Path: utzoo!utgpu!water!watmath!clyde!rutgers!ames!sdcsvax!nosc!humu!uhmanoa!uhccux!cm450s02 From: cm450s02@uhccux.UUCP (Jeff T. Segawa) Newsgroups: comp.sys.amiga Subject: Re: Dark Castle question Message-ID: <1330@uhccux.UUCP> Date: 17 Dec 87 02:45:31 GMT References: <654@astroatc.UUCP> Reply-To: cm450s02@uhccux.UUCP (Jeff T. Segawa) Organization: U. of Hawaii, Manoa (Honolulu) Lines: 14 In article <654@astroatc.UUCP> jojo@astroatc.UUCP (Jon Wesener) writes: > > Also, I really like the graphix, sound and some of the play >of this game, etc. I really hate some of the design, though. >The game is filled with endless disk swapping, and waiting, at least >with a one disk system, it is. And I'm really tired of the dungeon >level, too. Is the Mac version like this? > Nope. I played D.C. on a hard disk equipped SE and the game on floppy disk, and never had to swap anything. Great game if you have a spare keyboard to hammer on. I don't recall having to do a lot of waiting for anything, either. I never did get the hang of the game, though. Never got past the rats or birds. Needless to say, I used someone else's keyboard!