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From: clif@intelca.UUCP (Clif Purkiser)
Newsgroups: net.games.board
Subject: Re: Risk Variants
Message-ID: <91@intelca.UUCP>
Date: Thu, 19-Sep-85 22:26:36 EDT
Article-I.D.: intelca.91
Posted: Thu Sep 19 22:26:36 1985
Date-Received: Mon, 23-Sep-85 02:47:48 EDT
References: <4331@alice.UUCP>
Organization: Intel, Santa Clara, Ca.
Lines: 23


	The Risk variant that we played most often was "Double Risk".
Double Risk is played with two boards.  Standard Risk rules applied except
that you were allowed to combine the cards from both boards.  So cards came
twice as fast,  however you are allowed to put the armies for 
card on either board.

	It made for some real interesting negotations,  "I'll give you
South America on this board in return for Africa on the other board."
The winner at the end of the night was the person who had scored the most
points.  Each winner of a board got 5 points, second place was worth 3,
and third and fourth, were worth 2 and 1 point respectively.

	Unlike, most variants double risk was finishable in an evening
4-8 hours.

-- 
Clif Purkiser, Intel, Santa Clara, Ca.
HIGH PERFORMANCE MICROPROCESSORS
{pur-ee,hplabs,amd,scgvaxd,dual,idi,omsvax}!intelca!clif
	
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