Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site duvel.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!philmds!duvel!frans From: frans@duvel.UUCP (Frans Meulenbroeks) Newsgroups: net.games.hack Subject: shopkeeper & traps; doors (* SPOILER *) (bugs) Message-ID: <132@duvel.UUCP> Date: Thu, 31-Oct-85 14:16:04 EST Article-I.D.: duvel.132 Posted: Thu Oct 31 14:16:04 1985 Date-Received: Sun, 3-Nov-85 10:51:12 EST Reply-To: frans@duvel.UUCP (Frans Meulenbroeks) Organization: Philips S&I MDS Eindhoven Lines: 23 I've encountered very strange behaviour of shopkeepers. Normally a shopkeeper avoids traps. However when one has stolen something out of a shop, and the shopkeeper decides to follow you He will pass traps which are between him and the door (e.g. before the door opening, inside the shop) This looks like a bug to me (I'd like to have him delayed by pits I dig in the door opening!). Also I don't think its fair that the shopkeeper immediately knows where to find you whenever you teleport away from a shop. He/she should at least have some trouble locating me. Oh well, maybe shopkeepers possess some supranatural senses. About doors. I've found it very strange that in the situation .@.. -++- ## one cannot move with the n command, whilst when standing in the door the l command remains possible. Is this a bug or just lack of imagination on my side? -- Frans Meulenbroeks, Philips Microprocessor Development Systems ...!{seismo|philabs|decvax}!mcvax!philmds!frans