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From: mwm@ucbopal.BERKELEY.EDU (Mike (I'll be mellow when I'm dead) Meyer)
Newsgroups: net.games.go
Subject: Re: Usenix results
Message-ID: <132@ucbjade.BERKELEY.EDU>
Date: Sat, 26-Oct-85 03:08:42 EST
Article-I.D.: ucbjade.132
Posted: Sat Oct 26 03:08:42 1985
Date-Received: Mon, 28-Oct-85 03:16:06 EST
References: <20600024@inmet.UUCP>
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Reply-To: mwm@ucbopal.UUCP (Mike (I'll be mellow when I'm dead) Meyer)
Organization: Missionaria Phonibalonica
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In article <20600024@inmet.UUCP> roland@inmet.UUCP writes:
>	The following is the results as provided to Bruce Wilcox,
>auther of Nemesis, at the conclusion of the Usenix Computer Go
>Tournament.  I find the comments less than informative and the
>statistics a bit confusing; Bruce was unable to clarify.  Anyone
>else have some information?

[Tables deleted.]

Rough translation:

incomplete: There were several games that the judges ruled incomplete as
there were large groups that were neither dead nor alive when both programs
stopped playing.

ogo suicide: ogo has the interesting habit of filling in its own eyes,
except for the last one, of course.

nemesis core dumps: in long games, nemesis would run out of an internal
resource of some kind (buffers?), and drop core.

nemesis quits: Not sure, but I think that nemesis both quit sending moves
and didn't drop core in some games.