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Re: C64 Wizardry: GPs "Formula" In New Char Creation? [message #208924 is a reply to message #208901] Sun, 31 July 2011 15:03 Go to previous messageGo to previous message
Anton Treuenfels is currently offline  Anton Treuenfels
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Registered: December 2011
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"WinstonSmith6079" <winstonsmith6079@gmail.com> wrote in message
news:e88dfe6e-2cdb-4fab-a5ca-f648d649f13f@h14g2000yqd.googlegroups.com...
> I'm playing the C64 version of 'Wizardry: Proving Grounds of the Mad
> Overlord' and I need to know by what "formula" the game uses to
> determine how many Gold Pieces a brand new char starts with in the
> process of the char being created?
>
> Are there any stats, etc. that affect exactly how many GPS a char
> gets? If so what are they and how, specifically, do they effect that?
>
> If nothing else, maybe some coder could like break into the program
> and read the code and figure it out that way or something?
>
> Please help me with the answer! It's important!

Why is it important?

IIRC, new character stats - and by extension everything else they get - are
randomly generated by the equivalent of dice rolls. You can create a new
character with whatever stats you like if you're patient enough to continue
"re-rolling" until you get them.

Most people don't bother.

To "read the code" you'd have to start with a UCSD Pascal p-code decompiler.
Got one handy?

- Anton Treuenfels
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