Path: utzoo!mnetor!uunet!husc6!mailrus!umix!umich!mibte!gamma!ulysses!thumper!faline!bellcore!tness7!petro!swrinde!dpmizar!com50!ems!pwcs!stag!trb From: trb@stag.UUCP ( Todd Burkey ) Newsgroups: comp.sys.atari.st Subject: Re: PC-Ditto speed "XDOS" Message-ID: <409@stag.UUCP> Date: 5 May 88 01:16:27 GMT References: <2882@crash.cts.com> <1805@brahma.cs.hw.ac.uk> Reply-To: trb@stag.UUCP ( Todd Burkey ) Organization: Mindtools ST Access Group, Plymouth, MN Lines: 18 In article <2882@crash.cts.com> fred@pnet01.cts.com (Fred Brooks) writes: >What we really need is a product like 'XDOS'. XDOS takes a MS-DOS program >and converts it to 680X0 machine code. When this is done the program often >runs faster then the INTEL machine it was written for. This product is already >running on UN*X systems maybe someone will get an ST version. We called the XDOS people recently (interested in using it on Sun's). It appears that they have several programs 'ported' using XDOS and they were willing to help 'port' programs for us. I got the strong feelings that there is a lot of binary 'patching' going on in this porting process. It definitely didn't sound like we could copy something like flight simulator over to the Sun and run it after some magical (i.e. automatic) transform by XDOS...of course, I am using flight simulator as an example, since we wouldn't think of wasting time playing games on an expensive Sun :-). -Todd Burkey "A member of STdNET-The ST developers' Network" trb@stag.UUCP