Path: utzoo!utgpu!watmath!clyde!att!pacbell!ames!mailrus!uflorida!gatech!gtss!chas From: chas@gtss.UUCP (Charles Cleveland) Newsgroups: comp.sys.amiga Subject: Re: Bard's Tale II on speed Message-ID: <285@gtss.UUCP> Date: 30 Nov 88 01:14:25 GMT References: <2357@cbnews.ATT.COM> Reply-To: chas@gtss.UUCP (Charles Cleveland) Distribution: na Organization: Georgia Tech School of Physics Lines: 53 In article <2357@cbnews.ATT.COM> wbt@cbnews.ATT.COM (William B. Thacker) writes: ) ) )Well, I broke down and bought Bard's Tale II. So far, after one )evening's play, the game looks fine. Like the original, of course, )it's slower than molasses in January, from constantly loading up )all those little pictures (oops, forgot, er, "graphics" 8-) ) )Soooo,... tonight I'll start experimenting with ways to speed it up. )I'd also appreciate any help anyone out there may care to offer. ) )My system is an Amiga 2000 with 2 megs of expansion RAM. I'm operating )under 1.2 (out here in the sticks (! ? ) most of us are *still* waiting )in line as 1.3 trickles in... another reason to hate California), and )have FaccII. Happily, the game disk is not copy protected (wow !, )thanks, EA !). ) )My first guess would be to copy the entire game disk to RAM: and assign )"Bard's Tale 2 Game disk" (or whatever the disk's name is) to RAM: )Naturally, the character disk must be left as is, so you can save your )game. Has anyone tried this ? Not without first trying something else that uses less memory. I've got 1.5 Megs total, so I have to be a hell :-) of a lot more conservative than slobs like you with two Megs or more. So I use the following startup-sequence to copy some, but not quite all, of the Bard's Tale II disk to ram:. Perhaps I would do better to copy more, or even less, but what the hell, it works for me. #--- humble and imperfect startup-sequence exemplifing alternative follows: "DESTINY KNIGHT CHARACTER DISK:c/path" add "DESTINY KNIGHT CHARACTER DISK:c" RTClock ;yes I have an Insider board assign l: "DESTINY KNIGHT CHARACTER DISK:l" copy bs.anm ram: makedir ram:bards_data copy bards_data ram:bards_data all copy bard ram: copy title ram: makedir ram:fonts copy fonts ram:fonts all makedir ram:libs copy libs ram:libs all cd ram: assign BARDSDK: ram: assign fonts: ram:fonts assign libs: ram:libs ;bard ;remove ';' to be automatically thrown into game -- - It is better for civilization to be going down the drain than to be - - coming up it. -- Henry Allen - Charles Cleveland Georgia Tech School of Physics Atlanta, GA 30332-0430 UUCP: ...!gatech!gtss!chas INTERNET: chas@ss.physics.gatech.edu