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[Frodo-devel] Can't build Frodo from Visual Studio [message #338719] Fri, 03 March 2017 11:40
Brandon Taylor is currently offline  Brandon Taylor
Messages: 144
Registered: April 2012
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Senior Member
I recently created a Visual Studio solution from Frodo's source code, and I just now attempted to build it using the Release-x64 configuration, but Visual Studio gives me a bunch of "file not found" errors relating to "ndir.h" even though "ndir.h" DOES EXIST, and is IN THE SAME DIRECTORY AS THE SOLUTION ITSELF.

Now, this could be because Christian wrote this as a 32-bit app only, but I have a strange feeling I'm missing something. Possibly "ndir.h", as well as some other files, only have support for 32-bit versions of Windows.

Ultimately, I'm attempting to port Frodo to the Xbox One, and I'd rather not have to start from scratch.

So, can anyone help me in this endeavor?

By the way: Here's the complete error list generated by Visual Studio:
https://docs.google.com/document/d/1uETFMEbXzFkMYo1x-0fdlST_ Zxm9Z5XNvTyPZXw3SGQ/edit?usp=sharing
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