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From: chris@mimsy.UUCP
Newsgroups: comp.lang.c
Subject: Re: Dhrystones
Message-ID: <9613@mimsy.UUCP>
Date: Thu, 3-Dec-87 21:30:57 EST
Article-I.D.: mimsy.9613
Posted: Thu Dec  3 21:30:57 1987
Date-Received: Sun, 6-Dec-87 20:22:50 EST
References: <3368@rosevax.Rosemount.COM> <5096@ccv.bbn.COM> <19425@amdcad.AMD.COM>
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742
Lines: 12
Keywords: C, performance, useful

In article <19425@amdcad.AMD.COM> tim@amdcad.AMD.COM (Tim Olson) writes:
>... There exists quite a lot of "dead code" in Dhrystone
>(expressions which aren't ever used) which good compilers can optimize
>totally away.  This isn't the case with real-world code.

Are you sure?

(Change that to `good real-world code' and I will agree; change it to
`most real-world code' and I am still uncertain.)
-- 
In-Real-Life: Chris Torek, Univ of MD Comp Sci Dept (+1 301 454 7690)
Domain:	chris@mimsy.umd.edu	Path:	uunet!mimsy!chris