Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!husc6!think!ames!amdcad!amdahl!meccts!nis!rjg From: rjg@nis.NIS.MN.ORG (Robert J. Granvin) Newsgroups: comp.sys.amiga Subject: Re: Copy protection Message-ID: <697@nis.NIS.MN.ORG> Date: Sun, 19-Jul-87 14:17:55 EDT Article-I.D.: nis.697 Posted: Sun Jul 19 14:17:55 1987 Date-Received: Wed, 22-Jul-87 03:01:43 EDT References: <8707171737.AA01789@THYME.LCS.MIT.EDU> Reply-To: rjg@nis.NIS.MN.ORG (Robert J. Granvin) Organization: National Information Systems, Inc., Minneapolis Lines: 33 This is still in the wrong group... but... :-) Everyone complains about copy protection. Sure. Why not? We'd all like to be able to back up our software. We'd all also like it so that the copy protection doesn't get in the way. It all makes sense. However, what does or does not make sense, depending on how you look at it, is that easily by the largest majority, everyone complains about copy protection on _games_. Are games really all that important to make as much a fuss over all the time? MicroIllusions, for example, adds this note to the back of their player instructions. This one is from Faery Tale: "Yes, the disk is copy protected. Normally the MicroIllusions policy is to put copy protection on games only, and not on business or educational software. This is because games are the most heavily pirated programs, and because nobody's business or personal life is going to be seriously damaged by the inability to back up a game disk. We are sorry if this is an inconvenience but unrestricted copying of programs is a big problem for us and it is not financially feasible to release unprotected games at this time." I think that sums it up fairly well. Don't you? Rather than complain about it, try and find a solution. I've tried. Never found one that works... -- Robert J. Granvin UNIVERSE: rjg@NIS.MN.ORG Programmer/Analyst - Technical Services UUCP: ihnp4!meccts!nis!rjg National Information Systems, Inc. ATT: (612) 894-9494 "Look out - Muppets!"