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From: andrew@stc.UUCP (Andrew Macpherson)
Newsgroups: net.games.go
Subject: Re: go clocks with byo-yomi?
Message-ID: <473@stc-a.stc.UUCP>
Date: Mon, 16-Sep-85 11:26:06 EDT
Article-I.D.: stc-a.473
Posted: Mon Sep 16 11:26:06 1985
Date-Received: Fri, 20-Sep-85 01:40:28 EDT
References: <474@mtfmc.UUCP>
Reply-To: andrew@stc.UUCP (Andrew Macpherson)
Organization: STC Telecomms. London.
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Xpath: stc stc-a

In article <474@mtfmc.UUCP> mlj@mtfmc.UUCP (M.JULIAR) writes:
>Does anybody know of a clock that can keep time for a go game the
>way a chess clock does for chess?  Such a clock, however, must allow
>for byo-yomi (is that the correct term?).
Yes, the term I mean.
>
>I understand that in professional matches in Asia, the timekeeper
>counts down the byo-yomi out loud so that each player knows exactly 
>how many seconds are left.  It sounds very nerve racking.

This dosn't solve your problem.  Here in the UK we usually grab someone
who has completed his match to count byo-yomi, in your example 10, 5,
4, 3, 2, 1, PASS.  Timekeepers word is final.  Of course for the basic
game it is a case of chess clocks.

It is nerve wracking for the one in time trouble, but then it is meant
to be.

On a related subject, is there any sort of standard for byo-yomi?  I
have played in games where it has been as high as 20sec, and as short
as 5.  I am inclined to believe that the 5sec limit is more
appropriate.
-- 
Regards,
	Andrew Macpherson.	
	{creed, datlog, idec, iclbra, iclkid, root44, stl, ukc}!stc!andrew