Path: utzoo!mnetor!uunet!husc6!cmcl2!rutgers!mcnc!decvax!savax!thompson
From: thompson@savax.UUCP (thompson mark)
Newsgroups: comp.sys.amiga
Subject: Re: Byte by Byte Sculpt_Animate questions
Message-ID: <671@savax.UUCP>
Date: 16 Dec 87 20:01:15 GMT
References: <144@ra>
Organization: Sanders Associates Nashua,NH
Lines: 26
Keywords: Sculpt 3d  animation
In-Reply-To: <144@ra>


In article <144@ra> you write:
>BADGE animations).  I've been playing with this stuff and have had a
>couple of problems (I hope they're really stupid ones, and I can get on
>with it) with the program (DILBM) that diff's two images and creates a
>delta file from them:
>  [problems deleted]
>Has anyone else used this package? Any luck? Thanks.
>
>Jim Berry                         | UUCP:{arizona,decvax,hao}!noao!stsci!berry
 
   I also have had problems with this software including the player program
called MOVIE. DILBM crashed whenever I tried to run it on a series of HAM
images created with Digi-Paint. I managed to get it to work on some Deluxe
Paint images however. (I do not believe the color pallete changed for either
set of images). Once I had finally created an '.anim' file, I tried to run
it with MOVIE and then I got <<>>> so catastrophic that
I couldn't even warm-boot. I don't think I ever ran out of memory, I was
only doing a few frames of lo-res on a 1.5M A1000. Someone suggested that
the program might not like my expansion RAM but running NOFASTMEM had no
effect. Never did get it to run (even though Kahnkanakas runs fine {nice
stuff} ). Any one else?? Comments??
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|      Mark Thompson                                                     |
|      decvax!savax!thompson  <-- Center of the Universe about           |
|      (603)885-9229              which all revolves                     |
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