VSP Question [message #146063] |
Sun, 04 December 2005 21:02  |
jbones
Messages: 42 Registered: February 2012
Karma: 0
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Member |
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In the early 90's I recall implementing VSP, but now am a bit fuzzy on
the details. I know I can shift the entire screen whole columns to the
right using $D011, but this only allows a bitmap to swing through the
right border. I don't recall how to make a bitmap appear to swing
through the left border. Was it by duplicating the bitmap one row
higher and shifting it so far to the right that it wrapped around the
left? Any input is appreciated. Thanks.
Codey/2D
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Re: VSP Question [message #147123 is a reply to message #147093] |
Thu, 08 December 2005 15:51  |
Jason
Messages: 148 Registered: March 2008
Karma: 0
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Senior Member |
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Lars Haugseth wrote:
> On closer inspection you're right, it's character based. Black background,
> white and brown as common colors. They've done a very good job with those
> graphics, I'd say.
Yup, a *wonderful* job.
> I guess that switch would have been hard to achieve had they been using
> VSP and linecrunching.
well, the big give-away with line crunching is that large black mask at the
top of the screen (where "Double Density" has the 1x1 font text, that's all
sprites) so it's a no-no for a starter - and anything like that status panel
isn't possible after a split because the screen is heavily offset. For VSP
it's possible to do a second VSP that corrects the difference but linecrunch
is a lot harder to counter.
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