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From: steen@purdue.UUCP (Daryl J Steen)
Newsgroups: net.games
Subject: Zork III help requested  (possible SPOILERS contained herein)
Message-ID: <1076@arthur.purdue.UUCP>
Date: Thu, 31-Oct-85 17:03:43 EST
Article-I.D.: arthur.1076
Posted: Thu Oct 31 17:03:43 1985
Date-Received: Sun, 3-Nov-85 05:28:13 EST
Organization: Department of Computer Science, Purdue University
Lines: 21
Keywords: changing key, grue convention.


    I have a request for some helpful hints about the Zork III game
produced by Infocom.

    1.  Is there some way to stop the ever-changing key from changing?
        Does this require some other object in the dungeon?
        (A slightly cryptic, but somehow helpful hint would be
         appreciated here.)

    2.  Is there any reason to bring try to bring light up the side of
        the mountain that leads through the "dark area" toward the key
        room? (If so, another SC,BSH hint as how to accomplish this
        would be appreciated.) Or is it enough to use the grue repellent
        to get to the key (i.e. no special objects hidden in the dark
        area)?


Thanks loads in advance for any help given.

Daryl I'm_not_creative_enough_to_have_an_interesting_sign-off Steen
{Address? I have an address?}