Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/3/85; site ukecc.UUCP Path: utzoo!watmath!clyde!cbosgd!ukma!ukecc!edward From: edward@ukecc.UUCP (Edward C. Bennett) Newsgroups: net.sources.bugs Subject: Re: Trouble with visual strek Message-ID: <267@ukecc.UUCP> Date: Mon, 30-Sep-85 09:29:30 EDT Article-I.D.: ukecc.267 Posted: Mon Sep 30 09:29:30 1985 Date-Received: Wed, 2-Oct-85 06:04:09 EDT References: <1632@brl-tgr.ARPA> <110@birtch.UUCP> Organization: Univ. of Ky. Engineering Computing Center Lines: 40 In article <110@birtch.UUCP>, oleg@birtch.UUCP (Oleg Kiselev x258) writes: > Another bunch of complaints has to do with the bad design : > 1) You often start the game in a quadrant with klingons with > no shields. The result is your immediate death No. You're wrong. The FIRST thing you do is put your shields up. > 2) The game allows the klingons to shoot twice per round at the > same target. Wrong again. Each Klingon only get 1 shot per round. You can either torpedo one Klingon each turn, or hit all of them with phasers in one turn. Deciding which to use is part of the stratagy. > 3) You can't shoot torpedoes or move in any other than 8 given > directions Ture. > 4) Game is verbally obusive. > Why? Because it calls you Dunsel? If you're stupid enough to run into a star, you deserve it. > All this can be ( and should be) fixed IFF it was a good game... > I won at the highest level of difficulty one hour after getting the > game to run. And there really isn't anything good about this version. > I like warp a lot more. If you don't like it, fix it. I did. -- Edward C. Bennett UUCP: ihnp4!cbosgd!ukma!ukecc!edward /* A charter member of the Scooter bunch */ "Goodnight M.A."