Commodore World – Volume 1, Number 4

Source: Commodore World – Volume 1, Number 4

I think that Commodore World was the last professional Commodore 8-bit magazine published in the U.S. It was published bi-monthly in the mid to late 1990s. This issue isn’t dated that I see but I believe it would have been from near the end of 1994. Issue number four of Commodore World includes:

Features

  • Telecommunications – A guide to getting online with your Commodore 64.
  • A Glossary of Telecommunications Terms – Definitions for terms such as “baud”, “BBS”, and “echo”, as well as modem communications standards and much more.
  • Bad File Names – How to fix various file problems on Commodore 64 disks.
  • Copyrights: Who Owns The Right To Copy? – A discussion of copyright law, especially how it applies to computer software.
  • Hard Tips: Build A Simple RS-232 Interface – A guide to building your own modem interface.

Reviews

  • Software: Fun Graphics Machine – A review of this high-resolution graphics editor that can be used for desktop publishing and to create everything from video titles to business cards and much more.
  • Games: Miniviews – Brief reviews of Menace (Psygnosis), The Amazing Spider-Man (Paragon), Marble Madness (Electronic Arts), Laser Squad (MicroIllusions), and Skate or Die (Electronic Arts).
  • Hardware: Boca 144EW Fax/Data Modem – A detailed review of this 14.4Kbps modem.
  • Hardware: The Boca 2400 – I review of this 2400bps modem. This was about as fast as you could go on the Commodore 64 with a basic RS-232 interface. You had to get fancier interfaces if you wanted faster speeds.

Columns

  • Just For Starters – A guide for computer beginners on the types of software available for the Commodore 64 and what they can be used for.
  • Foreign Exchange – A look at the Flash 8, an add-on for the Commodore 64 that provides a 65C816 CPU and up to 8 MHz speeds.
  • Graphic Interpretation – A guide to importing and exporting graphics to and from GEOS.
  • geoProgrammist – Using macros and managing memory in GEOS.
  • BASIC Instincts – The third installment of a five part series on building a large game called Starship Combat.
  • Advanced Techniques – A type-in program that will let you autoboot your own programs.
  • Peripheral Vision – Identifying and handling SCSI errors on CMD’s HD.
  • Carrier Detect – A guide to offline BBS mail reading. I never did much of this with the Commodore 64 but I do remember doing a lot with Bluewave on the PC.

Departments

  • From The Editor – Planned obsolescence in the computer world.
  • BackTalk – Letters from readers about the first issue of the magazine.
  • Just Asking – Questions answered about the CBM 8032 printer and GEOS, gamepads for the C64, using larger disks under CP/M, and more.
  • On The Horizon – Disposition of Commodore’s assets after bankruptcy still undetermined; Grapevine Group ceases operations; CMD releases GeoCable II which can be used to connect printers to The C64’s parallel port for high speed printing; Commodore RoundTable on GEnie offers gifts to new members; and more.
  • The Connection – News about file compression from Loadstar, dieHard, Fun Graphics Machine, and more.
  • Top Tips – Tips about switch settings for printer interfaces, better video via the Commodore 128 composite video port, and more.

…and more!