Path: utzoo!utgpu!water!watmath!clyde!rutgers!ames!oliveb!epimass!csi!jwhitnel From: jwhitnel@csi.UUCP (Jerry Whitnell) Newsgroups: comp.graphics Subject: Re: integer vs. floating point math Keywords: integer, floating point algorithms, gray scales. Message-ID: <1321@csib.csi.UUCP> Date: 16 Dec 87 18:25:41 GMT References: <642@umbc3.UMD.EDU> Reply-To: jwhitnel@csib.UUCP (Jerry Whitnell) Organization: Communications Solutions Inc., San Jose, Ca Lines: 15 In article <642@umbc3.UMD.EDU> alex@umbc3.UMD.EDU (Alex S. Crain) writes: > If anyone can point me at a source of general purpose graphics >algorithms that use integer/fixed-point math to calculate line slopes, >angles, circles, etc. I would greatly appreciate it. You might also want to look at limited precisison floating point packages. I know of a couple that use only 32 bits that are resonably fast. I used these for generating Mandlebrot on my Mac Plus. Details on request. > :alex. Jerry Whitnell Lizzi Borden took an axe Communication Solutions, Inc. And plunged it deep into the VAX; Don't you envy people who Do all the things You want to do?