Path: utzoo!attcan!uunet!seismo!esosun!ucsdhub!sdsu!lindwall
From: lindwall@sdsu.UUCP (John Lindwall)
Newsgroups: comp.sys.amiga
Subject: HELP w/various (hopefully not obvious) problems
Keywords: gameport AllocRemember FreeRemember game
Message-ID: <3059@sdsu.UUCP>
Date: 24 Jun 88 05:57:11 GMT
Organization: San Diego State University, Math/Sciences Dept.
Lines: 19


	I need some help with a few problems I am having programming the
Amiga.

1.  I have written the simplest program I can to test out the usage of the
    Intuition FreeRemember() and AllocRemember() functions.  When I exit the
    program I am 80 bytes short.  I am calling FreeRemember() with TRUE
    for the reallyForget argument to deallocate all of the RAM used.  I've
    looked at the RKM's and the AutoDocs but I see no bug reports.  Can
    someone post or send a working example, or at least offer some advice?

2.  I want to write a game that accepts either keyboard or joystick input.
    I need a fast double-buffered display.  Using the RethinkDisplay()
    call in an Intuition screen to perform double-buffering is too slow.
    I rewrote it to do direct calls to the graphics primitives which is
    much faster.  Assuming I don't use Intuition, what is the best way to
    gather user input from the keyboard and the joystick?

Thanks for any help!