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Path: utzoo!watmath!clyde!cbosgd!ihnp4!mhuxn!mhuxr!ulysses!allegra!mit-eddie!think!harvard!seismo!mcvax!zuring!dik
From: dik@zuring.UUCP
Newsgroups: net.sources.games
Subject: Re: Bug In Robots (*SPOILER*)
Message-ID: <249@zuring.UUCP>
Date: Sun, 27-Oct-85 21:44:14 EST
Article-I.D.: zuring.249
Posted: Sun Oct 27 21:44:14 1985
Date-Received: Wed, 30-Oct-85 04:29:24 EST
References: <985@erix.UUCP>
Reply-To: dik@zuring.UUCP (Dik T. Winter)
Organization: CWI, Amsterdam
Lines: 31
Apparently-To: rnews@mcvax.LOCAL

In article <985@erix.UUCP> mike@erix.UUCP (Mike Williams) writes:
>I got fed up after about 10 minutes when my score was as follows
>
>Top Twenty Robotists of All Time:
>Rank   Score    Name
>1      204474677 mike: chickened out on level 64.
>
You should have continued to get a score like:
<1+72> level: 138    score: -2143245923500 robots are now scrap heaps
(My week score was positive, so it didn't make it in the score file.)
(The follwing looks also nice:
Top Twenty Robotists for this Week:
Rank   Score    Name
1      12562445 dik: chickened out on level 218.
2      5514803  mich: eaten on level 20.)

>It should be trivial to fix robots so that it doesn't work for screens where
>li * co < 1000 if you can be bothered to do so!
>
>--Mike Williams
I think the fix should be in the penalty for zapping robots.  As it is now
your teleports per level decrease by one for every robot zapped, but it
will never decrease below 1.  As it will increase again by one when entering
the next level (mostly at least) you will at least receive 2 new teleports.
As surviving a level by zapping on a small screen requires in general 1 to
2 zaps this is sufficient to continue living.  So teleports per level should
be allowed to drop to 0; which must be increased to 1 just before the next
level.
-- 
dik t. winter, cwi, amsterdam, nederland
UUCP: {seismo|decvax|philabs}!mcvax!dik