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From: jin@hplabsz.HPL.HP.COM (Tai Jin)
Newsgroups: rec.games.misc,comp.sources.bugs,comp.sources.d
Subject: Re: omega
Message-ID: <1126@hplabsz.HPL.HP.COM>
Date: Sun, 29-Nov-87 20:30:56 EST
Article-I.D.: hplabsz.1126
Posted: Sun Nov 29 20:30:56 1987
Date-Received: Thu, 3-Dec-87 06:55:36 EST
References: <400@ur-tut.UUCP> <1363@bgsuvax.UUCP> <574@nitrex.UUCP> <7521@eddie.MIT.EDU>
Reply-To: jin@hplabsz.UUCP (Tai Jin)
Organization: Hewlett-Packard Laboratories
Lines: 12
Xref: mnetor rec.games.misc:1240 comp.sources.bugs:517 comp.sources.d:1657

In article <7521@eddie.MIT.EDU> rassilon@eddie.MIT.EDU (Brian Preble) writes:
>Has anyone managed to get omega working under BSD?  I've solved all the
>compiler problems (I think) but it core-dumps mysteriously.

One reason for a core dump that I noticed is that the code does not
check for the success of opening a file.  Thus, I didn't have a omega.motd
and it core dumped.

By the way, anyone else notice that the screen refreshes too many times?
It also refreshes the entire screen after each move.

 ...tai