Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!umd5!mimsy!chris From: chris@mimsy.UUCP (Chris Torek) Newsgroups: comp.arch Subject: Re: Bitblt chips and things Message-ID: <12493@mimsy.UUCP> Date: 15 Jul 88 03:51:42 GMT References: <5254@june.cs.washington.edu> <76700032@p.cs.uiuc.edu> <1110@flatline.UUCP> Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742 Lines: 12 In article <1110@flatline.UUCP> erict@flatline.UUCP (j eric townsend) writes: >Isn't this in essence what CBM did with the "sprite"s on the Commodore >64? (Can I mention that machine in this group? I didn't think so. :-) But are we allowed to reminisce about intra-vertical-trace interrupts and adjusting the sprites and colors on the fly to get more sprites and colors than the hardware supported? (Talk about your realtime applications! :-) ) (No, actually, I never did any of that.) -- In-Real-Life: Chris Torek, Univ of MD Comp Sci Dept (+1 301 454 7163) Domain: chris@mimsy.umd.edu Path: uunet!mimsy!chris