Path: utzoo!utgpu!watmath!att!bellcore!rutgers!usc!apple!bbn!husc6!paperboy!osf.org!lehotsky
From: lehotsky@osf.org (Alan Lehotsky)
Newsgroups: comp.sys.mac
Subject: Colony Hints
Message-ID: <395@paperboy.OSF.ORG>
Date: 15 Aug 89 17:57:22 GMT
Sender: news@OSF.ORG
Reply-To: lehotsky@osf.org (Alan Lehotsky)
Distribution: na
Organization: Open Software Foundation
Lines: 30

I bought a copy of Colony at MacWorld last weekend.  It looks like an
okay game, although I hate the stupid decoder-card!  [It makes me want
to write a DA that would automate the decoding...]  I've sent away for
the color version.

Okay, I'm ready for some hints or advice on the following...

	- I got the reactor-core back in place.  But there still
	  doesn't seem to be anything but emergency power.  What
	  do I have to do in order to really get the reactor going?

	  I found the Reactor Manual - I can't find any way to read it.

	- There's a room on the lower level that seems to kill me
	  after about 2-3 steps into it.  Any explanations?

	- Am I expected to kill or avoid the robot-tanks (or whatever
	  they are) when I get out of the ship.  I remember seeing someone
	  talking about the "optimal" settings for ARMOR and WEAPONS.
	  I seem to drain my life-force before I can either eliminate
	  or outrun all the tanks.

	- The instructions claim that if you hold-down the COMMAND key
	  while you navigate that the 2-D stuff won't get activated
	  (making it easier to manuever around airlocks, etc.  This
	  doesn't work for me.

You might want to direct mail to me instead of flooding the net
with this stuff.  [If there's demand for pooling knowledge, I
can summarize]