Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ernie!tedrick From: tedrick@ernie.BERKELEY.EDU (Tom Tedrick) Newsgroups: net.games.hack Subject: Re: New wand for Hack Message-ID: <10918@ucbvax.BERKELEY.EDU> Date: Thu, 7-Nov-85 04:18:46 EST Article-I.D.: ucbvax.10918 Posted: Thu Nov 7 04:18:46 1985 Date-Received: Fri, 8-Nov-85 07:46:24 EST References: <749@bu-cs.UUCP> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: tedrick@ernie.UUCP (Tom Tedrick) Organization: University of California, Berkeley Lines: 24 Keywords: new ideas for rogue/hack OK, here are some ideas of what I'd like to see in new versions of rogue/hack. (1). Unlimited increase in monster powers as you go down levels (in versions I have played after a certain level nothing new happens and it is too easy to be a total winner). (2). Multiplayer rogue where several players can be playing the same game and fight each other, trade with each other, etc. (3). Multipower custom designed wands, i.e. a wand can have several powers at once (cold/confusion/cancellation say), which powers can be picked by the player. (4). Charged weapons, i.e. a two-handed sword that causes confusion when it hits as well as damage. (5). Random order of new spells for magicians, or allowing a choice between several new spells (same goes for prayers). More later, perhaps ...