Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site lasspvax.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!vax135!cornell!lasspvax!somner From: somner@lasspvax.UUCP (David Somner) Newsgroups: net.games.frp Subject: Re: Definition of monk stun (?) Message-ID: <572@lasspvax.UUCP> Date: Wed, 2-Oct-85 01:43:37 EDT Article-I.D.: lasspvax.572 Posted: Wed Oct 2 01:43:37 1985 Date-Received: Thu, 3-Oct-85 05:45:13 EDT References: <211@mit-bug.UUCP> Reply-To: somner@lasspvax.UUCP (David Somner) Distribution: net Organization: LASSP, Cornell University Lines: 38 Keywords: monk stun In article <211@mit-bug.UUCP> dove@mit-bugs-bunny.UUCP (Web Dove) writes: >There are references in the DM guide about the probability of a monk >"stunning" an opponent. They say to see the definition of "stun" >under "combat". I believe "stunning" is also referenced in the section on >bare handed combat. > >Unfortunately, there does not seem to be any such definition under >combat. There are definitions of stunning under MU "power word stun" >(unable to think or act coherently...) and under cleric "holy word" >(changes to speed, ac,..). Was there ever a subsequent specification for the >meaning of stun in combat in some other document? If not, is there an >accepted standard? When we (meaning me and a group of my friends, who have been playing for several years) play D&D, we usually have a monk in the party. After glancing through the books (I keep a set in my office) I see that there really isn't a true definition for 'monk stun'. What has become an accepted standard in our D&D campaign, is the equivalent of a momentary Vulcan nerve-pinch type of effect. That is, the person attacked is literally unable to move (paralysed) for a random number of rounds determinant on what level the monk is, the monk's strength, agility, and (sometimes) mood. Picture this effect: A sharp blow near the base of the neck, causing both a shock to the person's system and pain. The neck (so I believe) stiffens slightly to this sort of attack, and dis-orientation results (at the very least). Sometimes the blow is great enough to knock the person out completely. The stun does not last more than about 3 rounds, after which the victim can again attack, but at a penalty for the next d4 rounds, usually -1 or -2, depending on how hard he was hit. Repeated 'stun' attacks while the person is still stunned is considered unethical and usually results in a broken neck, if not unconsciouness. If anyone else out there has ways of doing the monk's stun too, I would like to hear about it as well. It's one of the many things un-standardized in this world.... - Dave S.