Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!oliveb!amiga!boing!dale From: dale@boing.UUCP (Dale Luck) Newsgroups: comp.sys.amiga.tech Subject: Re: I fixed the loadrgb4() problem myself Message-ID: <344@boing.UUCP> Date: 14 Aug 88 16:07:07 GMT References: <4989@pasteur.Berkeley.EDU> Reply-To: dale@boing.UUCP (Dale Luck) Organization: Boing, Milpitas, Ca. Lines: 32 In article <4989@pasteur.Berkeley.EDU> koster@cory.Berkeley.EDU (Herbert West) writes: > >I figured if they are doing it, why don't I? I have three LOFlists >and look for the 0180++ loads just like they do, and don't even call >LoadRGB4(). I have to do it on each list, of course. Mimicing what the OS currently is doing is a sure way of increasing your chances of that game not running on future versions of the OS. If you are looking for 0180's in the copper list and then succesively loading your own colors you may fail on future versions. There may be a reason that I need to load the colors in reverse order, or if I ever get my way and get a multiple move copper instruction, you bet I will use it. Assuming the system copper lists are going to remain in their current format is not a good idea. Revving your game when a new release breaks it may seem to be a good solution however it is cbm that get's the blame for being the bad guy for releasing an incompatible version. I suggest you take over the machine and build your own copperlists from scratch. We are committed to provide register level compatibility in the hardware for future chip versions. > > >koster@cory.berkeley.edu >David Ashley -- Dale Luck Boing, Inc. {cbmvax|oliveb|pyramid}|!amiga!boing!dale Although I do contract work for Amiga-LosGatos, my opinions probably don't represent those of Commodore or its management or its engineers, but I think the world would be a better place if they did.