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From: FISCHER@RUTGERS.ARPA
Newsgroups: net.ai
Subject: Re: Adventure games as AI
Message-ID: <2242@sri-arpa.UUCP>
Date: Wed, 15-Jun-83 16:09:14 EDT
Article-I.D.: sri-arpa.2242
Posted: Wed Jun 15 16:09:14 1983
Date-Received: Sat, 18-Jun-83 17:04:58 EDT
Lines: 21

From:  Ron 

I'm a systems staff member of the Lab for Computer Science Research 
here at Rutgers.  We have an informal group of hackers and programmers
undertaking the implementation of a multi-player adventure game.  
We're attempting to combine ROGUE-like strategy with ADVENTURE-like 
role-playing.

We'd like to have non-player characters with their own motivations.  
Non-player characters are those people in a role playing game being 
controlled by the game's referee.  In our case this control would be 
some chunk of software operating on a representation of the
character's goals and knowledge.

Can anyone provide references for papers in this area (would anyone 
sponsor such a thing!  A game as research, bah!)

Agreed, adventure games are a very rich environment for this sort of 
thing.

(ron)