Xref: utzoo comp.sys.amiga:26200 comp.misc:4313 Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!unmvax!ncar!tank!mimsy!dftsrv!ames!killer!davidg From: davidg@killer.DALLAS.TX.US (David Guntner) Newsgroups: comp.sys.amiga,comp.misc Subject: Re: Software Development And Piracy (Spurred By FTL replies) Message-ID: <6351@killer.DALLAS.TX.US> Date: 8 Dec 88 04:02:43 GMT References: <1334@leah.Albany.Edu> Organization: The Unix(R) Connection, Dallas, Texas Lines: 20 From article <1334@leah.Albany.Edu>, by jac423@leah.Albany.Edu (Julius A Cisek): > Well, Let me make a few points. The reasons for copy protection are not > because companies are greedy; the users created the problem. You can't > complain about your problems, when there are people out there who get a > kick out of cracking a game and spreading it. Sounds like all the more reason to NOT copy protect. A company spends all that time and money designing a copy protection scheme that a dedicated pirate will just eventually break anyway, and that frustrates (sp?) the ligitimate buyer. So, what has the company in question gained in the long run? Nothing. What has it lost? The time and money (which gets passed on to the buyer - yet another reason for frustration for the ligitimate buyer...) spent developing Yet Another Useless Copy Protection Scheme. --Dave -- David Guntner UUCP: {ames, mit-eddie}!killer!davidg INET: davidg@killer.DALLAS.TX.US "...Different ship, but she's got the right name. Treat --Admiral L. McCoy her like a lady, and she'll always bring you home." "Encounter at Farpoint"