Path: utzoo!attcan!uunet!husc6!bloom-beacon!gatech!ncsuvx!ece-csc!ncrcae!ncr-sd!ncrlnk!ncrcce!rogers
From: rogers@ncrcce.StPaul.NCR.COM (Bob Rogers)
Newsgroups: comp.sys.atari.st
Subject: Re: Jet...Good/Bad News
Keywords: fun games
Message-ID: <719@ncrcce.StPaul.NCR.COM>
Date: 11 Aug 88 02:25:09 GMT
References: <553@stag.UUCP>
Reply-To: rogers@ncrcce.StPaul.NCR.COM (PUT YOUR NAME HERE)
Organization: NCR Comten, Inc.
Lines: 23

In article <553@stag.UUCP> trb@stag.UUCP ( Todd Burkey ) writes:
>This is just a summary of my first impressions of Jet by Sublogic (for the ST).
...
>seconds later your missile lockon alarm starts going off, so you dive and switch
>the radar off, hoping it was just a radar lock type missile as opposed to a
>heat-seeking one...) 
I didn't know that trick!
...
>The game appears to run 1/3 of the speed on the MEGA systems. I tried
>it without the Blitter activated, with no effect. I tried it on 4 different
>MEGA-2 systems (both color and mono) and got the same slow-down.
According to user's comments on GEnie, Jet slows down if more  than 1/2 meg
of memory is present.  Most noticable on the Megas, it supposedly also occurs
on the 1040.  Work-around is to run "make512.tos" or an appropriate sized RAM
disk before starting Jet.  I have noticed a slight slowdown (could be my
imagination) when I _don't_ use a 1/2 meg RAM disk on my 1040; the affect is
supposed to be much more pronounced with the Megas.

-- 


Bob Rogers					        rogers@StPaul.NCR.COM
NCR Comten, St. Paul, MN			{backbone}!ncrlnk!ncrcce!rogers