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From: rick@datacube.UUCP
Newsgroups: comp.graphics
Subject: Re: Looking for raster graphics algorit
Message-ID: <102300008@datacube>
Date: Wed, 15-Jul-87 15:07:00 EDT
Article-I.D.: datacube.102300008
Posted: Wed Jul 15 15:07:00 1987
Date-Received: Sat, 18-Jul-87 06:57:01 EDT
References: <6060@hc.DSPO.GOV>
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Nf-From: datacube.UUCP!rick    Jul 15 15:07:00 1987




	You'll find that the first  book is fairly comprehensive on
	the subject of computer graphics, but also gives some PASCAL
	examples of algorithms, (such as Bresenham's Algorithm). It
	also discusses a variety of graphical display devices and how
	to implement a fairly device-independant graphics library. 
	The second book listed gives examples of C based routines for
	lines, arc's, circles, etc in the applications section. Though
	most of the book deals with hardware, it still has good info
	on generalised bit-mapped graphics.


	(1) Principles of Interactive Computer Graphics, 2nd Ed.
		by William Newmanand Robert Sproull. McGraw-Hill 1979




	(2) TMS34061 User's Guide - Video System Controller,
		Copyright 1986, Texas Instruments Inc.