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From: dv@well.UUCP (David W. Vezie)
Newsgroups: net.tv,net.sf-lovers
Subject: Re: Amazing Stories - Nov. 3
Message-ID: <271@well.UUCP>
Date: Sat, 9-Nov-85 20:42:48 EST
Article-I.D.: well.271
Posted: Sat Nov  9 20:42:48 1985
Date-Received: Mon, 11-Nov-85 05:39:59 EST
References: <311@ukecc.UUCP> <1398@ihlpg.UUCP> <2114@reed.UUCP>
Reply-To: dv@well.UUCP (David W. Vezie)
Organization: Whole Earth 'Lectronic Link, Sausalito CA
Lines: 30
Xref: watmath net.tv:3525 net.sf-lovers:11101

In article <2114@reed.UUCP> agb@reed.UUCP (Alexander G. Burchell) writes:
>BTW, who does the (truly Amazing) computer graphics that start out each
>episode?  I was quite impressed with the realistic surface textures and was
>especially amazed by the knight in shining armor.  Does anyone know if they
>are using the technique for generating metal that was developed by Carlos
>Sequin (sp?) at Berkeley?  (I forget the details, but it was something to
>the effect that light reflecting from metal was the color of the metal, not
>the color of the light, as it is for other types of surfaces [perhaps the
>other way around...])

	The "Amazing Stories" opener was done by Robert Abel and Associates.
I suspect that the chrome on the knight is the same chrome used on the sexy
robot in "Brilliance", the commercial they did for American Can.

	I'm not familiar with Carlos Sequin's (sic) reflecting technique, but
the man who first gave realistic specular highlights to computer graphics is
Rob Cook.  He started the work at Cornell, but Rob is currently working for
Lucasfilm.

	Circumstances temporarily beyond my control force me to remain
anonymous.  This is being sent to you via a friend at another site.

		--whoever


(I'm the friend... reply to me, and I'll forward)
-- 
David W. Vezie		 /!well!dv - Whole Earth 'Lectronics Link, Sausalito, CA
	    {dual|hplabs}
(4 lines, 166 chars)	 \!unicom!dave - College of Marin, Kentfield, CA