Path: utzoo!utgpu!water!watmath!watdcsu!mgardi
From: mgardi@watdcsu.waterloo.edu (M.Gardi - ICR)
Newsgroups: comp.lang.c++
Subject: garbage collection
Message-ID: <4209@watdcsu.waterloo.edu>
Date: 12 Dec 87 00:06:26 GMT
Distribution: comp
Organization: U of Waterloo, Ontario
Lines: 24

First of all, thanks for all the replies re: my bitmap constructor
question. I havea few more questions.
First I should mention I am using Advantage C++ on a ps/2 model 60.
 
1) is there going to be some implementation of garbage collection in a
future release of c++. If not, could someone explain what happens when I
do a delete, or a destructor is called when a variable goes out of scope?
When will this memory 'reappear' for use?
 
2) Has any one done any studies as to the overhead involved with c++ coding.
It seems that my executables seem rather large when they aren't doing much...
(my fault not c++ :^) )
 
3) Can I get a bit of an idea as to what is forthcoming in c++ for the micro?
 
4) Could someone mention again where one can get some information on topics
  that were in the last c++ workshop?
 
5) Why do I have to have all my classes in a source file defined before I 
  include "stream.h", and why does the order of my includes bother the 
  compilation?
 
thanks
peter