Path: utzoo!utgpu!watmath!att!tut.cis.ohio-state.edu!ukma!rutgers!njin!princeton!phoenix!markv
From: markv@phoenix.Princeton.EDU (Mark T Vandewettering)
Newsgroups: comp.graphics
Subject: Re: help wanted: pointers to books
Message-ID: <9971@phoenix.Princeton.EDU>
Date: 17 Aug 89 14:31:40 GMT
References: <44401@bbn.COM>
Reply-To: markv@phoenix.Princeton.EDU (Mark T Vandewettering)
Organization: Princeton University, NJ
Lines: 34

In article <44401@bbn.COM> rrizzo@BBN.COM (Ron Rizzo) writes:

>I'm new to computer graphics & comp.graphics.  I'd appreciate any
>bibliographical pointers people could give me to books about graphics
>and/or animation.


>I find myself being drawn to the following topics: shading & coloring
>models & techniques; ray-tracing; perspective projections.

>Any recommendations?

	Roy Hall's book on illumination and color should be a must read
	for anyone with a serious interest in computer graphics,
	although you should read the copyright restrictions in the
	front before you make any commercial use of the software
	contained within.  Basic texts in computer graphics are Rogers,
	"Procedural Elements of Computer Graphics", and Foley and
	VanDam, which is soon to be released in a new revised edition,
	so hold off on that one.  Rogers is pretty good, a tad dated
	perhaps, although it has a brief section on raytracing.

	For ray tracing, try "An Introduction to Ray Tracing", edited
	by Andrew Glassner, by Academic Press 1989.  This is the 
	set of course notes from Siggraph's Ray Tracing Tutorial, and 
	is what I learned most of what I know about ray tracing from.
	(That, and innumerable Siggraph articles).   This is a real
	MUST buy.

	You can also look at the ray tracing archives that I maintain
	on cs.uoregon.edu, login as "ftp", with any password, and snoop
	about.

Mark VandeWettering