Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site loral.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!mhuxn!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!sdcrdcf!sdcsvax!sdcc3!sdcc6!loral!jlh From: jlh@loral.UUCP (Belly Up) Newsgroups: net.micro.amiga Subject: Re: Amiga reactions Message-ID: <918@loral.UUCP> Date: Fri, 13-Sep-85 15:47:15 EDT Article-I.D.: loral.918 Posted: Fri Sep 13 15:47:15 1985 Date-Received: Thu, 19-Sep-85 06:21:50 EDT References: <3568@topaz.RUTGERS.EDU> <368@ssc-bee.UUCP> Organization: The friendly snout Lines: 19 > > 3) I saw the famous "bounce" program and was blown away. For those who haven't > seen it, this is an animation of a beach ball bouncing in a room. The beach > ball is red and white patchwork, and rotates on its axis as it moves. It also > has a shadow which follows it across the floor and the background. If you > ....... > The really impressive thing about this > demo is the amount of work the 68000 is doing; it's actively doing something > only 8% of the time. That means it's 92% idle! > I saw this running on a monitor at SIGGRAPH and the demo was pretty impressive. However, one should realize that for the show a lot of manufacturers spent several minutes drawing a picture, then saved the picture to disk or videotape. Do this several times and you have an animated feature. You'll never guess what they showed during the demo. Thats right, they showed the canned pictures. If the amiga was drawing this beachball as it went then this is one helluvan impressive system, but I wouldn't count on it. Especially if that 8% number is correct......