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  • Dragon’s Lair (Super Nintendo)

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    Source: Game Fan – December 192 – Page 37 (Super NES Review)

    Although this review of Dragon’s Lair for the Super Nintendo from the December 1992 issue of GameFan is very positive, overall reviews for this game were decidedly mixed. Part of the problem is that it is nothing at all like the arcade version. The original arcade version was laser disc based and was more of a timing/puzzle type games where you had to react quickly with the right moves, the result of which would them be shown with full motion, high quality video. It was like watching a cartoon with the animation done by the legendary Don Bluth. Some people loved it and some hated it but the Super Nintendo version is nothing like it in any case.

    The Super Nintendo version by Data East is a pretty standard 2D platform action/adventure game. The storyline remains much the same as the arcade (rescue the princess from the dragon) but it obviously plays much different. As a platform game it is pretty average though the graphics and sound are very well done. They managed to make the graphics quite reminiscent of the arcade despite being a completely different style of game. Control is a little awkward but it’s something you can get used to.

    If you are a fan of the Dragon’s Lair games then this one is probably worth playing. Just don’t expect the same type of game as the arcade. Though there have been many home conversions of Dragon’s Lair, this particular iteration is unique to the Super Nintendo and to the best of my knowledge hasn’t been re-released on any more modern platform. Original cartridges can be found reasonably priced as long as you don’t care about it being new/sealed in the box or there is always the emulation route.





  • Nintendo Power (October 1995)

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    Source: Nintendo Power – Issue Number 77 – October 1995

    I was never a big fan of official publications for particular game systems because they always came across more as advertising than real editorial coverage. However, for sheer volume of coverage or if you were into strategy guides then Nintendo Power was hard to beat for Nintendo related systems which in 1995 primarily included the Super NES and Game Boy. The October 1995 issue includes:

    • Mega Man 7 – Capcom’s tiny but tenacious hero returns to the Super NES in yet another action-packed, platform game that includes a full complement of mechanized marvels. This time he’s up against a maniacal new band of baddies, all products of Dr. Wily’s sinister and sadistic imagination. Don’t miss the classic Mega Man action, beginning on page 46.
    • Full Coverage
      • Super Mario World 2: Yoshi’s Island
      • Batman Forever
      • Primal Rage
      • Aaahh!!! Real Monsters
      • Mega Man 7
      • Vertical Force
      • Panic Bomber
      • Aladdin
    • Epic Center
      • Epic News
      • Civilization
      • Secret of Evermore
      • Epic Strategies
    • Special Features
      • Mario RPG Breaks New Ground
      • The Sports Scene
    • Every Issue
      • Player’s Pulse
      • Power Charts
      • Classified Information
      • Now Playing
      • Player’s Poll Contest
      • Counselors’ Corner
      • Arena
      • Pak Watch
      • Next Issue
    • Super Mario RPG – Warning: If you experience shortness of breath or drooling while viewing Nintendo Power’s exclusive behind-the-scenes article on Super Mario RPG, close the magazine immediately! Exposure to this ACM adventure may cause spontaneous awe resulting in an irresistible desire to stomp koopas.

    …and more!





  • ESPN Baseball Tonight (Sega Genesis, Super Nintendo)

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    Source: Computer & Video Game Magazines – EGM 2 – Volume 1, Issue 1 – July 1994

    ESPN Baseball Tonight was the first of several not too terribly successful ESPN themed sports games. It also illustrates the complexities of licensing. Since it was licensed by MLB, actual teams were used. However, since it was not licensed by the Players Association, no real player names were used. None of this is nearly as important as the quality of the game itself though.


    SNES

    This particular ad is showcasing the Super Nintendo and Sega Genesis versions of the game which were released in 1994 and 1995 respectively. There was also a Sega CD version released earlier in 1993 and a PC (DOS) version released late in 1994. Unfortunately, none of the versions were all that great. The Sega CD version included the option for longer seasons and included more video but otherwise was basically the same as the Genesis version.


    Genesis

    The game is a pretty tradition baseball simulation with single game, season and playoff modes, as well as a Home Run Derby mode. As far as baseball sims go it isn’t terrible but it just isn’t up to the standards of other baseball games around at the time. Controls can be a bit frustrating and while the graphics were decent, they weren’t anything special. Also, most of the in game commentary and video didn’t really add to the enjoyment of the game.

    If you really must try every baseball sim out there and want to give this one a try, you’ll have to track down an original copy or go the emulation route. This isn’t one that has seen a re-release (and I guess you don’t see re-releases of many sports games). I think this is a case where the console version are a little better than the PC version but the differences between the Super NES and Genesis versions aren’t significant. Only choose the Sega CD route if you are dying to play a 162 game season or want some more postage stamp video.