Rampage World Tour (Nintendo 64)
- Category Archives Nintendo 64
Paper Mario was the second RPG starring Mario (the first being Super Mario RPG). Paper Mario was released for the Nintendo 64 in 2001 and featured a fairly unique graphics style. The characters were flat 2D objects (like paper) while the backgrounds were rendered in 3D. Mario isn’t exactly my favorite subject for an RPG but there is no denying that Nintendo did an excellent job with this one.
Unsurprisingly, the game is set in the Mushroom Kingdom and the plot revolves around rescuing Princess Peach from Bowser. So far, it’s like every other Super Mario game. The difference of course is that this is not an arcade style game. Instead, you control Mario (and others) to solve puzzles and battle enemies in a turn-based manner.
Paper Mario generally received very good reviews and spawned multiple sequels. Paper Mario: The Thousand-Year Door on the GameCube was the first sequel, followed by Super Paper Mario for the Wii, Paper Mario: Sticker Star for the 3DS and Paper Mario: Color Splash for the Wii U. If you want to play the original Paper Mario the you don’t have to track down an original cartridge (though that would be my preferred way). It was also released on the Wii Virtual Console in 2007 and the Wii U Virtual Console in 2015.
The above images were taken from a commercial for Paper Mario and were found on Tumblr (see the link above).
Paper Mario (Nintendo 64)
Mario Kart 64 (Nintendo 64)
Mario Kart 64 was the second Mario Kart game and perhaps one of the most eagerly anticipated. It was originally scheduled to be a launch title but ended up being released about eight months later in early 1997 instead. While fondly rememberd today for the most part, it had somewhat mixed reviews at the time and was regarded by some as somewhat of a disappointement.
There were some pretty major changes from its predecessor (Super Mario Kart on the Super Nintendo). True 3D graphics were used as opposed to sprites and the Mode 7 effects of the SNES. Mario Kart 64 also added four player support which was a nice addition. The Spiny Shell (or Blue Shell as it is more commonly known) also made its debut with Mario Kart 64 and has been a staple ever since. Some of the complaints include that that the game was too easy, there were fewer things to discover (secrets to be found), and there wasn’t enough to set it apart from the original. There was also slow down with more than two players. The so-called “rubberband AI” was also criticized. This is what makes it difficult to separate from the pack and has been a part of Mario Kart games in some form ever since. However, the true strength of this game was multiplayer and that’s really true of all the Mario Kart games. There was also plenty of variety in regards to the number of tracks. Despite whatever imperfections Mario Kart 64 may have had, this is really a must have game for that system. While perhaps not the best game in the series for single player, multi-player is just as fun as any other version. I somehow missed out on Super Mario Kart on the SNES and didn’t have a Nintendo 64 until it was already considered retro. The first Mario Kart I played was Double Dash on the GameCube and it is really still my favorite. I suspect that whichever Mario Kart most people first played is their favorite version. Mario Kart 64 was re-released via the Wii Virtual Console in 2007 and again for the Wii-U Virtual Console in 2016 so you have a couple of options if you want to give this version a try. As long as you don’t want a pristine mint in the box copy, the original cartridges aren’t TOO expensive either.