Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/5/84; site yale.ARPA
Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!decvax!yale!martin
From: martin@yale.ARPA (Charles Martin)
Newsgroups: net.games
Subject: Re: Zork Help Desperately Needed! (spoiler)
Message-ID: <508@yale.ARPA>
Date: Thu, 24-Oct-85 09:22:18 EDT
Article-I.D.: yale.508
Posted: Thu Oct 24 09:22:18 1985
Date-Received: Sat, 26-Oct-85 03:46:50 EDT
References: <221@ittral.UUCP> <692@dcl-cs.UUCP>
Reply-To: martin@yale-comix.UUCP (Charles martin)
Distribution: net
Organization: Yale University CS Dept., New Haven CT
Lines: 12
Keywords: Zork, Hints, Help
Summary: Don't give away everything!!!

Expires:
Sender:
Followup-To:

I can't imagine that when someone asks for hints and help that they
really want to know exactly what to do in a situation.  Unacceptable
replies to "I'm in the Witch House and I can't stop dreaming, please
give me a hint" take the form "Kill the old gardener, he's really the
leader of a cult of fish-men." Good replies might intimate that "not
everyone dreads the coming of Cthulhu," or some such cryptic response.

For the recent Zork help request, Pat Traynor and Joel Rives were able
to restrain themselves enough to give good clues without giving the game
away.  Let's try to follow this example, rather than detailing exact
procedures in our desire to demonstrate to everyone else that we have,
in fact, solved the game.