• Category Archives Computer Arcana
  • Retro computing and other things computer related

  • Weird Dreams (Commodore 64)


    Weird Dreams (Commodore 64)

    https://darth-azrael.tumblr.com/post/187804934555/c64screengrabs-gave-this-one-ive-never-played

    Weird Dreams was published for the Amiga, Atari ST and DOS in 1989 and finally for the Commodore 64 in 1990. It is a “cinematic platformer”, along the lines of games like Prince of Persia and Flashback, in which you control the main character in his dreams.

    This game comes with a 64-page novella that serves as a backstory and the game begins where that story ends. Basically, You (as Steve) have fallen in love with a woman who just happens to be possessed by a demon. Said demon contrives to take over Steve and this leads to nightmares so severe that his health deteriorates.

    You must control Steve through a number of surreal dream worlds and collect various items and weapons to defeat your enemies. This game does not use a typical health meter but instead has a heart rate monitor. If his heart rate gets too high then Steve dies. Steve dies if he comes into contact with any enemy or obstacle and sometimes even if he stays too long in one place.

    Weird Dreams received very mixed reviews. While the visuals were unique and often quite good, the game play was difficult at best. It also suffers from long load times. Still, it is interesting and unique enough to at least try if you can find it. You’ll have to find an original copy or play via emulation though as this isn’t a game that has been re-released.

    Screen shots above are from the Commodore 64 version of the game.



  • Input – Issue Number 2

    Source: Input – Issue Number 2

    Input was a short-lived magazine published in the U.K. in 1984-1985 but it was published weekly so there are a lot of them. It covered the subject of home computer programming. Computers covered included the Sinclair ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron, Dragon 32, Sinclair ZX81, Commodore VIC-20 and Tandy TRS-80 Color Computer. Issue number 2 includes:

    • BASIC Programming 3
      • The Computer As Decision-Maker – How IF…THEN is used. Three-way and multiple choices
    • Machine Code 2
      • 10-Minute Games Graphics – Binary/decimal and binary/hex conversions. Planning graphics.
    • Applications
      • Streamline Your Hobbies Files: 1 – A datafile program to index – or cross-index – your hobbies.
    • Games Programming 2
      • Right…Up…Left…Fire! – Use GET$ and INKEY$ to get your games programs moving.
    • BASIC Programming 4
      • The Programmer’s Road Signs – How to jump lines using GOTO, ON…GOTO and GOSUB.

    …and more!


  • Commodore Computing International (August 1986)


    Source: Commodore Computing International – August 1986



    Commodore Computing International, despite the name, was a U.K. based Commodore magazine covering the Commodore 64, Commodore 128 and Amiga. The August 1986 issue includes:

    …News

    • Intellirobots
    • Micropro
    • Geos Astron
    • Smarcards
    • 3+1 Plus/4 News at Level 9
    • and much, much more

    Gamesworld

    • Time-Trax
    • Ollo
    • Southern Belle
    • Max Headroom
    • Way of the Tiger
    • Nexus
    • Seabase Delta
    • Shogun
    • Caves of Eriban
    • Ian Botham’s Cricket
    • Gnasher
    • Runner
    • Hyperforce
    • Pharoah’s Tomb
    • Steve Davis Snooker
    • Dork’s Dilemma
    • Mercenary
    • Indoor Soccer

    …Features

    • GES Chicago – What’s really going down in the Windy City.
    • The New 64C Range – We get you in on the latest and maybe greatest Commodore machines.
    • Communications – Going on getting the buzz.
    • Radio Computing – The air is full of dots and dashes.
    • Hungary – Hungary? Yes the other Commodore Show inside the Iron Curtain.

    …Constant Factors

    • Competition Results – Win Plus/4 Mercury and 64 Second City, a Biggles kit and much more.
    • MUD – Zaphod not stuck in but wallowing.
    • Hints and Tips – More Plus/4 memory and not Catch but Poke 22 and Hexo-Decimo.
    • Machine Code – Re-Bouncing the Ball.
    • BASIC – The Connect Game
    • BASIC For Beginners – Bill Donald fills you in another stage.
    • Fighting Words – Jeff Minter lays about him with no mercy.

    …Reviews

    • The Astonishing new 64 Geos
    • Load and Go
    • Blinker 64
    • B/ Graph
    • Swift
    • Expert Cartridge
    • Graphic Expander and Connector
    • The Final Cartridge

    …and more!