Path: utzoo!attcan!uunet!lll-winken!snll-arpagw!paolucci
From: paolucci@snll-arpagw.UUCP (Sam Paolucci)
Newsgroups: comp.sys.amiga
Subject: Re: graphics chips ideas
Message-ID: <212@snll-arpagw.UUCP>
Date: 17 Aug 88 03:13:37 GMT
References: <0Wz-V=Au8k-083IFce@andrew.cmu.edu> <1515@pembina.UUCP> <210@snll-arpagw.UUCP> <2488@sugar.uu.net>
Reply-To: paolucci@snll-arpagw.UUCP (Sam Paolucci)
Organization: Sandia National Labs, Livermore
Lines: 26

In article <2488@sugar.uu.net> peter@sugar.uu.net (Peter da Silva) writes:
>In article ... paolucci@snll-arpagw.UUCP (Sam Paolucci) writes:
>> >Transparent windows are not necessary for this. Just open up one window in
>> >a DualPlayfield screen, and forge a couple of rastports: one to the top
>> >playfield (1 bit deep) and one to the bottom playfield (3 bits deep). This
>> >gives you 1 color text on top of 8 color graphics.
>
>> Unfortunately that will not do to get full emulation.  Especially for
>> the Tek 4200 series where >8 colors are necessary.
>
>OK, how about 32 colors with Extra-Halfbright text? That's the most I can
>offer.

How do you get 32 colors with DualPlayfield?  Or do I misunderstand you?
Please elaborate.

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-- 
					-+= SAM =+-
"the best things in life are free"

				ARPA: paolucci@snll-arpagw.llnl.gov