• Tag Archives Rescue on Fractulus
  • Rescue on Fractalus! (Atari XE) – Strategy

    Strategy guide for Rescue on Fractalus! for Atari XE based systems (Atari 130XE, Atari 65XE and Atari XEGS) from the October 1989 issue of Atarian.

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    Source: Atarian – Issue Number 3 – September October 1989

    This is a strategy guide for Rescue on Fractalus for Atari XE based systems, including the Atari 65XE, Atari 130XE and Atari XEGS from the October 1989 issue of Atarian.

    The first thing you may notice is that they spelled the name of the game wrong. It is supposed to be “Fractalus” not “Fractulus”. It is spelled fine in the body of the article, just not in the title. This does not bode well for the rest of it…

    But actually, the rest of it does give a good overview of the game. I remember trying to figure this game out on my Commodore 64 without instructions and I never could. While it doesn’t tell you what buttons to press, this article does tell you what actions you need to take and gives you a couple of strategies to be reasonably successful at it.

    There are a number of interesting things about this game. It was first released in 1984 for a number of systems, including the Apple II, Atari 5200, Atari 8-bit computers, Commodore 64, Tandy Color Computer 3, and others. At first this would seem like a pretty late guide for the game but the Atari XE version was an enhanced version that came out in 1987 on cartridge that was specific to only Atari XE based computers and the XEGS video game system. It had thirty levels to choose from instead of the sixteen of the original release. Even at that, this was a pretty late guide.

    The graphics were generated using fractals, hence the name of the game. An Atari 7800 version was under development but never released that would have used the more advanced capabilities of that system for smoother game play. An unreleased prototype was discovered in 2004.

    Finally, George Lucas had some personal input into this game, suggesting that some of the pilots to be rescued should really be the enemy in disguise. This actually added a pretty significant element and a scare factor to the game.