Path: utzoo!attcan!uunet!lll-winken!lll-lcc!lll-tis!helios.ee.lbl.gov!nosc!ucsd!ucsdhub!hp-sdd!hplabs!hpda!hpcuhb!hpcllla!hpcllld!hcmutt From: hcmutt@hpcllld.HP.COM (Harry Muttart) Newsgroups: comp.sys.amiga Subject: Re: Loderunner (was Re: Emerald Mine problems) Message-ID: <6790016@hpcllld.HP.COM> Date: 13 Jul 88 00:41:32 GMT References: <2073@netmbx.UUCP> Organization: HP NSG/ISD Computer Language Lab Lines: 13 Maybe you do not even have to write your own.... Some time ago, on a BBS far, far away (but I digress) A German programming group wrote a little boulderdash program in Amiga BASIC that runs very nicely, Thank you! The code is small (<400 lines), relatively readable, and a faster, presumably compiled version was also seen on BBS's. It was very straightforward to add screens to this version. It even cycled the colors of the screen "building blocks" to keep from burning out yer phospher. Look on your local bulletin board. This thing behaved too much like a real arcade to be released on a Fish Disk :^). Harry Muttart (Who says... and what is THAT individual's address?)