Path: utzoo!utgpu!watmath!clyde!ima!cfisun!lakart!dg From: dg@lakart.UUCP (David Goodenough) Newsgroups: comp.sources.games.bugs Subject: Re: wanderer 2.2 - a question about balloons Message-ID: <354@lakart.UUCP> Date: 29 Nov 88 04:08:06 GMT References: <353@lakart.UUCP> Reply-To: dg@lakart.UUCP (David Goodenough) Organization: Lakart Corporation - The ultimate in broadcast automation Lines: 38 In article <353@lakart.UUCP> dg@lakart.UUCP (I) write: >I have ported wanderer 2.2 to my CP/M machine at home, and as has been >noted, due to stack space limitations, I had to completely re-write. >Along the way the code got put in place so that I can push balloons >aside. [which appeared to be absent from the version on lakart] UGH - found the problem. I'm posting it because there may be others who are suffering the same trouble. I took the posting of differences, wrapped it up by going: patch game.c - << FUNKY_STUFF ............... patches go here ............... FUNKY_STUFF and passed the whole mess to /bin/sh. I didn't keep an eye on what was happening, and didn't notice that patch choked on the game.c bit (it choked in a couple of other places, but saved the errors to xxxxx.rej). game.c didn't patch because of backslashes on the end of lines, so I was playing with everything set for 2.2, except I still had a 2.0 game.c. This caused my inability to shove the ballons around. As an aside, all the .rej errors I got were also caused by backslashes: notably in icon.c where a boulder has: "\\_/" in it, but the patch file just said: "\_/" This is why patch couldn't grok it, and generated a .rej file. -- dg@lakart.UUCP - David Goodenough +---+ | +-+-+ ....... !harvard!xait!lakart!dg +-+-+ | AKA: dg%lakart.uucp@harvard.harvard.edu +---+