Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!sri-spam!ames!pioneer!eugene From: eugene@pioneer.UUCP Newsgroups: comp.graphics Subject: Re: Disney (was Re: What kind of gear are they using?) Message-ID: <3590@ames.arpa> Date: Mon, 7-Dec-87 16:46:34 EST Article-I.D.: ames.3590 Posted: Mon Dec 7 16:46:34 1987 Date-Received: Sat, 12-Dec-87 16:48:38 EST References: <1987Dec1.141501.13703@jarvis.csri.toronto.edu> <609@aucs.UUCP> <35470@sun.uucp> <1246@vaxb.calgary.UUCP> Sender: usenet@ames.arpa Reply-To: eugene@pioneer.UUCP (Eugene Miya N.) Distribution: na Organization: NASA Ames Research Center, Moffett Field, Calif. Lines: 10 In article <1246@vaxb.calgary.UUCP> chmilar@calgary.UUCP (Michael Chmilar) writes: >techniques developed at Disney for character animation. He was >very complementary of John Lassiter in this regard. John just spoke for us locally (ACM/SIGGRAPH), but a friend who worked on Oilspot (also at John's talk) pointed out that Disney has invested heavily in Univac hardware: 1100s, CCI boxes, and PC clones. Other projects and daily operations involves all types of hardware: Data General for real-time-land operations, Crays on TRON, PIC and Wavefront for Oilspot, etc.