{"id":1522,"date":"2013-04-01T18:36:30","date_gmt":"2013-04-01T18:36:30","guid":{"rendered":"http:\/\/megalextoria.wordpress.com\/?p=1522"},"modified":"2020-01-07T10:36:55","modified_gmt":"2020-01-07T15:36:55","slug":"commodore-format-may-1993","status":"publish","type":"post","link":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/2013\/04\/01\/commodore-format-may-1993\/","title":{"rendered":"Commodore Format, May 1993"},"content":{"rendered":"<p><script async=\"\" src=\"https:\/\/epnt.ebay.com\/static\/epn-smart-tools.js\"><\/script><br \/>\n<a href=\"http:\/\/www.megalextoria.com\/magazines\/index.php?twg_album=Computer_Magazines%2FCommodore_Format%2Fissue32&amp;twg_show=cf32-001.jpg\">Commodore Format, Issue Number 32, May 1993<\/a><\/p>\n<p style=\"text-align:center;\"><a href=\"http:\/\/www.megalextoria.com\/magazines\/index.php?twg_album=Computer_Magazines%2FCommodore_Format%2Fissue32&amp;twg_show=cf32-001.jpg\"><img decoding=\"async\" src=\"http:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2013\/04\/84f39b446928af29c3ed75a8e6564ce51.jpg\" alt=\"\"><\/a><\/p>\n<p><center><br \/>\n<ins class=\"epn-placement\" data-config-id=\"5e0b5f0de541e26f842662f0\"><\/ins><br \/>\n<\/center><\/p>\n<p>Commodore Format was a U.K. based magazine dedicated to the Commodore 64. Being first published in 1990, it existed only very late in the Commodore 64&#8217;s life. The final issue was in October 1995 and it was the last issue of a commercial magazine dedicated to any 8-bit computer to be published in the U.K. Commodore Format emphasized games but had some coverage of other areas as well. The May 1993 issue includes:<\/p>\n<p>Features<\/p>\n<ul>\n<li><b>Let&#8217;s Make A Monster<\/b> &#8211; The Rowlands&#8217; regular coding report has a bonus this month &#8211; lots of &#8217;em, in fact, as they refine their game&#8217;s bonus system. All the latest news on Apex Productions&#8217; latest mega-game in the making.<\/li>\n<li><b>The Ultimate Shoot-&#8216;Em-Up<\/b> &#8211; Since the dawn of time, or at least the C64, shoot-&#8217;em-ups have been thrilling and killing gamesplayers. We take an in-depth look at all the classics and the croakers to see what makes a good killer tick.<\/li>\n<li><b>Frost &#8211; What It Does, How It Works<\/b> &#8211; It&#8217;ll bee all sprite on the night. In fact it&#8217;ll be all sprite every night when you start using FROST. This brilliant menu-driven sprite designer enables you to create your own game characters.<\/li>\n<li><b>Power Pack<\/b> &#8211; Featuring three full games, 80 POKEs and a full sprite-design suite.<\/li>\n<\/ul>\n<p>Powertested!<\/p>\n<ul>\n<li><b>Arnie 2<\/b> &#8211; The return of the C64&#8217;s latest action hero. Is it a blockbuster or a blowout? It was a tough mission but CF had to find out.<\/li>\n<li><b>International Truck Racing<\/b> &#8211; An M25 simulator &#8211; without the traffic! A racing simulator &#8211; without the fun?!<\/li>\n<li><b>Trolls<\/b> &#8211; How cute can a game get? Are the Euro cuties trying to tack the Mick?<\/li>\n<li><b>Stone Age<\/b> &#8211; Does 1,000,000 BC mean Before Commodore? We dig for archaeological evidence.<\/li>\n<li><b>World Champ&#8217; Squash<\/b> &#8211; The sport of red-faced, middle aged middle managers comes to the C64. Is it fit or flabby?<\/li>\n<\/ul>\n<p>Reviews<\/p>\n<ul>\n<li>Odus<\/li>\n<li>Arnie 2<\/li>\n<li>Fist Fighter<\/li>\n<li>International Truck Racing<\/li>\n<li>Trolls<\/li>\n<li>Stone Age<\/li>\n<li>World Champ&#8217; Squash<\/li>\n<\/ul>\n<p>Specials<\/p>\n<ul>\n<li><b>FROST Instructions<\/b> &#8211; All the info on the stunning sprite designer on this month&#8217;s Power Pack.<\/li>\n<li><b>Pull-Out Arnie 2 Poster<\/b> &#8211; With Special Forces-type facts on one side and a huge ARNIE pic on the other!<\/li>\n<li><b>Let&#8217;s Make A Monster<\/b> &#8211; Apex Productions make Monsterland even more &#8216;mayhemic&#8217;.<\/li>\n<li><b>The Ultimate Shoot-&#8216;Em-Up?<\/b> &#8211; What makes the greatest blasters ever to grace the C64 the greatest?<\/li>\n<\/ul>\n<p>Regulars<\/p>\n<ul>\n<li><b>Tape Pages<\/b> &#8211; Totally thorough tape talk.<\/li>\n<li><b>Previews<\/b> &#8211; What&#8217;s up doc?<\/li>\n<li><b>Snippets<\/b> &#8211; The shape of things to come&#8230;<\/li>\n<li><b>Scanner<\/b> &#8211; Budget blip-o-rama!<\/li>\n<li><b>Charts<\/b> &#8211; Who&#8217;s sold out?<\/li>\n<li><b>Gamebusters<\/b> &#8211; Mel Gibson? Cheat? Certainly!<\/li>\n<li><b>Your Letters<\/b> &#8211; The Meaty Bairn answers back.<\/li>\n<li><b>Techie Tips<\/b> &#8211; Jason Finch &#8211; the techie equalizer!<\/li>\n<li><b>Reviewer&#8217;s Intro<\/b> &#8211; Us lookin &#8216;ard.<\/li>\n<li><b>Budget Games<\/b> &#8211; Sayonara Roger san!<\/li>\n<li><b>Mail Order\/Subs<\/b> &#8211; Buy, buy &#8211; get postal Format.<\/li>\n<li><b>Next Month<\/b> &#8211; The future &#8211; NOW!<\/li>\n<\/ul>\n<p>&#8230;and more!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Commodore Format, Issue Number 32, May 1993 Commodore Format was a U.K. based magazine dedicated to the Commodore 64. Being first published in 1990, it existed only very late in the Commodore 64&#8217;s life. The final issue was in October 1995 and it was the last issue of a commercial magazine dedicated to any 8-bit computer to be published in the U.K. Commodore Format emphasized games but had some coverage of other areas as well. The May 1993 issue includes: Features Let&#8217;s Make A Monster &#8211; The Rowlands&#8217; regular coding report has a bonus this month &#8211; lots of &#8217;em, in fact, as they refine their game&#8217;s bonus system. All the latest news on Apex Productions&#8217; latest mega-game in the making. The Ultimate Shoot-&#8216;Em-Up &#8211; Since the dawn of time, or at least the C64, shoot-&#8217;em-ups have been thrilling and killing gamesplayers. We take an in-depth look at all the classics and the croakers to see what makes a good killer tick. Frost &#8211; What It Does, How It Works &#8211; It&#8217;ll bee all sprite on the night. In fact it&#8217;ll be all sprite every night when you start using FROST. This brilliant menu-driven sprite designer enables you to create [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,16],"tags":[370,473],"class_list":["post-1522","post","type-post","status-publish","format-standard","hentry","category-computer-arcana","category-retro-games","tag-c64","tag-commodore-64"],"_links":{"self":[{"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/1522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=1522"}],"version-history":[{"count":0,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/1522\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=1522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=1522"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=1522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}