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From: granvold@tymix.UUCP (Tom Granvold)
Newsgroups: net.games.board
Subject: Re: RISK Variants
Message-ID: <518@tymix.UUCP>
Date: Sun, 15-Sep-85 14:36:38 EDT
Article-I.D.: tymix.518
Posted: Sun Sep 15 14:36:38 1985
Date-Received: Tue, 17-Sep-85 06:19:05 EDT
References: <394@brl-sem.ARPA> <47@ucdavis.UUCP> <399@brl-sem.ARPA> <119@bbncc5
Organization: Tymnet Inc., Cupertino CA
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Sender: Tom Granvold
Reply-To: granvold@tymix.UUCP (Tom Granvold)
Distribution: net.games.board
Organization: Tymnet NTD, Cupertino CA
Keywords: variants

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    Many years ago when I was at Berkeley we played a variant of Risk. First
we did not use the cards in order to get armies. The cards were only used
at the beginning of the game. They were delt out to determine who started 
with which areas. The other change was to allow the defender to roll three
dice in defense.
    These changes made the game much more defensive and draged it out. A
typical game would last eight hours. One that I played in I had turned
my stuff over to a spectator at about 10 in the evening. After some sleep
and breakfast I took over from another player at about six the next morning.
All in alll that game lasted nearly 24 hours.

Tom Granvold
ucbvax!allerga!oliveb!tymix!granvold