Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!ucla-cs!mara!fuzz.cognet.ucla.edu!michael From: michael@fuzz.cognet.ucla.edu (Michael Gersten) Newsgroups: comp.sources.games.bugs Subject: Re: Nethack 3.0 - invisibility Message-ID: <82@mara.cognet.ucla.edu> Date: 8 Aug 89 22:28:28 GMT References:Sender: news@mara.cognet.ucla.edu Reply-To: michael@fuzz.cognet.ucla.edu.UUCP (Michael Gersten) Distribution: comp Organization: UCLA Interdisciplinary Cognitive Research Network Lines: 13 In 3.0, how is invisibility and blindness handled? 2.3 had these reversed. If you are blind, you cannot see the walls, and so you should not be told where you are (because you can't tell). 2.3 showed you where you were. If you are invisible, you can still see the walls, and tell where you are. 2.3 did not show you where you were. Does 3.0 get these right, i.e., blind = no displayed @, invisible = displayed @? (I'd check myself but its not running yet) Michael