Path: utzoo!utgpu!watmath!clyde!bellcore!rutgers!cmcl2!nrl-cmf!ames!pasteur!agate!labrea!decwrl!mejac!gryphon!pnet02!hrlaser
From: hrlaser@pnet02.cts.com (Harv Laser)
Newsgroups: comp.sys.amiga
Subject: Re: Dungeon Master WARNING
Message-ID: <9389@gryphon.COM>
Date: 8 Dec 88 10:00:17 GMT
Sender: root@gryphon.COM
Organization: People-Net [pnet02], Redondo Beach, CA.
Lines: 28

Sullivan@cup.portal.com (kevin lee smathers) writes:
>
>FTL:  Why don't you offer unprotected versions of the software to registered
>users?  Say $10 for a new disk that can be put on a hard-drive, and doesn't
>have the stringent memory control that is no doubt required to (almost) run
>in 512k.  The thing is, I have 3 Megs on my machine, and if I can't play 
>some game while I'm dialing a busy bulletin board, then it really isn't 
>very useful to me.  And I promise, dialing a bulletin board isn't a very
>CPU intensive task.  Your program won't speed won't be degraded by much.
 
Dungeon Master isn't the KIND of game you'd want to play while dialing a busy
bulletin board.  This isn't Shanghai or Battlechess or some other kind of
diversion that requires only occasional attention.  Dungeon Master runs
in _real time_. If you JUST SIT THERE stuff happens.  The only way not
to let stuff happen is to pause the game or quit the game.  This game 
demands your attention during play - not only isn't it tiles or chess or
cards, it's also not mindless shoot'em up.  I don't like copy protection
any more than anyone else does.  But putting up with it for this game
is worth it to me.  It doesn't concern me that I can't dial a busy BBS
while I'm riding Pirates of the Caribbean at Disneyland either. 

By the way, if you've seen or played the demo version of Dungeon Master
you only have a very small taste of what playing the full game is like. 

Harv Laser, Sysop, The People/Link AmigaZone.  Plink: CBM*HARV
UUCP: {ames!elroy, }!gryphon!pnet02!hrlaser
INET: hrlaser@pnet02.cts.com
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