Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!rutgers!rochester!pt.cs.cmu.edu!andrew.cmu.edu!wb1j+ From: wb1j+@andrew.cmu.edu (William M. Bumgarner) Newsgroups: comp.sys.mac.hypercard Subject: Re: Look out Hypercard, its Supercard! Message-ID: <4XbYbAy00UgXEIz1Nn@andrew.cmu.edu> Date: 8 Dec 88 09:22:20 GMT Organization: Carnegie Mellon Lines: 23 Apple's policy on quite a few software products (MacDraw/Write/Paint) was to release an application that set an example to be built upon. By keeping prices high, and releasing products that set a standard, but not a maximum-functionality-limit, Apple seeds the market for third-party developer's. Remember the fanfare w/the introduction of FullPaint; not very much of FullPaint was original-- it was simply an extension on MacPaint. Apple may be taking a similar stance with Hypercard; release a product that provides a base by which all other in that class are measured. BUT update it slowly to encourage the third party developers. I'm sure Apple could have done a proper job with printing in one of the first set of updates... but that would have destroyed the market for Reports and others. Also, the stacks released with Hypercard (Address, Notes, Clip Art, etc..) are extremely limited. By releasing limited stacks, it gives developer's ideas to build on and _a_lot_ of room to go... look at Organizer+; it's basic idea is found in the stacks that Apple released with Hypercard. ClipArt+ is the same way; The Clip Art stack that was originally released was a great idea that was horribly executed... ClipArt+ takes that idea and executes it in such away that it is very usable. On top of that, it also adds extra functionality. b.bum wb1j+@andrew.cmu.edu