Path: utzoo!attcan!uunet!lll-winken!lll-lcc!lll-tis!ames!pasteur!ucbvax!decwrl!hplabs!cae780!leadsv!laic!taurus!darin From: darin@taurus.laic.uucp (Darin Johnson) Newsgroups: comp.sys.amiga Subject: Re: "Empire" game reviewed Keywords: game review conquest wargame Message-ID: <297@laic.UUCP> Date: 14 Jul 88 01:39:23 GMT References: <5828@xanth.cs.odu.edu> Sender: news@laic.UUCP Lines: 25 In article <5828@xanth.cs.odu.edu>, kent@xanth.cs.odu.edu (Kent Paul Dolan) writes: > EMPIRE "Wargame of the Century", > > First, for those who have played the Unix(tm) version, this is the > same game, but considerably simpler, since only cities do production, > and the only production is combat units. Actually, this is based on the VMS version (from DECUS I think). I haven't bought it, but from reading the cover and looking at the pictures, it appears pretty similar. The big change is mouse and intuition support. Note, that xconq (for X Windows) is similar, but much more advanced. It has terrain types, more kinds of pieces, etc. It also allows mouse control. I have been thinking off and on about porting this, but never actually get around to it. It would be harder to support a multi player version though. It surprises me that games like this and STAR FLEET actually sell, since there are PD versions available if they ever get ported. Makes one wonder if rogue or hack could be packaged and sold :-) (if it were cheaper and I didn't have the xconq sources lying around, I would think of buying it, since it is VERY addictive.) Darin Johnson (...pyramid.arpa!leadsv!laic!darin) (...ucbvax!sun!sunncal!leadsv!laic!darin) "All aboard the DOOMED express!"