WinVICE Network support - anyone get Artillery Duel to work ? [message #210336] |
Mon, 07 October 2013 21:40 |
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Originally posted by: ragooman
I was wondering if anyone has had any luck getting Artillery Duel to run on WinVICE with the ethernet settings option. This is the first time we have tried this. I'm using VICE v2.4 now. And I have WinPcap installed as per the instructions from the thread below. Someone at the thread below,Bago Zonde, confirmed the same problem. I suggested we start this new thread on Lemon64 in hopes someone may have a solution. Also, it was suggested to post here on comp.sys.cbm for anyone else that frequents this group.
http://www.lemon64.com/forum/v...282#596282
We made double sure that our network connections are working properly using our original C64's. I'm in Pittsburgh and Arkaxow is in NJ. We both use the C64NIC+ carts. We can connect on the network without problems with Artillery Duel and play multiple rounds without any glitches.
We gave it a try with VICE -- multiple times, each time checking the various setups, configurations, etc -- but to no eval. I'm running VICE as the 2nd player and Arkaxow is still running his C64 as the server. So I'm always having to connect to the server to start the game. VICE kept hanging at the same point in the game.
We can see that my instance of VICE is communicating over the network with the C64 by Arkaxow. When he is setup as the server, you get a status message on the screen showing who is connecting to your server , and the Player Name and IP addr are shown correctly. Thereafter, the next status message on the server screen displays "replying...." Yet, it hangs immediately at this point in the game.
We're not sure yet which of the two computers might be hanging. But it's consistent. One other test that Bago Zonde will try is to attempt to connect over the network with two VICE machines running Artillery Duel. So we're waiting to hear from him on that.
Dan
Ragooman
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Re: WinVICE Network support - anyone get Artillery Duel to work ? [message #210337 is a reply to message #210336] |
Tue, 08 October 2013 16:03 |
Andreas Kohlbach
Messages: 1456 Registered: December 2011
Karma: 0
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Senior Member |
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ragooman@gmail.com wrote on 07. October 2013:
>
> I was wondering if anyone has had any luck getting Artillery Duel to
> run on WinVICE with the ethernet settings option. This is the first
> time we have tried this. I'm using VICE v2.4 now. And I have WinPcap
> installed as per the instructions from the thread below. Someone at the
> thread below,Bago Zonde, confirmed the same problem. I suggested we
> start this new thread on Lemon64 in hopes someone may have a
> solution. Also, it was suggested to post here on comp.sys.cbm for
> anyone else that frequents this group.
> http://www.lemon64.com/forum/v...282#596282
>
> We made double sure that our network connections are working properly
> using our original C64's. I'm in Pittsburgh and Arkaxow is in NJ. We
> both use the C64NIC+ carts. We can connect on the network without
> problems with Artillery Duel and play multiple rounds without any
> glitches.
>
> We gave it a try with VICE -- multiple times, each time checking the
> various setups, configurations, etc -- but to no eval. I'm running VICE
> as the 2nd player and Arkaxow is still running his C64 as the
> server. So I'm always having to connect to the server to start the
> game. VICE kept hanging at the same point in the game.
>
> We can see that my instance of VICE is communicating over the network
> with the C64 by Arkaxow. When he is setup as the server, you get a
> status message on the screen showing who is connecting to your server ,
> and the Player Name and IP addr are shown correctly. Thereafter, the
> next status message on the server screen displays "replying...." Yet,
> it hangs immediately at this point in the game.
>
> We're not sure yet which of the two computers might be hanging. But
> it's consistent. One other test that Bago Zonde will try is to attempt
> to connect over the network with two VICE machines running Artillery
> Duel. So we're waiting to hear from him on that.
Not exactly. I try to get somebody to play a C64 game over the internet
with me. Also thought of Artillery Duel, since speed would be an issue
(is very bad).
Problem here was to find "somebody" so far. Asked some people I know from
chat and other friends. Most said it sounds interesting, but then no one
ever makes time for that.
For the record. I had once two Linux (Debian and Ubuntu) machines
connected via VICE on it, and apparently it worked. The connection was
over local WLAN. But already very slow from response times.
--
Andreas
Linux - The choice of a GNU generation
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Re: WinVICE Network support - anyone get Artillery Duel to work ? [message #210343 is a reply to message #210336] |
Wed, 09 October 2013 14:46 |
Spiro Trikaliotis
Messages: 380 Registered: December 2011
Karma: 0
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Senior Member |
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Hello,
On 2013-10-08, ragooman@gmail.com <ragooman@gmail.com> wrote:
> I was wondering if anyone has had any luck getting Artillery Duel to
> run on WinVICE with the ethernet settings option. This is the first
> time we have tried this. I'm using VICE v2.4 now. And I have WinPcap
> installed as per the instructions from the thread below. Someone at
> the thread below,Bago Zonde, confirmed the same problem. I suggested
> we start this new thread on Lemon64 in hopes someone may have a
> solution. Also, it was suggested to post here on comp.sys.cbm for
> anyone else that frequents this group.
> http://www.lemon64.com/forum/v...282#596282
It might help if you would add an URL that actually works. The "..."
suggests that some tool on your side has messed with the URL while
copy-n-pasting.
As I am the one who has written the networking support in VICE, I have
to tell you that VICE does not support all of the features of the
cs8900a networking chip. I do not know "Artillery Duel"; anyhow, if it
needs any "sophisticated" features, chances are that this specific part
of the program is not emulated at all.
Regards
Spiro
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Re: WinVICE Network support - anyone get Artillery Duel to work ? [message #210344 is a reply to message #210343] |
Wed, 09 October 2013 18:32 |
Andreas Kohlbach
Messages: 1456 Registered: December 2011
Karma: 0
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Senior Member |
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Spiro Trikaliotis wrote on 09. October 2013:
>
> As I am the one who has written the networking support in VICE, I have
> to tell you that VICE does not support all of the features of the
> cs8900a networking chip. I do not know "Artillery Duel"; anyhow, if it
> needs any "sophisticated" features, chances are that this specific part
> of the program is not emulated at all.
VICE uses/emulates a "networking chip"? I thought it would just sit upon
the internet connection of the host.
I wanted to read something about it, but viceteam.org is currently
timing out.
--
Andreas
Linux - The choice of a GNU generation
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Re: WinVICE Network support - anyone get Artillery Duel to work ? [message #210413 is a reply to message #210412] |
Thu, 31 October 2013 20:10 |
Andreas Kohlbach
Messages: 1456 Registered: December 2011
Karma: 0
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Senior Member |
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Computer Nerd Kev wrote on 31. October 2013:
>
> On 18 Oct 2013, Spiro Trikaliotis wrote:
>
>> As I just searched for Artillery Duel and found that one
>> http://en.wikipedia.org/wiki/Artillery_Duel, claiming that
>> the program was written in 1983, I am sure we are speaking
>> about different things. I am sorry for any confusion.
>
> I've never used it, but here's the page for the networked
> version:
> http://www.jammingsignal.com/leif/commodore/duel/index.html
I still wonder why no one wants to try the built-in network option of
VICE. Is that called "RR-Net"?
Anyway, I was able to run VICE (as "master" and "slave") on two (Linux)
machines in the local net. And was playing Save New York. Seems even in
the local net it lags a lot and it's not possible to play a game where
two people act at the same time.
But for Artillery Duel or others games based on "draw by draw" or how you
want to call it, it should be no problem.
Anyone wants to test it with me at the weekend?
--
Andreas
Linux - The choice of a GNU generation
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Re: WinVICE Network support - anyone get Artillery Duel to work ? [message #210452 is a reply to message #210413] |
Tue, 12 November 2013 15:09 |
Spiro Trikaliotis
Messages: 380 Registered: December 2011
Karma: 0
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Senior Member |
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On 2013-11-01, Andreas Kohlbach <oct13.9.ankman@spamgourmet.com> wrote:
> Computer Nerd Kev wrote on 31. October 2013:
> I still wonder why no one wants to try the built-in network option of
> VICE. Is that called "RR-Net"?
Yep. TFE ("The Final Ethernet") or "RR-Net". (Both differ only in a very
small detail).
> Anyway, I was able to run VICE (as "master" and "slave") on two (Linux)
> machines in the local net. And was playing Save New York. Seems even in
> the local net it lags a lot and it's not possible to play a game where
> two people act at the same time.
That's a pity. It would be interesting if this problems occurs only in
VICE (which would indicate a problem there), or if this also occurs with
a real setup.
Regards
Spiro
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Re: WinVICE Network support - anyone get Artillery Duel to work ? [message #210453 is a reply to message #210452] |
Tue, 12 November 2013 17:08 |
Andreas Kohlbach
Messages: 1456 Registered: December 2011
Karma: 0
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Senior Member |
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Spiro Trikaliotis wrote on 12. November 2013:
>
> On 2013-11-01, Andreas Kohlbach <oct13.9.ankman@spamgourmet.com> wrote:
>
>> Anyway, I was able to run VICE (as "master" and "slave") on two (Linux)
>> machines in the local net. And was playing Save New York. Seems even in
>> the local net it lags a lot and it's not possible to play a game where
>> two people act at the same time.
>
> That's a pity. It would be interesting if this problems occurs only in
> VICE (which would indicate a problem there), or if this also occurs with
> a real setup.
I played this game with a friend over and over again in the 80s on the
real machine without a problem.
Hence I was also trying other games via network in VICE (same machines
involved, so that it might be possible the lagging problem is completely
on my side), which also lagged (what you did on one machine showed about
1-2 seconds later on the other machine) it's not the fault of the game
itself.
Nobody wants to test using VICE's network option to play a game on two
machines at the same time? Would be interesting to know if they also
experience lagging.
--
Andreas
Linux - The choice of a GNU generation
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