Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!oliveb!sun!pepper!cmcmanis
From: cmcmanis%pepper@Sun.COM (Chuck McManis)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Intuition Questions (General Theory)
Keywords: How does Intuition interact with the Graphics Library calls?
Message-ID: <58809@sun.uucp>
Date: 3 Jul 88 02:26:33 GMT
References: <709@pdp.cs.OHIOU.EDU> <2531@amiga.UUCP> <2227@sugar.UUCP> <2545@amiga.UUCP> <2239@sugar.UUCP>
Sender: news@sun.uucp
Reply-To: cmcmanis@sun.UUCP (Chuck McManis)
Organization: Sun Microsystems, Mountain View
Lines: 19

In article <2239@sugar.UUCP> peter@sugar.UUCP (Peter da Silva) writes:
> OK, when will we have horizontally stackable screens?

It's less obvious when Peter is being sarcastic than it is when Tom is
being sarcastic. I assume Peter wasn't serious when he said this because
if he knew anything about Amiga Video, and he seems to, he would know it 
is impossible. 

To change a screen you need to change The colormap and the bitmap 
pointers. even if both screens were 1 bitplane the best resolution
on placement would be something like 64 pixels. The best way to get
a horizontal "screen" is to lay all the sprites side by side. Then you
can have one 128 X n X 2 lo-res screen that is draggable horizontally.
(Oh but you lose the mouse pointer, so you maybe want to keep to a 112
pixel wide low resolution "screen")

--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.