Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site lumiere.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!lumiere!richl From: richl@lumiere.UUCP (Rick Lindsley) Newsgroups: net.games.frp Subject: Re: modular refereeing Message-ID: <1373@lumiere.UUCP> Date: Thu, 7-Nov-85 04:59:52 EST Article-I.D.: lumiere.1373 Posted: Thu Nov 7 04:59:52 1985 Date-Received: Sun, 10-Nov-85 07:09:02 EST References: <2271@iddic.UUCP> <760@mmintl.UUCP> Reply-To: richl@lumiere.UUCP (Rick Lindsley) Distribution: net Organization: Tektronix, Beaverton OR Lines: 33 Summary: A variation of modular refereeing is to create a modular world which can sustain different, short adventures. Our group decided to take this route, and to make it easier on us we selected one point where all five regions meet, and declared there was a "Temple of Peace" there. No weapons or hostile acts are allowed within (this is enforced by Temple guards skilled in wizardry and martial arts, as well as occasional lightning bolts from nowhere), and people that live in the immediate area are either vendors or pilgrims. This makes a handy place to pick up "common" items like rations and maybe a few weapons (just outside the periphery of the Temple), as well as a safe, non-threatening place to strike deals. For guilds and such, though, we have to go to one of the cities inside one of the regions, because the area around the Temple is not developed enough. While you are in a given region, the same person is DMing at all times. If a DM has playing characters they must become NPC while in their own region and cannot earn experience points. (In practice, most of these characters choose to worship at the Temple and wait for their friends to return rather than risk death at little gain.) Each DM may design the terrain of his own region however he likes, except where it adjoins another region. Then the two DMs should consult so the terrain agrees. But political differences may abound. For example, while moving from one adventure to another, the party got taxed by the local government for all the goodies they had. Grumble grumble. Imagine their outrage when the NEXT region they moved into also announced it was tax time (though since they were non-residents they were granted only 8% tax rather than 10%!) Ah but now I digress into descriptions of our adventures. That's for another time ... Rick Lindsley