Path: utzoo!attcan!uunet!husc6!bloom-beacon!mit-eddie!ll-xn!ames!oliveb!intelca!mipos3!omepd!mdr
From: mdr@omepd (Michael Rutenberg)
Newsgroups: comp.sys.mac.programmer
Subject: Please describe LSC 3.0
Message-ID: <3630@omepd>
Date: 29 Jun 88 19:54:03 GMT
Organization: Intel Corp., Hillsboro, Oregon
Lines: 20

I hate to ask, but would somebody who has used or tried LSC 3.0 please
describe some of the features in it.  I can wave my hands as well as
the rest, but I'd like to know more than "source debugging" and
"precompiled includes".  I'm positive about 3.0 and I'll likely upgrade,
but I'd also like to know more (first!).

I'll start - the debugger, from the picture I saw in one of the
tabloids, looks like the LSP debugger.  What are it's novel features?
Can I look at named variables on the call stack and mess with them?
Can I break when variable is modified?  I'd just like to know what it does.

What interfaces are there to low level debuggers (eg TMON) or
are they ever needed any more? :-)

How do precompiled #includes work?  Are they automatically maintained
caches of the symbol table information for the include file?

Nosy minds with finite resources want to know!  Boy, I'd like to play with it!

Mike