Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1.chuqui 4/7/84; site apple.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!well!ptsfa!dual!apple!lsr From: lsr@apple.UUCP (Larry Rosenstein) Newsgroups: net.micro.mac Subject: Re: graphics query Message-ID: <40257@apple.UUCP> Date: Thu, 26-Sep-85 13:08:11 EDT Article-I.D.: apple.40257 Posted: Thu Sep 26 13:08:11 1985 Date-Received: Sun, 29-Sep-85 08:22:03 EDT References: <11747@rochester.UUCP> <369@harvard.ARPA> Reply-To: lsr@apple.UUCP (Larry Rosenstein) Organization: Advanced Development Group, Apple Computer Lines: 23 In article <369@harvard.ARPA> stew@harvard.UUCP (Stew Rubenstein) writes: >In article <11747@rochester.UUCP> henry@rochester.UUCP writes: > >>What about a bitmap? (Is there even a resource type for bitmap)? > >No, not an Apple-defined one, anyway. Pictures can be converted to >BitMaps by drawing them into an offscreen GrafPort. BitMaps can be >converted to Pictures by an OpenPicture, CopyBits, ClosePicture >sequence. > You should store bitmaps as PICT resource, because then they will be compressed and take up less space. (Plus you don't need to handle 2 different resource types.) Bill Atkinson's PaintMover should allow you copy an arbitrary part of a MacPaint document and paste it into the Scrapbook, from which you can get a PICT resource. -- Larry Rosenstein Apple Computer UUCP: {voder, idi, nsc, ios, mtxinu, dual}!apple!lsr CSNET: lsr@Apple.CSNET