Path: utzoo!utgpu!water!watmath!clyde!bellcore!rutgers!ucsd!ucbvax!CORY.BERKELEY.EDU!dillon
From: dillon@CORY.BERKELEY.EDU (Matt Dillon)
Newsgroups: comp.sys.amiga
Subject: Re: DMouse oddity (bug?)
Message-ID: <8806052127.AA27324@cory.Berkeley.EDU>
Date: 5 Jun 88 21:27:53 GMT
Sender: daemon@ucbvax.BERKELEY.EDU
Lines: 27


>I found something odd when dmouse is run.  If you only have one screen and
>are dragging it down and press the right button (the command to push a
>screen back) and then let it back up without releasing the left button,
>the screen will not drag back up beyond that point without releasing and
>re-pressing (Help, help!  We're being repressed!) the left button to drag
>the screen again.  Is this necessary, or just a side effect of the coding?
>
>It doesn't seem to hurt anything, but I was curious as to exactly what is
>going through Ami's mind.
> /|  |     /|||  /\|		|	John M. Olsen
> \|()|\|\_  |||. \/|/)@|\_	|	1547 Jamestown Drive
>  |				|	Salt Lake City, UT  84121-2051
>u-jmolse@ug.utah.edu	or  ...!ihnp4!utah-cs!utah-ug!u-jmolse

	Yow.  Strange.  

	By the way, before people start mailing me, I intend to add one
major improvement in the next release, as was suggested to me.  I will
check to see if layers are locked, and if so, not execute WhichLayer()
etc...  I've found that when the Amiga is really loaded down, the input
device sometimes looses characters due to not getting through the event
stream fast enough.  This should also fix the mouse jerkyness that occurs in
a loaded system.


					-Matt