on the Game Boy, you are better off with the PC version. The only real options for the Game Boy version is to find an actual cartridge on eBay or elsewhere, or emulate. But why emulate the Game Boy version when you can play the PC version instead?