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From: scott@hou2g.UUCP (Racer X)
Newsgroups: net.games.frp
Subject: Re: Definition of monk stun (actually AC bonuses)
Message-ID: <641@hou2g.UUCP>
Date: Mon, 23-Sep-85 10:13:47 EDT
Article-I.D.: hou2g.641
Posted: Mon Sep 23 10:13:47 1985
Date-Received: Tue, 24-Sep-85 03:31:56 EDT
References: <211@mit-bug.UUCP>
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While I'm interested in this topic (we just added a monk to the
campaign I'm GMing, and I've never played or GMed one before),
I also have a tangential question about Monks:

Why aren't monks allowed the Dexterity bonus to AC that other
classes enjoy, especially since Dex is a prime requisite?  I
consider the progressive improvement of Monk AC with level to
be a "power" of the class, not a substitute for the Dex bonus.

I would think that, ESPECIALLY SINCE MONKS ARE NOT ALLOWED ARMOR,
and since it seems consistent with the other powers of the class,
that the Dex defensive adjustment would be *particularly* applicable
to Monks.

How do others play this?  I'm inclined to use the AC bonus anyway.
I think if it was disallowed to keep the Monk from becoming too
powerful, EGG did it ("Depowered" the Monk) in a particularly 
inconsistent way (which is CONsistent for EGG).

			Scott J. Berry