{"id":27375,"date":"2021-08-18T17:38:34","date_gmt":"2021-08-18T21:38:34","guid":{"rendered":"https:\/\/www.megalextoria.com\/wordpress\/?p=27375"},"modified":"2021-08-25T16:55:06","modified_gmt":"2021-08-25T20:55:06","slug":"commodore-format-may-1995","status":"publish","type":"post","link":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/2021\/08\/18\/commodore-format-may-1995\/","title":{"rendered":"Commodore Format (May 1995)"},"content":{"rendered":"<p><a href=\"\/magazines\/index.php?twg_album=Computer_Magazines%2FCommodore_Format%2Fissue56&amp;twg_show=cf56-001.jpg\" class=\"keychainify-checked\"><img loading=\"lazy\" decoding=\"async\" src=\"\/wordpress\/wp-content\/uploads\/2021\/08\/cf56-001-745x1024.jpg\" alt=\"\" width=\"745\" height=\"1024\" class=\"aligncenter size-large wp-image-27380\" srcset=\"http:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2021\/08\/cf56-001-745x1024.jpg 745w, http:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2021\/08\/cf56-001-218x300.jpg 218w, http:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2021\/08\/cf56-001-768x1056.jpg 768w, http:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2021\/08\/cf56-001-87x120.jpg 87w, http:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2021\/08\/cf56-001.jpg 800w\" sizes=\"auto, (max-width: 745px) 100vw, 745px\" \/><\/a><\/p>\n<p>Source: <em><a href=\"\/magazines\/index.php?twg_album=Computer_Magazines%2FCommodore_Format%2Fissue56&amp;twg_show=cf56-001.jpg\" class=\"keychainify-checked\">Commodore Format &#8211; Issue Number 56 &#8211; May 1995<\/a><\/em><\/p>\n<p><center><br \/>\n<iframe loading=\"lazy\" width=\"320\" height=\"270\" src=\"\/ebay\/Commodore64.html\"><\/iframe><\/center><\/p>\n<p>Commodore Format was a popular but very late magazine dedicated to the Commodore 64 published in the U.K. The first issue was not published until late 1990. However, despite this, it had a relatively long life lasting well into the mid 1990s. The May 1995 issue includes:<\/p>\n<h1>Features<\/h1>\n<ul>\n<li><b>Get animated!<\/b> &#8211; Inside everyone there&#8217;s a budding Walt Disney. Untap your hidden potential<\/li>\n<li><b>Grin and repair it! Part II<\/b> &#8211; Do you run to the casualty department with a cold? Do you ignore gaping, gushing wounds? Course not! Jason Finch talks you through diagnosing a sick C64, assessing the gravity of the situation and suggests remedial action &#8211; where appropriate.<\/li>\n<\/ul>\n<h1>Reviews<\/h1>\n<ul>\n<li><b>Games arena<\/b> &#8211; Andy Roberts straps on his ungainly yet protective reviewer&#8217;s helmet to visit the unpredictable world of the latest C64 games.<\/li>\n<li><b>Be calculating!<\/b> &#8211; GEOS is a neat windows and menus-based system, but what&#8217;s it like to actually work with? Andrew Fisher brings you GeoCalc and shows you how powerful and easy it really is.<\/li>\n<\/ul>\n<h1>Games<\/h1>\n<ul>\n<li><b>Games round-up II<\/b> &#8211; Andy Roberts sorts the wheat from the chaff, and eventually sees the wood for the trees.<\/li>\n<li><b>Public Domain<\/b> &#8211; The world of all-you-can-get-for-almost-nothing. Andy Roberts goes in and returns, triumphant.<\/li>\n<\/ul>\n<h1>Serious<\/h1>\n<ul>\n<li><b>True ROM-antics<\/b> &#8211; Baffled by the error messages. Read this.<\/li>\n<li><b>Techie tips<\/b> &#8211; Problem plus Jason Finch equals solution.<\/li>\n<\/ul>\n<h1>Regulars<\/h1>\n<ul>\n<li><b>C64 News<\/b> &#8211; Info from the around the C64 world, presented in bite-sized chunks just for you.<\/li>\n<li><b>The Mighty Brain \/ C64 Directory<\/b> &#8211; Your letters, TMB&#8217;s replies. Also your one-stop guide to whom to contact, C64-speaking.<\/li>\n<li><b>Well &#8216;ard III<\/b> &#8211; RAMLink &#8211; store\/load\/access data quicker.<\/li>\n<li><b>Buy-a-rama<\/b> &#8211; Buy, sell or just simply interact with your peers.<\/li>\n<li><b>Contact Points<\/b> &#8211; Clubs and essential reading for C64 users.<\/li>\n<li><b>On The Powerpack&#8230;<\/b><\/li>\n<ul>\n<li><b>Frost<\/b> &#8211; Learn to animate with this powerful, yet easy-to-use utility. It&#8217;s neat, fast and your imagination is the only limit, almost.<\/li>\n<li><b>Harrier<\/b> &#8211; Flying a jump jet has never been such fun, especially during war.<\/li>\n<li><b>Space War<\/b> &#8211; 3D blasting action is all yours in this fun game.<\/li>\n<li><b>Superstrike<\/b> &#8211; Trigger finger not tired yet? Then try this manic shoot-&#8217;em-up for size. But wait a minute &#8211; no one&#8217;s saying it&#8217;s going to be easy.<\/li>\n<li><b>Darkest Road (Part II)<\/b> &#8211; Darkest Road is a chilling fantasy text adventure which is sure to set your pulse a-rattlin&#8217; and your brain a-thinkin&#8217;.<\/li>\n<\/ul>\n<\/ul>\n<p>&#8230;and more!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source: Commodore Format &#8211; Issue Number 56 &#8211; May 1995 Commodore Format was a popular but very late magazine dedicated to the Commodore 64 published in the U.K. The first issue was not published until late 1990. However, despite this, it had a relatively long life lasting well into the mid 1990s. The May 1995 issue includes: Features Get animated! &#8211; Inside everyone there&#8217;s a budding Walt Disney. Untap your hidden potential Grin and repair it! Part II &#8211; Do you run to the casualty department with a cold? Do you ignore gaping, gushing wounds? Course not! Jason Finch talks you through diagnosing a sick C64, assessing the gravity of the situation and suggests remedial action &#8211; where appropriate. Reviews Games arena &#8211; Andy Roberts straps on his ungainly yet protective reviewer&#8217;s helmet to visit the unpredictable world of the latest C64 games. Be calculating! &#8211; GEOS is a neat windows and menus-based system, but what&#8217;s it like to actually work with? Andrew Fisher brings you GeoCalc and shows you how powerful and easy it really is. Games Games round-up II &#8211; Andy Roberts sorts the wheat from the chaff, and eventually sees the wood for the trees. Public Domain [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":27380,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[44,4],"tags":[370,471,473,2362],"class_list":["post-27375","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-commodore-64","category-computer-arcana","tag-c64","tag-commodore","tag-commodore-64","tag-retrocomputing"],"_links":{"self":[{"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/27375","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=27375"}],"version-history":[{"count":0,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/27375\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/media\/27380"}],"wp:attachment":[{"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=27375"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=27375"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=27375"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}