Path: utzoo!utgpu!water!watmath!clyde!rutgers!sunybcs!boulder!hao!noao!stsci!berry From: berry@stsci.EDU (Jim Berry) Newsgroups: comp.sys.amiga Subject: Byte by Byte Sculpt_Animate questions Keywords: Sculpt 3d animation Message-ID: <144@ra> Date: 15 Dec 87 04:33:34 GMT Organization: Space Telescope Science Institute, Baltimore, MD 21218 Lines: 26 While at the AmiExpo in NYC, I picked up a copy of Sculpt 3d from the Byte-by-Byte booth. They didn't have Animate 3d ready (is it now?) yet, but I was pointed to a user's group booth where the people from BbB had just released a PD page-flipper-delta-compressor animation thingie that had been used to create the Sculpt 3D demos (rocker, kahnankas - the BADGE animations). I've been playing with this stuff and have had a couple of problems (I hope they're really stupid ones, and I can get on with it) with the program (DILBM) that diff's two images and creates a delta file from them: a) It only seems to work if the source ILBM files are on real (not RAM:) disks. I have 2.5meg, so I don't think I'm running out of memory. Does this make any sense? b) Here is the real problem. DILBM doesn't seem to be able to create a delta if the two source files have different color tables. Since you don't have any control of the color table that Sculpt gives an image, this seems to rule out any interesting animations (a big purple gizmo suddenly appearing in an otherwise yellow scene). Has anyone else used this package? Any luck? Thanks. -- ------------------------------------------------------------------------------ Jim Berry | UUCP:{arizona,decvax,hao}!noao!stsci!berry Space Telescope Science Institute | ARPA: berry@stsci.edu Baltimore, Md. 21218 | SPAM: SCIVAX::BERRY, KEPLER::BERRY