Path: utzoo!utgpu!water!watmath!clyde!bellcore!rutgers!ucsd!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: DMouse oddity (bug?) Message-ID: <8806052127.AA27324@cory.Berkeley.EDU> Date: 5 Jun 88 21:27:53 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 27 >I found something odd when dmouse is run. If you only have one screen and >are dragging it down and press the right button (the command to push a >screen back) and then let it back up without releasing the left button, >the screen will not drag back up beyond that point without releasing and >re-pressing (Help, help! We're being repressed!) the left button to drag >the screen again. Is this necessary, or just a side effect of the coding? > >It doesn't seem to hurt anything, but I was curious as to exactly what is >going through Ami's mind. > /| | /||| /\| | John M. Olsen > \|()|\|\_ |||. \/|/)@|\_ | 1547 Jamestown Drive > | | Salt Lake City, UT 84121-2051 >u-jmolse@ug.utah.edu or ...!ihnp4!utah-cs!utah-ug!u-jmolse Yow. Strange. By the way, before people start mailing me, I intend to add one major improvement in the next release, as was suggested to me. I will check to see if layers are locked, and if so, not execute WhichLayer() etc... I've found that when the Amiga is really loaded down, the input device sometimes looses characters due to not getting through the event stream fast enough. This should also fix the mouse jerkyness that occurs in a loaded system. -Matt