Path: utzoo!utgpu!attcan!uunet!husc6!rutgers!ucla-cs!prince
From: prince@maui.cs.ucla.edu (Larry Prince)
Newsgroups: comp.sys.mac
Subject: Re: Mac games [Was: Crystal Quest]
Message-ID: <15120@shemp.CS.UCLA.EDU>
Date: 10 Aug 88 15:27:23 GMT
References: <61979@sun.uucp> <431@dbase.UUCP> <15053@santra.UUCP> <5547@ihlpf.ATT.COM> <7526@cit-vax.Caltech.Edu> <15044@shemp.CS.UCLA.EDU> <7554@cit-vax.Caltech.Edu>
Sender: news@CS.UCLA.EDU
Reply-To: prince@cs.ucla.edu (Larry Prince)
Organization: UCLA Computer Science Department
Lines: 23

In article <7554@cit-vax.Caltech.Edu> wetter@tybalt.caltech.edu.UUCP (Pierce T. Wetter) writes:
>>
>   A use I have never liked because I always feel I need three hands. 
>Besides in BDC you have: movement, duck, sheild, fire, aim.

You're right, not to mention jump.  My last comment wasn't thought through
very carefully...but there MIGHT be a way to work those things out using
(GAKK) *three* switches...one mounted on the stick, two in close proximity
on the base (kind of like Kraft's Mach II, but with the base switches
closer together like TG's, and the stick-mount switch doing its own thing.)

The two base switches could have a separate-and-distinct function when
pressed simutaneously (with ONE thumb, mind you), like in Dino Eggs.

Heck, if my fingers can learn a keyboard, they can learn a joystick.  (As
you can probably tell, I'm a joystick fan from Apple II days...might have
something to do with the fact that I'm left-handed, and a lousy typist  :-> )


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