Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!cbosgd!ihnp4!ptsfa!lll-tis!mordor!sri-spam!rutgers!sunybcs!jmpiazza From: jmpiazza@sunybcs.UUCP Newsgroups: comp.sys.amiga Subject: Re: Copy protection: boycott it! Message-ID: <3908@sunybcs.UUCP> Date: Tue, 7-Jul-87 12:24:02 EDT Article-I.D.: sunybcs.3908 Posted: Tue Jul 7 12:24:02 1987 Date-Received: Thu, 9-Jul-87 06:18:50 EDT Sender: nobody@sunybcs.UUCP Reply-To: Don't. Followup-To: Anywhere but here. Organization: SUNY/Buffalo Computer Science Lines: 28 Keywords: piracy, copy protection In article <761@aurora.UUCP> barry@aurora.UUCP (Kenn Barry) writes: [ ... and so well that it's worth repeating ...] >... In any case, the copy protection did not inconvenience >pirates one whit. Only the legitimate users were hurt. [... so for real work applications, copy protection does much more harm than good and therefore shouldn't be used.] > I will tolerate copy-protection on game software, but it's still >an utter waste of time for the vendors. The only effective counter to >piracy I know of, is to make the extras that accompany the program as >valuable as the executable - good, useful manuals, and vendor support. >And if a game's so simple that manuals and support are unnecessary, the >price should be too low to make piracy attractive anyway. > >- From the Crow's Nest - Kenn Barry > NASA-Ames Research Center > Moffett Field, CA I don't normally like to post inflammatory statements but, please post all other noise somewhere else. Flip side, joe piazza --- Cogito ergo equus sum.