Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83 (MC840302); site duvel.UUCP
Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!philmds!duvel!frans
From: frans@duvel.UUCP (Frans Meulenbroeks)
Newsgroups: net.games.hack
Subject: shopkeeper & traps; doors (* SPOILER *) (bugs)
Message-ID: <132@duvel.UUCP>
Date: Thu, 31-Oct-85 14:16:04 EST
Article-I.D.: duvel.132
Posted: Thu Oct 31 14:16:04 1985
Date-Received: Sun, 3-Nov-85 10:51:12 EST
Reply-To: frans@duvel.UUCP (Frans Meulenbroeks)
Organization: Philips S&I MDS Eindhoven
Lines: 23

I've encountered very strange behaviour of shopkeepers. 
Normally a shopkeeper avoids traps. However when one has stolen
something out of a shop, and the shopkeeper decides to follow you
He will pass traps which are between him and the door (e.g. 
before the door opening, inside the shop) This looks like a bug
to me (I'd like to have him delayed by pits I dig in the door 
opening!).

Also I don't think its fair that the shopkeeper immediately
knows where to find you whenever you teleport away from a shop.
He/she should at least have some trouble locating me.
Oh well, maybe shopkeepers possess some supranatural senses.

About doors. I've found it very strange that in the situation
	.@..
	-++-
	 ##
one cannot move with the n command, whilst when standing in
the door the l command remains possible. Is this a bug
or just lack of imagination on my side?
-- 
	Frans Meulenbroeks, Philips Microprocessor Development Systems
		   ...!{seismo|philabs|decvax}!mcvax!philmds!frans