Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ut-sally!utah-cs!utah-gr!thomas From: thomas@utah-gr.UUCP (Spencer W. Thomas) Newsgroups: comp.sys.mac Subject: Re: Dark Castle hints needed Message-ID: <1886@utah-gr.UUCP> Date: Thu, 8-Jan-87 10:39:55 EST Article-I.D.: utah-gr.1886 Posted: Thu Jan 8 10:39:55 1987 Date-Received: Thu, 8-Jan-87 21:57:12 EST References: <1967@batcomputer.tn.cornell.edu> Reply-To: thomas@utah-gr.UUCP (Spencer W. Thomas) Distribution: na Organization: University of Utah CS Dept Lines: 14 (Request for info on Fireball 4) Oh, come on. It's not so hard. Try pulling the cords on the platform. Do it in the right order and something interesting will happen. The few puzzles in Dark Castle are trivial compared to some other games (say HHGTTG), and part of the fun of the game is figuring them out. (And now, after that, a question of my own.) Does anyone know if there is some deterministic way of figuring out the order in which you should pull the cords? (Note that I am not asking for the answer, just an indication as to whether there is an answer.) -- =Spencer ({ihnp4,decvax}!utah-cs!thomas, thomas@cs.utah.edu)