Path: utzoo!attcan!utgpu!watmath!julian!uwovax!2014_5001
From: 2014_5001@uwovax.uwo.ca
Newsgroups: comp.sources.games.bugs
Subject: Re: Nethack 3.0 - invisibility
Message-ID: <3550@uwovax.uwo.ca>
Date: 14 Aug 89 21:39:10 GMT
References:  <82@mara.cognet.ucla.edu>
Distribution: comp
Lines: 27

In article <82@mara.cognet.ucla.edu>, michael@fuzz.cognet.ucla.edu (Michael Gersten) writes:
> In 3.0, how is invisibility and blindness handled? 2.3 had these reversed.
> 
> If you are blind, you cannot see the walls, and so you should not be
> told where you are (because you can't tell). 2.3 showed you where you were.
>
You are assumed to have a superb memory :-)
 
> If you are invisible, you can still see the walls, and tell where
> you are. 2.3 did not show you where you were.
That was terrible.  It made the potion of invisibility one of the most
dangerous potions.

> 
> Does 3.0 get these right, i.e., blind = no displayed @, invisible =
> displayed @?   (I'd check myself but its not running yet)
> 
> 		Michael

1/2 right.

blind = invisible = displayed (except that for invisible, only a cursor is
shown)
-- 
Alexander Pruss, at one of: Department of Applied Mathematics, Astronomy,
Mathematics, or Physics                     University of Western Ontario 
pruss@uwovax.uwo.ca         pruss@uwovax.BITNET          A5001@nve.uwo.ca