Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site mck-csc.UUCP Path: utzoo!linus!philabs!cmcl2!harvard!think!mck-csc!bmg From: bmg@mck-csc.UUCP (Bernard M. Gunther) Newsgroups: net.games Subject: Conquest Message-ID: <157@mck-csc.UUCP> Date: Mon, 4-Nov-85 10:36:13 EST Article-I.D.: mck-csc.157 Posted: Mon Nov 4 10:36:13 1985 Date-Received: Tue, 5-Nov-85 07:35:46 EST References: <1367@mtgzz.UUCP> Distribution: net.chess Organization: McKinsey & Company, Cambridge Systems Center Lines: 19 > I've just received an add in the mail about the board game Conquest+. > Does anyone have any comments about its playability? I would like to > know if its a strategic or tatical game, and if its balance is such > that you still have a chance after a mistake. Thanks for any info. Conquest is a very interesting game. I haven't played it in a few years, but I remember it as being very enjoyable. It plays very similar to a cross between chess and a war game. I never really found any opponents who were good enough a planning a head to let me find out how difficult it is to catch up after a mistake. I never had any trouble. The board itself has a very interesting symetry which makes for a very interesting game. The aspect of the navel part of the game can make it quite a challenge. I hear that there is also a 4 player version of the game out, but I haven't seen one outside of stores. Benrie Gunther