Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site alice.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!jj From: jj@alice.UUCP Newsgroups: net.games.board Subject: Risk Variants Message-ID: <4331@alice.UUCP> Date: Mon, 16-Sep-85 18:03:28 EDT Article-I.D.: alice.4331 Posted: Mon Sep 16 18:03:28 1985 Date-Received: Wed, 18-Sep-85 02:45:45 EDT Organization: New Jersey State Farm for the Terminally Bewildered Lines: 30 Our standard Risk (tm) variant was as follows: 1) Cards were dealt out at the beginning of the game, and you started with the countries on the cards. Those who got jokers got an extra two armies, instead. 2) Cards were acquired one at a time, as usual. 3) You keep cards forever. At the beginning of any turn where you own a country where you also own a card, you get one army on that country. You get armies for overall ownership, continents, etc, as well. All armies gotten for continents have to start on that continent, but overall armies can drop anywhere. 4) At the end of each turn, you can move as many armies as you like, subject to the following restriction: a) You may not move any armies into any country after you've moved one (or more) out, thus no army can move more than 1 space. You can make as many moves outof different countries as you want, subject to the restriction. These rules make supply lines necessary, tend to lengthen games, and enforce more cooperation. They do not make the game infinite by any stretch of the imagination. -- SUPPORT SECULAR TEDDY-BEAR-ISM. "Hear the tolling of the bells, iron bells" (ihnp4/allegra)!alice!jj