Path: utzoo!utgpu!watmath!clyde!att!rutgers!apple!bionet!agate!pasteur!ames!elroy!gryphon!hrlaser From: hrlaser@gryphon.COM (Harv Laser) Newsgroups: comp.sys.atari.st Subject: Dungeon Master - Help? Hints! Arrgghh! Keywords: Dungeon Master Message-ID: <9194@gryphon.COM> Date: 3 Dec 88 01:10:18 GMT Organization: Trailing Edge Technology, Redondo Beach, Ca. Lines: 39 Dungeon Master for the Amiga just arrived in stores this week. It's the same exact game as you ST folks have been enjoying for months. Even the pkg and the manual are identical. With about 10 hours invested in this wonderful game in the last two days I'm hopelessly stuck on the third level. (go down 2 flights of stairs, you're on the third level, right?) This is the "choose your fate" dungeon and I could sure use a few hints/help for this one. (I've ordered the hint book - my local B.Dalton was out of stock). 1) What's with the "Matrix"? Does it go on forever? It seems to loop around here and there. There's a rectangular button at eye level in one of the side corridors. Purpose? 2) Behind another door there's a transporter beam with some enticing goodies behind it (can't quite tell what they are but looks like a key and maybe a scroll) but go through the beam and it just sends me back out into the hallway. Hint? Help? 3) The "Hit and Run" hallway. What's the trick. Is it possible to push the button and make it to the end of the corridor before the wall closes up? I can't. hint? Help? Help on those three would get me going some more. Please email - I don't read this group regularly. Also if anyone has archived a collection of net notices regarding Dungeon Master and would be willing to email it to me I'd be greatly appreciative. Thanks in advance. -- Harv Laser hrlaser@gryphon.COM!gryphon!hrlaser gryphon!hrlaser@elroy.jpl.nasa.gov