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Path: utzoo!watmath!clyde!cbosgd!ihnp4!qantel!hplabs!utah-cs!utah-gr!thomas
From: thomas@utah-gr.UUCP (Spencer W. Thomas)
Newsgroups: net.aviation,net.graphics
Subject: Re: Flight Simulators
Message-ID: <1592@utah-gr.UUCP>
Date: Thu, 26-Sep-85 02:07:26 EDT
Article-I.D.: utah-gr.1592
Posted: Thu Sep 26 02:07:26 1985
Date-Received: Sun, 29-Sep-85 06:04:34 EDT
References: <1112@mhuxt.UUCP> <6758@ucla-cs.ARPA> <14683@onfcanim.UUCP>
Reply-To: thomas@utah-gr.UUCP (Spencer W. Thomas)
Organization: Univ of Utah CS Dept
Lines: 15
Xref: watmath net.aviation:2045 net.graphics:1144

In article <14683@onfcanim.UUCP> dave@onfcanim.UUCP (Dave Martindale) writes:
>The IRIS is indeed a nice graphics engine.  SGI supplies a flight simulator
>
>The current hardware does about 15 or 16 updates per second of the
>flight simulator, dropping to about 12 for the dogfight.  But SGI was
>showing a 68020 processor upgrade at SIGGRAPH that would do 20 updates/second.
Interestingly enough, (rumor follows) they had to install a "governer"
in the 68020 version.  Otherwise, it would compute updates too quickly,
leading to situations in which the airplane was essentially
uncontrollable.

-- 
=Spencer   ({ihnp4,decvax}!utah-cs!thomas, thomas@utah-cs.ARPA)
	"The difference between reality and unreality is that reality has
	 so little to recommend it."  -- Allan Sherman