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From: oleg@birtch.UUCP (Oleg Kiselev x258)
Newsgroups: net.games.frp
Subject: Re: Definition of monk stun (actually AC bonuses)
Message-ID: <123@birtch.UUCP>
Date: Fri, 27-Sep-85 16:04:59 EDT
Article-I.D.: birtch.123
Posted: Fri Sep 27 16:04:59 1985
Date-Received: Wed, 2-Oct-85 08:49:26 EDT
References: <211@mit-bug.UUCP> <641@hou2g.UUCP>
Organization: Birtcher, Santa Ana, Ca.
Lines: 23

> Why aren't monks allowed the Dexterity bonus to AC that other
> classes enjoy, especially since Dex is a prime requisite?
> ....
> I would think that, ESPECIALLY SINCE MONKS ARE NOT ALLOWED ARMOR,
> and since it seems consistent with the other powers of the class,
> that the Dex defensive adjustment would be *particularly* applicable
> to Monks.
> 
> How do others play this?  I'm inclined to use the AC bonus anyway.
> 
> 			Scott J. Berry
Monk character class always was a bit silly -- under-powered, handicapped 
by arbitrary restrictions, etc.

The way our group has been handling it :

DEX bonuses apply.
Bracers of defence are "gifted" to characters that start at levels 4-5
(we almost never start at 1st level. Level 3 is often the most reasonable
level to start on, especially when new people join in an on-going campaign).
Monks gain "+" on their hands at the rate of 1 "+" per 3 levels.
That allows a 6th level monk to fight vampires along side with 6th level
fighters and not be handicapped by their combat tables ( same as thief , no?)