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From: kinner@wsucshp.UUCP (Bill Kinnersley )
Newsgroups: comp.sys.amiga
Subject: Re: More Electronic Arts Bashing...
Message-ID: <160012@wsucshp.UUCP>
Date: Thu, 16-Jul-87 10:25:43 EDT
Article-I.D.: wsucshp.160012
Posted: Thu Jul 16 10:25:43 1987
Date-Received: Wed, 22-Jul-87 06:40:49 EDT
References: <3526@well.UUCP>
Organization: WSU Computer Science
Lines: 38


 
In <3526@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes:

> First, you're not developing
> native, so you have very little feeling for the machine you're writing
> code for.  By using the machine all the time for everything, you get
> up-close-and-personal knowledge of what will guru the machine, and what
> won't.  You get to know how the machine behaves, and how to write a
> product that will obey all the rules.  By developing on the AT, you're
> divorced from the Amiga, and just think of it as "The Target Machine."
> This is not a good mindset to have when writing commercial
> applications.

By the same token, I would like to encourage us "natives" to experience
the real flavor of the machine, and use the Workbench once in a while.
It's great that we have both line-oriented and visual interfaces available,
but I think that many programmer-types who sit and use the CLI all day
eventually come to think of the Workbench interface as being solely for
little kids and computerphobes.  Instead of a "Target Machine", you're
writing for a "Target User."  I think many of the programs out there
would have been much easier to use if the author had been forced to become
a user himself for a while.

> Leo L. Schwab -- The Guy in The Cape	ihnp4!ptsfa -\
>  \_ -_ Bike shrunk by popular demand,	      dual ---> !{well,unicom}!ewhac
> O----^o But it's still the only way to fly.  hplabs / (pronounced "AE-wack")
> "Work FOR?  I don't work FOR anybody!  I'm just having fun."  -- The Doctor

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                --Bill Kinnersley
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