Newsgroups: sci.electronics Path: utzoo!henry From: henry@utzoo.uucp (Henry Spencer) Subject: Re: Mouse cord nuisance from lap (was Re: Monitors: What Next?) Message-ID: <1988Dec7.180813.17915@utzoo.uucp> Organization: U of Toronto Zoology References: <15572@agate.BERKELEY.EDU> <16891@shemp.CS.UCLA.EDU> <31811@bbn.COM> <2184@iscuva.ISCS.COM> <1425@neoucom.UUCP> <1988Dec2.195929.9185@utzoo.uucp> <342@inuxj.UUCP> <2699@hplabsz.HPL.HP.COM> Date: Wed, 7 Dec 88 18:08:13 GMT In article <2699@hplabsz.HPL.HP.COM> mayer@hplabs.hp.com (Niels Mayer) writes: >... With a trackball, you can >control the sprite position with much precision by "letting your >fingers do the walking" whereas with a mouse, you must move your wrist >and arm too... I often have to >move the sprite large distances... >d with a trackball, that's easy, you just spin >the ball and stop it when the sprite reaches it's destination. With a >mouse, you have to drag it across the mouse pad, stop, pick up the >mouse, move it to the other side of the mouse pad, drag it again, etc etc etc. >A very tiresome, unintuitive and unnecessary set of actions. Complain to your mouse supplier, he's botched the design. He's got it in excessively low gear. High-resolution mice largely eliminate these problems. -- SunOSish, adj: requiring | Henry Spencer at U of Toronto Zoology 32-bit bug numbers. | uunet!attcan!utzoo!henry henry@zoo.toronto.edu