Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!ukma!rutgers!bellcore!texbell!tness1!sugar!peter
From: peter@sugar.uu.net (Peter da Silva)
Newsgroups: comp.sys.amiga
Subject: Re: Software Development And Piracy (somewhat lengthy and hot stuff)
Message-ID: <3071@sugar.uu.net>
Date: 9 Dec 88 11:50:45 GMT
References: <5866@louie.udel.EDU>  <1341@leah.Albany.Edu>
Organization: Sugar Land Unix - Houston, TX
Lines: 20

In article <1341@leah.Albany.Edu>, jac423@leah.Albany.Edu (Julius A Cisek) writes:
> I  have  to  disagree.   Some  programs  simply couldn't be made without
> by-passing the OS routines. I really doubt that anything in the Amiga OS
> could  draw the shapes in Starglider II fast enough. I know this is true
> on the ST and have no reason to think its different on the Amy.

There's a difference between bypassing the O/S and taking over the machine.
After all, there's nothing in the Amiga that will prevent you from doing
anything you want to your own bitplanes, including putting a 25 cent stamp
on them and mailing them to Nacogdoches.

So there's no reason Starglider can't draw its shapes with anything it
wants to, including the blitter, the copper, the 68000, or a 24-color box
of crayolas. Without taking down the O/S one parsec longer than it needs
to.
-- 
		    Peter da Silva  `-_-'  peter@sugar.uu.net
		     Have you hugged  U  your wolf today?

	          Disclaimer: My typos are my own damn busines#!rne