Path: utzoo!utgpu!water!watmath!clyde!cbosgd!ucbvax!husc6!endor!singer From: singer@endor.harvard.edu (THINK Technologies) Newsgroups: comp.sys.mac Subject: Re: Mac ][ C compilers Keywords: LSC vs Aztec Message-ID: <3538@husc6.harvard.edu> Date: 13 Dec 87 20:07:16 GMT References: <10814@duke.cs.duke.edu> Sender: news@husc6.harvard.edu Reply-To: singer@endor.UUCP (THINK Technologies) Organization: THINK Technologies, Bedford, MA Lines: 38 In article <10814@duke.cs.duke.edu> gleicher@duke.cs.duke.edu (Michael Gleicher) writes: >(I know this debate has been had before, but I'm a new convert to the > Mac Universe) > >Can anyone tell me the relative merits/demerits of Aztec C (or some other >inexpensive development environment) vs. LightSpeed on the Mac ][. > >LightSpeed is what everyone seems to recommend, but Aztec says it has a >symbolic debugger (any good? I'm used to codeview on a PC and dbx on UNIX) >make (does LSC have this?) and unlimited data size (this is important as >I hope to port a prolog compiler from UNIX eventually, does LSC let you >have huge memory spaces? - I want to have as much of my 5 megs for heap >as possible) I've heard that the Aztec symbolic debugger doesn't exist, but I've never seen it, so I can't be more definite than that. LightspeedC has *more* than make. It's got full automatic project management, which means that you'll never have to write a makefile. LightspeedC allows you to use the full memory available on any Macintosh, as do most sane-minded Mac development environments. LSC is subject to some limitations, namely a 32K size limitation on statically declared arrays. However, in C this can be easily worked around. There are no catches in LightspeedC. --Rich **The opinions stated herein are my own opinions and do not necessarily represent the policies or opinions of my employer (THINK Technologies). * Richard M. Siegel | {decvax, ucbvax, sun}!harvard!endor!singer * * Customer Support | singer@endor.harvard.edu * * Symantec, THINK Technologies Division. (No snappy quote) *