Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!umd5!mimsy!chris
From: chris@mimsy.UUCP (Chris Torek)
Newsgroups: comp.arch
Subject: Re: Bitblt chips and things
Message-ID: <12493@mimsy.UUCP>
Date: 15 Jul 88 03:51:42 GMT
References: <5254@june.cs.washington.edu> <76700032@p.cs.uiuc.edu> <1110@flatline.UUCP>
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742
Lines: 12

In article <1110@flatline.UUCP> erict@flatline.UUCP (j eric townsend) writes:
>Isn't this in essence what CBM did with the "sprite"s on the Commodore
>64?  (Can I mention that machine in this group?  I didn't think so. :-)

But are we allowed to reminisce about intra-vertical-trace interrupts
and adjusting the sprites and colors on the fly to get more sprites
and colors than the hardware supported?  (Talk about your realtime
applications! :-) )

(No, actually, I never did any of that.)
-- 
In-Real-Life: Chris Torek, Univ of MD Comp Sci Dept (+1 301 454 7163)
Domain:	chris@mimsy.umd.edu	Path:	uunet!mimsy!chris