Path: utzoo!utgpu!water!watmath!clyde!att!rutgers!mit-eddie!bloom-beacon!tut.cis.ohio-state.edu!mailrus!uwmcsd1!marque!uunet!portal!cup.portal.com!Thomas_E_Zerucha From: Thomas_E_Zerucha@cup.portal.com Newsgroups: comp.sys.atari.st Subject: Re: Malloc (was Re: Another great quote from Mr. Good) Message-ID: <8322@cup.portal.com> Date: 20 Aug 88 14:23:25 GMT References: <1116@atari.UUCP} <692@auvax.UUCP} <1121@atari.UUCP> <6339@chin Organization: The Portal System (TM) Lines: 14 XPortal-User-Id: 1.1001.3273 Perhaps it would help if Atari would post a list of things that broke because of fixing Malloc. I don't know if this would violate any agreements, but at least it might help us know who to avoid. And if they are out of business a new opportunity exists to rewrite the products to be compatible. I generally don't care about games, but would be interested if any would have problems because I own a few. We don't even know the percentage of things that broke, nor if any major packages are among these. I find it hard to believe that very many things have this (Malloc) problem, and would at least like to know the statistics. And Arkanoid broke on the Mega ROMS, but I found a patch to let it. Same with Star Trek: the rebel universe. Did that stop you from coming out with the Mega ROMs? NO! I think that if you "fixed" the malloc bug, either the dated software (some of which may already be obsolete) would fade into oblivion, or be fixed, patched, or some other company would replace it/them.