• Tag Archives Windows 95
  • Sound Blaster AWE32 PnP

    It’s hard to overstate Creative’s dominance of PC sound in the 1990s, as the company’s Sound Blaster was the de facto standard for many, many years. Much like how IBM so dominated the market that for years PCs were sold as “IBM Compatibles,” any sound card that wasn’t made by Creative had to state “Sound Blaster compatibility” if they wanted to sell.

    http://darth-azrael.tumblr.com/post/157909354036/tech-backissues-its-hard-to-overstate

    Creative’s Sound Blaster line was the de-facto standard for sound in PCs throughout the 1990s. Back before sound was commonly included on motherboards, you had to buy a sound card that would go in your computer’s ISA (or later PCI) slot if you wanted any sound beyond basic beeps. There were other sound cards out there but if you wanted guaranteed compatibility with your games then you wanted a Sound Blaster.

    This particular ad is for the Sound Blaster AWE32 PnP which was the latest and greatest when this ad came out in 1996. The PnP stood for ‘Plug and Play’ which theoretically meant that you could install it without any jumper configuration and it would work in Windows 95. Virtually all games were still DOS based at this point so setting a non-conflicting jumper configuration and modifying your system files appropriately would have still been necessary.

    The AWE32 refers to the fact that it uses wave table synthesis, uses real sampled sounds and can play 32 independent sounds at once. It even had expandable memory so that you could store your own samples.

    This card used an ISA slot which is what was most common in the pre Pentium days (before PCI). In 1996, new computers included PCI slots but also included ISA slots. The minimum system requirements for using this card was only a 386 so there would have been no incentive to make a PCI version at this point. Older computers couldn’t use a PCI card and newer ones could use ISA.





  • boot (January 1997)

    January 1997 brings a look ahead at exciting new technologies including the massively overhyped MMX extensions from Intel, the slow to catch on USB, … Firewire and DVD, which had already appeared on covers from 1996.

    http://darth-azrael.tumblr.com/post/157446016891/tech-backissues-january-1997-brings-a-look-ahead




  • boot (March 1997)

    March 1997 brought us the first look at USB peripherals, more talk of 3D Accelerators, a column critical of Microsoft’s fledgling “Direct X” gaming API and a look into the decline and fall of IBM’s poor OS/2.

    http://darth-azrael.tumblr.com/post/157320559545/tech-backissues-march-1997-brought-us-the-first

    In March 1997 the hottest PC technologies included 3D accelerators, USB and the new DirectX. The March 1997 issue of boot also had new information on Intel’s upcoming Klamath processor (Pentium II).

    My second PC was a 300 MHz Pentium II and it was certainly light years faster that my four year old 486 DX2-66 at the time. Mine came with Windows 95 but if you wanted to do something serious like run a server you really needed Windows NT for stability. It wouldn’t be until Windows XP came out in late 2001 that you really had the best of both worlds.

    There was also an article on OS/2 which was fading away. This is a shame since OS/2 Warp was really superior to Windows 95 at the time.