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  • Edge (December 2004)

    Source: Edge – Issue Number 143 – December 2004

    Edge is a multi-format gaming magazine that was sort of a sister publication to Next Generation. At least, much of the content that was published in Edge was republished in Next Generation. the December 2004 issue includes:

    This Month

    • Dual Fuel – A look at the hardware and first software of the new Nintendo DS. It had a number of innovative features for the time, including dual screens, touch screen, 3D, and more.
    • Driving Ambition – A talk with the the man behind Gran Turismo 4: Prologue.
    • Oddworld’s Odyssey – The story behind Oddworld: Stranger. I only ever played the first Oddworld which was a completely different kind of game but it was an interesting and intensely atmospheric game.
    • But It Is Art – A look at some recent video game inspired art exhibits.
    • Activisionaries – The story of Activision, the company that invented the concept of third party publisher, and how it has changed over teh last 25 years.

    Every Month

    • Start
      • Nintendo unveils DS support – The premiere of the Nintendo DS and the first 3rd party developers.
      • Tokyo Game Show 2004 report – The PSP debuts and much more.
      • PS2 slims down for Christmas – A smaller version of the PS2 including ethernet and a now external power supply.
      • Jim Merrick talks Nintendo online – A brief interview with Nintendo’s head of marketing.
      • Japan catches retro fever – Tokyo’s National Museum of Science hosts exhibition dedicated to videogaming history.
      • How The Sims killed themselves – The convoluted history of The Sims. An interview with Will Wright, head of Maxis and the man behind The Sims.
      • At a store near you – New this month: Donkey Konga (Game Cube), Mario Vs. Donkey Kong (Game Boy Advance), Gradius V (PS2), and Metal Slug 3 (Xbox).
      • A developer’s diary – The story of Kun Fu Chaos.
      • Incoming – New games coming soon: Cold Fear (PC, PS2, Xbox), Tsukiyoni Saraba (PS2), Legend of Zelda: The Minish Cap (Game Boy Advance), Ace Combat 5 (PS2), Imperator (PC), and King Kong (GameCube, Xbox, PS2).

    • Something About Japan – A look at the Tokyo Game Show through the eyes of Kaji Aizawa, editor in chief of Famitsu PS2 magazine.
    • Time Extend – A detailed look back at The Legend of Zelda: Majora’s Mask.
    • Studio Profile – A look at Swordfish Studios, developers of games such as Jonah Lamu Rugby, UEFA Striker, Hostile Waters: Antaeus Rising, and World Championship Rugby.
    • Codeshop – GameShadow, a game patching service to simplify keeping all of your games up to date.
    • Mightier Than The Sword – the origins of Grand Theft Auto.
    • Trigger Happy – The appeal of Myst IV and the Myst series in general.
    • The Guest Column – The most successful player in Lineage II.
    • Biffovision – The Complete History of Videogaming, Chapter 24, The Age of Television: A look at Joymasters (1992-1996).
    • Inbox – Letters about game ratings, Game Stars Live, Nintendo re-releases, Ghost in the Shell and GTA, and more.
    • Hype – Previews of new and upcoming games including Resident Evil 4 (GameCube), Ico 2 (PS2), The Bard’s Tale (PS2, Xbox), Devil May Cry 3 (PS2), Jak 3 (PS2), Metal Gear Acid (PSP), Rengogu (PSP), Prince of Persia: Warrior Within (GameCube, PC, PS2, Xbox), Disaster Report 2 (PS2), Kagero 2 (PS2), Shining Tears (PS2), Radiata Stories (PS2), and Demento (PS2).
    • Review – Reviews of the latest games including Half-Life 2 (PC), Rome: Total War (PC), Tribes: Vengeance (PC), Monster Hunter (PS2), Blood Will Tell (PS2), Final Fantasy XI (PC, PS2), Sly 2: Band of Thieves (Xbox), Sega Superstars (PS2), Eyetoy: Play 2 (PS2), Flatout (PC, PS2, Xbox), Super Mario Pinball (GBA), Pro Evolution Soccer 4 (PS2, Xbox), ADV Guardian Heroes (GBA), and Gametrak: Dark Wind (PS2).

    …and more!


  • Maximum: The Video Game Magazine – Issue Number 4 – 1996

    Source: Maximum – Issue Number 4 – 1996

    You can think of Maximum as Next Generation’s sister magazine in the U.K. Much of the content of Next Generation came from Maximum and the magazines were very similar. Next Generation was one of my favorite magazines though I wasn’t really aware of Maximum until much later and being in the U.S., I was unlikely to ever see it anyway. Maximum targeted an older demographic than GamePro or even EGM. Issue Number 4 of Maximum from 1996 includes:

    Maxiumum Extended Play

    • Soul Edge – The cover game of Maximum issue #4 is a true showcase of arcade fighting titles, based on the PlayStation technology System 11 board. Soul Edge is graphically breathtaking, and features a technical level to the gameplay that’s quite outstanding.
    • Space Hulk – A firm hit on the 3DO, Electronic Arts have been busy bringing their top-rated game onto the PC CD-ROM, Saturn and PlayStation systems. In this triple-format Extended Play, Maximum brings forth huge amounts of info on this involving game.
    • Heretic – The first third party game to use the Doom engine was Raven’s Heretic, which has since been superseded by the excellent Hexen. However, the first game never received a general review and the boys at GT Interactive have just put out the latest version with extra levels. Maximum investigates..
    • Real Bout Fatal Fury – Some have been saying that the latest Fatal Furty is (get this) better than Street Fighter Alpha! Is this true, or is Real Bout just another outing for Geese Howard and a pair of outrageous trousers? Perhaps both, maybe neither. Full details later on.
    • Guardian Heroes – When Treasure produce a new video game, true game fanatics tend to sit up and take notice – especially when the game is on as powerful a system as Sega Saturn. True to form, Treasure have performed miracles with this game.
    • Street Fighter Alpha – First revealed in Maxiumum issue #3, Capcom have handed in a truly arcade-perfect conversion of their monster arcade game which Virgin are handling in Europe. We’eve already covered the coin-op, so this Extended Play covers the art of Street Fighting, from throwing your very first punch to pulling off incredible 19 hit Super Combo finishes.
    • Magic Carpet – Bullfrog scored a bit of an own-goal with their last action game translation to the super consoles. Yes, although Hi-Octane was a bit poor, the conversions of Magic Carpet are absolutely spot-on, and for any Saturn or PlayStation owner, it should be considered an essential purchase.
    • Virtua Fighter 2 – The final part of our unrivaled Virtua Fighter 2 coverage gives our valued readership an in-depth examination of the combination system in the game. Hugely damaging multi-hit strikes are revealed, along with basic techniques on improving your play.

    Maximum Close Up

    • Virtua Cop – Now that the game is a couple of months old, Maximum is pleased to announce the full range of hidden options found in this excellent blasting game.
    • X-Men: Children of the Atom – Well, many apologies for the lack of Magneto action, but this single page of mutant mayhem should clue you in to the true power of the unstoppable Juggernaut!
    • Battle Arena Toshinden 2 – Well, to be frank we think this game is pretty bad – however, it seems to have attracted its own legion of fans on PlayStation and in the arcades, so we reveal all of the boss-related secrets.
    • Doom – The third and final installment of Maximum’s coverage reveals the five secret levels in Doom, including the celebrated “Club Doom”.

    Maximum Regulars

    • New Games…Places…Events… – Well, Maximum’s coverage of the places and events is probably a bit lacking this month, since we’eve been enslaved to Lord EMAP and super-glued to our desks to meet an impossible deadline. Again. Still, the coverage of hot games remains pretty decent regardless, with Saturn WipeOut, Formula One and of course PlayStation Tekken 2 taking pride of place in the Maximum line-up. Also worth checking out are the first pictures of Street Fighter Alpha 2 along with Virtua Fighter Kids and more on the Sonic Fighting Game.
    • Maximum Response – After finally being swayed by popular opinion, Maximum unveils its first letters page. For intelligent debate on gaming in general plus a slagging off for Killer Instinct 2, look no further.
    • Reviews – Despite the lean times in terms of software, Maximum retains its enormous 23 page reviewing section where we tell you in plain English whether selected software is worth buying or not. No useless “ratings” and suchlike here – just our informed opinions on the latest wares.
    • Next Edition – For full details on the forthcoming Namco Special Edition of Maximum, it could well be worth your while checking out this page. It’s going to be big…

    …and more!


  • EDGE (November 2007)

    Source: EDGE – Issue Number 181 – November 2007

    Edge was is a magazine that was published in the U.K. that was sort of the sister magazine to Next Generation in the states. At least, they shared some of the same content. If you liked one, you would probably like the other and I really liked Next Generation. Now 2007 really isn’t all that retro to me. Games like Halo 3 and RockBand just seem a little old. However, 13 years is a long time and if you were playing these games when you were 13 there is no doubt they will be retro to you. The November 2007 issue of Edge includes:

    This Month

    • Conflict Of Interest – A jaunt through the English countryside to talk with Pivotal about its twoplayer spin on the Conflict series.
    • Our Benefactors – Polymaths, prodigies and Portal: we drop by Valve’s Seattle offices to find out how it plays with gaming’s rules.
    • Arcadia – Though only a shadow of its former self, the arcade industry is showing signs of getting back on its feet
    • Time Extend: Metal Arms – Chaos, sadism and comedy German accents: Swingin’ Ape’s thirdperson shooter was an ode to expression

    Every Month

    • Start – News, interviews and more
    • Something About Japan – Koji Aizawa will have his medication now
    • The Making Of… – NES isometric-3D legend, Solstice
    • Edge Moves – Your chance to work in the videogame industry
    • Codeshop – Autodesk’s 2008 interations
    • Gaming in the dark – With new columnist N’Gai Croal
    • Biffovision – Mr Biffo looks for the soul, man
    • Inbox – Your letters, plus Crashlander

    Hype

    • Far Cry 2 (PC)
    • Spore (PC)
    • Hellgate: London (PC)
    • Kayne And Lynch: Dead Men (360, PC, PS3)
    • Alone in the Dark (360, PC, PS3)
    • Nights: Journey of Dreams (Wii)
    • Mario and Sonic (DS, Wii)
    • Viking: Battle for Asgard (360, PS3)
    • Rise of the Argonauts (360, PC, PS3)
    • Speedball 2 (PC)
    • Tony Hawk’s Proving Ground (360, PS3)
    • Borderlands (360, PC, PS3)
    • Wet (360, PS3)
    • Civilization: Revolution (360, DS, PS3, Wii)
    • Race Driver One (360, PC, PS3)
    • Guilty Gear Overture (360)
    • Rachet & Clank Future (PS3)

    Review

    • Halo 3 (360)
    • Quake Wars (360, PC)
    • Skate (360, PS3)
    • Grimgrimoire (PS2)
    • Metroid Prime 3: Corruption (Wii)
    • Project Gotham Racing 4 (360)
    • Sega Rally (360, PS3)
    • Lair (PS3)
    • Stranglehold (360, PC, PS3)
    • Persona 3 (PS2)
    • Singstar (PS3)
    • Two Worlds (360, PC)
    • Jam Sessions (DS)
    • Final Fantasy Tactics (PSP)
    • World in Conflict (360, PC)
    • Eternal Sonata (360)
    • Phoenix Wright 3 (DS)
    • Sonic Rush Adventure (DS)

    Start

    • One for all and all for one – How Sony’s multimedia strategy is shaping the PlayStation family
    • The view from Germany – Game Convention shows how to put on a videogame event
    • Judgement calls – The thinking behind PlayStation Eye’s game of decks and effects
    • City slickers – Nottingham’s GameCity festival offers up some treats for October
    • On the move – More from Nokia on the revamp of the N-Gage mobile platform
    • Myth and legend – We talk to the man behind Folklore about mixing Irish myth into gaming
    • Still silent – The producer of Silent Hill Origins on fear, intensity and playing alone

    …and more!