Path: utzoo!attcan!utgpu!watmath!att!dptg!rutgers!sun-barr!texsun!texbell!uhnix1!elroy!cosc60i From: COSC60I@elroy.uh.edu (Bandolar) Newsgroups: comp.sys.amiga Subject: Re: No more Cinemaware stuff for Amiga !!!???? Message-ID: <1773@elroy.uh.edu> Date: 9 Aug 89 03:37:01 GMT References: <6712@warpdrive.UUCP> <1505@ndmath.UUCP> Organization: University of Houston Lines: 22 > I wish that just ONCE a software company would TRY distributing a really good > game for $10 a copy...just to see what happens. If the sales of Dragon's There is such a thing as volume... If it costs $5000, and you are only going to sell 1000 copies, you have to charge $5 to break even. But... You have to double it for the middle man to $10, then HE doubles it again for the local dealer to $20. But, of course YOU want to make a couple bucks so you charge an extra $2 (7/14/28). For more expensive games/greedier authors/deeper chains of middle men, the cost varies. Same thing with the local chains. Sure, *Wild Buffalos* is a great game and it is a bit expensive at $45. But, the dealer also about *Red Turkeys* that you are not going to buy. You are paying the dealer a premium to a) cover the cost of offering you a selection of products (before they knew if they would be good or bad). b) cover the cost of taking back/replacing bad games. If the volume of the game is high, then the price will be lower somewhere along the chain (hence: mail order and software discount stores). -- Stephen McLeod, native Texican | Interests: SF/Gaming, French, the SCA, Vote Spock, the logical choice | Computers, and friendly people This Space for Rent | So... whadayou wanna be when you grow up?