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Path: utzoo!watmath!clyde!bonnie!akgua!gatech!seismo!mcvax!ukc!kcl-cs!ramsay
From: ramsay@kcl-cs.UUCP (ZNAC440)
Newsgroups: net.sources.games
Subject: Re: Distributing the ZORK sources
Message-ID: <216@argon.kcl-cs.UUCP>
Date: Mon, 11-Nov-85 08:53:07 EST
Article-I.D.: argon.216
Posted: Mon Nov 11 08:53:07 1985
Date-Received: Thu, 14-Nov-85 03:03:20 EST
References: <1274@decwrl.UUCP> <251@ucdavis.UUCP>
Reply-To: ramsay@argon.UUCP (PUT YOUR NAME HERE)
Organization: Department of Computing, Kings College, University of London.
Lines: 19
Xpath: kcl-cs argon neon

In article <251@ucdavis.UUCP> ccrdave@ucdavis.UUCP (0058) writes:
>Over and over, we see the same problem:  Somebody posts a game.
>Nobody gets all of it.  Many states get none of it.  Thus, for
>three weeks, the net is full of 600 megs of hack beng shuffled
>around at 1200 baud all over the world.
>
>I propose a solution:  chain tapes.  I will initiate sending the
>tape.  I send it to site one, who reads it and sends it to the
>person I designate as site two, who sends it to site three, etc.
>
>		Lord Kahless

Be careful, though. If you break the chain, dire things will happen.
I knew one man who broke the chain, and three days later, the listings
of sf-lovers fell on his head and killed him... :-)

				R. Ramsay