Path: utzoo!attcan!uunet!lll-winken!snll-arpagw!paolucci From: paolucci@snll-arpagw.UUCP (Sam Paolucci) Newsgroups: comp.sys.amiga Subject: Re: graphics chips ideas Message-ID: <212@snll-arpagw.UUCP> Date: 17 Aug 88 03:13:37 GMT References: <0Wz-V=Au8k-083IFce@andrew.cmu.edu> <1515@pembina.UUCP> <210@snll-arpagw.UUCP> <2488@sugar.uu.net> Reply-To: paolucci@snll-arpagw.UUCP (Sam Paolucci) Organization: Sandia National Labs, Livermore Lines: 26 In article <2488@sugar.uu.net> peter@sugar.uu.net (Peter da Silva) writes: >In article ... paolucci@snll-arpagw.UUCP (Sam Paolucci) writes: >> >Transparent windows are not necessary for this. Just open up one window in >> >a DualPlayfield screen, and forge a couple of rastports: one to the top >> >playfield (1 bit deep) and one to the bottom playfield (3 bits deep). This >> >gives you 1 color text on top of 8 color graphics. > >> Unfortunately that will not do to get full emulation. Especially for >> the Tek 4200 series where >8 colors are necessary. > >OK, how about 32 colors with Extra-Halfbright text? That's the most I can >offer. How do you get 32 colors with DualPlayfield? Or do I misunderstand you? Please elaborate. (FILLER) (FILLER) (FILLER) (FILLER) (FILLER) (FILLER) -- -+= SAM =+- "the best things in life are free" ARPA: paolucci@snll-arpagw.llnl.gov