Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!rochester!cornell!uw-beaver!mit-eddie!genrad!panda!teddy!jpn From: jpn@teddy.UUCP (John P. Nelson) Newsgroups: comp.sys.ibm.pc,rec.games.video Subject: Re: Violence in Vidoe Games (was Re: New Game: ASTROTIT Part 1 of 2) Message-ID: <4205@teddy.UUCP> Date: Mon, 20-Jul-87 13:05:57 EDT Article-I.D.: teddy.4205 Posted: Mon Jul 20 13:05:57 1987 Date-Received: Tue, 21-Jul-87 05:48:00 EDT References: <3758@spool.WISC.EDU> <2749@ncoast.UUCP> Reply-To: jpn@teddy.UUCP (John P. Nelson) Followup-To: rec.games.video Distribution: na Organization: GenRad, Inc., Concord, Mass. Lines: 13 Xref: mnetor comp.sys.ibm.pc:5855 rec.games.video:261 >After all those postings from people who don't like violence (wimps!), >I thought that those who write games might be influenced by this obscene >pacifism. I am, of course, speaking for the hordes of fun loving citizens >who enjoy violent video games. When I kill something, I like to hear it >scream. If you're of like persuasion, flood the net with your views. Yes, >I am advocating net violence! Did you think I'd sit here *peacefully*? My favorite video game used to be "Deathrace 2000", where you would drive a little car around the screen, trying to run over the pedestrians. Each time you hit one, it gave off a little "scream" and turned into a gravestone. They just don't MAKE 'em like that anymore. Up with violence in video games!