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From: cosell@cosell.bbn.com (Bernie Cosell)
Newsgroups: comp.sys.amiga
Subject: Installing MarbleMadness! in RAM:
Message-ID: <19084@bbn.COM>
Date: Tue, 8-Dec-87 09:46:40 EST
Article-I.D.: bbn.19084
Posted: Tue Dec  8 09:46:40 1987
Date-Received: Sun, 13-Dec-87 11:05:30 EST
Sender: news@bbn.COM
Reply-To: cosell@bbn.com.UUCP (Bernie Cosell)
Organization: BBN Laboratories Incorporated, Cambridge, MA
Lines: 28


I'm not sure quite where to ask about this (can one ask the MarauderII
folks directly?): what I'm trying to do is get MarbleMadness to run
out of RAM:.  I have an A2000 with piles of memory, and I _know_ I've
seen MM run off of a hard disk, so I think it _ought_ to be possible.
In addition to an honest-to-god store-bought, registered copy of MM,
I also have MarauderII (again, h-t-g, s-b).  MII _did_ back up MM with
no problem, so it runs fine off a spare floppy (in fact, I'm not even
sure right now WHERE I put the original master...sigh...).

Handholding time: what do I do now?  I tried the "decoder" stuff on MII,
and it seemed to produce a file, but I can't manage to run it without
guruing.  There are a bunch of files on the MM disk (one, called sigfile,
seems to be uncopyable, so I can't just "copy" the whole thing down
to RAM:).  Would someone who has managed to get this all to work give
me a step-by-step?  Thanks!!

  /Bernie\

ps, while you're at it, I'd also like to try to do the same for MindWalker.
I haven't hacked with MW in a while now, but I seem to recall seeing
that it won't run very happily on a 2000.  That true?  Will just "NoFastMem"
fix it?  (Presumably that would b eeasy if I got it all loaded into and
runngin out of RAM).  Thanks again.. /b\

Bernie Cosell                       Internet:  cosell@bbn.com
Bolt, Beranek & Newman, Inc         USENET:    bbn.com!cosell
Cambridge, MA   02238               Telco:     (617) 873-3503