Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mmintl.UUCP Path: utzoo!linus!philabs!pwa-b!mmintl!franka From: franka@mmintl.UUCP (Frank Adams) Newsgroups: net.games.frp Subject: Re: Re: Invisibility and scrolls Message-ID: <759@mmintl.UUCP> Date: Sun, 3-Nov-85 19:57:46 EST Article-I.D.: mmintl.759 Posted: Sun Nov 3 19:57:46 1985 Date-Received: Tue, 5-Nov-85 07:40:48 EST References: <892@plus5.UUCP> <24400012@hp-pcd.UUCP> <374@ihdev.UUCP> Reply-To: franka@mmintl.UUCP (Frank Adams) Organization: Multimate International, E. Hartford, CT Lines: 15 Summary: [Not food] There have been several postings lately which suggested that spells should work in ways that do not crock their wielder, because the mages who created/ researched them would have researched them to be that way. I just want to point out that this is not necessarily a valid argument. Spells have different degrees of difficulty (levels), and it may not be possible to research a spell at the proper level. For example, an invisibility spell where the caster cannot see him/herself while invisible might be second level, while one avoiding the problem might have to be fifth level. The correct answer is, how do you want it to be in the game you run? Frank Adams ihpn4!philabs!pwa-b!mmintl!franka Multimate International 52 Oakland Ave North E. Hartford, CT 06108