Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP
Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ucdavis!ccrdan
From: ccrdan@ucdavis.UUCP (Dan Gold)
Newsgroups: net.games.board
Subject: Re: Opening Discussion (really RISK)
Message-ID: <89@ucdavis.UUCP>
Date: Sat, 21-Sep-85 19:31:28 EDT
Article-I.D.: ucdavis.89
Posted: Sat Sep 21 19:31:28 1985
Date-Received: Sun, 22-Sep-85 23:57:19 EDT
References: <394@brl-sem.ARPA> <47@ucdavis.UUCP> <399@brl-sem.ARPA> <779@rlvd.UUCP>
Distribution: net
Organization: University of California, Davis
Lines: 31

> the US. This leads me to ask a question, how many people have heard
> of WARLORD (or its later incarnation as APOCOLYPSE by Games
> Workshop)? WARLORD was marketted privately in Britain so all you
> States-side people probably missed it but I think Games Workshop
> sell over there. 

You are correct about the the US distibutor, Games Workshop.  I have
played the game, Apocolypse, several times and found it quite enjoyable.

> of room for tactics; and nuclear missiles which are really the heart
> of the game. The rules are quite short (about 8 sheets of sparsely
> typed A4; probably less than RISK) but the game if much more
> challenging to play.
> 
In the US version, little plastic nuclear missiles are supplied.  As one
increases the size of a missile, little "towers" start to sprout all over
the world.  It is fun to watch the series of chain-reaction explosions
occur once the start of a chain of nearby missiles is it.  The only thing
that might make Risk better is that it generally, not always, takes much
less time.  For a real QUICK game of nuclear war, try "Nuclear War" and/or
"Nuclear Escalation" by Flying Buffalo.

> If this has wet your appetite enough then I am willing to give a
> full review. In my book, this game deserves much more recognition.

Please do so.
-- 

Dan Gold

...ucbvax!ucdavis!minnie!ccrdan