Source: Commodore World – Issue Number 6
Commodore World was a magazine for Commodore 64 and Commodore 128 users published bimonthly in the mid to late 1990s. This was really the last U.S. based traditional print magazine for Commodore 8-bit computers. Issue Number 6 includes:
- Word Tools – Pick the right tool for your word processing requirements.
- Anatomy of the Printed Page – There’s a lot more to laying out a page than just filling it up with text.
- Software: Keystone Software – Label Maker and one or more dedicated databases may be your key to success.
- Games: Miniviews – Total Eclipse, Atomino, Ultima V, Acrojet, and Superman: The Man of Steel.
- Hardware: Big-D Kits – Kits to simplify installing device selection switches in your 128D.
- Just For Starters – You’re off and printing as we continue to show you the BASIC’s.
- Foreign Exchange – The largest computer user’s group in the world? Take a look at Germany’s GUC.
- Hard Tips: 128D Device Switch Installation – For the do-it-yourselfer, here’s how to install device selection switches.
- Graphic Interpretation – With all the powerful Window and Macintosh machines around, why use GEOS?
- geoProgrammist – More info on how making your GEOS applications work with 40 and 80 columns.
- Basic Instincts – Add repairs and more in the final installment of STARSHIP COMBAT.
- SCSI Magic – For CMD HD programmers, SCSI Commander takes a fair leap forward.
- Advanced Techniques – Find out how text adventure data structures work.
- Peripheral Vision – The better your output looks, the better you look to those who see it.
- Carrier Detect – Get a better understanding of the Internet in our compressed history lesson.
- Over The Edge – Is Intel the grinch that stole Christmas? Find out as Don ponders the Pentium.
- From the Editor
- User Group Connection
- On the Horizon
- The Connection
- Top Tips
- Commodore Trivia
- Classified Ads
- Advertiser’s Index