Path: utzoo!utgpu!water!watmath!clyde!rutgers!ames!oliveb!epimass!csi!jwhitnel
From: jwhitnel@csi.UUCP (Jerry Whitnell)
Newsgroups: comp.graphics
Subject: Re: integer vs. floating point math
Keywords: integer, floating point algorithms, gray scales.
Message-ID: <1321@csib.csi.UUCP>
Date: 16 Dec 87 18:25:41 GMT
References: <642@umbc3.UMD.EDU>
Reply-To: jwhitnel@csib.UUCP (Jerry Whitnell)
Organization: Communications Solutions Inc., San Jose, Ca
Lines: 15

In article <642@umbc3.UMD.EDU> alex@umbc3.UMD.EDU (Alex S. Crain) writes:
>	If anyone can point me at a source of general purpose graphics 
>algorithms that use integer/fixed-point math to calculate line slopes,
>angles, circles, etc. I would greatly appreciate it.

You might also want to look at limited precisison floating point packages.
I know of a couple that use only 32 bits that are resonably fast.  I
used these for generating Mandlebrot on my Mac Plus.  Details on request.

>						:alex.

Jerry Whitnell				Lizzi Borden took an axe
Communication Solutions, Inc.		And plunged it deep into the VAX;
					Don't you envy people who
					Do all the things You want to do?