Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!ut-sally!husc6!mit-eddie!ll-xn!ames!ucbcad!ucbvax!ENGVAX.SCG.HAC.COM!BILL From: BILL@ENGVAX.SCG.HAC.COM ("Bill D. Consoli") Newsgroups: comp.os.vms Subject: Re: moria Message-ID: <8707241918.AA24112@ucbvax.Berkeley.EDU> Date: Fri, 24-Jul-87 10:35:00 EDT Article-I.D.: ucbvax.8707241918.AA24112 Posted: Fri Jul 24 10:35:00 1987 Date-Received: Sat, 25-Jul-87 15:18:19 EDT Sender: daemon@ucbvax.BERKELEY.EDU Distribution: world Organization: The ARPA Internet Lines: 25 Ted Corning writes: >We recently put the game MORIA up on our system from DECUS. It's a great >game, but we've been having problems with dial-up people getting dis- >connected, which means their character is stuck inside with no means of >getting it back. The Help mentions a Wizard function which allows you >to retrieve characters lost like this, but we've been unable to find >out the Wizard password. Does anyone have any info on this? I only have my own experience to go on but I _DO_ remember the "first" wizard password we discovered. We have since recompiled with a new password (more than once) because old ones kept leaking out and users were no longer playing the game but instead merely creating superstar characters. This is why I am a bit squeamish about sending the first password over the net. Each system should have a designated _Moria Wizard_ who is the keeper of the password and available for emergencies as you have described. If you want to be that person you can send mail to me directly and I'll tell you all you should need (I hope) to get you going. Bill D. Consoli "...Nothing ever grows in this rotting old hole Hughes Aircraft Company And everything is stunted and lost bill@engvax.scg.hac.com And nothing really rocks and nothing really rolls bill%engvax@oberon.usc.edu And nothing's ever worth the cost..." %%%%%%%%%%%%%%%%%%%%%% Standard Disclaimer Applies %%%%%%%%%%%%%%%%%%%%%%%%