Xref: utzoo rec.games.video:1530 comp.sys.atari.st:12776 comp.sys.atari.8bit:2072 Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!rutgers!mailrus!cornell!rbrown From: rbrown@svax.cs.cornell.edu (Russell Brown) Newsgroups: rec.games.video,comp.sys.atari.st,comp.sys.atari.8bit Subject: Re: New Atari Home Video Game (Just a rumor?) Message-ID: <23192@cornell.UUCP> Date: 7 Dec 88 15:01:32 GMT References: <4934@bsu-cs.UUCP> <1253@atari.UUCP> <401926c9.1285f@maize.engin.umich.edu> <18615@shemp.CS.UCLA.EDU> Sender: nobody@cornell.UUCP Reply-To: rbrown@svax.cs.cornell.edu (Russell Brown) Organization: Cornell Univ. CS Dept, Ithaca NY Lines: 24 In article <401926c9.1285f@maize.engin.umich.edu> billkatt@caen.engin.umich.edu (Steve Bollinger) writes: >In article <1253@atari.UUCP> good@atari.UUCP (Roy Good) writes: >> >> [stuff about the XEGS, the 2600, and the 7800] >> >>Roy Good/Atari > >No video game that only supports one-button joysticks is worth $100. >You need at least two to play reasonably complex games. > >-Steve My thought on the matter (admittedly I haven't tried any of the newer game systems) is that I don't see that you can have too complex a control system in a handheld unit (doesn't include keypads (as per star-raiders)). I mean, a few years ago I bought the Atari trackball, but later took it back. It just didn't seem to work well from my lap, nor did it have enough mass to sit still on the table. The joystick is going to have the same problem-how do you do a good job of dealing with multiple buttons if you've gotta hold the thing at the same time. I realize that some of the newer game setups have all sorts of fancy consoles, but don't a number of these come with the game, not the system? And that spells money. Not trying to be cheap, but I AM a grad student. Russell G. Brown No employer, no opinion