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Re: C64 Wizardry: GPs "Formula" In New Char Creation? [message #208955 is a reply to message #208907] Tue, 02 August 2011 18:43 Go to previous messageGo to previous message
Anonymous
Karma:
Originally posted by: WinstonSmith6079

On Jul 30, 12:39 pm, Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:
> I believe it's random like in Dungeons & Dragons.  If anything has an
> effect on it, it would just be class, again just like in D&D.

Well it may be random, but I wouldn't assume it's exactly by the same,
exact rules as D&D. (And if it totally is, then I'd like to know
about that.) Any given CRPG could--and does, depending on any one of
many, many CRPGs of all kinds--have its own variation on the official
D&D rules.

And I'm thinking that there's probably some range in which the game in
the computer chooses a random number. I'm sure that it would give a
char you've just created like 1 GP, and it also wouldn't give like
10,000 GPs, see?

Furthermore, there may (or may not) be other factors in the char that
modifies the amount of GPs a brand new char would start with. Well
what could those be?
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