Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!rochester!cornell!uw-beaver!mit-eddie!husc6!cca!mirror!datacube!rick From: rick@datacube.UUCP Newsgroups: comp.graphics Subject: Re: Looking for raster graphics algorit Message-ID: <102300008@datacube> Date: Wed, 15-Jul-87 15:07:00 EDT Article-I.D.: datacube.102300008 Posted: Wed Jul 15 15:07:00 1987 Date-Received: Sat, 18-Jul-87 06:57:01 EDT References: <6060@hc.DSPO.GOV> Lines: 22 Nf-ID: #R:hc.DSPO.GOV:-606000:datacube:102300008:000:751 Nf-From: datacube.UUCP!rick Jul 15 15:07:00 1987 You'll find that the first book is fairly comprehensive on the subject of computer graphics, but also gives some PASCAL examples of algorithms, (such as Bresenham's Algorithm). It also discusses a variety of graphical display devices and how to implement a fairly device-independant graphics library. The second book listed gives examples of C based routines for lines, arc's, circles, etc in the applications section. Though most of the book deals with hardware, it still has good info on generalised bit-mapped graphics. (1) Principles of Interactive Computer Graphics, 2nd Ed. by William Newmanand Robert Sproull. McGraw-Hill 1979 (2) TMS34061 User's Guide - Video System Controller, Copyright 1986, Texas Instruments Inc.