Path: utzoo!utgpu!attcan!uunet!husc6!rutgers!ucla-cs!prince From: prince@maui.cs.ucla.edu (Larry Prince) Newsgroups: comp.sys.mac Subject: Re: Mac games [Was: Crystal Quest] Message-ID: <15120@shemp.CS.UCLA.EDU> Date: 10 Aug 88 15:27:23 GMT References: <61979@sun.uucp> <431@dbase.UUCP> <15053@santra.UUCP> <5547@ihlpf.ATT.COM> <7526@cit-vax.Caltech.Edu> <15044@shemp.CS.UCLA.EDU> <7554@cit-vax.Caltech.Edu> Sender: news@CS.UCLA.EDU Reply-To: prince@cs.ucla.edu (Larry Prince) Organization: UCLA Computer Science Department Lines: 23 In article <7554@cit-vax.Caltech.Edu> wetter@tybalt.caltech.edu.UUCP (Pierce T. Wetter) writes: >> > A use I have never liked because I always feel I need three hands. >Besides in BDC you have: movement, duck, sheild, fire, aim. You're right, not to mention jump. My last comment wasn't thought through very carefully...but there MIGHT be a way to work those things out using (GAKK) *three* switches...one mounted on the stick, two in close proximity on the base (kind of like Kraft's Mach II, but with the base switches closer together like TG's, and the stick-mount switch doing its own thing.) The two base switches could have a separate-and-distinct function when pressed simutaneously (with ONE thumb, mind you), like in Dino Eggs. Heck, if my fingers can learn a keyboard, they can learn a joystick. (As you can probably tell, I'm a joystick fan from Apple II days...might have something to do with the fact that I'm left-handed, and a lousy typist :-> ) UCLA Computer Science Department -- Larry 3413 Boelter Hall Los Angeles 90024 (213) 825-2145 Prince UUCP: {ucbvax,sdcrdcf}!ucla-cs!prince ARPAnet: prince@CS.UCLA.EDU