Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Path: utzoo!mnetor!uunet!seismo!rochester!cornell!uw-beaver!mit-eddie!genrad!panda!teddy!jpn
From: jpn@teddy.UUCP (John P. Nelson)
Newsgroups: comp.sys.ibm.pc,rec.games.video
Subject: Re: Violence in Vidoe Games (was Re: New Game: ASTROTIT Part 1 of 2)
Message-ID: <4205@teddy.UUCP>
Date: Mon, 20-Jul-87 13:05:57 EDT
Article-I.D.: teddy.4205
Posted: Mon Jul 20 13:05:57 1987
Date-Received: Tue, 21-Jul-87 05:48:00 EDT
References: <3758@spool.WISC.EDU> <2749@ncoast.UUCP>
Reply-To: jpn@teddy.UUCP (John P. Nelson)
Followup-To: rec.games.video
Distribution: na
Organization: GenRad, Inc., Concord, Mass.
Lines: 13
Xref: mnetor comp.sys.ibm.pc:5855 rec.games.video:261

>After all those postings from people who don't like violence (wimps!),
>I thought that those who write games might be influenced by this obscene
>pacifism.  I am, of course, speaking for the hordes of fun loving citizens
>who enjoy violent video games.  When I kill something, I like to hear it
>scream.  If you're of like persuasion, flood the net with your views.  Yes,
>I am advocating net violence!  Did you think I'd sit here *peacefully*?

My favorite video game used to be "Deathrace 2000", where you would drive
a little car around the screen, trying to run over the pedestrians.  Each
time you hit one, it gave off a little "scream" and turned into a gravestone.
They just don't MAKE 'em like that anymore.

Up with violence in video games!