Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/13/84; site intelca.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!petsd!pesnta!hplabs!intelca!clif From: clif@intelca.UUCP (Clif Purkiser) Newsgroups: net.games.board Subject: Re: Risk Variants Message-ID: <91@intelca.UUCP> Date: Thu, 19-Sep-85 22:26:36 EDT Article-I.D.: intelca.91 Posted: Thu Sep 19 22:26:36 1985 Date-Received: Mon, 23-Sep-85 02:47:48 EDT References: <4331@alice.UUCP> Organization: Intel, Santa Clara, Ca. Lines: 23 The Risk variant that we played most often was "Double Risk". Double Risk is played with two boards. Standard Risk rules applied except that you were allowed to combine the cards from both boards. So cards came twice as fast, however you are allowed to put the armies for card on either board. It made for some real interesting negotations, "I'll give you South America on this board in return for Africa on the other board." The winner at the end of the night was the person who had scored the most points. Each winner of a board got 5 points, second place was worth 3, and third and fourth, were worth 2 and 1 point respectively. Unlike, most variants double risk was finishable in an evening 4-8 hours. -- Clif Purkiser, Intel, Santa Clara, Ca. HIGH PERFORMANCE MICROPROCESSORS {pur-ee,hplabs,amd,scgvaxd,dual,idi,omsvax}!intelca!clif {standard disclaimer about how these views are mine and may not reflect the views of Intel, my boss , or USNET goes here. }