Path: utzoo!utgpu!watmath!clyde!ima!cfisun!lakart!dg
From: dg@lakart.UUCP (David Goodenough)
Newsgroups: comp.sources.games.bugs
Subject: Re: wanderer 2.2 - a question about balloons
Message-ID: <354@lakart.UUCP>
Date: 29 Nov 88 04:08:06 GMT
References: <353@lakart.UUCP>
Reply-To: dg@lakart.UUCP (David Goodenough)
Organization: Lakart Corporation - The ultimate in broadcast automation
Lines: 38

In article <353@lakart.UUCP> dg@lakart.UUCP (I) write:
>I have ported wanderer 2.2 to my CP/M machine at home, and as has been
>noted, due to stack space limitations, I had to completely re-write.
>Along the way the code got put in place so that I can push balloons
>aside. [which appeared to be absent from the version on lakart]

UGH - found the problem. I'm posting it because there may be others
who are suffering the same trouble. I took the posting of differences,
wrapped it up by going:

patch game.c - << FUNKY_STUFF
	...............
	patches go here
	...............
FUNKY_STUFF

and passed the whole mess to /bin/sh. I didn't keep an eye on what was
happening, and didn't notice that patch choked on the game.c bit (it
choked in a couple of other places, but saved the errors to xxxxx.rej).
game.c didn't patch because of backslashes on the end of lines, so
I was playing with everything set for 2.2, except I still had a 2.0
game.c. This caused my inability to shove the ballons around.

As an aside, all the .rej errors I got were also caused by backslashes:
notably in icon.c where a boulder has:

	"\\_/"

in it, but the patch file just said:

	"\_/"

This is why patch couldn't grok it, and generated a .rej file.
-- 
	dg@lakart.UUCP - David Goodenough		+---+
							| +-+-+
	....... !harvard!xait!lakart!dg			+-+-+ |
AKA:	dg%lakart.uucp@harvard.harvard.edu	  	  +---+