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Prince of Persia [message #840] Tue, 17 April 2012 16:47 Go to next message
bill is currently offline  bill
Messages: 165
Registered: December 2011
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Senior Member
From Newsgroup: comp.sys.atari.8bit

Jordan Mechner is extracting source code to Prince of Perisa (Apple II
version) and posting it online. Perhaps time for a port? :)

https://github.com/jmechner/Prince-of-Persia-Apple-II

(Someone ported it to C=64 a while back, but that was from a binary dump
of the Apple II game, not from the assembly source code, that Mechner is
posting today :) )


--
-bill!
Sent from my computer
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Re: Prince of Persia [message #841 is a reply to message #840] Tue, 17 April 2012 18:55 Go to previous messageGo to next message
Rick is currently offline  Rick
Messages: 25
Registered: April 2012
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Junior Member
From Newsgroup: comp.sys.atari.8bit

"Bill Kendrick" wrote in message
news:4f8dc8c6$0$16188$742ec2ed@news.sonic.net...
> Jordan Mechner is extracting source code to Prince of Perisa (Apple II
> version) and posting it online. Perhaps time for a port? :)
>
> https://github.com/jmechner/Prince-of-Persia-Apple-II
>
> (Someone ported it to C=64 a while back, but that was from a binary dump
> of the Apple II game, not from the assembly source code, that Mechner is
> posting today :) )
>
>
> --
> -bill!
> Sent from my computer

Testing: Going back to OE to post to newsgroups as now google groups won't
load because of my slow connection.

I certainly applaud the gift and any effort that goes into using it as a
resource.

A consistent if not ubiquitous nag I have is standards. I am making a few
efforts in that direction, mostly small and feeble. It would have been
better if Apple, Atari, C64, et cetera all had a uniform expanded graphics
standard available. VGA has 'sorta won on the DOS/Windows/Linux, Android,
.... platforms. Ports and new software would be much easier if things like
the graphics only had to be done once and could be directly used on all
platforms.

Heck, there are dozens of SBC from ARM to Zilog hacks. If there was one
platform for graphics and interface to it that everyone agreed on people
could get their one off Z8000 computers running the latest greatest youtube
video if nothing else.

Rick


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Re: Prince of Persia [message #842 is a reply to message #841] Wed, 18 April 2012 00:21 Go to previous message
Hg is currently offline  Hg
Messages: 162
Registered: January 2012
Karma: 0
Senior Member
From Newsgroup: comp.sys.atari.8bit

On 18/04/2012 02:55, Rick wrote:
> "Bill Kendrick" wrote in message
> news:4f8dc8c6$0$16188$742ec2ed@news.sonic.net...
>> Jordan Mechner is extracting source code to Prince of Perisa (Apple II
>> version) and posting it online. Perhaps time for a port? :)
>>
>> https://github.com/jmechner/Prince-of-Persia-Apple-II
>>
>> (Someone ported it to C=64 a while back, but that was from a binary dump
>> of the Apple II game, not from the assembly source code, that Mechner is
>> posting today :) )
>>
>>
>> --
>> -bill!
>> Sent from my computer
>
> Testing: Going back to OE to post to newsgroups as now google groups won't
> load because of my slow connection.
>
> I certainly applaud the gift and any effort that goes into using it as a
> resource.
>
> A consistent if not ubiquitous nag I have is standards. I am making a few
> efforts in that direction, mostly small and feeble. It would have been
> better if Apple, Atari, C64, et cetera all had a uniform expanded graphics
> standard available. VGA has 'sorta won on the DOS/Windows/Linux, Android,
> ... platforms. Ports and new software would be much easier if things like
> the graphics only had to be done once and could be directly used on all
> platforms.


Every manufacturer thought their computer standard would win the
format war back then - so no co-operation on common standards.


>
> Heck, there are dozens of SBC from ARM to Zilog hacks. If there was one
> platform for graphics and interface to it that everyone agreed on people
> could get their one off Z8000 computers running the latest greatest youtube
> video if nothing else.
>
> Rick
>
>


--
T
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