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How do coders handle 16-bit numbers? [message #160776] Sat, 18 March 2006 22:25 Go to next message
David Murray is currently offline  David Murray
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Registered: January 2005
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I am sort of at a loss here. I'm the one that asked about Sweet16 a
few posts ago. But that option is looking very unlikely after much
research. Or to make it work would be more trouble than its worth.

So, how do most coders for the 6502 handle lots of 16-bit numbers? In
the past I've only had a few areas that needed numbers higher than 256
so I would just make a routine that would handle it. But it takes a
lot of custom code. What I need to do is add and subtract, multiply,
and divide 16-bit numbers. Are there any usefull open-source
subroutines around that handle these well? I'd appriciate any advice.
Are there any easy ways to use the built-in Kernal / BASIC routines for
this?

You know, Sweet16 is really cool, I'd love to make it work. For those
that are not familiar with it, It is an interperetor that basicaly
runs in 6502 code but emulates a 16-bit CPU. It is supposed to run 10
times slower than standard 6502 code. But, if you are dealing with a
lot of 16-bit numbers, it might not affect performance that much. It
would be a lot faster than BASIC, but not limit your numbers to 255.
I'm still going to keep in mind possibly trying to impliment it. I
could use the zero-page area that BASIC uses, if I'm not going to use
BASIC at all.
Re: How do coders handle 16-bit numbers? [message #160778 is a reply to message #160776] Sat, 18 March 2006 22:51 Go to previous messageGo to next message
Leif Bloomquist is currently offline  Leif Bloomquist
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One approach I've seen is macros used to handle A+X as a sort of
super-register with 16-bits, i.e.

ldax #$1234
(would put #$34 in A, and #$12 in X, etc.)

stax $d020
(would put the contents of A in $d020, and the contents of X in $d021)

I think MagerValp's IP65 code uses this approach if you want an example. I
don't think it gets into any math though.
Re: How do coders handle 16-bit numbers? [message #160783 is a reply to message #160776] Sun, 19 March 2006 00:02 Go to previous messageGo to next message
Craig Taylor is currently offline  Craig Taylor
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Registered: June 2005
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To add 16 bit numbers

lda #>num1
clc
adc #>num2
sta #>result
lda #<num1
adc #<num2
sta #<num2

To subtract
lda #>num1
sec
sbc #>num2
sta #>result
lda #<num1
sbc #<num2
sta #<result

Multiply and divide I'll have to follow up with later as the 6502
doesn't have any direct multiply and divide routines. The common method
is to do a add and shift routine. I'll try and post a follow up tomorrow
with the details.

A quick google reference of similair code is here:
(http://www.atariarchives.org/roots/chapter_10.php) - it's for the Atari
but should still apply.

- Craig Taylor

David Murray wrote:
> I am sort of at a loss here. I'm the one that asked about Sweet16 a
> few posts ago. But that option is looking very unlikely after much
> research. Or to make it work would be more trouble than its worth.
>
> So, how do most coders for the 6502 handle lots of 16-bit numbers? In
> the past I've only had a few areas that needed numbers higher than 256
> so I would just make a routine that would handle it. But it takes a
> lot of custom code. What I need to do is add and subtract, multiply,
> and divide 16-bit numbers. Are there any usefull open-source
> subroutines around that handle these well? I'd appriciate any advice.
> Are there any easy ways to use the built-in Kernal / BASIC routines for
> this?
>
> You know, Sweet16 is really cool, I'd love to make it work. For those
> that are not familiar with it, It is an interperetor that basicaly
> runs in 6502 code but emulates a 16-bit CPU. It is supposed to run 10
> times slower than standard 6502 code. But, if you are dealing with a
> lot of 16-bit numbers, it might not affect performance that much. It
> would be a lot faster than BASIC, but not limit your numbers to 255.
> I'm still going to keep in mind possibly trying to impliment it. I
> could use the zero-page area that BASIC uses, if I'm not going to use
> BASIC at all.
>


--
============================================================ ==============
C Taylor ctalkobt@gmail.com

http://www.ctalkobt.net - Random mumblings of a disturbed mind
============================================================ ==============
Re: How do coders handle 16-bit numbers? [message #160786 is a reply to message #160776] Sun, 19 March 2006 00:19 Go to previous messageGo to next message
jimbo is currently offline  jimbo
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On 18 Mar 2006 19:25:14 -0800, "David Murray" <adric22@yahoo.com>
wrote:

> What I need to do is add and subtract, multiply,
> and divide 16-bit numbers.

Take a look at the online copy of the July 1987 Transactor ... V8 N01
( in particular, the article "High-speed Multiplies and Divides -- ML
Math Routines Explained"

Go to Craig Bruce's ( www.csbruce.com/~csbruce ) Go to his CBM link
then Transactor archive.

Note that there are specific routines that can be performed for
constant-multpliers.

Multiplies by two are easily done by shift-left operations.

To multiply by 10:
Assume you have to work variables A and B and you want to multiply
A by 10.
Copy A to B
Shift A left 3 bits ( A = A * 2 * 2 * 2 ) or ( A = A * 8 )
Shift B left 1 bit ( B = B * 2 )
Add B to A

....etc.

Smaller multiplies for constant multipliers might be better done by
successive addition ( inlined, without a loop )

Jim Lawless
Re: How do coders handle 16-bit numbers? [message #160787 is a reply to message #160776] Sun, 19 March 2006 00:21 Go to previous messageGo to next message
iAN CooG is currently offline  iAN CooG
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David Murray <adric22@yahoo.com> wrote:

> So, how do most coders for the 6502 handle lots of 16-bit numbers?

16bit numbers on 6502 are just a pair of bytes, in lower/higher byte order.
to sum start to dest, result in dest:
lda start
clc
adc dest
sta dest
lda start+1
adc dest+1
sta dest+1 ;carry set if > $ffff


Subtraction is similar, just sec and sbc
For multiply and divide, look here
http://ffd2.com/fridge/math/mult-div.s

--
-=[]=--- iAN CooG/HokutoForce ---=[]=-
Re: How do coders handle 16-bit numbers? [message #160801 is a reply to message #160783] Sun, 19 March 2006 08:57 Go to previous messageGo to next message
Jim Butterfield is currently offline  Jim Butterfield
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Registered: January 2005
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Member
David Murray wrote:
> I am sort of at a loss here. I'm the one that asked about Sweet16 a
> few posts ago. But that option is looking very unlikely after much
> research. Or to make it work would be more trouble than its worth.

Missed your earlier post. As you likely know, Sweet 16 was originally
published in Doctor Dobbs Journal (when it was a non-copyright vehicle
for public domain dissemination), and was used in the early Apple ][
computers as part of their "integer Basic". Apple subsequently
switched to Microsoft Basic; some users regretted the loss of speed
(due to floating point usage in MS Basic)

> So, how do most coders for the 6502 handle lots of 16-bit numbers? In
> the past I've only had a few areas that needed numbers higher than 256
> so I would just make a routine that would handle it. But it takes a
> lot of custom code. What I need to do is add and subtract, multiply,
> and divide 16-bit numbers. Are there any usefull open-source
> subroutines around that handle these well? I'd appriciate any advice.

You've received some good replies already on this thread. It's been
pointed out that you can tighten up code for specific operations (say,
multiplying by ten, dividing by four); general routines for
multiply/divide have to be a little less efficient, of course.

Two items: Signed numbers need to be handled slightly differently
from unisigned ones, especially with multiplation/division. And watch
carefully for the possibility of overflow and divide-by-zero,
depending on the application.

In the long-ago KIM-I days, I ran across an elegant want to convert
from binary to decimal, by the way (use of decimal mode). If you need
this and nobody else posts it, holler for help here.

> Are there any easy ways to use the built-in Kernal / BASIC routines for
> this?

There are ways, but I'm not sure they are easy or recommended. Basic
does most of its work with floating point (even with integer
variables), and while some integer arithmetic is used here and there,
it would be cleaner to do your own. (And more satisfying).

> ... I
> could use the zero-page area that BASIC uses, if I'm not going to use
> BASIC at all.

There are zero page areas that can be used without worrying too much
about Basic. Program code should be kept out of zero page, howver;
that space is too valuable to waste.

Ask if you're looking for anything specific. I see that there are
already quite a few good answers posted here.

--Jim Butterfield


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Re: How do coders handle 16-bit numbers? [message #160812 is a reply to message #160783] Sun, 19 March 2006 12:52 Go to previous messageGo to next message
maurice is currently offline  maurice
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Registered: January 2005
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Senior Member
Craig Taylor <ctalkobt@gmail.com> wrote:
> To add 16 bit numbers
>
> lda #>num1
> clc
> adc #>num2
> sta #>result
> lda #<num1
> adc #<num2
> sta #<num2
>
> To subtract
> lda #>num1
> sec
> sbc #>num2
> sta #>result
> lda #<num1
> sbc #<num2
> sta #<result

Just to prevent confusion and debugging sessions for anyone who might
use your examples, you did some typos.

The "<" and ">" symbols are backwards.

-Maurice

--
** Maurice Randall - Click Here Software Co.
** High-Performance for your Commodore
** email: maurice@cmdrkey.com, support@cmdrkey.com
** web: http://cmdrkey.com
Re: How do coders handle 16-bit numbers? [message #160818 is a reply to message #160812] Sun, 19 March 2006 15:09 Go to previous messageGo to next message
David Murray is currently offline  David Murray
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Registered: January 2005
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Senior Member
Thanks guys for all the advice. I found two multiply routines on the
internet. One i just couldn't get to work, but I found this one on
'the fridge' (see below body of message) and it works fine. It was
poorly documented but I eventually figured it out. I'm amazed how
short it is. You should have seen my routine I was using to do
multiplication. It was 5 times longer and probably hogged 50 times as
much CPU cycles. So this should work fine. No, I don't need signed
numbers. I'm just trying to make some screen routines to place text on
the screen on the DTV's 256-color graphics mode. I needed to be able
to multiply numbers in order to set the DMA source and destination
correctly. I think this will work fine. Oh, and one more thing about
Sweet16.. I guess it isn't as cool as I thought. It doesn't even
support multiplication and division! So I think I'm better off with
this routine.

* ACC*AUX -> [ACC,EXT] (low,hi) 32 bit result

MULT LDA #0
STA EXT+1
LDY #$11
CLC
]LOOP ROR EXT+1
ROR
ROR ACC+1
ROR ACC
BCC MUL2
CLC
ADC AUX
PHA
LDA AUX+1
ADC EXT+1
STA EXT+1
PLA
MUL2 DEY
BNE ]LOOP
STA EXT
RTS
Re: How do coders handle 16-bit numbers? [message #160820 is a reply to message #160818] Sun, 19 March 2006 15:25 Go to previous messageGo to next message
iAN CooG is currently offline  iAN CooG
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Registered: April 2012
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David Murray <adric22@yahoo.com> wrote:
> internet. One i just couldn't get to work, but I found this one on
> 'the fridge' (see below body of message) and it works fine. It was

You found? It's the one I linked. -_-

--
-=[]=--- iAN CooG/HokutoForce ---=[]=-
Re: How do coders handle 16-bit numbers? [message #160843 is a reply to message #160786] Mon, 20 March 2006 00:17 Go to previous messageGo to next message
Anton Treuenfels is currently offline  Anton Treuenfels
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"Jim Lawless" <jimbo@radiks.net> wrote in message
news:441ce6ff.8901349@news.east.earthlink.net...

> To multiply by 10:
> Assume you have to work variables A and B and you want to multiply
> A by 10.
> Copy A to B
> Shift A left 3 bits ( A = A * 2 * 2 * 2 ) or ( A = A * 8 )
> Shift B left 1 bit ( B = B * 2 )
> Add B to A

Or perhaps:

Shift A left 1 bit. (A*2)
Copy A to B. (B=A*2)
Shift A left 2 bits. (A*8)
Add B to A. (A*10)

IIRC the Basic interpreter does something like this while converting decimal
line numbers to binary form.

- Anton Treuenfels
Re: How do coders handle 16-bit numbers? [message #160863 is a reply to message #160818] Mon, 20 March 2006 15:14 Go to previous messageGo to next message
Charles Richmond is currently offline  Charles Richmond
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Registered: December 2011
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Senior Member
David Murray wrote:
>
> Thanks guys for all the advice. I found two multiply routines on the
> internet. One i just couldn't get to work, but I found this one on
> 'the fridge' (see below body of message) and it works fine. It was
> poorly documented but I eventually figured it out. I'm amazed how
> short it is. You should have seen my routine I was using to do
> multiplication. It was 5 times longer and probably hogged 50 times as
> much CPU cycles. So this should work fine. No, I don't need signed
> numbers. I'm just trying to make some screen routines to place text on
> the screen on the DTV's 256-color graphics mode. I needed to be able
> to multiply numbers in order to set the DMA source and destination
> correctly. I think this will work fine. Oh, and one more thing about
> Sweet16.. I guess it isn't as cool as I thought. It doesn't even
> support multiplication and division! So I think I'm better off with
> this routine.
>
You might be interested in a book titled _6502 Software Design_,
by Leo J. Scanlon, ISBN: 067-221-6566. It is out of print, of
course. You can find some reasonably priced copies at:

<http://www.abebooks.com>

as well as other used book sites.

It describes how to do Booth's Algorithm for multiplication. This
algorithm works for signed numbers and usually executes faster than
the multiply that you posted. The code may be 2 times larger.

--
+----------------------------------------------------------- -----+
| Charles and Francis Richmond richmond at plano dot net |
+----------------------------------------------------------- -----+
Re: How do coders handle 16-bit numbers? [message #160898 is a reply to message #160863] Mon, 20 March 2006 17:38 Go to previous message
David Murray is currently offline  David Murray
Messages: 1017
Registered: January 2005
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Senior Member
I think I'm going to stick with what I've got. I've already started
writing a large piece of code which calls this subroutine and it seems
to work well. I have to admit I do not fully understand how the
routine works. I'd have to sit down with an abacus or something and
shift bits around before I could see how it actually works. but from
what I can see the max number of loops for the routine is 17. That
still eats some CPU time, but not as bad as making a loop which adds
the number to itself over and over, which is what I was doing before.

However, if somebody understands the routine and could tell me how to
optimize it for smaller numbers, that would be cool. Really I do not
need a 32-bit result. I only need a 16-bit result.
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