Newsgroups: sci.electronics
Path: utzoo!henry
From: henry@utzoo.uucp (Henry Spencer)
Subject: Re: Mouse cord nuisance from lap (was Re: Monitors: What Next?)
Message-ID: <1988Dec7.180813.17915@utzoo.uucp>
Organization: U of Toronto Zoology
References: <15572@agate.BERKELEY.EDU> <16891@shemp.CS.UCLA.EDU> <31811@bbn.COM> <2184@iscuva.ISCS.COM> <1425@neoucom.UUCP> <1988Dec2.195929.9185@utzoo.uucp> <342@inuxj.UUCP> <2699@hplabsz.HPL.HP.COM>
Date: Wed, 7 Dec 88 18:08:13 GMT

In article <2699@hplabsz.HPL.HP.COM> mayer@hplabs.hp.com (Niels Mayer) writes:
>... With a trackball, you can
>control the sprite position with much precision by "letting your
>fingers do the walking" whereas with a mouse, you must move your wrist
>and arm too...   I often have to
>move the sprite large distances...
>d with a trackball, that's easy, you just spin
>the ball and stop it when the sprite reaches it's destination. With a
>mouse, you have to drag it across the mouse pad, stop, pick up the
>mouse, move it to the other side of the mouse pad, drag it again, etc etc etc.
>A very tiresome, unintuitive and unnecessary set of actions.

Complain to your mouse supplier, he's botched the design.  He's got it in
excessively low gear.  High-resolution mice largely eliminate these problems.
-- 
SunOSish, adj:  requiring      |     Henry Spencer at U of Toronto Zoology
32-bit bug numbers.            | uunet!attcan!utzoo!henry henry@zoo.toronto.edu