Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!bbn!bbn.com!cosell From: cosell@bbn.com (Bernie Cosell) Newsgroups: comp.sources.games.bugs Subject: Re: wanderer 2.2 - a question about balloons Message-ID: <32870@bbn.COM> Date: 30 Nov 88 17:08:19 GMT References: <353@lakart.UUCP> <354@lakart.UUCP> Sender: news@bbn.COM Reply-To: cosell@BBN.COM (Bernie Cosell) Organization: Bolt Beranek and Newman Inc., Cambridge MA Lines: 37 In article <354@lakart.UUCP> dg@lakart.UUCP (David Goodenough) writes: }In article <353@lakart.UUCP> dg@lakart.UUCP (I) write: }>I have ported wanderer 2.2 to my CP/M machine at home, and as has been }>noted, due to stack space limitations, I had to completely re-write. }>Along the way the code got put in place so that I can push balloons }>aside. [which appeared to be absent from the version on lakart] } }UGH - found the problem. I'm posting it because there may be others }who are suffering the same trouble. I took the posting of differences, }wrapped it up by going: } }patch game.c - << FUNKY_STUFF } ............... } patches go here } ............... }FUNKY_STUFF Actually, you DIDNT find the problem: you found the *symptom*. Quoting from the sh(1) man page entry for "<