Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!pasteur!ucbvax!hplabs!hpda!hpcuhb!hpcilzb!cnc From: cnc@hpcilzb.HP.COM (Chris Christensen) Newsgroups: comp.sources.bugs Subject: Re: Xconq bugs Message-ID: <2270001@hpcilzb.HP.COM> Date: 13 Jul 88 16:00:03 GMT References: <896@banzai-inst.SW.MCC.COM> Organization: HP Design Tech Center - Santa Clara, CA Lines: 27 >>I was glad to see the new version of xconq; however, I am disappointed by a >>number of core-dump-producing bugs I have seen so far. In particular, >>several of the periods do not work at all, simply core dumping without ever >>starting up (beirut & conquist in particular). >There will be a set of patches soon, although coredumps in beirut are news >to me. What system are you using? This is the bug I posted about earlier that is caused by the buildings revolting. There was a bug in this code that I sent to Stan. Put: true B neutral in the beirut.per file and it will avoid the buga and run better anyway. >>I also get core dumps if I'm playing with another human and the other human >>starts to read the help screens when it's not his turn. If the help screens >>(which are very nice, by the way) are still up when it becomes his turn, >>xconq gets an IOT, tries a panic save, and core dumps. > >This is also one I haven't heard of before, but then nobody at Utah ever >seems to read the help screens. :-( > We have seen that one also. We also have a problem with xconq hanging when two players are playing. Chris