Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!bbn!cosell.bbn.com!cosell From: cosell@cosell.bbn.com (Bernie Cosell) Newsgroups: comp.sys.amiga Subject: Installing MarbleMadness! in RAM: Message-ID: <19084@bbn.COM> Date: Tue, 8-Dec-87 09:46:40 EST Article-I.D.: bbn.19084 Posted: Tue Dec 8 09:46:40 1987 Date-Received: Sun, 13-Dec-87 11:05:30 EST Sender: news@bbn.COM Reply-To: cosell@bbn.com.UUCP (Bernie Cosell) Organization: BBN Laboratories Incorporated, Cambridge, MA Lines: 28 I'm not sure quite where to ask about this (can one ask the MarauderII folks directly?): what I'm trying to do is get MarbleMadness to run out of RAM:. I have an A2000 with piles of memory, and I _know_ I've seen MM run off of a hard disk, so I think it _ought_ to be possible. In addition to an honest-to-god store-bought, registered copy of MM, I also have MarauderII (again, h-t-g, s-b). MII _did_ back up MM with no problem, so it runs fine off a spare floppy (in fact, I'm not even sure right now WHERE I put the original master...sigh...). Handholding time: what do I do now? I tried the "decoder" stuff on MII, and it seemed to produce a file, but I can't manage to run it without guruing. There are a bunch of files on the MM disk (one, called sigfile, seems to be uncopyable, so I can't just "copy" the whole thing down to RAM:). Would someone who has managed to get this all to work give me a step-by-step? Thanks!! /Bernie\ ps, while you're at it, I'd also like to try to do the same for MindWalker. I haven't hacked with MW in a while now, but I seem to recall seeing that it won't run very happily on a 2000. That true? Will just "NoFastMem" fix it? (Presumably that would b eeasy if I got it all loaded into and runngin out of RAM). Thanks again.. /b\ Bernie Cosell Internet: cosell@bbn.com Bolt, Beranek & Newman, Inc USENET: bbn.com!cosell Cambridge, MA 02238 Telco: (617) 873-3503