Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rochester!cornell!batcomputer!hsgj From: hsgj@batcomputer.tn.cornell.edu (Dan Green) Newsgroups: comp.sys.amiga Subject: More RAM = Less Hack Message-ID: <2027@batcomputer.tn.cornell.edu> Date: Wed, 14-Jan-87 22:20:14 EST Article-I.D.: batcompu.2027 Posted: Wed Jan 14 22:20:14 1987 Date-Received: Thu, 15-Jan-87 20:17:47 EST Organization: Theory Center, Cornell U., Ithaca NY Lines: 24 I recently got a 2 Meg RAM expansion box(*). I figured that now, with all this RAM power, I would be able to have lattice compiling while having enough room to play Hack in the background. But no... I have the Software Distillery (thats the one that says John A Toebes VIII all over it) Hack v1.01E. This has cute little pictures for the monsters. With RAM expansion, Hack boots up with an *Empty* screen. No walls, nothing. You can't even see yourself, and the only way you know that the game hasn't crashed is when you hit the "j" key, and it says "You hit your dog". Nice, eh? Obviously Hack failed to AllocMem into CHIP, but is instead putting its graphics into fast mem. Since the video chip can't see the fast mem image data, you get a blank screen. Does anyone know whether the rumored version of Hack (v1.03) is out yet for the Amiga, and if so, does it solve this problem? *: Even after being subjected to all of Perry's ads, I still managed to get a non ASDG ram board. -- Dan Green -- ARPA: hsgj%vax2.ccs.cornell.edu@cu-arpa.cs.cornell.edu UUCP: ihnp4!cornell!batcomputer!hsgj BITNET: hsgj@cornella