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From: scratch@unix.cis.pitt.edu (Steven J Owens)
Newsgroups: comp.sys.mac
Subject: Re: Need a Graphics/Animation package
Message-ID: <19732@unix.cis.pitt.edu>
Date: 25 Sep 89 22:15:29 GMT
References: <19601@unix.cis.pitt.edu> <10464@phoenix.Princeton.EDU> <19641@unix.cis.pitt.edu> <1722@draken.nada.kth.se>
Reply-To: scratch@unix.cis.pitt.edu (Steven J Owens)
Organization: Univ. of Pittsburgh, Comp & Info Services
Lines: 39

In article <1722@draken.nada.kth.se> d88-jwa@nada.kth.se (Jon W{tte) writes:
>>though - what steps would I go through in making such an adventure
>>game with Hypercard?
>
>Mostly game design, and drawing... The rest is trivial (Making New
>Buttons and linking them to other cards, and maybe a little
>HyperTalk to get it nifty -- but HyperTalk is EASY and obkect oriented
>(although slow) and there's always the online help stack...)

	Okay, I'm six or seven chapters into the manual, and I've gone
through the online help stack.  A few questions - the graphics in Hypercard,
can they do a short animated sequence (something as simple as zooming down a
3-D hallway) and/or sound?  Would I be best off using a separate little
stack of frames for this, to create a short "film"?  How about that idea,
using separate stacks to create little animated "short takes" that are
linked into the main game stack?  
 
	Game design at this point is moot - I know what I want to do, the
question is if I can get Hypercard to do it.  Also, I want to set this thing 
up, by the time I'm finished, so a friend can easily make custom "dungeons"
or whatever you want to call them.  Nothing fantastic, just straight-forward
hack&slash.

	How about the game mechanix aspect?   I want to have more than a
decision tree, I want some areas where there is random possibility.  Does
Hypertalk handle that?

>Happy Hacking ! I'm interested in the finished stack (okay, beta then ?)

	If I ever get it I'll send it along....

	Anybody got a copy of these PD/Shareware adventures I've heard
mentioned?  How about any advice or such?

 Steven J. Owens  |  Scratch@Pittvms  |  Scratch@unix.cis.pitt.edu

Disclaimer:  I don't really mean any of this, I just need something to
fill in the spaces between the subliminal messages generated by vt100
cursor codes...