Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ucla-cs!zen!ucbvax!ADS.ARPA!Info-Graphics-Request From: Info-Graphics-Request@ADS.ARPA (Info-Graphics moderator Andy Cromarty) Newsgroups: comp.graphics.digest Subject: Info-Graphics Digest Message-ID: <8707070349.AA22852@ucbvax.Berkeley.EDU> Date: Sun, 5-Jul-87 06:00:14 EDT Article-I.D.: ucbvax.8707070349.AA22852 Posted: Sun Jul 5 06:00:14 1987 Date-Received: Wed, 8-Jul-87 03:49:53 EDT Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: Info-Graphics@ADS.ARPA Distribution: world Organization: The ARPA Internet Lines: 66 Approved: info-graphics@ads.arpa Info-Graphics Digest Sun Jul 5 03:00:14 PDT 1987 - Send submissions to Info-Graphics@ADS.ARPA - Send requests for list membership to Info-Graphics-Request@ADS.ARPA Today's Topics: Graphic boards with P.A.L CCIR signal for video recording? Re: Graphics in games ---------------------------------------------------------------------- Date: 26 JUN 87 17:47-N From: ZRFA1%DS0RUS51.BITNET@wiscvm.wisc.edu Subject: Graphic boards with P.A.L CCIR signal for video recording? We intend to do animated computer graphics on video tapes. We have bought a Sony VO 5850 P and a Video tape recorder controller VES 12/88U from CFE to do single frame recording. We are trying to find a computer graphics board with at least 256 colors which delivers a video signal conforming to the P.A.L. CCIR standard. This is needed for the Recorder as input. Preferably the board should be for a mVAX or PC, but other possiblities might also be fine. Could anybody give me a hint, or tell me of your experiences if you are using or doing something comparable. Thank you in advance Ulrich Lang ( ZRFA1@DS0RUS51.BITNET ) University of Stuttgart Computer Center ------------------------------ Date: Sun, 28 Jun 87 11:38:34 PDT From: ucbcad!ames!hoptoad!farren@ucbvax.Berkeley.EDU (Mike Farren) Subject: Re: Graphics in games Organization: Nebula Consultants in San Francisco Graphics in games are considerably different than the general issues in graphics that you'll see discussed in Info-Graphics. Rather than general graphics interface, you are concerned with a special-purpose application whose main requirement is speed. While there are a number of good references on the field of computer graphics (I recommend Foley/VanDam's Fundamentals of Interactive Computer Graphics), as a practicing games programmer for seven years, I have found that very little of the techniques described in such a book are applicable in games design. The things you want to look for are high-speed BitBlt type routines - games typically are most concerned with moving things about on the screen quickly, not generating them from scratch each frame. -- ---------------- "... if the church put in half the time on covetousness Mike Farren that it does on lust, this would be a better world ..." hoptoad!farren Garrison Keillor, "Lake Wobegon Days" ------------------------------ End of INFO-GRAPHICS ********************