Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ames!oliveb!sun!cmcmanis From: cmcmanis@sun.uucp (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: Flight Simulator II Message-ID: <11187@sun.uucp> Date: Fri, 9-Jan-87 15:11:45 EST Article-I.D.: sun.11187 Posted: Fri Jan 9 15:11:45 1987 Date-Received: Sat, 10-Jan-87 02:04:36 EST References: <2280@well.UUCP> <372@percival.UUCP> <230@uwslh.UUCP> Organization: Sun Microsystems, Inc. Lines: 23 Summary: Wait for Jet In article <230@uwslh.UUCP>, lishka@uwslh.UUCP (Christopher Lishka) writes: > My question: is there any way to shoot the other person down (like > a dogfight)? Or how about a two-players against the enemy, in the WWI game > scenario (sort of a two-player cooperative effort). Maybe I read my manual > wrong, but I didn't see any info. Any help is, of course, grealty appreciated. > -- > Chris Lishka /lishka@uwslh.uucp No, the serial protocol doesn't transmit the bullet information apparently. Nor does it transmit the position of the enemy biplanes, so the program has no way of knowing when you shoot or what you are shooting at. I have heard rumors to the effect that there will be a multiplayer mode in Amiga-Jet and that you will be able to shoot down the other player. Of course you will be flying F-16's rather than Cessna's. Personally, I would like to see something along the lines of Plato's Airfight where more than two people can be playing, and they can choose "sides." That would probably require a MIDI interface though for the psuedo networking involved. -- --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.