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From: tedrick@ernie.BERKELEY.EDU (Tom Tedrick)
Newsgroups: net.games.hack
Subject: Re: New wand for Hack
Message-ID: <10918@ucbvax.BERKELEY.EDU>
Date: Thu, 7-Nov-85 04:18:46 EST
Article-I.D.: ucbvax.10918
Posted: Thu Nov  7 04:18:46 1985
Date-Received: Fri, 8-Nov-85 07:46:24 EST
References: <749@bu-cs.UUCP>
Sender: usenet@ucbvax.BERKELEY.EDU
Reply-To: tedrick@ernie.UUCP (Tom Tedrick)
Organization: University of California, Berkeley
Lines: 24
Keywords: new ideas for rogue/hack

OK, here are some ideas of what I'd like to see in new
versions of rogue/hack.

(1). Unlimited increase in monster powers as you go down
     levels (in versions I have played after a certain level
     nothing new happens and it is too easy to be a total
     winner).

(2). Multiplayer rogue where several players can be playing
     the same game and fight each other, trade with each other,
     etc.

(3). Multipower custom designed wands, i.e. a wand can have
     several powers at once (cold/confusion/cancellation say),
     which powers can be picked by the player.

(4). Charged weapons, i.e. a two-handed sword that causes
     confusion when it hits as well as damage.

(5). Random order of new spells for magicians, or allowing
     a choice between several new spells (same goes for
     prayers).

More later, perhaps ...