Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!killer!tness7!tness1!sugar!peter From: peter@sugar.UUCP (Peter da Silva) Newsgroups: comp.sys.amiga.tech Subject: Re: Deeply Nested Menus (Re: YAWS (Yet Another Workbench Suggestion)) Message-ID: <2175@sugar.UUCP> Date: 25 Jun 88 13:32:37 GMT References: <2669@utah-gr.UUCP> <2148@sugar.UUCP> <2188@ur-tut.UUCP> <138@quintus.UUCP> Organization: Sugar Land UNIX - Houston, TX Lines: 24 In article <138@quintus.UUCP>, pds@quintus.uucp (Peter Schachte) writes: > Why not pop up submenus as soon as the mouse moves a few pixels to the > right when over an item with subitems? You could also pop up the > submenu when the mouse lingers on an item, if you like. This is a good idea. Make it "right or left" for those people with lots of menus who put the submenus to the left when the menus get too close to the right of the screen. > On that system, if you hold over a menu item for more > than a second or so, a message is put into this window saying briefly > what would happen if you selected this menu item. This is REALLY nice: > self-documenting menus! On the amiga, the help message could go into > the screen's (or window's?) title bar. A bit small, but better than > nothing. Well, it can't be the *screen's* title bar, since the screen's title bar is hidden by the menu bar. Since the menus are playing with the screen bitmap directly anyway, how about a little window in the submenu position for that menu, but seperated from the menu box by a few pixels? -- -- `-_-' Peter (have you hugged your wolf today?) da Silva. -- U Mail to ...!uunet!sugar!peter, flames to /dev/null. -- "A foolish consistancy is the hobgoblin of little minds".