Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ucdavis!ccrdan From: ccrdan@ucdavis.UUCP (Dan Gold) Newsgroups: net.games.board Subject: Re: Opening Discussion (really RISK) Message-ID: <89@ucdavis.UUCP> Date: Sat, 21-Sep-85 19:31:28 EDT Article-I.D.: ucdavis.89 Posted: Sat Sep 21 19:31:28 1985 Date-Received: Sun, 22-Sep-85 23:57:19 EDT References: <394@brl-sem.ARPA> <47@ucdavis.UUCP> <399@brl-sem.ARPA> <779@rlvd.UUCP> Distribution: net Organization: University of California, Davis Lines: 31 > the US. This leads me to ask a question, how many people have heard > of WARLORD (or its later incarnation as APOCOLYPSE by Games > Workshop)? WARLORD was marketted privately in Britain so all you > States-side people probably missed it but I think Games Workshop > sell over there. You are correct about the the US distibutor, Games Workshop. I have played the game, Apocolypse, several times and found it quite enjoyable. > of room for tactics; and nuclear missiles which are really the heart > of the game. The rules are quite short (about 8 sheets of sparsely > typed A4; probably less than RISK) but the game if much more > challenging to play. > In the US version, little plastic nuclear missiles are supplied. As one increases the size of a missile, little "towers" start to sprout all over the world. It is fun to watch the series of chain-reaction explosions occur once the start of a chain of nearby missiles is it. The only thing that might make Risk better is that it generally, not always, takes much less time. For a real QUICK game of nuclear war, try "Nuclear War" and/or "Nuclear Escalation" by Flying Buffalo. > If this has wet your appetite enough then I am willing to give a > full review. In my book, this game deserves much more recognition. Please do so. -- Dan Gold ...ucbvax!ucdavis!minnie!ccrdan