Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 +MMDF+MULTI+2.11; site kcl-cs.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!seismo!mcvax!ukc!kcl-cs!ramsay From: ramsay@kcl-cs.UUCP (ZNAC440) Newsgroups: net.sources.games Subject: Re: Distributing the ZORK sources Message-ID: <216@argon.kcl-cs.UUCP> Date: Mon, 11-Nov-85 08:53:07 EST Article-I.D.: argon.216 Posted: Mon Nov 11 08:53:07 1985 Date-Received: Thu, 14-Nov-85 03:03:20 EST References: <1274@decwrl.UUCP> <251@ucdavis.UUCP> Reply-To: ramsay@argon.UUCP (PUT YOUR NAME HERE) Organization: Department of Computing, Kings College, University of London. Lines: 19 Xpath: kcl-cs argon neon In article <251@ucdavis.UUCP> ccrdave@ucdavis.UUCP (0058) writes: >Over and over, we see the same problem: Somebody posts a game. >Nobody gets all of it. Many states get none of it. Thus, for >three weeks, the net is full of 600 megs of hack beng shuffled >around at 1200 baud all over the world. > >I propose a solution: chain tapes. I will initiate sending the >tape. I send it to site one, who reads it and sends it to the >person I designate as site two, who sends it to site three, etc. > > Lord Kahless Be careful, though. If you break the chain, dire things will happen. I knew one man who broke the chain, and three days later, the listings of sf-lovers fell on his head and killed him... :-) R. Ramsay