Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbjade.BERKELEY.EDU Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ucbjade!mwm From: mwm@ucbopal.BERKELEY.EDU (Mike (I'll be mellow when I'm dead) Meyer) Newsgroups: net.games.go Subject: Re: Usenix results Message-ID: <132@ucbjade.BERKELEY.EDU> Date: Sat, 26-Oct-85 03:08:42 EST Article-I.D.: ucbjade.132 Posted: Sat Oct 26 03:08:42 1985 Date-Received: Mon, 28-Oct-85 03:16:06 EST References: <20600024@inmet.UUCP> Sender: network@ucbjade.BERKELEY.EDU Reply-To: mwm@ucbopal.UUCP (Mike (I'll be mellow when I'm dead) Meyer) Organization: Missionaria Phonibalonica Lines: 25 In article <20600024@inmet.UUCP> roland@inmet.UUCP writes: > The following is the results as provided to Bruce Wilcox, >auther of Nemesis, at the conclusion of the Usenix Computer Go >Tournament. I find the comments less than informative and the >statistics a bit confusing; Bruce was unable to clarify. Anyone >else have some information? [Tables deleted.] Rough translation: incomplete: There were several games that the judges ruled incomplete as there were large groups that were neither dead nor alive when both programs stopped playing. ogo suicide: ogo has the interesting habit of filling in its own eyes, except for the last one, of course. nemesis core dumps: in long games, nemesis would run out of an internal resource of some kind (buffers?), and drop core. nemesis quits: Not sure, but I think that nemesis both quit sending moves and didn't drop core in some games.