Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!bbn!bbn.com!cosell
From: cosell@bbn.com (Bernie Cosell)
Newsgroups: comp.sources.games.bugs
Subject: Re: wanderer 2.2 - a question about balloons
Message-ID: <32870@bbn.COM>
Date: 30 Nov 88 17:08:19 GMT
References: <353@lakart.UUCP> <354@lakart.UUCP>
Sender: news@bbn.COM
Reply-To: cosell@BBN.COM (Bernie Cosell)
Organization: Bolt Beranek and Newman Inc., Cambridge MA
Lines: 37

In article <354@lakart.UUCP> dg@lakart.UUCP (David Goodenough) writes:
}In article <353@lakart.UUCP> dg@lakart.UUCP (I) write:
}>I have ported wanderer 2.2 to my CP/M machine at home, and as has been
}>noted, due to stack space limitations, I had to completely re-write.
}>Along the way the code got put in place so that I can push balloons
}>aside. [which appeared to be absent from the version on lakart]
}
}UGH - found the problem. I'm posting it because there may be others
}who are suffering the same trouble. I took the posting of differences,
}wrapped it up by going:
}
}patch game.c - << FUNKY_STUFF
}	...............
}	patches go here
}	...............
}FUNKY_STUFF

Actually, you DIDNT find the problem: you found the *symptom*.  Quoting
from the sh(1) man page entry for "<