Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!ll-xn!cit-vax!ucla-cs!scw From: scw@CS.UCLA.EDU Newsgroups: sci.electronics Subject: Re: Comb filters Message-ID: <7150@shemp.UCLA.EDU> Date: Mon, 13-Jul-87 12:47:22 EDT Article-I.D.: shemp.7150 Posted: Mon Jul 13 12:47:22 1987 Date-Received: Tue, 14-Jul-87 05:55:42 EDT References: <8707110358.AA14182@unisoft.UNISOFT> Sender: root@CS.UCLA.EDU Reply-To: scw@CS.UCLA.EDU (Stephen C. Woods) Organization: UCLA Computer Science Department Lines: 16 In article <8707110358.AA14182@unisoft.UNISOFT> doug@certes.UUCP writes: >I keep hearing references to "comb filters" in reference to both video >and to audio. What are they? > >Part two [...] video game that used comb filters >to remove phase information from sound output, which removed directional >cues that the human ear/brain uses, [...] light on this? i>Is this something I could do with >digitized sound on, e.g. an Amiga? Sorry, the human auditory system disgards phase information (actually it doesn't even capture it). The only things of interest to the middle ear are pitch and volume, any other information is generated/recreated by the brain. Stephen C. Woods; UCLA SEASNET; 2567 BH;LA CA 90024; (213)-825-8614 UUCP: ...!{{inhp4,ucbvax,{hao!cepu}}!ucla-cs,ibmsupt!ollie}!scw ARPA:scw@CS.UCLA.EDU <-note change from locus.ucla.edu