Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gcc-milo.ARPA Path: utzoo!linus!philabs!cmcl2!harvard!gcc-milo!timp From: timp@gcc-milo.ARPA (Tim Peacock) Newsgroups: net.games.video Subject: Re: High Scores in general Message-ID: <379@gcc-milo.ARPA> Date: Fri, 1-Nov-85 19:57:01 EST Article-I.D.: gcc-milo.379 Posted: Fri Nov 1 19:57:01 1985 Date-Received: Sun, 3-Nov-85 15:36:05 EST References: <671@astrovax.UUCP> <3040@sdcc3.UUCP> <1144@wucec2.UUCP> Reply-To: timp@gcc-milo.UUCP (Tim Peacock) Organization: General Computer Company, Cambridge Ma Lines: 10 Keywords: High, Marble Madness Summary: In article <1144@wucec2.UUCP> rhw9906@wucec2.UUCP (Richard Hill Wyatt Jr) writes: > > I don't think a high score list is a good idea because of differing >skill level settings on various machines. But has anyone seen a score >higher than 155,000 on Marble Madness? Just wondering. > > -- Rick Wyatt The high score on Marble Madness here is 196,420 by Seth Lipkin.