Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!mailrus!tut.cis.ohio-state.edu!husc6!bbn!gatech!mcnc!unccvax!jow From: jow@unccvax.UUCP (Jim Wiley) Newsgroups: comp.sys.amiga Subject: Re: "Empire" game reviewed Keywords: game review conquest wargame Message-ID: <1036@unccvax.UUCP> Date: 13 Jul 88 22:50:36 GMT References: <5828@xanth.cs.odu.edu> Organization: Univ. of NC at Charlotte, Charlotte, NC Lines: 40 In article <5828@xanth.cs.odu.edu>, kent@xanth.cs.odu.edu (Kent Paul Dolan) writes: > "A STAR FLEET Planetary Campaign" EMPIRE "Wargame of the Century", > Amiga version 2.03, published by by interstel (tm), written by Walter > Bright and Mark Baldwin. Includes game disk, quick command reference > card, and 70 page manual. "Word in manual" copy protection. > > The only design bug I've found so far is that I can't find a way to > get non-army units out of a city if they have been put on sentry duty > there, and that is a minor problem at best. > > Kent, the man from xanth. Try going into survey mode, position the cursor over the desired city and type the letter 'O'. This should clear orders for all sentries. This game has a little more realism than the UN*X EMPIRE, at least the version I play. Destroyers can move 3 spaces per turn, all other ships can move 2. Subs can only be 'seen' by other subs, cities, destroyers and cruisers. Subs can not 'see' fighters. Battleships do 3 points dammage per hit. Cruisers do 2 points damage. Only cruisers and battleships can bombard armies on land and don't run aground. Troop transports have 1/2 attack and defence ratings. Makes sense as a troop transport shouldn't be as strong as a destroyer. Some more features, too. You can have ships escort other ships. When you move a ship all those assigned to escort it follow along. You can set a unit patrol back an forth between two points. You also can bring up a 'world map' which displays the entire discovered world on the screen at once. You also have a status display which gives the total number of cities, and the number you have. It also gives you current production for each type of unit, soonest completion, number you currently have, number you have destroyed and number you have lost. When starting a new game you can select production efficiency and combat efficiency from 0% to 100% for each player. You can make the game as easy or as hard as you want. I would definitly recommend this game. Jim Wiley