Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!husc6!bu-cs!budd From: budd@bu-cs.BU.EDU (Philip Budne) Newsgroups: net.sources.games,net.sources Subject: Re: VT-Trek Source Request Message-ID: <2994@bu-cs.BU.EDU> Date: Thu, 18-Dec-86 00:57:20 EST Article-I.D.: bu-cs.2994 Posted: Thu Dec 18 00:57:20 1986 Date-Received: Thu, 18-Dec-86 07:27:03 EST References: <147@raster.UUCP> <7878@topaz.RUTGERS.EDU> Reply-To: budd@bucse.UUCP (Philip Budne) Organization: Boston Univ. CS Dept. Lines: 15 Keywords: Trek'in Xref: mnetor net.sources.games:897 net.sources:3621 TOPS-20 VTTREK is indeed written in PDP-10 MACRO. It uses a binary data file PMAP'ed (ie; mmap) into the players images. SYS V has shared memory facility, which Ult*x also implements, and SUN 3.2 is alleged to do the same. Which brings me to.. Xtrek, a wild multiplayer star trek for X windows. The displays can be anything that runs the X server, but the game has to be run on an Ultr*x system (Well I did hack it to use a Sun's /dev/fb as a shared memory region, since Sun mmap(1) does work for limited character devices (/dev/fb, /dev/mem) Phil Budne Boston University Distributed Systems