Path: utzoo!mnetor!uunet!husc6!mit-eddie!uw-beaver!cornell!batcomputer!itsgw!imagine!pawl20.pawl.rpi.edu!jesup From: jesup@pawl20.pawl.rpi.edu (Randell E. Jesup) Newsgroups: comp.sys.amiga Subject: Re: Garrison/Gauntlet Message-ID: <137@imagine.PAWL.RPI.EDU> Date: 9 Dec 87 09:58:26 GMT References: <550@zehntel.UUCP> <502@io.UUCP> Sender: news@imagine.PAWL.RPI.EDU Reply-To: lunge!jesup@beowulf.UUCP Organization: RPI Public Access Workstation Lab - Troy, NY Lines: 26 Keywords: Uhhh, just how buggy is it? In article <502@io.UUCP> carlos@zapp.UUCP (Carlos Smith) writes: ... >And it WORKS!??! A few months ago myself and 2 friends all bought copies of >Garrison, but all ended up having to return them. One copy never booted up >(on an A500), while the other two would always hang while going to a new >level. None of us were ever able to finish a game without it hanging. ... >I liked the game, and hated having to return it. ... > Carlos Smith Yes, it has bugs. However, we only experience a crash once every 5 or 6 games, and they never require a reload, just a quit current game. The graphics and sound are REALLY good. Documentation, you ask? What documentation (actually, the three page sheet is enough, usually. Play around). I would love it if the bugs were fixed, but I'm not holding my breath. Though I suppose I'd be mad if it crashed on the 100th level when I had 100,000 health (fat chance, top score here is 1,042,000 on level 42(?)). Tips: Med-packs bring you up to 5,000 health if you're below. Gray potions and mishapen (sp) food are bad, shoot them and everything slows down. And it's LOTS easier on some levels with two players. // Randell Jesup Lunge Software Development // Dedicated Amiga Programmer 13 Frear Ave, Troy, NY 12180 \\// lunge!jesup@beowulf.UUCP (518) 272-2942 \/ (uunet!steinmetz!beowulf!lunge!jesup)