Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!cornell!uw-beaver!tektronix!uunet!portal!cup.portal.com!Mark_Peter_Cookson From: Mark_Peter_Cookson@cup.portal.com Newsgroups: comp.sys.mac Subject: Re: Mac games [Was: Crystal Quest] Message-ID: <8076@cup.portal.com> Date: 13 Aug 88 08:55:43 GMT References: <61979@sun.uucp> <431@dbase.UUCP> <15053@santra.UUCP> <5547@ihl Organization: The Portal System (TM) Lines: 8 XPortal-User-Id: 1.1001.2181 Why not go a step further and make a fighter type joystick with both a button on the top, and a button for the forefinger of the hand on the stick and then the rest with the two thumb buttons. But in a game you don't want to be going, "ahh, lets see, do I jump if I hold down these two, or do I throw a rock???" I like the keyboard method. After all, Flight Simulator (YUCK!!!) uses the keyboard, and it is somethink like the all time best selling computer game! Mark Cookson