Xref: utzoo comp.sys.amiga:26200 comp.misc:4313
Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!unmvax!ncar!tank!mimsy!dftsrv!ames!killer!davidg
From: davidg@killer.DALLAS.TX.US (David Guntner)
Newsgroups: comp.sys.amiga,comp.misc
Subject: Re: Software Development And Piracy (Spurred By FTL replies)
Message-ID: <6351@killer.DALLAS.TX.US>
Date: 8 Dec 88 04:02:43 GMT
References: <1334@leah.Albany.Edu>
Organization: The Unix(R) Connection, Dallas, Texas
Lines: 20

From article <1334@leah.Albany.Edu>, by jac423@leah.Albany.Edu (Julius A Cisek):
> Well,  Let me make a few points. The reasons for copy protection are not
> because companies are greedy; the users created the problem.  You  can't
> complain  about your problems, when there are people out there who get a
> kick out of cracking a game and spreading it.

Sounds like all the more reason to NOT copy protect.  A company spends all
that time and money designing a copy protection scheme that a dedicated
pirate will just eventually break anyway, and that frustrates (sp?) the
ligitimate buyer.  So, what has the company in question gained in the long 
run?  Nothing.  What has it lost?  The time and money (which gets passed on
to the buyer - yet another reason for frustration for the ligitimate
buyer...) spent developing Yet Another Useless Copy Protection Scheme.
                     --Dave

-- 
        David Guntner  UUCP: {ames, mit-eddie}!killer!davidg
                       INET: davidg@killer.DALLAS.TX.US
"...Different ship, but she's got the right name. Treat   --Admiral L. McCoy
 her like a lady, and she'll always bring you home."    "Encounter at Farpoint"