Path: utzoo!attcan!uunet!lll-winken!lll-lcc!lll-tis!ames!pasteur!ucbvax!decwrl!hplabs!cae780!leadsv!laic!taurus!darin
From: darin@taurus.laic.uucp (Darin Johnson)
Newsgroups: comp.sys.amiga
Subject: Re: "Empire" game reviewed
Keywords: game review conquest wargame
Message-ID: <297@laic.UUCP>
Date: 14 Jul 88 01:39:23 GMT
References: <5828@xanth.cs.odu.edu>
Sender: news@laic.UUCP
Lines: 25

In article <5828@xanth.cs.odu.edu>, kent@xanth.cs.odu.edu (Kent Paul Dolan) writes:
> EMPIRE "Wargame of the Century",
> 
> First, for those who have played the Unix(tm) version, this is the
> same game, but considerably simpler, since only cities do production,
> and the only production is combat units.

Actually, this is based on the VMS version (from DECUS I think). I haven't
bought it, but from reading the cover and looking at the pictures, it 
appears pretty similar.  The big change is mouse and intuition support.

Note, that xconq (for X Windows) is similar, but much more advanced.  It has
terrain types, more kinds of pieces, etc.  It also allows mouse control.
I have been thinking off and on about porting this, but never actually get
around to it.  It would be harder to support a multi player version though.

It surprises me that games like this and STAR FLEET actually sell, since
there are PD versions available if they ever get ported.  Makes one wonder
if rogue or hack could be packaged and sold :-)

(if it were cheaper and I didn't have the xconq sources lying around, I would
think of buying it, since it is VERY addictive.)

Darin Johnson (...pyramid.arpa!leadsv!laic!darin)
              (...ucbvax!sun!sunncal!leadsv!laic!darin)
	"All aboard the DOOMED express!"