Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site mmintl.UUCP
Path: utzoo!linus!philabs!pwa-b!mmintl!franka
From: franka@mmintl.UUCP (Frank Adams)
Newsgroups: net.games.frp
Subject: Re: Re: Invisibility and scrolls
Message-ID: <759@mmintl.UUCP>
Date: Sun, 3-Nov-85 19:57:46 EST
Article-I.D.: mmintl.759
Posted: Sun Nov  3 19:57:46 1985
Date-Received: Tue, 5-Nov-85 07:40:48 EST
References: <892@plus5.UUCP> <24400012@hp-pcd.UUCP> <374@ihdev.UUCP>
Reply-To: franka@mmintl.UUCP (Frank Adams)
Organization: Multimate International, E. Hartford, CT
Lines: 15
Summary: 


[Not food]

There have been several postings lately which suggested that spells should
work in ways that do not crock their wielder, because the mages who created/
researched them would have researched them to be that way.  I just want to
point out that this is not necessarily a valid argument.  Spells have
different degrees of difficulty (levels), and it may not be possible to
research a spell at the proper level.  For example, an invisibility spell
where the caster cannot see him/herself while invisible might be second
level, while one avoiding the problem might have to be fifth level.

The correct answer is, how do you want it to be in the game you run?

Frank Adams                           ihpn4!philabs!pwa-b!mmintl!franka
Multimate International    52 Oakland Ave North    E. Hartford, CT 06108