Path: utzoo!attcan!uunet!husc6!uwvax!oddjob!sphinx!kus3 From: kus3@sphinx.uchicago.edu (Bob Kusumoto) Newsgroups: comp.sources.d Subject: Re: spacewar madness... Message-ID: <4404@sphinx.uchicago.edu> Date: 27 Jun 88 17:24:39 GMT References: <303@unocss.UUCP> Distribution: na Organization: University of Chicago Computation Center Lines: 20 I compiled it under BSD4.3 successfully after messing around a bit. A few things to note after playing around with it: a) there is a psw.sh file that is supposed to be executable and run which does work fine. b) after loading in the termcap you choose, it puts out a bunch of numbers on the screen (probably delays for vt100) so the screen looks like a mess. c) there's always the problem with a process lying around from the last person in the game who quit by break-ing of it. It can chew up lots of CPU time if you leave it alone. good luck -- Bob Kusumoto | Follow me! Internet: kus3@sphinx.uchicago.edu | I'll play the game you want me, BITNET: kus3@sphinx.uchicago.bitnet | Until I find a way back home. UUCP: {ihnp4!gargoyle,oddjob}!sphinx!kus3 | --- Genesis, "One for the Vine"