Path: utzoo!utgpu!water!watmath!clyde!ima!haddock!karl
From: karl@haddock.ISC.COM (Karl Heuer)
Newsgroups: comp.lang.c
Subject: All those frequently asked questions
Message-ID: <4760@haddock.ISC.COM>
Date: 25 Jun 88 19:49:25 GMT
References: <160@navtech.uucp> <11326@steinmetz.ge.com> <8147@brl-smoke.ARPA> <4593@killer.UUCP>
Reply-To: karl@haddock.ima.isc.com (Karl Heuer)
Organization: Interactive Systems, Boston
Lines: 19

In article <4593@killer.UUCP> richardh@killer.UUCP (Richard Hargrove) writes:
>C'mon folks. How many times does Doug [Guy, Henry, Chris, {your favorite
>comp.lang.c regular}] have to explain this? Is this concept REALLY this
>difficult?

"The time has come," the hacker said,
"To talk for many days.
Of K&R and prototypes,
Of pointers and arrays.
And why a cast plays with the bits,
And whether NULL takes space."
   --Karl Heuer (with apologies to Lewis Carroll)

I suggest that someone% write up a good explanation of these oft-misunderstood
issues, and post it periodically with a one-month expiration date.

Karl W. Z. Heuer (ima!haddock!karl or karl@haddock.isc.com), The Walking Lint
________
% I nominate Chris, since he's done a good job with this in the past.