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From: michael@fuzz.cognet.ucla.edu (Michael Gersten)
Newsgroups: comp.sources.games.bugs
Subject: Re: Nethack 3.0 - invisibility
Message-ID: <82@mara.cognet.ucla.edu>
Date: 8 Aug 89 22:28:28 GMT
References: 
Sender: news@mara.cognet.ucla.edu
Reply-To: michael@fuzz.cognet.ucla.edu.UUCP (Michael Gersten)
Distribution: comp
Organization: UCLA Interdisciplinary Cognitive Research Network
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In 3.0, how is invisibility and blindness handled? 2.3 had these reversed.

If you are blind, you cannot see the walls, and so you should not be
told where you are (because you can't tell). 2.3 showed you where you were.

If you are invisible, you can still see the walls, and tell where
you are. 2.3 did not show you where you were.

Does 3.0 get these right, i.e., blind = no displayed @, invisible =
displayed @?   (I'd check myself but its not running yet)

		Michael