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Path: utzoo!mnetor!seismo!rutgers!ames!oliveb!sun!cmcmanis
From: cmcmanis@sun.uucp (Chuck McManis)
Newsgroups: comp.sys.amiga
Subject: Re: Flight Simulator II
Message-ID: <11187@sun.uucp>
Date: Fri, 9-Jan-87 15:11:45 EST
Article-I.D.: sun.11187
Posted: Fri Jan  9 15:11:45 1987
Date-Received: Sat, 10-Jan-87 02:04:36 EST
References: <2280@well.UUCP> <372@percival.UUCP> <230@uwslh.UUCP>
Organization: Sun Microsystems, Inc.
Lines: 23
Summary: Wait for Jet

In article <230@uwslh.UUCP>, lishka@uwslh.UUCP (Christopher Lishka) writes:
> 	My question: is there any way to shoot the other person down (like
> a dogfight)?  Or how about a two-players against the enemy, in the WWI game
> scenario (sort of a two-player cooperative effort).  Maybe I read my manual
> wrong, but I didn't see any info.  Any help is, of course, grealty appreciated.
> -- 
> Chris Lishka                    /lishka@uwslh.uucp

No, the serial protocol doesn't transmit the bullet information apparently.
Nor does it transmit the position of the enemy biplanes, so the program 
has no way of knowing when you shoot or what you are shooting at. 
I have heard rumors to the effect that there will be a multiplayer mode
in Amiga-Jet and that you will be able to shoot down the other player.
Of course you will be flying F-16's rather than Cessna's. Personally,
I would like to see something along the lines of Plato's Airfight where
more than two people can be playing, and they can choose "sides." That
would probably require a MIDI interface though for the psuedo networking
involved. 

-- 
--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.