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From: jrrt@mtuxo.UUCP (r.mitchell)
Newsgroups: net.games.frp
Subject: Monk Armor Class
Message-ID: <993@mtuxo.UUCP>
Date: Mon, 23-Sep-85 16:11:00 EDT
Article-I.D.: mtuxo.993
Posted: Mon Sep 23 16:11:00 1985
Date-Received: Tue, 24-Sep-85 03:44:38 EDT
Organization: AT&T Information Systems Labs, Holmdel NJ
Lines: 22

Monks are like Magic-Users; low-level ones are eminently killable
and high-level ones could beat Godzilla two falls out of three.

The "no DEX adjustment on Armor Class" rule for monks was included
for game balance.  A high-level monk would have an AC of -10 or so.
Unfortunately for the low-levels, no adjustment means it's damn hard
to make the high levels.

In my campaign, monks may use any or all of their DEX adjustment to
AC, subject to a floor of AC3 after adjustment.  Thus, Dreeble the
first-level starts at AC10 and subtracts 2 from his AC for DEX,
arriving at a final AC of 8.  His twin sister Freeble, who's higher
level, starts at AC4 but can subtract only 1 of her 2 points of DEX
adjustmnent, since DEX adjustment can't send AC below 3.

This system helps the journeyman monks without disrupting game
balance for the higher-level ones.

Rob Mitchell
{ihnp4,allegra}!mtuxo!jrrt
"Whoever battles with monsters had better see that it does not turn
him into a monster." -- F. Nietzche