Path: utzoo!mnetor!uunet!husc6!hao!ames!ucbcad!ucbvax!cartan!ronzoni!koonce From: koonce@ronzoni (tim koonce) Newsgroups: comp.sys.m6809 Subject: Re: Future of CoCo3 Message-ID: <1466@cartan.Berkeley.EDU> Date: 14 Dec 87 02:09:45 GMT References: <750@potpourri.UUCP> <1447@cartan.Berkeley.EDU> <326@mks.UUCP> Sender: nobody@cartan.Berkeley.EDU Reply-To: koonce@bosco.EDU (tim koonce) Distribution: na Organization: UC Berkeley Math Department Lines: 28 Keywords: future, coco3, graphics Summary: ST = CoCo3++ In article <326@mks.UUCP> wheels@mks.UUCP (Gerry Wheeler) writes: > >A Coco with lots of memory and good graphics is called an Atari St. > Actually, I agree. I have a friend with an ST, and it'll be tough, once I can save the money, to choose between getting a hard disk for the CoCo3, or getting an ST. My only concern with OSk on the ST is simply: does it support windowing?? If so, I will probably move in that direction RealSoonNow, since I've started to put together some ideas for projects which I am fairly certain simply will not fit under Level 2. (projects which will use 100-200k of program space and ~100k of data space, which is the real problem under L2) I'd like to pursue these projects, but a CoCo3 simply isn't big enough. But, after working some with Level2, and with the SUNs here at school, I'm addicted to this windowing environment. It's great! I'll be a LOT more interested in OSk when someone can tell me that it supports graphics and windowing. -- Tim Koonce +-----------------------------------------------------------------------------+ |ARPA: koonce@bosco.berkeley.edu | | |Delphi: TIMKOONCE CIS:72276,1135 | | +-----------------------------------------------------------------------------+