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From: scw@CS.UCLA.EDU
Newsgroups: sci.electronics
Subject: Re: Comb filters
Message-ID: <7150@shemp.UCLA.EDU>
Date: Mon, 13-Jul-87 12:47:22 EDT
Article-I.D.: shemp.7150
Posted: Mon Jul 13 12:47:22 1987
Date-Received: Tue, 14-Jul-87 05:55:42 EDT
References: <8707110358.AA14182@unisoft.UNISOFT>
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Reply-To: scw@CS.UCLA.EDU (Stephen C. Woods)
Organization: UCLA Computer Science Department
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In article <8707110358.AA14182@unisoft.UNISOFT> doug@certes.UUCP writes:
>I keep hearing references to "comb filters" in reference to both video
>and to audio. What are they?
>
>Part two [...] video game that used comb filters
>to remove phase information from sound output, which removed directional
>cues that the human ear/brain uses, [...] light on this?
i>Is this something I could do with
>digitized sound on, e.g. an Amiga?

Sorry, the human auditory system disgards phase information (actually it
doesn't even capture it). The only things of interest to the middle ear are
pitch and volume, any other information is generated/recreated by the brain.
Stephen C. Woods; UCLA SEASNET; 2567 BH;LA CA 90024; (213)-825-8614
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