Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!cica!tut.cis.ohio-state.edu!pt.cs.cmu.edu!cadre.dsl.pitt.edu!pitt!unix.cis.pitt.edu!scratch From: scratch@unix.cis.pitt.edu (Steven J Owens) Newsgroups: comp.sys.mac Subject: Re: Need a Graphics/Animation package Message-ID: <19732@unix.cis.pitt.edu> Date: 25 Sep 89 22:15:29 GMT References: <19601@unix.cis.pitt.edu> <10464@phoenix.Princeton.EDU> <19641@unix.cis.pitt.edu> <1722@draken.nada.kth.se> Reply-To: scratch@unix.cis.pitt.edu (Steven J Owens) Organization: Univ. of Pittsburgh, Comp & Info Services Lines: 39 In article <1722@draken.nada.kth.se> d88-jwa@nada.kth.se (Jon W{tte) writes: >>though - what steps would I go through in making such an adventure >>game with Hypercard? > >Mostly game design, and drawing... The rest is trivial (Making New >Buttons and linking them to other cards, and maybe a little >HyperTalk to get it nifty -- but HyperTalk is EASY and obkect oriented >(although slow) and there's always the online help stack...) Okay, I'm six or seven chapters into the manual, and I've gone through the online help stack. A few questions - the graphics in Hypercard, can they do a short animated sequence (something as simple as zooming down a 3-D hallway) and/or sound? Would I be best off using a separate little stack of frames for this, to create a short "film"? How about that idea, using separate stacks to create little animated "short takes" that are linked into the main game stack? Game design at this point is moot - I know what I want to do, the question is if I can get Hypercard to do it. Also, I want to set this thing up, by the time I'm finished, so a friend can easily make custom "dungeons" or whatever you want to call them. Nothing fantastic, just straight-forward hack&slash. How about the game mechanix aspect? I want to have more than a decision tree, I want some areas where there is random possibility. Does Hypertalk handle that? >Happy Hacking ! I'm interested in the finished stack (okay, beta then ?) If I ever get it I'll send it along.... Anybody got a copy of these PD/Shareware adventures I've heard mentioned? How about any advice or such? Steven J. Owens | Scratch@Pittvms | Scratch@unix.cis.pitt.edu Disclaimer: I don't really mean any of this, I just need something to fill in the spaces between the subliminal messages generated by vt100 cursor codes...