Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!genrad!mit-eddi!mit-vax!eagle!harpo!seismo!hao!hplabs!sri-unix!FISCHER@RUTGERS.ARPA From: FISCHER@RUTGERS.ARPA Newsgroups: net.ai Subject: Re: Adventure games as AI Message-ID: <2242@sri-arpa.UUCP> Date: Wed, 15-Jun-83 16:09:14 EDT Article-I.D.: sri-arpa.2242 Posted: Wed Jun 15 16:09:14 1983 Date-Received: Sat, 18-Jun-83 17:04:58 EDT Lines: 21 From: RonI'm a systems staff member of the Lab for Computer Science Research here at Rutgers. We have an informal group of hackers and programmers undertaking the implementation of a multi-player adventure game. We're attempting to combine ROGUE-like strategy with ADVENTURE-like role-playing. We'd like to have non-player characters with their own motivations. Non-player characters are those people in a role playing game being controlled by the game's referee. In our case this control would be some chunk of software operating on a representation of the character's goals and knowledge. Can anyone provide references for papers in this area (would anyone sponsor such a thing! A game as research, bah!) Agreed, adventure games are a very rich environment for this sort of thing. (ron)