Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2g.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!hou2g!scott From: scott@hou2g.UUCP (Racer X) Newsgroups: net.games.frp Subject: Re: Definition of monk stun (actually AC bonuses) Message-ID: <641@hou2g.UUCP> Date: Mon, 23-Sep-85 10:13:47 EDT Article-I.D.: hou2g.641 Posted: Mon Sep 23 10:13:47 1985 Date-Received: Tue, 24-Sep-85 03:31:56 EDT References: <211@mit-bug.UUCP> Organization: The Finish Line Lines: 21 While I'm interested in this topic (we just added a monk to the campaign I'm GMing, and I've never played or GMed one before), I also have a tangential question about Monks: Why aren't monks allowed the Dexterity bonus to AC that other classes enjoy, especially since Dex is a prime requisite? I consider the progressive improvement of Monk AC with level to be a "power" of the class, not a substitute for the Dex bonus. I would think that, ESPECIALLY SINCE MONKS ARE NOT ALLOWED ARMOR, and since it seems consistent with the other powers of the class, that the Dex defensive adjustment would be *particularly* applicable to Monks. How do others play this? I'm inclined to use the AC bonus anyway. I think if it was disallowed to keep the Monk from becoming too powerful, EGG did it ("Depowered" the Monk) in a particularly inconsistent way (which is CONsistent for EGG). Scott J. Berry