Xref: utzoo comp.sys.amiga:25968 comp.sys.amiga.tech:2642 Path: utzoo!utgpu!watmath!clyde!att!rutgers!cmcl2!nrl-cmf!ukma!gatech!purdue!decwrl!sun!pitstop!sundc!seismo!uunet!mcvax!enea!sluga!svanteb From: svanteb@sluga.UUCP (Svante Berglund) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech Subject: BLITTER-NASTY Keywords: BLITTER,NASTY,HOW Message-ID: <143@sluga.UUCP> Date: 1 Dec 88 17:43:30 GMT Organization: Univ. Agricult., Garpenberg, Sweden. Lines: 19 Is it anyone out there who knows how the blitter nasty function works. Me and a friend are making some games for the amiga,but when we tried to speed up the games by turn on blitter nasty,we didn't see any change at all. In the hardware manual it say's that if you turn on blitter nasty,the processor will have no(almost) time at all,and if that's true then we wouldn't have to do a Blitter-Ready-Loop before starting with the next bitplane. I would really appreciate if anyone could answer............... reply,mail or send a letter to: Svante Berglund Sorvagen 10 780 24 Idkerberget SWEDEN. joke of today(Is it a bird,Is it a plane,No It's a Pershing Missile heading for FREEDOM.....)......greetings from BAAL THE GOD............