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WinVICE Network support - anyone get Artillery Duel to work ? [message #210336] Mon, 07 October 2013 21:40 Go to previous message
Anonymous
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Originally posted by: ragooman

I was wondering if anyone has had any luck getting Artillery Duel to run on WinVICE with the ethernet settings option. This is the first time we have tried this. I'm using VICE v2.4 now. And I have WinPcap installed as per the instructions from the thread below. Someone at the thread below,Bago Zonde, confirmed the same problem. I suggested we start this new thread on Lemon64 in hopes someone may have a solution. Also, it was suggested to post here on comp.sys.cbm for anyone else that frequents this group.
http://www.lemon64.com/forum/v...282#596282

We made double sure that our network connections are working properly using our original C64's. I'm in Pittsburgh and Arkaxow is in NJ. We both use the C64NIC+ carts. We can connect on the network without problems with Artillery Duel and play multiple rounds without any glitches.

We gave it a try with VICE -- multiple times, each time checking the various setups, configurations, etc -- but to no eval. I'm running VICE as the 2nd player and Arkaxow is still running his C64 as the server. So I'm always having to connect to the server to start the game. VICE kept hanging at the same point in the game.

We can see that my instance of VICE is communicating over the network with the C64 by Arkaxow. When he is setup as the server, you get a status message on the screen showing who is connecting to your server , and the Player Name and IP addr are shown correctly. Thereafter, the next status message on the server screen displays "replying...." Yet, it hangs immediately at this point in the game.

We're not sure yet which of the two computers might be hanging. But it's consistent. One other test that Bago Zonde will try is to attempt to connect over the network with two VICE machines running Artillery Duel. So we're waiting to hear from him on that.

Dan
Ragooman
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