Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ucdavis!ccrrick From: ccrrick@ucdavis.UUCP (Rick Heli) Newsgroups: net.games.frp Subject: Re: modular refereeing Message-ID: <217@ucdavis.UUCP> Date: Sat, 2-Nov-85 16:30:12 EST Article-I.D.: ucdavis.217 Posted: Sat Nov 2 16:30:12 1985 Date-Received: Mon, 4-Nov-85 01:30:50 EST References: <2271@iddic.UUCP> Distribution: net Organization: University of California, Davis Lines: 19 > [The fastest way to a monster's heart is with a halberd] > > Here's an idea I thought of recently that I haven't seen in these parts: > modular refereeing (or DMing, etc.). Basically, the idea is to let several > people get in on the joys (!? :*) of refereeing in a short time period > with minimal chaos and reality distortion. It also helps stave off referee > burn-out, since everyone gets to play as well. > I've tried this with Champions. We ran into some problems, however, as a result of conflict of interest between people not managing to keep their roles of gamemaster & player separate. This basically occurs because most good campaigns have an element of mystery or unknown, but obviously, the player already knows it since he is also a GM. This often prevents him from role playing his character in a realistic fashion. -- --rick heli (... ucbvax!ucdavis!ccrrick)