Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!pasteur!ucbvax!ucsd!ucsbcsl!hbo@sbphy.ucsb.edu From: hbo@sbphy.ucsb.edu (Howard B. Owen) Newsgroups: comp.sys.amiga Subject: Re: Software Development And Piracy (somewhat lengthy and hot stuff) Message-ID: <1034@hub.ucsb.edu> Date: 7 Dec 88 23:33:13 GMT Sender: news@hub.ucsb.edu Organization: UC, Santa Barbara. Physics Computer Services Lines: 23 In article <5866@louie.udel.EDU>, BRENNER_%DULRUU51.BITNET@cunyvm.cuny.edu writes... >GET YOUR FIRE EXSTINGUISHERS READY - QUICK! > . . > (Long and interesting message advocating taking over the machine at >a low level in order to optimize execution for shoot-em-up games deleted) This message underlines the dilemma Commodore faces in trying to crack the business and education markets. Folks that value fast scrolling and smooth animation over multitasking and hard disks make up a large proportion of the market for the Amiga 500. These are the same people (and their younger brothers and sisters) who made the C-64 such a successful computer in its time. They may not buy much software, but their hardware budgets seem adequate to keep the assembly lines at CBM humming. Brenner's point that most of the comp.sys.amiga folks are professionals with larger than average Amiga hardware budgets is well taken. Personally, I feel like I fall through a crack in the middle of CBM's marketing strategy. I like my hard disk and extra RAM, but I want to run the fast games too. I don't want to have to give up one for the other, but it seems that in many cases they are mutually exclusive.