Path: utzoo!attcan!uunet!husc6!uwvax!oddjob!sphinx!kus3
From: kus3@sphinx.uchicago.edu (Bob Kusumoto)
Newsgroups: comp.sources.d
Subject: Re: spacewar madness...
Message-ID: <4404@sphinx.uchicago.edu>
Date: 27 Jun 88 17:24:39 GMT
References: <303@unocss.UUCP>
Distribution: na
Organization: University of Chicago Computation Center
Lines: 20

I compiled it under BSD4.3 successfully after messing around a bit. A few
things to note after playing around with it:

a) there is a psw.sh file that is supposed to be executable and run which does
   work fine.

b) after loading in the termcap you choose, it puts out a bunch of numbers on
   the screen (probably delays for vt100) so the screen looks like a mess.

c) there's always the problem with a process lying around from the last person
   in the game who quit by break-ing of it. It can chew up lots of CPU time if
   you leave it alone.


good luck
-- 
	Bob Kusumoto                         |           Follow me!
Internet: kus3@sphinx.uchicago.edu           | I'll play the game you want me,
BITNET:   kus3@sphinx.uchicago.bitnet        |  Until I find a way back home.
UUCP:    {ihnp4!gargoyle,oddjob}!sphinx!kus3 | --- Genesis, "One for the Vine"