Path: utzoo!utgpu!watmath!clyde!att!rutgers!ucsd!sdcc6!sdcc10!cs161agc
From: cs161agc@sdcc10.ucsd.EDU (John Schultz)
Newsgroups: comp.sys.amiga
Subject: Re: COMDEX Announcements [TMS340 GSP]
Keywords: TI, 34010, 34020, FAST, fast, Fast, Real-time.
Message-ID: <28@sdcc10.ucsd.EDU>
Date: 2 Dec 88 21:10:44 GMT
References: <13541@oberon.USC.EDU> <7718@well.UUCP> <13603@oberon.USC.EDU> <17@sdcc10.ucsd.EDU> <819@savax.UUCP>
Reply-To: cs161agc@sdcc10.ucsd.edu.UUCP (John Schultz)
Organization: University of California, San Diego
Lines: 28



In article <819@savax.UUCP> thompson@savax.UUCP (thompson mark) writes:
>The '20 is certainly a nice improvement over the '10 with some great new
>features and some respectable performance. But if by Real Time you mean
>30Hz update...dream on! A fully loaded top of the line Silicon Graphics
>|      Mark Thompson                                                     |

  A 30Hz flight simulator, sure.  A 30Hz ray-traced animation, uh,
maybe .030Hz.  I saw an AT&T board at NCGA crank out about 1 frame
every 3 seconds.  They called it real-time. Of course, frame rate
is directly proportional to image complexity and the nature of the math
involved to generate the image.
  We're getting 16-30 frames/sec with a standard Amiga in
SpaceSpuds, just using the blitter efficiently and limiting the
animation.  It runs at over 45 frames/sec on an 030/020 machine,
never slower than 30 f/s (only 30 frames/sec are displayed).  All
this in Stereo 3D.
  Look at all the tricks used in Starglider II.  Runs very fast,
with good polygon animation.  Using those same techniques, a much
more complex image can be generated at a higher frame rate with a
powerful graphics board.  Maybe not Evans and Sutherland quality...
Yet.



  John Schultz
  Dreaming on...