Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!unmvax!ncar!ames!pasteur!ucbvax!CLOUD9.BERKELEY.EDU!dillon From: dillon@CLOUD9.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: Software Development And Piracy (somewhat lengthy and hot stuff) Message-ID: <8812090022.AA01332@cloud9.berkeley.edu> Date: 9 Dec 88 00:22:39 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 24 :In article, mp1u+@andrew.cmu.edu (Michael Portuesi) writes: :> The operating system is there for a reason. I won't use any piece of software :> that is so arrogant it thinks it owns the machine, and I'm sure most of the :> readers of this group feel the same way. Perhaps you should learn to program :> efficiently using the resources the operating system provides. : :jac423@leah.Albany.Edu (Julius A Cisek) Replies :I have to disagree. Some programs simply couldn't be made without :by-passing the OS routines. I really doubt that anything in the Amiga OS :could draw the shapes in Starglider II fast enough. I know this is true :on the ST and have no reason to think its different on the Amy. And me: I have to disagree with your disagreement. There are friendly ways to temporarily take over custom chips such as the blitter and audio DMA without having to take over the machine. The game writer can simply assume an 'unloaded' machine, because when we *are* doing other things on the machine we *know* it will make the game a little more jumpy. It *IS* different on the Amiga. -Matt