Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!apple!well!ewhac
From: ewhac@well.UUCP (Leo L. Schwab)
Newsgroups: comp.sys.amiga
Subject: Re: Amiga pirating...
Summary: A game that obeys all the rules...
Message-ID: <7864@well.UUCP>
Date: 8 Dec 88 11:06:35 GMT
References: <8812062316.AA06717@postgres.Berkeley.EDU>
Reply-To: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab)
Organization: Viacom CableviPFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...
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Quote: "While there's life, there's threat."  -- Servalan

In article <8812062316.AA06717@postgres.Berkeley.EDU> dillon@POSTGRES.BERKELEY.EDU (Matt Dillon) writes:
>	Larn
>	Asteriods
>	Amoeba
>
>The three above are very well written,
>do not take over the machine, do not crash the machine, have no copy
>protection (of course, being PD/Fw/Sw), can be installed on one's
>HD, and do not make tacit assumptions as to the configuration of the
>machine.
>
	I don't think you deliberately forgot it, but I like to occasionally
remind people of a game that got everything right.

	It was one of the first games ever released for the Amiga.  It
worked when expansion RAM became prolific.  It worked when 1.2 came out.
It works on a 68020.  It doesn't take over the machine.  It multitasks.  You
can pause it.  And it's not copy-protected.  When everyone else's games were
crashing left and right due to failing to observe the Amiga programming
guidelines, this game kept plugging along.

	It was Mind Walker.

	An excellent example of How To Do It Right.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Leo L. Schwab -- The Guy in The Cape	INET: well!ewhac@ucbvax.Berkeley.EDU
 \_ -_		Recumbent Bikes:	UUCP: pacbell > !{well,unicom}!ewhac
O----^o	      The Only Way To Fly.	      hplabs / (pronounced "AE-wack")
"Work FOR?  I don't work FOR anybody!  I'm just having fun."  -- The Doctor