Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sphinx.UChicago.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!gargoyle!sphinx!benn From: benn@sphinx.UChicago.UUCP (Thomas Cox) Newsgroups: net.games Subject: Zork Help Desperately Needed! (Severe spoiler) Message-ID: <1246@sphinx.UChicago.UUCP> Date: Sat, 26-Oct-85 15:16:09 EST Article-I.D.: sphinx.1246 Posted: Sat Oct 26 15:16:09 1985 Date-Received: Wed, 30-Oct-85 04:16:46 EST References: <221@ittral.UUCP>, <2279@brl-tgr.ARPA> Organization: U. Chicago - Computation Center Lines: 23 Gerbils: three, over easy [ put the thief here and may he be eaten ] Warning: this contains some REAL NASTY spoilers! hit 'q' now! Okay, i'm now going to ask something I never thought I would: what do the mirror rooms do? I've never figured it out, even after all the time i spent figuring the boat, the reservoir, everything else. I even killed the thief and found his secret lair after getting him to open the egg for me. I scared off the cyclops. BUT I NEVER FIGURED OUT THE MIRRORS. Even after getting the coal-diamond change figured, the mirrors never made sense. What did I do wrong? damn it, i got Everything. the egg, the bauble, the whatsis gem from the buoy, the scarab, the skull, the sack of coins, the torch, the pot-of-gold, the sceptre, the coffin, the trunk, the trident [does that DO anything?], the figurine, ... but there were always a few I couldn't find, whose identities I never knew. Help, anyone? -- Thomas Cox ...ihnp4!gargoyle!sphinx!benn But of COURSE everything is unique. If they weren't, they'd all be one thing.