Path: utzoo!utgpu!watmath!att!tut.cis.ohio-state.edu!mailrus!purdue!bu-cs!tjh From: tjh@bu-cs.BU.EDU (Timothy Hall) Newsgroups: comp.sys.sgi Subject: Overlay planes Message-ID: <36536@bu-cs.BU.EDU> Date: 16 Aug 89 00:20:12 GMT Reply-To: tjh@bu-pub.bu.edu Organization: Boston Univ. Computer Graphics Lab Lines: 21 Real work question: I am planning on porting a paint package to our 240 soon. The package wants 8 bitplanes and the Iris 4sight manual tells me the max overlay planes I can get is 4. (I don't need the window manager) Now somewhere along the line I thought I heard the 240 has 96 bitplanes - 64 bits image buffer - 24 bit z-buffer and 8 bits of overlay. So is my memory fading? If not how do I get all 8 overlay planes? Real play question: So how does one get the version of flight with the Klingon ship that blows craters in the Earth and also has an x-wing fighter? I got the source demo tape from Monica Schultz (?) and requested the above but only got normal every day flight that doesn't let you fly east or west. (Makes it damn hard to land on the short taxi way!) Are there any other fun programs out there besides the standard SGI demos? -Tim Hall Boston University Computer Graphics Lab tjh@bu-pub.bu.edu