• Category Archives Atari 8-bit
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  • Antic (June 1984)


    Source: Antic – June 1984

    Antic: The Atari Resource was probably the 2nd most popular magazine for Atari 8-bit computers. It its later years it shifted more focus onto the Atari ST though. The June 1984 issue, which was still a while before the 16-bit ST was introduced, includes:


    • Anatomy of an Atari 800XL – Inside the belly of the beast
    • Exploring the XL – One programmer’s perspective
    • Scroll Your Way to the Top – A short course on coarse scrolling
    • Use BASIC to Animate – An easier way to program your own games
    • Color Finetuner – Adjust your colors to a “T”
    • Antic Pix Furniture – Computing in comfort


    • Inside Atari: Evolution of the XL Computers
    • Education: Alphabet Music
    • Languages: Talk to your Robot
    • Profiles: Activision’s James Levy
    • Toolbox: BASIC – A Variable Approach
    • Game of the Month: Escape From Epsilon
    • Assembly Language: Shortcuts to Success
    • I/O Board
    • Help!
    • Public Domain Software
    • New Products
    • Product Reviews
    • Advertisers List
    • Listing Conventions
    • Shopper’s Guide

  • Synapse (Atari 8-bit)


    Source: Antic – June 1984

    There can be no doubt that the early 1980s were the golden age for games on the Atari 8-bit computers. The Commodore 64 was rapidly surpassing Atari by this point but Atari was still going strong though it wouldn’t be for much longer. Synapse made a ton of great games for the Atari 8-bit and other 8-bit computers. This ad from the June 1984 issue of Antic highlights several of them.


    Alone on a distant planet, you stumble into a futuristic 8-level tank battlefield that really plays for keeps! Watch out for the deadly drones and sneaky saucers.

    This one was sort of a clone of Battlezone, the vector based arcade game.

    Dimension X

    Test yourself with incredible 3-D action that never stops! An alien invasion fleet has the capital city surrounded, and it’s up to you to stop the destruction! Good luck – you’ll need it.

    This one tries to be a slightly more advanced version of something like Battlezone or Encounter but at the end of the day, the game play wasn’t as good with this game.


    First the prison break, but that’s only the beginning! The underground world of Zarkafir is full of surprises, from the lethal energy fields to devastating earthquakes. Can you defeat the Timelords?

    This was a side-scrolling shooter of sorts that takes place in underground caverns. A funny place for a zeppelin perhaps but this was a really good game and large for its time with 250 rooms to blast your way through. Uniquely, up to four players could play with the extra players controlling various guns on the zeppelin that player 1 was flying.

    Other titles listed include Blue Max, Fort Apocalypse, Shamus and Shamus Case II, Necromancer, Pharoah’s Curse, and Quasimodo. I played most of these and they were all excellent games though I played them on the Commodore 64 and not the Atari 8-bit. While Synapse had the occasional mediocre game, the average quality was quite high. It’s a shame they went out of business so early (later in 1984) in part because they were ripped off by Jack Tramiel who refused to pay them for software they shipped for Atari. To make matters worse they made a decision to start emphasizing text adventures which started fading in popularity around the same time.

  • Analog Computing (April 1989)


    Source: Analog Computing – Issue Number 71 – April 1989

    Analog computing was one of the two major Atari 8-bit magazines in North America. It was a great magazine for owners of those systems and it had a long life. The April 1989 issue includes:


    • Krazy Mazes – An exciting two-player game of mazes and chases written entirely in machine langauge.
    • Master Memory Map, Part IX – ANALOG’s official memory map continues
    • Univert – How many decimeters are ther in a cubit? How many leagues in a light year? With Univert you can easily convert from any unit of measurement to another.
    • Pixel Averaging on the Atari – This graphics technique will allow you to hide those jagged edges in your computer art masterpieces.


    • Panak Strikes – This month Steve looks at Gauntlet (Atari) and Richard Petty’s Talladega (Cosmi).
    • The Converter (No Frills Software)
    • Cheat! (Alpha Systems)


    • Database DELPHI
    • Game Design Workshop
    • ST Notes
    • The End User


    • Editorial
    • Reader Comment
    • 8-bit News
    • M/L Editor
    • BASIC Editor II

    …and more!