Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!oliveb!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga.tech Subject: Re: Intuition Questions (General Theory) Keywords: How does Intuition interact with the Graphics Library calls? Message-ID: <58809@sun.uucp> Date: 3 Jul 88 02:26:33 GMT References: <709@pdp.cs.OHIOU.EDU> <2531@amiga.UUCP> <2227@sugar.UUCP> <2545@amiga.UUCP> <2239@sugar.UUCP> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 19 In article <2239@sugar.UUCP> peter@sugar.UUCP (Peter da Silva) writes: > OK, when will we have horizontally stackable screens? It's less obvious when Peter is being sarcastic than it is when Tom is being sarcastic. I assume Peter wasn't serious when he said this because if he knew anything about Amiga Video, and he seems to, he would know it is impossible. To change a screen you need to change The colormap and the bitmap pointers. even if both screens were 1 bitplane the best resolution on placement would be something like 64 pixels. The best way to get a horizontal "screen" is to lay all the sprites side by side. Then you can have one 128 X n X 2 lo-res screen that is draggable horizontally. (Oh but you lose the mouse pointer, so you maybe want to keep to a 112 pixel wide low resolution "screen") --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.