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From: rjg@nis.NIS.MN.ORG (Robert J. Granvin)
Newsgroups: comp.sys.amiga
Subject: Re: Copy protection
Message-ID: <697@nis.NIS.MN.ORG>
Date: Sun, 19-Jul-87 14:17:55 EDT
Article-I.D.: nis.697
Posted: Sun Jul 19 14:17:55 1987
Date-Received: Wed, 22-Jul-87 03:01:43 EDT
References: <8707171737.AA01789@THYME.LCS.MIT.EDU>
Reply-To: rjg@nis.NIS.MN.ORG (Robert J. Granvin)
Organization: National Information Systems, Inc., Minneapolis
Lines: 33

This is still in the wrong group... but... :-)

Everyone complains about copy protection.  Sure.  Why not?  We'd all
like to be able to back up our software.  We'd all also like it so
that the copy protection doesn't get in the way.  It all makes sense.

However, what does or does not make sense, depending on how you look
at it, is that easily by the largest majority, everyone complains
about copy protection on _games_.  Are games really all that important
to make as much a fuss over all the time?

MicroIllusions, for example, adds this note to the back of their
player instructions.  This one is from Faery Tale:

"Yes, the disk is copy protected.  Normally the MicroIllusions policy
is to put copy protection on games only, and not on business or
educational software.  This is because games are the most heavily
pirated programs, and because nobody's business or personal life is
going to be seriously damaged by the inability to back up a game disk.
We are sorry if this is an inconvenience but unrestricted copying of
programs is a big problem for us and it is not financially feasible to
release unprotected games at this time."

I think that sums it up fairly well.  Don't you?

Rather than complain about it, try and find a solution.  I've tried.
Never found one that works...

-- 
 Robert J. Granvin                             UNIVERSE: rjg@NIS.MN.ORG 
 Programmer/Analyst - Technical Services           UUCP: ihnp4!meccts!nis!rjg
 National Information Systems, Inc.                 ATT: (612) 894-9494
                            "Look out - Muppets!"