Path: utzoo!attcan!uunet!cbmvax!steveb From: steveb@cbmvax.UUCP (Steve Beats) Newsgroups: comp.sys.amiga Subject: Re: Anti-aliased fonts Message-ID: <4501@cbmvax.UUCP> Date: 16 Aug 88 14:39:34 GMT References: <3588@polya.Stanford.EDU> <2246@uhccux.uhcc.hawaii.edu> Reply-To: steveb@cbmvax.UUCP (Steve Beats) Organization: Commodore Technology, West Chester, PA Lines: 21 In article <2246@uhccux.uhcc.hawaii.edu> lee@uhccux.uhcc.hawaii.edu (Greg Lee) writes: > >After seeing somewhere a remark by Alan Kay about anti-aliased fonts >being even better when multiple colors are available, I wrote a >font editor to create multi-color fonts and a text viewer to use >them. Looked awful. > Greg, lee@uhccux.uhcc.hawaii.edu I beg to differ. It really depends what you are attempting to do with the anti-aliasing. I made a simple FIXEDWIDTH font for low resolution screens that was admittedly very simple and "blocky". Leaving the corners out of all the "round" characters got rid of some of the blockiness but showed the individual pixels too clearly. The answer; put a halfbrite dot in all the corners that should appear rounded. (I did this by making another font which comprised of just the anti-aliasing dots and then rendered it over the original characters in JAM1 mode). It looks great. I now have a similar proportional font that gives me anything from 50 to 70 characters per line on a low res screen. It's eminently readable and actually looks a lot better than some of the 80 column fonts I've seen. Steve