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Re: C64 Wizardry: GPs "Formula" In New Char Creation? [message #208956 is a reply to message #208924] Tue, 02 August 2011 18:49 Go to previous messageGo to previous message
Anonymous
Karma:
Originally posted by: WinstonSmith6079

On Jul 31, 3:03 pm, "Anton Treuenfels" <teamtemp...@yahoo.com> wrote:
> "WinstonSmith6079" <winstonsmith6...@gmail.com> wrote in message
>
> news:e88dfe6e-2cdb-4fab-a5ca-f648d649f13f@h14g2000yqd.googlegroups.com...
>
>> I'm playing the C64 version of 'Wizardry: Proving Grounds of the Mad
>> Overlord' and I need to know by what "formula" the game uses to
>> determine how many Gold Pieces a brand new char starts with in the
>> process of the char being created?
>
>> Are there any stats, etc. that affect exactly how many GPS a char
>> gets? If so what are they and how, specifically, do they effect that?
>
>> If nothing else, maybe some coder could like break into the program
>> and read the code and figure it out that way or something?
>
>> Please help me with the answer! It's important!
>
> Why is it important?
>
> IIRC, new character stats - and by extension everything else they get - are
> randomly generated by the equivalent of dice rolls. You can create a new
> character with whatever stats you like if you're patient enough to continue
> "re-rolling" until you get them.
>
> Most people don't bother.
>
> To "read the code" you'd have to start with a UCSD Pascal p-code decompiler.
> Got one handy?
>
> - Anton Treuenfels

These chars are already created. I need to give them back their
Gold. Or, at least, a proper amount. I do not know exactly how much
they actually did start with.

Pascal? I never knew that the C64 version of the first 'Wizardry'
game was written in that language. :/ Well, okay. I'll Google for
that. But before I do, I gotta ask: Are you serious? I mean that if
I actually do find such a thing availabe for use, would you--or
whomever is able (I'm not picky)--use it to find the answer to my
question?
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