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From: hrlaser@gryphon.COM (Harv Laser)
Newsgroups: comp.sys.atari.st
Subject: Dungeon Master - Help? Hints! Arrgghh!
Keywords: Dungeon Master
Message-ID: <9194@gryphon.COM>
Date: 3 Dec 88 01:10:18 GMT
Organization: Trailing Edge Technology, Redondo Beach, Ca.
Lines: 39


Dungeon Master for the Amiga just arrived in stores this week. It's the
same exact game as you ST folks have been enjoying for months.  Even the
pkg and the manual are identical. 

With about 10 hours invested in this wonderful game in the last two days
I'm hopelessly stuck on the third level. (go down 2 flights of stairs,
you're on the third level, right?)

This is the "choose your fate" dungeon and I could sure use a few hints/help
for this one. (I've ordered the hint book - my local B.Dalton was out
of stock).

1) What's with the "Matrix"? Does it go on forever?  It seems to loop around
here and there. There's a rectangular button at eye level in one of the
side corridors. Purpose?

2) Behind another door there's a transporter beam with some enticing goodies
behind it (can't quite tell what they are but looks like a key and maybe
a scroll) but go through the beam and it just sends me back out into
the hallway. Hint? Help?

3) The "Hit and Run" hallway. What's the trick. Is it possible to push
the button and make it to the end of the corridor before the wall closes
up? I can't. hint? Help?

Help on those three would get me going some more. 

Please email - I don't read this group regularly. Also if anyone has 
archived a collection of net notices regarding Dungeon Master and would
be willing to email it to me I'd be greatly appreciative. 

Thanks in advance.


-- 
Harv Laser
hrlaser@gryphon.COM      !gryphon!hrlaser
gryphon!hrlaser@elroy.jpl.nasa.gov