Title: Super Ghouls ‘N’ Ghosts
Year: 1991
Developer: Capcom
Platform (s) Originally Released: Super Famicom
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While not quite a launch title, Super Ghouls ‘N Ghosts was released only a couple months after the launch of the Super Nintendo in October 1991. It was released exclusively on the SNES but was the third game in the series. The first two titles in the series, Ghosts ‘N Goblins and Ghouls ‘N Ghosts, were released initially as arcade games and then ported to a variety of systems.
Super Ghouls ‘N Ghosts is much like its predecessors in that it is a side-scrolling action adventure game in which you control the knight Arthur in his quest to rescue the princess from the demon king. Along the way you will fight your way through hordes of undead. Also like its predecessors, it is a very difficult game.
My first experience with this series came with the Commodore 64 port of the original Ghosts ‘N Goblins. I absolutely loved this game. It had great graphics and music and just a great ambiance. As much as I may have liked it, I don’t think I ever made it more than a third of the way through the game. It was soooo hard. Super Ghouls ‘N Ghosts is probably my second favorite game in the series after that one. It had beautifully updated 16-bit graphics and sound and was an excellent game overall. There are only two real complaints. First, it is soooo hard. Second, it suffered from slowdown issues like a number of early Super Nintendo games did. Despite these issues, if you don’t mind the challenge, Super Ghouls ‘N Ghosts is one of the better games of its type on the Super Nintendo.
