Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!amdahl!pacbell!att!whuts!homxb!antique!cjp
From: cjp@antique.UUCP (Charles Poirier)
Newsgroups: comp.sys.amiga
Subject: Re: "Empire" game reviewed
Summary: Canceling sentry duty
Message-ID: <2334@antique.UUCP>
Date: 13 Jul 88 20:55:08 GMT
References: <5828@xanth.cs.odu.edu>
Reply-To: vax135!cjp (Charles Poirier)
Organization: AT&T Bell Labs, Holmdel, NJ
Lines: 24

In article <5828@xanth.cs.odu.edu> kent@cs.odu.edu (Kent Paul Dolan) writes:
>Enough to say that this is an excellent game for the war game enthusiast or
>for someone who has worn out the thrill of arcade games on the Amiga.

I second the recommendation.  Just a few comments to add.

>The only design bug I've found so far is that I can't find a way to
>get non-army units out of a city if they have been put on sentry duty

Easy.  Type "G" for "group orders", outline a region containing the city,
then hit "O" for "cancel orders".  (All commands have key and menu
versions.)

The computer players (if you play against two of them) don't gang up
on you particularly, but treat both other players as enemy.
The automated play is basically competent, but I have no difficulty
mowing down either one or two computer opponents at Expert level.
Reducing my production efficiency from the normal 50% to about 33%
seems to even things up.  You can also adjust the combat efficiency,
but I found that just too heartbreaking.

-- 
	Charles Poirier   (decvax,ucbvax,mcnc,attmail)!vax135!cjp

   "Docking complete...       Docking complete...       Docking complete..."