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From: awn@computing-maths.cardiff.ac.uk (Andrew Wilson)
Newsgroups: comp.sources.games.bugs
Subject: Spacewar running on ULTRIX 2.0
Summary: Dodgy graphics...
Message-ID: <448@cf-cm.UUCP>
Date: 24 Jun 88 13:35:58 GMT
Reply-To: awn@computing-maths.cardiff.ac.uk (Andrew Wilson)
Organization: Univ. Coll. Cardiff, Cardiff, WALES, UK.
Lines: 37


	We now have Spacewar running on ULTRIX 2.0, Dec's BSD 4.2
	lookalike.  Everything seems to be performing ok but the
	graphics are a little rough.  We have vt100 emulators here and
	when I tell Spacewar it doesn't complain.  The problems start
	when reverse-video is used in the display.  The display
	manager component of the system doesn't switch reverse-video
	on and off correctly and so we get bars of reverse-video
	printed across the central viewing screen.  Ugly!
	Also we get what looks like control characters coming through,
	lots of fives and threes - Are these "reverse" "normal"
	display characters.

	We'd like to know if anyone else gets these problems and how
	they solved them.

	Is there a wish list for Spacewar yet?  Any one have any ideas
	for enhancing the game?

	Here in the UK there is a game called ELITE running on BBC
	micros.  As well as zapping baddies there is a trading
	element to the game - you carry cargo and buy and sell to
	raise cash for better equipment etc.  ELITE is a realtime
	3D graphics sort of game but there's no chance of putting
	hi-res on a vt100 so I guess graphical enhancement is out of
	the question - except for SUN owners.

	What about an enhancement which lets you dock at a starbase
	and explore in a rogue-like fashion picking up goodies from
	the base before "dusting off and nuking the site from orbit".

	Seriously - Spacewar could be massive - just the best MU game
	on the planet.

	Pity abaout the graphics though...

--Andrew.