Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site fear.UUCP Path: utzoo!linus!philabs!prls!amdimage!amdcad!cae780!weitek!fear!robert From: robert@fear.UUCP (Robert Plamondon) Newsgroups: net.games.frp Subject: Re: Monk Armor Class Message-ID: <271@fear.UUCP> Date: Fri, 27-Sep-85 12:55:02 EDT Article-I.D.: fear.271 Posted: Fri Sep 27 12:55:02 1985 Date-Received: Tue, 1-Oct-85 09:34:17 EDT References: <993@mtuxo.UUCP> Organization: Weitek Corp. Sunnyvale Ca. Lines: 14 In article <993@mtuxo.UUCP>, jrrt@mtuxo.UUCP (r.mitchell) writes: > The "no DEX adjustment on Armor Class" rule for monks was included > for game balance. Oh, come on! Monks are the most unbalanced character class in the game. If anybody at TSR *really* cared about game balance, they never would have shoveled so many special powers on the monks in the first place. Monks have far more combat ability at high levels than any other character class, and trivia like DEX adjustment does *nothing* to counteract this. -- Robert Plamondon {turtlevax, resonex, cae780}!weitek!robert