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Path: utzoo!mnetor!seismo!ll-xn!ames!xanth!kent
From: kent@xanth.UUCP (Kent Paul Dolan)
Newsgroups: comp.sys.amiga
Subject: Re: Amiga Adventure (1 of 5)
Message-ID: <1484@xanth.UUCP>
Date: Sun, 5-Jul-87 00:46:46 EDT
Article-I.D.: xanth.1484
Posted: Sun Jul  5 00:46:46 1987
Date-Received: Sun, 5-Jul-87 09:36:40 EDT
References: <8706250326.AA26071@ingres.Berkeley.EDU> <4988@jhunix.UUCP> <4492@ihlpa.ATT.COM> <1525@rti.UUCP>
Reply-To: kent@xanth.UUCP (Kent Paul Dolan)
Organization: Old Dominion University, Norfolk Va.
Lines: 25
Keywords: take black rod - I see no black rod here - bug!
Summary: It worked for me (at least to start)


Just so everyone won't be discouraged with Dave's port, I took it and brought
it up with little trouble, except that I passed it through arc to cut the
download time after uudecoding it, and found one of the names (adventure.info,
I think) had been truncated to match the brain damaged MS-DOS file name
limitations (or does that one date back to CP/M?), and I had to finish the
MakeAdv script by hand.

But, either the game isn't playing with a full deck, or I'm not, because it
(after I'd successfully picked up lots of stuff) wouldn't let me take the
black rod in the debris room (or xyzzy room), with the same command that
works just fine in our school VAX BSD 4.3 Unix (350 point) version of the game,
nor with any other reasonable version of the command.  In fact, after th game
told me there was a black wand with a tarnished star in the room, when I tried
"take black rod" I was told there wasn't one here.

I emailed a note to Dave H. about this, but I guess the usenet bit bucket
monster swallowed my note (or, just possibly, Dave had some useful work to do
;-).

So, having told other folks that the posted code runs, can anyone tell me if
I still have a hit in my version (i.e., can you get that stupid rod?)  Is it
my stupidity, or is my file damaged, too?

Kent, the man from xanth.