Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!pasteur!ucbvax!decwrl!sun!pitstop!sundc!seismo!uunet!mcvax!ukc!reading!onion!cf-cm!awn From: awn@computing-maths.cardiff.ac.uk (Andrew Wilson) Newsgroups: comp.sources.games.bugs Subject: Spacewar running on ULTRIX 2.0 Summary: Dodgy graphics... Message-ID: <448@cf-cm.UUCP> Date: 24 Jun 88 13:35:58 GMT Reply-To: awn@computing-maths.cardiff.ac.uk (Andrew Wilson) Organization: Univ. Coll. Cardiff, Cardiff, WALES, UK. Lines: 37 We now have Spacewar running on ULTRIX 2.0, Dec's BSD 4.2 lookalike. Everything seems to be performing ok but the graphics are a little rough. We have vt100 emulators here and when I tell Spacewar it doesn't complain. The problems start when reverse-video is used in the display. The display manager component of the system doesn't switch reverse-video on and off correctly and so we get bars of reverse-video printed across the central viewing screen. Ugly! Also we get what looks like control characters coming through, lots of fives and threes - Are these "reverse" "normal" display characters. We'd like to know if anyone else gets these problems and how they solved them. Is there a wish list for Spacewar yet? Any one have any ideas for enhancing the game? Here in the UK there is a game called ELITE running on BBC micros. As well as zapping baddies there is a trading element to the game - you carry cargo and buy and sell to raise cash for better equipment etc. ELITE is a realtime 3D graphics sort of game but there's no chance of putting hi-res on a vt100 so I guess graphical enhancement is out of the question - except for SUN owners. What about an enhancement which lets you dock at a starbase and explore in a rogue-like fashion picking up goodies from the base before "dusting off and nuking the site from orbit". Seriously - Spacewar could be massive - just the best MU game on the planet. Pity abaout the graphics though... --Andrew.