Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ut-sally!husc6!bloom-beacon!oberon!sdcrdcf!trwrb!scgvaxd!stb!michael From: michael@stb.UUCP (Michael) Newsgroups: comp.sys.amiga Subject: Re: "Look up a word in the manual" copy protection Message-ID: <1628@stb.UUCP> Date: Sun, 5-Jul-87 15:29:36 EDT Article-I.D.: stb.1628 Posted: Sun Jul 5 15:29:36 1987 Date-Received: Sat, 11-Jul-87 04:38:30 EDT References: <1296@crash.CTS.COM> <6845@g.ms.uky.edu> <168@zehntel.UUCP> Reply-To: michael@stb.UUCP (Michael) Organization: STB BBS, La, Ca, USA, 90402 Lines: 17 In article <168@zehntel.UUCP> donw@zehntel.UUCP (Don White) writes: > > Unfortunately, the industry and the public have agreed. It is > OK to copy protect games. I haven't seen ANY unprotected games. And > people are buying them. Given this REALITY I prefer the kind of copy- > protect scheme that gives me the convenience of backing up my investment. Tell that to the owners of 500's and 2000's, who have 1.2 in ROM, where they can't do anything about it. Tell that to owners of games whose protection doesn't like expansion memory or 1.2. Tell that to people whose protection fails rendering the disk unusable. Tell that to owners of the C-64 where games would whack the disk head against the edge, knocking it out of alignment. Note my new .signature -- : Michael Gersten seismo!scgvaxd!stb!michael : Copy protection? Just say Pirate!