Path: utzoo!attcan!utgpu!watmath!julian!uwovax!2014_5001 From: 2014_5001@uwovax.uwo.ca Newsgroups: comp.sources.games.bugs Subject: Re: Nethack 3.0 - invisibility Message-ID: <3550@uwovax.uwo.ca> Date: 14 Aug 89 21:39:10 GMT References:<82@mara.cognet.ucla.edu> Distribution: comp Lines: 27 In article <82@mara.cognet.ucla.edu>, michael@fuzz.cognet.ucla.edu (Michael Gersten) writes: > In 3.0, how is invisibility and blindness handled? 2.3 had these reversed. > > If you are blind, you cannot see the walls, and so you should not be > told where you are (because you can't tell). 2.3 showed you where you were. > You are assumed to have a superb memory :-) > If you are invisible, you can still see the walls, and tell where > you are. 2.3 did not show you where you were. That was terrible. It made the potion of invisibility one of the most dangerous potions. > > Does 3.0 get these right, i.e., blind = no displayed @, invisible = > displayed @? (I'd check myself but its not running yet) > > Michael 1/2 right. blind = invisible = displayed (except that for invisible, only a cursor is shown) -- Alexander Pruss, at one of: Department of Applied Mathematics, Astronomy, Mathematics, or Physics University of Western Ontario pruss@uwovax.uwo.ca pruss@uwovax.BITNET A5001@nve.uwo.ca