Path: utzoo!utgpu!watmath!clyde!att!rutgers!ucsd!sdcc6!sdcc10!cs161agc From: cs161agc@sdcc10.ucsd.EDU (John Schultz) Newsgroups: comp.sys.amiga Subject: Re: COMDEX Announcements [TMS340 GSP] Keywords: TI, 34010, 34020, FAST, fast, Fast, Real-time. Message-ID: <28@sdcc10.ucsd.EDU> Date: 2 Dec 88 21:10:44 GMT References: <13541@oberon.USC.EDU> <7718@well.UUCP> <13603@oberon.USC.EDU> <17@sdcc10.ucsd.EDU> <819@savax.UUCP> Reply-To: cs161agc@sdcc10.ucsd.edu.UUCP (John Schultz) Organization: University of California, San Diego Lines: 28 In article <819@savax.UUCP> thompson@savax.UUCP (thompson mark) writes: >The '20 is certainly a nice improvement over the '10 with some great new >features and some respectable performance. But if by Real Time you mean >30Hz update...dream on! A fully loaded top of the line Silicon Graphics >| Mark Thompson | A 30Hz flight simulator, sure. A 30Hz ray-traced animation, uh, maybe .030Hz. I saw an AT&T board at NCGA crank out about 1 frame every 3 seconds. They called it real-time. Of course, frame rate is directly proportional to image complexity and the nature of the math involved to generate the image. We're getting 16-30 frames/sec with a standard Amiga in SpaceSpuds, just using the blitter efficiently and limiting the animation. It runs at over 45 frames/sec on an 030/020 machine, never slower than 30 f/s (only 30 frames/sec are displayed). All this in Stereo 3D. Look at all the tricks used in Starglider II. Runs very fast, with good polygon animation. Using those same techniques, a much more complex image can be generated at a higher frame rate with a powerful graphics board. Maybe not Evans and Sutherland quality... Yet. John Schultz Dreaming on...