Path: utzoo!attcan!uunet!lll-winken!lll-lcc!lll-tis!helios.ee.lbl.gov!nosc!ucsd!ucsdhub!hp-sdd!hplabs!hpda!hpcuhb!hpcllla!hpcllld!hcmutt
From: hcmutt@hpcllld.HP.COM (Harry Muttart)
Newsgroups: comp.sys.amiga
Subject: Re: Loderunner (was Re: Emerald Mine problems)
Message-ID: <6790016@hpcllld.HP.COM>
Date: 13 Jul 88 00:41:32 GMT
References: <2073@netmbx.UUCP>
Organization: HP NSG/ISD Computer Language Lab
Lines: 13

Maybe you do not even have to write your own....

Some time ago, on a BBS far, far away (but I digress)

A German programming group wrote a little boulderdash program in Amiga BASIC
that runs very nicely, Thank you!  The code is small (<400 lines), relatively 
readable, and a faster, presumably compiled version was also seen on BBS's.  It 
was very straightforward to add screens to this version.  It even cycled the 
colors of the screen "building blocks" to keep from burning out yer phospher.

Look on your local bulletin board.  This thing behaved too much like a real 
arcade to be released on a Fish Disk :^).

Harry Muttart  (Who says... and what is THAT individual's address?)