Path: utzoo!mnetor!uunet!husc6!hao!ames!ucbcad!ucbvax!cartan!ronzoni!koonce
From: koonce@ronzoni (tim koonce)
Newsgroups: comp.sys.m6809
Subject: Re: Future of CoCo3
Message-ID: <1466@cartan.Berkeley.EDU>
Date: 14 Dec 87 02:09:45 GMT
References: <750@potpourri.UUCP> <1447@cartan.Berkeley.EDU> <326@mks.UUCP>
Sender: nobody@cartan.Berkeley.EDU
Reply-To: koonce@bosco.EDU (tim koonce)
Distribution: na
Organization: UC Berkeley Math Department
Lines: 28
Keywords: future, coco3, graphics
Summary: ST = CoCo3++

In article <326@mks.UUCP> wheels@mks.UUCP (Gerry Wheeler) writes:
>
>A Coco with lots of memory and good graphics is called an Atari St.
>

Actually, I agree.  I have a friend with an ST, and it'll be tough,
once I can save the money, to choose between getting a hard disk for
the CoCo3, or getting an ST.  My only concern with OSk on the ST is
simply: does it support windowing??  If so, I will probably move in
that direction RealSoonNow, since I've started to put together some
ideas for projects which I am fairly certain simply will not fit under
Level 2.  (projects which will use 100-200k of program space and ~100k
of data space, which is the real problem under L2) I'd like to pursue
these projects, but a CoCo3 simply isn't big enough.  But, after
working some with Level2, and with the SUNs here at school, I'm
addicted to this windowing environment.  It's great!  I'll be a LOT
more interested in OSk when someone can tell me that it supports
graphics and windowing.

--

Tim Koonce


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