Path: utzoo!utgpu!watmath!att!bellcore!rutgers!usc!apple!bbn!husc6!paperboy!osf.org!lehotsky From: lehotsky@osf.org (Alan Lehotsky) Newsgroups: comp.sys.mac Subject: Colony Hints Message-ID: <395@paperboy.OSF.ORG> Date: 15 Aug 89 17:57:22 GMT Sender: news@OSF.ORG Reply-To: lehotsky@osf.org (Alan Lehotsky) Distribution: na Organization: Open Software Foundation Lines: 30 I bought a copy of Colony at MacWorld last weekend. It looks like an okay game, although I hate the stupid decoder-card! [It makes me want to write a DA that would automate the decoding...] I've sent away for the color version. Okay, I'm ready for some hints or advice on the following... - I got the reactor-core back in place. But there still doesn't seem to be anything but emergency power. What do I have to do in order to really get the reactor going? I found the Reactor Manual - I can't find any way to read it. - There's a room on the lower level that seems to kill me after about 2-3 steps into it. Any explanations? - Am I expected to kill or avoid the robot-tanks (or whatever they are) when I get out of the ship. I remember seeing someone talking about the "optimal" settings for ARMOR and WEAPONS. I seem to drain my life-force before I can either eliminate or outrun all the tanks. - The instructions claim that if you hold-down the COMMAND key while you navigate that the 2-D stuff won't get activated (making it easier to manuever around airlocks, etc. This doesn't work for me. You might want to direct mail to me instead of flooding the net with this stuff. [If there's demand for pooling knowledge, I can summarize]