Path: utzoo!utgpu!water!watmath!watdcsu!mgardi From: mgardi@watdcsu.waterloo.edu (M.Gardi - ICR) Newsgroups: comp.lang.c++ Subject: garbage collection Message-ID: <4209@watdcsu.waterloo.edu> Date: 12 Dec 87 00:06:26 GMT Distribution: comp Organization: U of Waterloo, Ontario Lines: 24 First of all, thanks for all the replies re: my bitmap constructor question. I havea few more questions. First I should mention I am using Advantage C++ on a ps/2 model 60. 1) is there going to be some implementation of garbage collection in a future release of c++. If not, could someone explain what happens when I do a delete, or a destructor is called when a variable goes out of scope? When will this memory 'reappear' for use? 2) Has any one done any studies as to the overhead involved with c++ coding. It seems that my executables seem rather large when they aren't doing much... (my fault not c++ :^) ) 3) Can I get a bit of an idea as to what is forthcoming in c++ for the micro? 4) Could someone mention again where one can get some information on topics that were in the last c++ workshop? 5) Why do I have to have all my classes in a source file defined before I include "stream.h", and why does the order of my includes bother the compilation? thanks peter