Path: utzoo!attcan!uunet!lll-winken!lll-tis!helios.ee.lbl.gov!pasteur!ucbvax!hplabs!hpda!hpcupt1!dvl From: dvl@hpcupt1.HP.COM (Doug Larson) Newsgroups: comp.sys.amiga Subject: Re: "Empire" game reviewed Message-ID: <6080004@hpcupt1.HP.COM> Date: 14 Jul 88 17:03:45 GMT References: <5828@xanth.cs.odu.edu> Organization: Hewlett Packard, Cupertino Lines: 25 > "A STAR FLEET Planetary Campaign" EMPIRE "Wargame of the Century", > Amiga version 2.03, published by by interstel (tm), written by Walter > Bright and Mark Baldwin. Includes game disk, quick command reference > card, and 70 page manual. "Word in manual" copy protection. > Enjoy! Really worth the ~$40 price. > Kent, the man from xanth. I agree, it really is worth the ~$40 price. Of course, "xconq" on my n-thousand dollar workstation at work has nicer graphics, but we are talking significantly more expensive hardware. One of the features that Kent did not mention that I find really useful is the ability to set the production capability and combat ability of each player. These two are set in percent, and the default for each is 50%. The point of this is that you can make the computer tougher and tougher as you gain experience. Also you can set the computer to play at "standard" ability or "expert" ability. I find playing a single computer opponent set to 62% combat,62% production and "expert" to be challenging. ( I found 64%,64%,expert to be deadly - I lost fairly quickly). Doug Larson hpda!dvl