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From: rterrell@ncoast.UUCP (Roger Terrell)
Newsgroups: comp.os.vms
Subject: Re: Curses and SMG
Message-ID: <3261@ncoast.UUCP>
Date: Mon, 20-Jul-87 17:17:37 EDT
Article-I.D.: ncoast.3261
Posted: Mon Jul 20 17:17:37 1987
Date-Received: Wed, 22-Jul-87 06:28:05 EDT
References: <1514@swan.cs.ulowell.edu>
Reply-To: rterrell@ncoast.UUCP (Roger Terrell)
Distribution: world
Organization: Cleveland Public Access UN*X, Cleveland, Oh
Lines: 17

>Could somebody comment about the merits of :
>1) Curses
>2) the Screen management routines
>Performance? Bugs(if any)? Functionality? How easy they are to use? 
>Would you recommend Curses or SMG to program games like rogue, hack?

I haven't used the Curses package much, but the SMG routines are very
good for certain things, and are not hard to use.  They have a lot of
useful things that I don't *think* are in Curses (broadcast trapping, etc.).

On the other hand, they are not well suited for things like rogue or hack
simply because they would tend to be slow for the kind of screen
updating, etc. in that type of game.

Roger Terrell
UUCP: ...cbosgd!musky2!terrell
CSNet:  ccterrell%muskingum.edu@relay.cs.net