• Tag Archives Super NES
  • EDGE (December 1993)

    Source: EDGE – Issue Number 3 – December 1993

    Edge is a video game magazine published in the U.K. It is a very long running magazine (at least for video game magazines). The first issue was published in 1993 and it is still being published. The December 1993 issue includes:

    • News – 3DO hits the streets, Jaguar licensees announced, Edge has the latest on the world of video gaming.
    • Charts – Think of it as a guide to the games market. We show the games that are selling best worldwide.
    • Prescreen – After tracking down the best new games on all formats. Edge’s investigation team reports back.
    • Competition – Win a brilliant Acorn A3010 with a bundle of games and a printer. Just answer one question…
    • Release dates – You know what you want, you know where to get it. Here’s when you can expect it to appear.
    • Rise Of The Robots – The ultimate beat ’em up, or just Street Fighter clone? Edge profiles the real mean machines.
    • Virtual Reality – Opening the doors of perception, and charting new realms. Edge explores the real world of VR.
    • Game genres – This may be the age of new hardware, but games haven’t changed since the 80s. Find out way…
    • Supergun – Arcade games in your home? Get a Supergun and it couldn’t be easier. Edge shows you the way…
    • Testscreen – The first 3DO game gets an official once over, plus all the very best of the month’s releases.
    • An audience with Core – An Edge reader meets Core Design – the team behind Thunderhawk. Find out what they said…
    • Subscribe – Do the right thing and get Edge delivered every month. You save money, and get a free slipcase.
    • Letters – So many letters, so little time. Here we answer a selection of the best of the month’s missives.
    • Recommended reading – Edge reveals what can you expect from the other leading games magazines next month.
    • Over the Edge – A lone image from next month’s issue. Edge four is out on November 25th. Be seeing you…

    …and more!

  • The Super Nintendo Entertainment System

    The Super NES Control Set


    The Super Nintendo (a.k.a. The Super Nintendo Entertainment System, SNES or Super NES) was the first video game system I had relatively near its release date. I had an Atari 2600 but not until December 1983 which was six years after its original release. I had an original Nintendo (NES) but not until 1988 or 1989. I remember looking at the specs for the Super Nintendo before it came out and really wanting one. I think there were even previews for the planned CD-ROM drive attachment before the system itself came out. At any rate, for some reason I really wanted the Super Nintendo more than the Sega Genesis or TurboGrafx-16.

    The Super Nintendo was a pretty large step above the original NES. It was about the same kind of jump as going from an 8-bit computer like the Commodore 64 to a 16-bit computer like the Amiga. The Super Nintendo was more like the Apple IIgs as it used essentially the same CPU. The SNES had a Ricoh 5A22 CPU which was essentially the same as the 65C816 that was in the Apple IIgs. It ran at a whopping 3.58 MHz. Also included was 128 kilobytes of general purpose RAM in addition to the 64 KB of SRAM for video and 64 KB of SRAM for audio. The video capabilities were pretty impressive with an up to 256 color display out of a 32,768 color pallet and up to 512×478 resolution. Up to 128 sprites could be displayed and there were special matrix operations available that added the ability to scale and rotate (e.g. Mode 7). The audio was pretty impressive as well with an 8-bit CPU and 16-bit DSP combo produced by Sony. Because of its relatively low clock speed, early games sometimes suffered from slow-down when there was a lot of on-screen activity. This was a problem that was mostly overcome as programmers became better at making use of the system resources.

    While the technical specs were pretty impressive for the time, it is the games that mattered. The Super Nintendo did not have a huge launch line-up in terms of numbers but they were very good games. Super Mario World is still my favorite Mario game to this day and I have very fond memories of F-Zero. I always wanted Actraiser but for one reason or another I never acquired that one. There would be tons more great games to come (as well as the occasional bad one). Teenage Mutant Ninja Turtles IV, Star Fox, Zelda: A Link to the Past, Super R-Type, Super Smash TV, Street Fighter II and Super Star Wars are a few of the others I have fond memories of but there were many more. To this day I think the 16-bit era had the greatest quality games on average.

    The Super Nintendo was originally released in North America in August 1991. I think I got mine the following Christmas. Later on I would have a TurboGrafx-16 and a Sega Genesis but it was the Super Nintendo I had during the height of the 16-bit era. The ad at the top for the Super NES Control Set (console, one controller and no pack-in) for $99 I think was released about a year after the Super Nintendo first hit the ma