Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!pasteur!ucbvax!ucsd!ucsbcsl!hbo@sbphy.ucsb.edu
From: hbo@sbphy.ucsb.edu (Howard B. Owen)
Newsgroups: comp.sys.amiga
Subject: Re: Software Development And Piracy (somewhat lengthy and hot stuff)
Message-ID: <1034@hub.ucsb.edu>
Date: 7 Dec 88 23:33:13 GMT
Sender: news@hub.ucsb.edu
Organization: UC, Santa Barbara. Physics Computer Services
Lines: 23

In article <5866@louie.udel.EDU>, BRENNER_%DULRUU51.BITNET@cunyvm.cuny.edu writes...

>GET YOUR FIRE EXSTINGUISHERS READY - QUICK!
> 
                               .
                               .
>     (Long and interesting message advocating taking over the machine at
>a low level in order to optimize execution for shoot-em-up games deleted)

  This message underlines the dilemma Commodore faces in trying to crack
the business and education markets. Folks that value fast scrolling and smooth
animation over multitasking and hard disks make up a large proportion of
the market for the Amiga 500. These are the same people (and their younger
brothers and sisters) who made the C-64 such a successful computer in its
time. They may not buy much software, but their hardware budgets seem adequate
to keep the assembly lines at CBM humming. 

   Brenner's point that most of the comp.sys.amiga folks are professionals
with larger than average Amiga hardware budgets is well taken. Personally,
I feel like I fall through a crack in the middle of CBM's marketing strategy.
I like my hard disk and extra RAM, but I want to run the fast games too.
I don't want to have to give up one for the other, but it seems that in
many cases they are mutually exclusive.