• Tag Archives retrogaming
  • Computer & Video Games (January 1982)

    Source: Computer & Video Games – Issue Number 3 – January 1982

    Computer & Video Games (CVG for short) was one of the U.K.’s longest running video and computer games magazines. The print magazine was published from 1981 to 2004 with a website carrying on until 2015. The January 1982 issue includes:

    • Mailbag – Problems, praise, comments and criticism
    • Four Octagons Puzzle – We present our program to solve the free puzzle – how does your match up against it?
    • Games News – What could you be playing in 1982? We catalog the latest computer games packages
    • Chess – Some classic computerized blunders, Max Bramer proves that computers are only human after all
    • Bridge – Alan Hiron deals out some history on computerized bridge
    • Arcade Action – Reports on the arcade game tipped as a winner for ’82
    • Speed Race – Grand Prix thrills on TI-99/4A
    • Changing Hearts – A marvelous pattern puzzle on the Atari to test your logic
    • Tank Battle – The Sharp screen becomes a battle field as tank commanders stalk one-another
    • Treasure Hunt – Danger lurks in the deepest recesses of your Apple
    • Dragon Druggin’ – It’s wizardry against dragon’s breath as fantasy finds its way onto your PET
    • Life – A classic computer game. Put Life in your Atom
    • Entrapment – Can you think on the move and box in your opponent before he traps you. For the quick-witted on the Tandy
    • Three 1K Wonders – Mole, Swag and Android Attack, three reasons to unwrap that Christmas Sinclair.
    • The Bugs – A mangled micro… a recurring threat to Santa… who can be to blame?
    • Adventure – Will you dare the Deathmare? Keith Campbell did and he may never be the same again.
    • Brainware – Ian Pedder’s first Mind routines puzzle had the beating of most of you – now try his January brainteaser
    • Kit Korner – Keith Mott peels the skin off a Tangerine
    • What’s in Store – Counting off the shopping days left to Christmas 1982 yet? Well the toy industry is. We reveal some of its plans
    • Practical Programming – Ted Ball is on the trail of the Bugs
    • Softporn – We uncover the seamier side of computers. Elspeth Joiner tries one of the new generation of pornographic games
    • Video Screen – Best sellers – we look at the cartridges which lead the market. This issue, Intellivision’s Soccer
    • Sounds – David Annal investigates a “microchip orchestra”
    • Graphics – Garry Marshall’s invader is up and running. Now shoot it
    • Down to BASIC – Moira Norrie looks at loops and graphics
    • Reviews – Follow in Daley Thompson’s Decathlon footsteps
    • Software Glossary
    • Hardcore

    …and more!


  • TV Gamer (June 1984)

    Source: TV Gamer – June 1984



    TV Gamer was a relatively short-lived gaming magazine published in the U.K. in 1983-1985. the June 1984 issue includes:

    Cover Feature

    • Adventure Games – Enter a new and fascinating world with Mike Lewis’ guide to being a silicon adventurer. With 15 special adventure games reviewed.

    Exclusive

    • Steve Kitchen: Games Designer – Read Darrin Williamson’s revealing account of one of America’s most famous programmers and his two year design marathon on Activision’s Space Shuttle

    The Arcade Scene

    • Dragon’s Lair – How to get a kiss from a maiden who looks and sounds like Marilyn Munroe for only 20p. Andy Harris guides you through the country’s most popular disc game

    In Depth

    • Star Raiders – Try Atari’s HCS version of this fine space codkpit game with David Harvey.
    • Atic Atac – Dave Bishop reveals the elaborate details of the haunted house with 151 (or more?) rooms.
    • Alechemist – Rescue your kingdom from the evil warlock in this unique adventure.
    • Adventure – David Harvey unravels this fine old VCS stalwart.

    Game of the Year

    • TV Gamer Awards – Readers tell us which are the year’s greatest games.

    Special Feature

    • Chris Tarrant writes – Being a TV personality is no protection from trauma when you are subjected to a day’s screen games.

    Systems

    • Oric-1 and ATMOS – Darrin Williamson tries out the new ATMOS as a games player – how does it compare with the tried-and-true ORIC-1? Read on.

    Competition

    • Cartoon Caption – Win an Oric ATMOS and find a caption for Dicky Howett’s cartoon.

    Reviews

    • The latest and the best games

    Regulars

    • Editorial
    • News
    • Top Score
    • Top 20
    • TV Gamer Club
    • Advertisers and back matter

    …and more!


  • The Games Machine (May 1988)

    Source: The Games Machine – Issue Number 6 – May 1988 

    The Games Machine was a multiformat computer gaming magazine published in the U.K. in the 1980s. It covered both 8-bit and 16-bit computers. Contents of the May 1988 issue include:

    Features

    • Prove You’re The Best! – Final chance to enter for the first National Computer Games Championships.
    • Battle Between Progs – TGM’s American correspondent, Marshal M Rosenthal, reveals Nolan Bushnell’s latest exciting hi-tech robot-toys from Axion.
    • Double-O’s Back In Town – John Gilbert reports on how computers have puffed fresh life into the steam train-set.
    • Nailing Bulls To The Doors – Robin Hogg goes behind the scenes at Bulletin 1000, the people who help sell computer games via tellies.
    • The Games Machine Questionnaire – Your opportunity to tell us about TGM – use it, PLEASE!
    • Grow Your Own Radio – A broadcasting revolution is imminent thanks to a new generation of computer-clever radios and a relaxation of broadcasting strictures. Mel Croucher explains…
    • It’s A Crime! – The TGM crew take on KJC’s Play By Mail game in a bid to explain how the system works.

    Regulars

    • Readerpage – How you feel about what, and why.
    • News – TGM Bulletins (not quite 1000)
    • Infodesk – More answers on technical queries.
    • Previews – Richard Eddy reveals Software Studio’s latest plans for Karnov and Afterburner, and many more early glimpses.
    • Reviews – 27 pages of the latest 8- and 16-bit releases, plus MSX II.
    • Getting Adventurous – Rob Steel investigates crime, space piracy and comedy.
    • Going Overboard – Where No Vultures Fly – grisly board fun, plus boardgame news.
    • Fantasy Games – John Woods plays a Nordic RPG bid and indulges in gruesome reading from Harn.
    • Mercy Dash – Robin Evan’s anti-heroine gets two pages to crucify Newsfield’s recent Computer Arena software conference.
    • Music Matters – Two astonishing utilities for the Atari ST may herald the music performer’s equipment of the future, says Jon Bates.
    • Endpiece – Mel’s Trivia Quiz.

    Win!

    • An Amiga & Monitor – Third of our computer giveaways. Don’t miss out!
    • Omnibots Are Go! – Tomy robots and copies of GO!’s Bionic Commando are the prizes!
    • It’s The Flintstones! – Unique boxer shorts, videos and games mark the launch of GrandSlam’s great Flintstones game.
    • Sierra Adventures – Win the entire 16-bit Sierra On-Line adventure range!

    …and more!