Commodore World, Issue Number 6


Source: Commodore World – Issue Number 6

Commodore World was a magazine for Commodore 64 and Commodore 128 users published bimonthly in the mid to late 1990s. This was really the last U.S. based traditional print magazine for Commodore 8-bit computers. Issue Number 6 includes:


  • Word Tools – Pick the right tool for your word processing requirements.
  • Anatomy of the Printed Page – There’s a lot more to laying out a page than just filling it up with text.


  • Software: Keystone Software – Label Maker and one or more dedicated databases may be your key to success.
  • Games: Miniviews – Total Eclipse, Atomino, Ultima V, Acrojet, and Superman: The Man of Steel.
  • Hardware: Big-D Kits – Kits to simplify installing device selection switches in your 128D.


  • Just For Starters – You’re off and printing as we continue to show you the BASIC’s.
  • Foreign Exchange – The largest computer user’s group in the world? Take a look at Germany’s GUC.
  • Hard Tips: 128D Device Switch Installation – For the do-it-yourselfer, here’s how to install device selection switches.
  • Graphic Interpretation – With all the powerful Window and Macintosh machines around, why use GEOS?
  • geoProgrammist – More info on how making your GEOS applications work with 40 and 80 columns.
  • Basic Instincts – Add repairs and more in the final installment of STARSHIP COMBAT.
  • SCSI Magic – For CMD HD programmers, SCSI Commander takes a fair leap forward.
  • Advanced Techniques – Find out how text adventure data structures work.
  • Peripheral Vision – The better your output looks, the better you look to those who see it.
  • Carrier Detect – Get a better understanding of the Internet in our compressed history lesson.
  • Over The Edge – Is Intel the grinch that stole Christmas? Find out as Don ponders the Pentium.


  • From the Editor
  • Backtalk
  • User Group Connection
  • On the Horizon
  • The Connection
  • Top Tips
  • Commodore Trivia
  • Classified Ads
  • Advertiser’s Index