Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site tymix.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!decwrl!Glacier!oliveb!tymix!granvold From: granvold@tymix.UUCP (Tom Granvold) Newsgroups: net.games.board Subject: Re: RISK Variants Message-ID: <518@tymix.UUCP> Date: Sun, 15-Sep-85 14:36:38 EDT Article-I.D.: tymix.518 Posted: Sun Sep 15 14:36:38 1985 Date-Received: Tue, 17-Sep-85 06:19:05 EDT References: <394@brl-sem.ARPA> <47@ucdavis.UUCP> <399@brl-sem.ARPA> <119@bbncc5 Organization: Tymnet Inc., Cupertino CA Lines: 21 .UUCP> < Sender: Tom Granvold Reply-To: granvold@tymix.UUCP (Tom Granvold) Distribution: net.games.board Organization: Tymnet NTD, Cupertino CA Keywords: variants - Many years ago when I was at Berkeley we played a variant of Risk. First we did not use the cards in order to get armies. The cards were only used at the beginning of the game. They were delt out to determine who started with which areas. The other change was to allow the defender to roll three dice in defense. These changes made the game much more defensive and draged it out. A typical game would last eight hours. One that I played in I had turned my stuff over to a spectator at about 10 in the evening. After some sleep and breakfast I took over from another player at about six the next morning. All in alll that game lasted nearly 24 hours. Tom Granvold ucbvax!allerga!oliveb!tymix!granvold