• Tag Archives retrocomputing
  •  Compute! (July 1984)


    Source: Compute! – Issue Number 50 – July 1984

    If there was a home computer available in the U.S. (and there were a lot of them) then Compute! covered it at some point. The July 1984 issue of Compute! includes:


    • Evolutionary to the Core: The Apple IIc Heads for Home
    • How to Choose A Home Data Program
    • The ABC’s of Data Bases
    • The Promise of Things to Come: Atari’s New Lease on Life

    Education and Recreation

    • Statistics for Nonstaticians
    • Bunny Hop
    • Blueberries


    • M’File for the Commodore 64
    • AtariWriter

    Columns and Departments

    • The Editor’s Notes
    • Readers’ Feedback
    • The World Inside The Computer: Computing Together
    • The Beginner’s Page: Trapping Bugs
    • Computers and Society: Technostress
    • Learning with Computers: The Computer Speaks, But Will It Listen?
    • INSIGHT: Atari
    • 64 Explorer
    • Machine Language: Decimal Mode, Part 1
    • Programming the TI: Programming Techniques in TI BASIC

    The Journal

    • Atari Artist
    • Programming 64 Sound, Part 2
    • Applesoft Lister
    • Program Conversion With Sinclair BASIC and TI BASIC
    • Commodore 64 ROM Generations
    • Atari MacroDOS: Part 2
    • Commodore Garbage Collection, Part 2

    …and more!

  • Summer Games (Epyx, 1984)

    Summer Games (Epyx, 1984)


    The best sports game on the Commodore 64 and in my opinion in the entirety of the 8-bit era was not a baseball, basketball or football game but Epyx’s take on the olympics. Summer Games was the first in the series and coincided with the 1984 Olympic Games. While Summer Games was ultimately ported to a wide variety of video game and computer systems, it was developed first for the Commodore 64 and this is probably the most well known version. I don’t think any of the subsequent versions exceeded the Commodore 64 in terms of playability.


    The game starts with choosing the country you want to represent. Up to eight players can compete, two at a time. You can choose to practice an event, compete in some events, or compete in all of the events. While the available events varied depending on what version of the game you were playing, the original Commodore 64 version includes the following events: Pole Vault, Platform Diving, 4x400m Relay, 100m Dash, Gymnastics, Freestyle Relay, 100m Freestyle, and Skeet Shooting.


    While Summer Games is a reasonably fun game to play on your own, the real fun is competing with a group of your friends and the more the better. There is a pretty good balance of play mechanics spread throughout the vents. Some, like Pole Vault, depend on perfect timing. Putting you stick down at the right time and timing your release just right are paramount. In other events, like the 100m Dash, it’s all about how fast you can move the joystick. Each event offers its own subtleties in terms of control.


    Epyx went on to create a number of games in this series including Summer Games II (which could be combined with Summer Games to compete in events across both games), Winter Games, World Games (with events such as Bull Riding, Cliff Diving and Caber Toss) and finally, The Games: Summer Edition and The Games: Winter Edition. These last two were remakes of sorts with some events that were the same as those in the original Summer and Winter games and some new events.


    The original Summer Games for the Commodore 64 was re-released in 2004 as one of the games included on the C64 DTV. This was a joystick that plugged directly into you television and included a number of built-in Commodore 64 games. However, these are pretty hard to find now (or at least relatively expensive). The best way to play this game is with an original Commodore 64. It can also be done via an emulator but you really need and Atari style or similar joystick to get the most out of it. It’s just not going to be as enjoyable with anything else.

    All screen shots above are from the Commodore 64 version.

  • Computer Entertainment (May 1985)

    Computer Entertainment May 1985 Page 001 (Cover)
    Computer Entertainment
    May 1985
    Page 001 (Cover)

    Source: Computer Entertainment – May 1985

    Electronic Games evolved into Computer Entertainment after the crash of the video game market. It didn’t last very long in this form and few video or computer game magazines survived at this time. Computer Gaming World was about the only one until video game magazines were reborn after the introduction of the Nintendo Entertainment System.

    The May 1985 issue of Computer Entertainment includes:

    • On-Line
    • Bulletin Board
    • Line Feed – Letters from foreign and domestic correspondents.
    • A Hippie In Yuppie’s Clothing – Software designer Tom Snyder has gone from The Most Amazing Thing to The Other Side.
    • Jog, Run, Boot – Exercise software that goes the distance.
    • So You Wan To Be An Oscar Meyer Weiner – Read it and laugh.
    • Finder of Lost Arcade Games – CE tracks down some very interesting games that never made it out of the designers’ labs.
    • What’s Elizabeth Taylor’s Favorite Bourbon – Caught up in the trivia craze? Now your micro can get into the act.
    • MSX: Japan’s Computer Gambit – Sure, it’s a nice looking machine, but can it play Ultima?
    • Load & Run – This month, Michael Brown discovers the new generation of text adventures in Mindwheel; Ben Templin goes Below the Root and lives to tell the tale; Louise Kohl takes on Richard Petty in Talladega and loses; Randi Hacker takes over a guitar factory in Make Millions; Henry Jones’ grammar school piano teacher turns up in Note Speller; and Charles Ardai tries to find Indiana Jones in the Lost Kingdom. You’ll find these and a lot more in our 14-page review section – everything from space fantasies to the I Ching.
    • Arcadia
    • Home Laserdiscs: An Idea Ahead of Its Time?
    • Q & A
    • Hard Copy

    …and more!