Path: utzoo!mnetor!uunet!husc6!uwvax!uwmacc!uwmcsd1!marque!gryphon!pnet02!hrlaser
From: hrlaser@pnet02.cts.com (Harv Laser)
Newsgroups: comp.sys.amiga
Subject: Re: Installing MarbleMadness! in RAM:
Message-ID: <2518@gryphon.CTS.COM>
Date: 9 Dec 87 07:31:06 GMT
Sender: root@gryphon.CTS.COM
Organization: People-Net [pnet02], Redondo Beach, CA
Lines: 44

cosell@cosell.bbn.com (Bernie Cosell) writes:
>
>I'm not sure quite where to ask about this (can one ask the MarauderII
>folks directly?): what I'm trying to do is get MarbleMadness to run
>out of RAM:.  I have an A2000 with piles of memory, and I _know_ I've
>seen MM run off of a hard disk, so I think it _ought_ to be possible.
>In addition to an honest-to-god store-bought, registered copy of MM,
>I also have MarauderII (again, h-t-g, s-b).  MII _did_ back up MM with
>no problem, so it runs fine off a spare floppy (in fact, I'm not even
>sure right now WHERE I put the original master...sigh...).
>
>
>  /Bernie\
>

Okay...dug this file out of the attic... make a backup of your MM
(Marauder II should handle that) and then make the following the
startup-sequence::

loadwb
makedir ram:c
copy c:copy ram:c
assign m: MarbleMadness!:
cd ram:
assign c: ram:c
copy m:#? ram:
copy m:c/??? c:
copy m:c/?????? c:
copy m:c/b#? c:
copy m:c/m#? c:

Then click on the MM icon as usual to start the game.. everything should run
out of ram.  No more gronking between levels of the game.  

By the way, E/A, how come this fine game of yours can be launged from an icon
but one has to reboot when done playing it. C'mon, you can do better than
that!

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|  Harv Laser - Chairman (sysop) The PeopleLink AmigaZone    //    |
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