Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sphinx.UChicago.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!gargoyle!sphinx!yes2 From: yes2@sphinx.UChicago.UUCP (Randy Rzasa) Newsgroups: net.video Subject: high scores Message-ID: <1233@sphinx.UChicago.UUCP> Date: Thu, 24-Oct-85 03:14:48 EDT Article-I.D.: sphinx.1233 Posted: Thu Oct 24 03:14:48 1985 Date-Received: Sat, 26-Oct-85 03:55:38 EDT Organization: U. Chicago - Computation Center Lines: 8 Another thing to consider with high scores is that many games have difficulty settings (1-10) and this can affect high score legitimacy. After playing the default setting of 5 for a while, I played for about 4 hours on 1 quarter on another machine with a lower setting and was pretty bored. -- Randy Rzasa ...ihnp4!gargoyle!sphinx!yes2