Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site yale.ARPA Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!decvax!yale!martin From: martin@yale.ARPA (Charles Martin) Newsgroups: net.games Subject: Re: Zork Help Desperately Needed! (spoiler) Message-ID: <508@yale.ARPA> Date: Thu, 24-Oct-85 09:22:18 EDT Article-I.D.: yale.508 Posted: Thu Oct 24 09:22:18 1985 Date-Received: Sat, 26-Oct-85 03:46:50 EDT References: <221@ittral.UUCP> <692@dcl-cs.UUCP> Reply-To: martin@yale-comix.UUCP (Charles martin) Distribution: net Organization: Yale University CS Dept., New Haven CT Lines: 12 Keywords: Zork, Hints, Help Summary: Don't give away everything!!! Expires: Sender: Followup-To: I can't imagine that when someone asks for hints and help that they really want to know exactly what to do in a situation. Unacceptable replies to "I'm in the Witch House and I can't stop dreaming, please give me a hint" take the form "Kill the old gardener, he's really the leader of a cult of fish-men." Good replies might intimate that "not everyone dreads the coming of Cthulhu," or some such cryptic response. For the recent Zork help request, Pat Traynor and Joel Rives were able to restrain themselves enough to give good clues without giving the game away. Let's try to follow this example, rather than detailing exact procedures in our desire to demonstrate to everyone else that we have, in fact, solved the game.