Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site birtch.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!sdcrdcf!trwrb!scgvaxd!felix!birtch!oleg From: oleg@birtch.UUCP (Oleg Kiselev x258) Newsgroups: net.games.frp Subject: Re: Definition of monk stun (actually AC bonuses) Message-ID: <123@birtch.UUCP> Date: Fri, 27-Sep-85 16:04:59 EDT Article-I.D.: birtch.123 Posted: Fri Sep 27 16:04:59 1985 Date-Received: Wed, 2-Oct-85 08:49:26 EDT References: <211@mit-bug.UUCP> <641@hou2g.UUCP> Organization: Birtcher, Santa Ana, Ca. Lines: 23 > Why aren't monks allowed the Dexterity bonus to AC that other > classes enjoy, especially since Dex is a prime requisite? > .... > I would think that, ESPECIALLY SINCE MONKS ARE NOT ALLOWED ARMOR, > and since it seems consistent with the other powers of the class, > that the Dex defensive adjustment would be *particularly* applicable > to Monks. > > How do others play this? I'm inclined to use the AC bonus anyway. > > Scott J. Berry Monk character class always was a bit silly -- under-powered, handicapped by arbitrary restrictions, etc. The way our group has been handling it : DEX bonuses apply. Bracers of defence are "gifted" to characters that start at levels 4-5 (we almost never start at 1st level. Level 3 is often the most reasonable level to start on, especially when new people join in an on-going campaign). Monks gain "+" on their hands at the rate of 1 "+" per 3 levels. That allows a 6th level monk to fight vampires along side with 6th level fighters and not be handicapped by their combat tables ( same as thief , no?)