Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site umcp-cs.UUCP Path: utzoo!linus!wivax!decvax!harpo!seismo!rlgvax!cvl!umcp-cs!mark From: mark@umcp-cs.UUCP Newsgroups: net.games Subject: warp: one bug and one frill. Message-ID: <162@umcp-cs.UUCP> Date: Tue, 14-Jun-83 18:42:22 EDT Article-I.D.: umcp-cs.162 Posted: Tue Jun 14 18:42:22 1983 Date-Received: Thu, 16-Jun-83 06:27:31 EDT Organization: Univ. of Maryland, Computer Science Dept. Lines: 29 I don't seem to have a working path to the warp author, but here are some random thoughts: Bug first: If several keys have been typed ahead (as is EXTREMELY common) to one ship (say the enterprise), and it dies mid-turn, the typed ahead keys should NOT apply to the base. Input should be flushed instead. Alternatively when the enterprise dies instead of automatically switching to the base still require an explicit switch. Commands given to a dead ship are ignored. These fixes eliminate an unnecessary component of chance and are more realistic of an actual remote battle situation (I think!). Suggestion: Permit time jumping. Thus one could specify that the next ten time ticks should be computed but undisplayed, and time should continue 10 ticks ahead. This would be an "at your own risk" option-- if you die while in hiberation it's your problem. This would be a big win on 1200 baud (or slower) terminals while the universe burns. By the way, noone here has broken 300,000, but there is a (small) cluster in the 290+ range. Most players are below 100,000 in max score. How are stats elsewhere? -- Mark Weiser