Path: utzoo!attcan!uunet!cbmvax!steveb
From: steveb@cbmvax.UUCP (Steve Beats)
Newsgroups: comp.sys.amiga
Subject: Re: Anti-aliased fonts
Message-ID: <4501@cbmvax.UUCP>
Date: 16 Aug 88 14:39:34 GMT
References: <3588@polya.Stanford.EDU> <2246@uhccux.uhcc.hawaii.edu>
Reply-To: steveb@cbmvax.UUCP (Steve Beats)
Organization: Commodore Technology, West Chester, PA
Lines: 21

In article <2246@uhccux.uhcc.hawaii.edu> lee@uhccux.uhcc.hawaii.edu (Greg Lee) writes:
>
>After seeing somewhere a remark by Alan Kay about anti-aliased fonts
>being even better when multiple colors are available, I wrote a
>font editor to create multi-color fonts and a text viewer to use
>them.  Looked awful.
>			Greg, lee@uhccux.uhcc.hawaii.edu

I beg to differ.  It really depends what you are attempting to do with the
anti-aliasing.  I made a simple FIXEDWIDTH font for low resolution screens
that was admittedly very simple and "blocky".  Leaving the corners out of
all the "round" characters got rid of some of the blockiness but showed the
individual pixels too clearly.  The answer; put a halfbrite dot in all the
corners that should appear rounded.  (I did this by making another font which
comprised of just the anti-aliasing dots and then rendered it over the original
characters in JAM1 mode).  It looks great.  I now have a similar proportional
font that gives me anything from 50 to 70 characters per line on a low res
screen.  It's eminently readable and actually looks a lot better than some
of the 80 column fonts I've seen.

	Steve