Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Path: utzoo!mnetor!uunet!seismo!husc6!mit-eddie!ll-xn!ames!elroy!jplgodo!wlbr!etn-rad!jru
From: jru@etn-rad.UUCP (John Unekis)
Newsgroups: comp.sys.ibm.pc
Subject: blastcga
Message-ID: <219@etn-rad.UUCP>
Date: Tue, 14-Jul-87 14:25:13 EDT
Article-I.D.: etn-rad.219
Posted: Tue Jul 14 14:25:13 1987
Date-Received: Fri, 17-Jul-87 00:42:31 EDT
Reply-To: jru@etn-rad.UUCP (0000-John Unekis)
Distribution: comp.sys.ibm.pc
Organization: Eaton Inc. IMSD, Westlake Village, CA
Lines: 407



      Terribly sorry, I forgot to post the files containing the
      background images for the shoot-em-up games. On the cga version 
      this was not so important since the IBM PC will initialize the 
      CGA memory to zeros , but on the Hercules version, the background
      gets left as whatever the memory was set to at power up time, which
      is usually a mess. Included here is the background image for the
      CGA /EGA display. Copy this file to a file name such as junk.j.
      Then edit out everything up to and including the cut here line.
      type    uudecode junk.j     which will produce the file moonrise.img
      Copy moonrise.img to the IBM PC in binary form, and place it in the
      directory from which you play the game. When the game is run, the 
      background will show a quarter disk of the moon in the lower right
      corner. If you prefer to play without the moon image, a blank 
      background file can be created by running a program such as:



      #include 
      char buf[8192];
      main()
      {
      FILE *f1;
      int i,j,k;

      f1 = fopen("moonrise.img","wb");
      for(i=0;i<8192;i++) buf[i] = 0x00;
      for(i=0;i<4;i++) fwrite(&buf[0],1,8192,f1);
      fclose(f1);
      }


      Again, my sincere apologies for forgetting to post these images.

      seismo!cbosgd!ihnp4!wlbr!etn-rad!jru

      --------------------- cut here -----------------------------

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