Path: utzoo!attcan!utgpu!watmath!att!dptg!rutgers!sun-barr!texsun!texbell!uhnix1!elroy!cosc60i
From: COSC60I@elroy.uh.edu (Bandolar)
Newsgroups: comp.sys.amiga
Subject: Re: No more Cinemaware stuff for Amiga !!!????
Message-ID: <1773@elroy.uh.edu>
Date: 9 Aug 89 03:37:01 GMT
References: <6712@warpdrive.UUCP> <1505@ndmath.UUCP>
Organization: University of Houston
Lines: 22

> I wish that just ONCE a software company would TRY distributing a really good
> game for $10 a copy...just to see what happens.  If the sales of Dragon's 
There is such a thing as volume...  If it costs $5000, and you are only going
to sell 1000 copies, you have to charge $5 to break even.  But...
You have to double it for the middle man to $10, then HE doubles it
again for the local dealer to $20.  But, of course YOU want to make a couple
bucks so you charge an extra $2 (7/14/28).  For more expensive games/greedier
authors/deeper chains of middle men, the cost varies.  
Same thing with the local chains.  Sure, *Wild Buffalos* is a great game
and  it is a bit expensive at $45.  But, the dealer also about *Red Turkeys*
that you are not going to buy.  You are  paying the dealer a premium to

a) cover the cost of offering you a selection of products (before they
   knew if they would be good or bad).
b) cover the cost of taking back/replacing bad games.

If the volume of the game is high, then the price will be lower somewhere along
the chain (hence: mail order and software discount stores).
-- 
Stephen McLeod, native Texican  | Interests: SF/Gaming, French, the SCA,
Vote Spock, the logical choice  | Computers, and friendly people
This Space for Rent		| So... whadayou wanna be when you grow up?