Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Path: utzoo!utgpu!water!watmath!clyde!cbosgd!ihnp4!ptsfa!lll-tis!mordor!sri-spam!rutgers!sunybcs!jmpiazza
From: jmpiazza@sunybcs.UUCP
Newsgroups: comp.sys.amiga
Subject: Re: Copy protection: boycott it!
Message-ID: <3908@sunybcs.UUCP>
Date: Tue, 7-Jul-87 12:24:02 EDT
Article-I.D.: sunybcs.3908
Posted: Tue Jul  7 12:24:02 1987
Date-Received: Thu, 9-Jul-87 06:18:50 EDT
Sender: nobody@sunybcs.UUCP
Reply-To: Don't.
Followup-To: Anywhere but here.
Organization: SUNY/Buffalo Computer Science
Lines: 28
Keywords: piracy, copy protection

In article <761@aurora.UUCP> barry@aurora.UUCP (Kenn Barry) writes:
[ ... and so well that it's worth repeating ...]

>... In any case, the copy protection did not inconvenience
>pirates one whit. Only the legitimate users were hurt.

[... so for real work applications, copy protection does much more harm than
good and therefore shouldn't be used.]

>	I will tolerate copy-protection on game software, but it's still
>an utter waste of time for the vendors. The only effective counter to
>piracy I know of, is to make the extras that accompany the program as
>valuable as the executable - good, useful manuals, and vendor support.
>And if a game's so simple that manuals and support are unnecessary, the
>price should be too low to make piracy attractive anyway.
>
>-  From the Crow's Nest  -                      Kenn Barry
>                                                NASA-Ames Research Center
>                                                Moffett Field, CA

	I don't normally like to post inflammatory statements but, please
post all other noise somewhere else.

Flip side,

	joe piazza

--- Cogito ergo equus sum.