Path: utzoo!utgpu!watmath!clyde!bellcore!rutgers!cmcl2!nrl-cmf!ames!pasteur!agate!labrea!decwrl!mejac!gryphon!pnet02!hrlaser From: hrlaser@pnet02.cts.com (Harv Laser) Newsgroups: comp.sys.amiga Subject: Re: Dungeon Master WARNING Message-ID: <9389@gryphon.COM> Date: 8 Dec 88 10:00:17 GMT Sender: root@gryphon.COM Organization: People-Net [pnet02], Redondo Beach, CA. Lines: 28 Sullivan@cup.portal.com (kevin lee smathers) writes: > >FTL: Why don't you offer unprotected versions of the software to registered >users? Say $10 for a new disk that can be put on a hard-drive, and doesn't >have the stringent memory control that is no doubt required to (almost) run >in 512k. The thing is, I have 3 Megs on my machine, and if I can't play >some game while I'm dialing a busy bulletin board, then it really isn't >very useful to me. And I promise, dialing a bulletin board isn't a very >CPU intensive task. Your program won't speed won't be degraded by much. Dungeon Master isn't the KIND of game you'd want to play while dialing a busy bulletin board. This isn't Shanghai or Battlechess or some other kind of diversion that requires only occasional attention. Dungeon Master runs in _real time_. If you JUST SIT THERE stuff happens. The only way not to let stuff happen is to pause the game or quit the game. This game demands your attention during play - not only isn't it tiles or chess or cards, it's also not mindless shoot'em up. I don't like copy protection any more than anyone else does. But putting up with it for this game is worth it to me. It doesn't concern me that I can't dial a busy BBS while I'm riding Pirates of the Caribbean at Disneyland either. By the way, if you've seen or played the demo version of Dungeon Master you only have a very small taste of what playing the full game is like. Harv Laser, Sysop, The People/Link AmigaZone. Plink: CBM*HARV UUCP: {ames!elroy,}!gryphon!pnet02!hrlaser INET: hrlaser@pnet02.cts.com <---open Push down while turning close tightly--->