Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site encore.UUCP Path: utzoo!linus!encore!lawrence From: lawrence@encore.UUCP (Scott Lawrence) Newsgroups: net.games.frp Subject: Re: Definition of monk stun (?) Message-ID: <255@encore.UUCP> Date: Fri, 4-Oct-85 14:28:24 EDT Article-I.D.: encore.255 Posted: Fri Oct 4 14:28:24 1985 Date-Received: Sun, 6-Oct-85 08:24:38 EDT References: <211@mit-bug.UUCP> <572@lasspvax.UUCP> Reply-To: lawrence@encore.UUCP (Scott Lawrence) Distribution: net Organization: Encore Computer Corp., Wellesley Hills, MA Lines: 15 Summary: We have always treated "stun" as a simple inability to react to anything for a couple of rounds ( usually 1d4 ) - that is, no initiative. We treat it as a very hard, well placed blow - if you have ever been hit really hard in the solar plexus, the nose, the temple, or any number of other vulnerable places you know that it is practically impossible to see, hear, or do anything for some period of time. The monk, by virtue of rigorous training and intimate knowlege of anatomy is able to direct his blows to these sensitive areas - perhaps doing little real damage, but temporarily disabling the opponent. -- Scott Lawrence UUCP: {decvax,allegra,linus,ihnp4}!encore!lawrence