Path: utzoo!mnetor!uunet!husc6!uwvax!uwmacc!uwmcsd1!marque!gryphon!pnet02!hrlaser From: hrlaser@pnet02.cts.com (Harv Laser) Newsgroups: comp.sys.amiga Subject: Re: Installing MarbleMadness! in RAM: Message-ID: <2518@gryphon.CTS.COM> Date: 9 Dec 87 07:31:06 GMT Sender: root@gryphon.CTS.COM Organization: People-Net [pnet02], Redondo Beach, CA Lines: 44 cosell@cosell.bbn.com (Bernie Cosell) writes: > >I'm not sure quite where to ask about this (can one ask the MarauderII >folks directly?): what I'm trying to do is get MarbleMadness to run >out of RAM:. I have an A2000 with piles of memory, and I _know_ I've >seen MM run off of a hard disk, so I think it _ought_ to be possible. >In addition to an honest-to-god store-bought, registered copy of MM, >I also have MarauderII (again, h-t-g, s-b). MII _did_ back up MM with >no problem, so it runs fine off a spare floppy (in fact, I'm not even >sure right now WHERE I put the original master...sigh...). > > > /Bernie\ > Okay...dug this file out of the attic... make a backup of your MM (Marauder II should handle that) and then make the following the startup-sequence:: loadwb makedir ram:c copy c:copy ram:c assign m: MarbleMadness!: cd ram: assign c: ram:c copy m:#? ram: copy m:c/??? c: copy m:c/?????? c: copy m:c/b#? c: copy m:c/m#? c: Then click on the MM icon as usual to start the game.. everything should run out of ram. No more gronking between levels of the game. By the way, E/A, how come this fine game of yours can be launged from an icon but one has to reboot when done playing it. C'mon, you can do better than that! +------------------------------------------------------------------+ | Harv Laser - Chairman (sysop) The PeopleLink AmigaZone // | | PeopleLink: CBM*HARV \X/ | | UUCP: {ihnp4!crash, hplabs!hp-sdd!crash}!gryphon!pnet02!hrlaser | | INET: hrlaser@pnet02.CTS.COM | +------------------------------------------------------------------+