Path: utzoo!mnetor!uunet!husc6!mit-eddie!uw-beaver!cornell!batcomputer!itsgw!imagine!pawl20.pawl.rpi.edu!jesup
From: jesup@pawl20.pawl.rpi.edu (Randell E. Jesup)
Newsgroups: comp.sys.amiga
Subject: Re: Garrison/Gauntlet
Message-ID: <137@imagine.PAWL.RPI.EDU>
Date: 9 Dec 87 09:58:26 GMT
References: <550@zehntel.UUCP> <502@io.UUCP>
Sender: news@imagine.PAWL.RPI.EDU
Reply-To: lunge!jesup@beowulf.UUCP
Organization: RPI Public Access Workstation Lab - Troy, NY
Lines: 26
Keywords: Uhhh, just how buggy is it?

In article <502@io.UUCP> carlos@zapp.UUCP (Carlos Smith) writes:
...
>And it WORKS!??! A few months ago myself and 2 friends all bought copies of
>Garrison, but all ended up having to return them. One copy never booted up
>(on an A500), while the other two would always hang while going to a new
>level. None of us were ever able to finish a game without it hanging. 
...
>I liked the game, and hated having to return it.
...
>			Carlos Smith

Yes, it has bugs.  However, we only experience a crash once every 5 or 6
games, and they never require a reload, just a quit current game.
The graphics and sound are REALLY good.  Documentation, you ask?  What
documentation (actually, the three page sheet is enough, usually.  Play
around).
I would love it if the bugs were fixed, but I'm not holding my breath.
Though I suppose I'd be mad if it crashed on the 100th level when I had 
100,000 health (fat chance, top score here is 1,042,000 on level 42(?)).
Tips:  Med-packs bring you up to 5,000 health if you're below.  Gray
potions and mishapen (sp) food are bad, shoot them and everything slows
down.  And it's LOTS easier on some levels with two players.
     //	Randell Jesup			Lunge Software Development
    //	Dedicated Amiga Programmer	13 Frear Ave, Troy, NY 12180
 \\//	lunge!jesup@beowulf.UUCP	(518) 272-2942
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