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From: rms@meccsd.MECC.MN.ORG (Roger M. Shimada)
Newsgroups: comp.sys.amiga
Subject: Re: Electronic Arts bashing
Message-ID: <785@meccsd.MECC.MN.ORG>
Date: Fri, 10-Jul-87 17:53:49 EDT
Article-I.D.: meccsd.785
Posted: Fri Jul 10 17:53:49 1987
Date-Received: Sun, 12-Jul-87 14:01:22 EDT
References:  <2496@husc6.UUCP>
Reply-To: rms@meccsd.UUCP (Roger M. Shimada)
Organization: Minn. Educ. Comp. Corp.
Lines: 25

In article <2496@husc6.UUCP> hadeishi@husc4.UUCP (mitsuharu hadeishi) writes:
>In article <2381@hoptoad.uucp> farren@hoptoad.UUCP (Mike Farren) writes:
>>3)  NOT by increasing QA procedures - recent EA products are just as
>>    buggy as the early ones were, and the copy protect schemes just as
>>    drastic. 
>
>	Incorrect.  The products recently released that were buggy
>were the most complex products EA had ever developed, and also under
>the constraint of an ever-changing OS (from 1.1 to 1.2).  They were
>just not prepared to deal with the bugs that came up.  They ARE
>aware of the problem, however, and have been (since last December)
>in the process of setting up a full-blown professional QA department.
>Unfortunately too late for many of last year's products.  ...

A friend of mine just got Earl Weaver Baseball a week ago.  (He got
himself on a dealer's send-me-a-copy-as-soon-as-you-get-one list.)  He runs
Workbench 1.2 and has 2 meg on a Microbotics add on.   It eventually
crashes with the extended memory.  I can't believe EA can have any
real excuses for this.

Between buggy software and loads of vaporware, the Amiga is sometimes
a real pain.


Roger M. Shimada			UUCP:rms@MECC.MN.ORG,ihnp4!meccts!rms