Path: utzoo!mnetor!uunet!husc6!bloom-beacon!gatech!hubcap!ncrcae!ncr-sd!hp-sdd!hplabs!sdcrdcf!trwrb!trwind.TRW.COM!robert From: robert@trwind.TRW.COM (Robert W. Snyder) Newsgroups: comp.sys.amiga Subject: Re: Installing MarbleMadness! in RAM: Message-ID: <284@trwind.TRW.COM> Date: 14 Dec 87 21:29:05 GMT References: <19084@bbn.COM> <3126@batcomputer.tn.cornell.edu> <954@csun.UUCP> Reply-To: robert@trwind.UUCP (Robert W. Snyder) Organization: TRW Information Networks Div Lines: 31 Robert Snyder >In article <3126@batcomputer.tn.cornell.edu> hsgj@tcgould.tn.cornell.edu >(Dan Green) writes many bad things about Marauder II and Marble Madness, >among them: >>I specifically >>bought MarauderII for the SOLE REASON of getting MM to run in RAM: >>The Marauder 'decoder' program did absolutely nothing except replicate >>a 175Kbyte file that did not even have any errors on it! >That's odd. I have MM with Brain File #6 and it both backed up Marble >Madness onto a spare floppy, and the decoder program decoded the file >"MarbleMadness!.dat" into a stand-alone executable. That done, I was >able to put a copy of FaccII and the run command on my backup copy and >change the startup-sequence to: > >run FaccII 1760 >MarbleMadness! > >which starts up FaccII with enough buffers to hold the entire floppy >(a bit of overkill) and then starts the game. After the first time >through each level, successive reads of the levels come from memory. > >Stephen Walton, representing myself swalton@solar.stanford.edu >Cal State, Northridge rckg01m@calstate.BITNET Can anyone tell me how much memory you need to acomplish this?? -- Robert Snyder Disclaimer -- nobody claims dis, but me TRW Information Networks Division 23800 Hawthorne Blvd, Torrance CA 90505 USENET: {ucbvax,ihnp4,sdcrdcf}!trwrb!trwind!robert ARPA: robert@trwind.TRW.COM