Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Path: utzoo!mnetor!seismo!rochester!cornell!batcomputer!hsgj
From: hsgj@batcomputer.tn.cornell.edu (Dan Green)
Newsgroups: comp.sys.amiga
Subject: More RAM = Less Hack
Message-ID: <2027@batcomputer.tn.cornell.edu>
Date: Wed, 14-Jan-87 22:20:14 EST
Article-I.D.: batcompu.2027
Posted: Wed Jan 14 22:20:14 1987
Date-Received: Thu, 15-Jan-87 20:17:47 EST
Organization: Theory Center, Cornell U., Ithaca NY
Lines: 24


   I recently got a 2 Meg RAM expansion box(*).  I figured that now, with
all this RAM power, I would be able to have lattice compiling while
having enough room to play Hack in the background.  But no...
   I have the Software Distillery (thats the one that says John A
Toebes VIII all over it) Hack v1.01E.  This has cute little pictures
for the monsters.
   With RAM expansion, Hack boots up with an *Empty* screen.  No walls,
nothing.  You can't even see yourself, and the only way you know that
the game hasn't crashed is when you hit the "j" key, and it says
"You hit your dog".  Nice, eh?
   Obviously Hack failed to AllocMem into CHIP, but is instead putting
its graphics into fast mem.  Since the video chip can't see the fast
mem image data, you get a blank screen.
   Does anyone know whether the rumored version of Hack (v1.03) is
out yet for the Amiga, and if so, does it solve this problem?

*: Even after being subjected to all of Perry's ads, I still managed
to get a non ASDG ram board.

-- Dan Green
-- 
ARPA:  hsgj%vax2.ccs.cornell.edu@cu-arpa.cs.cornell.edu
UUCP:  ihnp4!cornell!batcomputer!hsgj   BITNET:  hsgj@cornella