Path: utzoo!utgpu!water!watmath!clyde!att!rutgers!rochester!cornell!uw-beaver!tektronix!reed!nscpdc!cvedc!markh From: markh@cvedc.UUCP (Mark Holm) Newsgroups: comp.sources.d Subject: Re: mahjongg tiles Summary: Can't ever do it right, can you?? Message-ID: <590@cvedc.UUCP> Date: 8 Jul 88 07:19:50 GMT References: <6407@well.UUCP> Organization: Computervision, Beaverton, OR Lines: 37 [Flame on] And again, Jef posts to the net instead of to the author so he might get some recognition for something other than bad mouthing people who are just following the system. For your information, I had several long phone conversations with Bill over how to (re)post mahjongg. I started out by sending him a patch file and the source to the icons. We then discussed cutting net bandwidth by compressing and uuencoding the files, but Bill said that the GENERALLY ACCEPTED PRACTICE was to send source out clear and he decided to do it that way and include a complete (patched) source set as well. I personally think that Bill is doing a great job given the volume of source that he has to clear, and I think he should be commended on a job well done. So if you do not like the way the job is getting done, either get in a position of influence or do it yourself! [Flame off] Now that I have that off my chest, please check comp.sources.bugs for the first official patch to the icon files. This patch moves that numbers and letters that get covered by stacking to the lefthand side of the tiles. For those of you who like the tiles the way they appear in a real set ignore this patch (I did ;-). The nice people at Sun went through my code and changed a goodly portion (most) of event.c to change from up buttons to down buttons for selecting tiles and extended the single help to show multiple matches. I like it! I really did not want to finish figuring out the button down drag algorithm anyway, as nobody was using it (except me) in the beta version. Which was why it was (almost) stripped out anyway. I also have a (real nice) shuffling algorithm that was contributed through channels. Gives a nice even distribution of tiles. Games are a little harder, but what the heck! I will try to get that patch together and out tomorrow. If not, it will be two weeks before I get back from Sun training and I will post it then. So, you might want to hold out for the official version as opposed to rogue patches ;-). =========================================================================== Mark Holm ..tektronix!ogcvax!cvedc!exc!markh Exceptions ..sun!cvbnet!cvedc!exc!markh 126 NE Grant Phone (503)648-8307 Hillsboro, Oregon 97124 Messages only until after 6:00 PM