Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!amdcad!ames!sdcsvax!sdcc6!sdcc18!cs162ffl From: cs162ffl@sdcc18.ucsd.EDU (John Schultz) Newsgroups: comp.sys.amiga Subject: Re: How do I read the Joysticks? Message-ID: <821@sdcc18.ucsd.EDU> Date: Sat, 28-Nov-87 02:28:47 EST Article-I.D.: sdcc18.821 Posted: Sat Nov 28 02:28:47 1987 Date-Received: Mon, 30-Nov-87 01:49:03 EST References: <760@hubcap.UUCP> <816@sdcc18.ucsd.EDU> <2073@umd5.umd.edu> <817@sdcc18.ucsd.EDU> <34968@sun.uucp> Reply-To: cs162ffl@sdcc18.ucsd.edu.UUCP (John Schultz) Organization: University of California, San Diego Lines: 10 Keywords: joysticks Summary: Where's the Beef? Bueno, I'll use the "proper" methods as described in the joystick examples from Bob Burns (thanks, Chuck). Pero un mas pregunta, por favor Amig(a/o)s. Where does the gameport.device get the addresses it needs and when? Compile time or run time? John