Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!pasteur!ucbvax!hplabs!hpda!hpcuhb!hpcilzb!cnc
From: cnc@hpcilzb.HP.COM (Chris Christensen)
Newsgroups: comp.sources.bugs
Subject: Re: Xconq bugs
Message-ID: <2270001@hpcilzb.HP.COM>
Date: 13 Jul 88 16:00:03 GMT
References: <896@banzai-inst.SW.MCC.COM>
Organization: HP Design Tech Center - Santa Clara, CA
Lines: 27

>>I was glad to see the new version of xconq; however, I am disappointed by a
>>number of core-dump-producing bugs I have seen so far.  In particular,
>>several of the periods do not work at all, simply core dumping without ever
>>starting up (beirut & conquist in particular).
>There will be a set of patches soon, although coredumps in beirut are news
>to me.  What system are you using?


This is the bug I posted about earlier that is caused by the buildings
revolting. There was a bug in this code that I sent to Stan.
Put:

true B neutral

in the beirut.per file and it will avoid the buga and run better anyway.

>>I also get core dumps if I'm playing with another human and the other human
>>starts to read the help screens when it's not his turn.  If the help screens
>>(which are very nice, by the way) are still up when it becomes his turn,
>>xconq gets an IOT, tries a panic save, and core dumps.
>
>This is also one I haven't heard of before, but then nobody at Utah ever
>seems to read the help screens. :-(
>
We have seen that one also. We also have a problem with xconq hanging
when two players are playing.

Chris