Path: utzoo!utgpu!watmath!clyde!att!rutgers!cmcl2!nrl-cmf!ames!lll-lcc!pyramid!infmx!giao From: giao@infmx.UUCP (Giao TienVu) Newsgroups: comp.sys.amiga Subject: Re: Bard's Tale II on speed Summary: use FaccII to speed up Message-ID: <639@infmx.UUCP> Date: 29 Nov 88 03:08:14 GMT References: <2357@cbnews.ATT.COM> Distribution: na Organization: Informix Software Inc., Menlo Park, CA. Lines: 21 In article <2357@cbnews.ATT.COM>, wbt@cbnews.ATT.COM (William B. Thacker) writes: > > Soooo,... tonight I'll start experimenting with ways to speed it up. > I'd also appreciate any help anyone out there may care to offer. > What I did was putting 2 lines in Startup-Sequence to allocate about 1024 blocks for Bard's Tale II (sorry, I don't remember exact commands; my machine is at home) and almost no more long wait for the images of the ugly monsters to appear. By the way, maybe it's just me but do you notice the monsters don't look as nice as those in the original Bard's Tale (the number of colors seems limited)? I wonder if they try to use the same artworks for the lowly Apple II gs :-> :->. Pretty good game though. G. T. Vu {pyramid,uunet}!infmx!giao or vu!Polya.Stanford.EDU