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From: cs162ffl@sdcc18.ucsd.EDU (John Schultz)
Newsgroups: comp.sys.amiga
Subject: Re: How do I read the Joysticks?
Message-ID: <821@sdcc18.ucsd.EDU>
Date: Sat, 28-Nov-87 02:28:47 EST
Article-I.D.: sdcc18.821
Posted: Sat Nov 28 02:28:47 1987
Date-Received: Mon, 30-Nov-87 01:49:03 EST
References: <760@hubcap.UUCP> <816@sdcc18.ucsd.EDU> <2073@umd5.umd.edu> <817@sdcc18.ucsd.EDU> <34968@sun.uucp>
Reply-To: cs162ffl@sdcc18.ucsd.edu.UUCP (John Schultz)
Organization: University of California, San Diego
Lines: 10
Keywords: joysticks
Summary: Where's the Beef?


  Bueno, I'll use the "proper" methods as described in the joystick
examples from Bob Burns (thanks, Chuck).

  Pero un mas pregunta, por favor Amig(a/o)s.  Where does the
gameport.device get the addresses it needs and when?  Compile time
or run time?

  John