Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!uunet!munnari.oz.au!bruce!khsoh From: khsoh@bruce.OZ (Kam Hung Soh) Newsgroups: comp.edu Subject: Re: Computer implementation of card games Summary: Careful not to get stuck with the mechanics of the game Message-ID: <1570@bruce.OZ> Date: 2 Oct 89 23:06:46 GMT References: <2512DF6F.19668@maccs.dcss.mcmaster.ca> <58134@aerospace.AERO.ORG>Organization: Monash Uni. Computer Science, Australia Lines: 22 In article , kalvala@iris.ucdavis.edu (Sara &) writes: > And specifically - which card game would be ideal for introducing data > structures? Have to use one in a couple days and can't decide: > blackjack? rummy? solitaire? ... Blackjack would be the easiest to implement. The computer player can be pretty dumb, the user interface rudimentary and it would teach students how to handle data structures that include records and arrays - if that is what you are looking for. You have to be careful that students don't get caught up trying to come up with a super computer player or pretty graphics, though. Solitaire is too hard because plenty of cards have to be displayed on the screen at all times, and rummy has too many rules. I only speak from experience in trying to implement these games when I am learning a new language. -- khsoh@bruce.cs.monash.oz