Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!gatech!bloom-beacon!think!ames!ucbcad!zen!cory.Berkeley.EDU!iverson From: iverson@cory.Berkeley.EDU (Tim Iverson) Newsgroups: comp.sys.ibm.pc Subject: Violence in Vidoe Games (was Re: New Game: ASTROTIT Part 1 of 2) Message-ID: <3077@zen.berkeley.edu> Date: Fri, 17-Jul-87 23:41:47 EDT Article-I.D.: zen.3077 Posted: Fri Jul 17 23:41:47 1987 Date-Received: Sat, 18-Jul-87 19:06:56 EDT References: <3758@spool.WISC.EDU> <2749@ncoast.UUCP> Sender: news@zen.berkeley.edu Reply-To: iverson@cory.Berkeley.EDU.UUCP (Tim Iverson) Distribution: na Organization: University of California, Berkeley Lines: 14 After all those postings from people who don't like violence (wimps!), I thought that those who write games might be influenced by this obscene pacifism. I am, of course, speaking for the hordes of fun loving citizens who enjoy violent video games. When I kill something, I like to hear it scream. If you're of like persuasion, flood the net with your views. Yes, I am advocating net violence! Did you think I'd sit here *peacefully*? BTW, I liked both games (although nothing screamed when I shot it). I thought ASTROTIT showed much more ingenuity, though. - Tim Iverson iverson@cory.Berkeley.EDU ucbvax!cory!iverson