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Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!jj
From: jj@alice.UUCP
Newsgroups: net.games.board
Subject: Risk Variants
Message-ID: <4331@alice.UUCP>
Date: Mon, 16-Sep-85 18:03:28 EDT
Article-I.D.: alice.4331
Posted: Mon Sep 16 18:03:28 1985
Date-Received: Wed, 18-Sep-85 02:45:45 EDT
Organization: New Jersey State Farm for the Terminally Bewildered
Lines: 30

Our standard Risk (tm) variant was as follows:

1)  Cards were dealt out at the beginning of the game,
and you started with the countries on the cards.  Those who
got jokers got an extra two armies, instead.

2)  Cards were acquired one at a time, as usual.

3)  You keep cards forever.  At the beginning of any turn
where you own a country where you also own a card, you get
one army on that country.  You get armies for overall ownership,
continents, etc, as well.  All armies gotten for continents have
to start on that continent, but overall armies can drop anywhere.

4)  At the end of each turn, you can move as many armies as you
like, subject to the following restriction:
	a)  You may not move any armies into any country after
you've moved one (or more) out, thus no army can move more
than 1 space.  You can make as many moves outof different
countries as you want, subject to the restriction.


These rules make supply lines necessary, tend to lengthen
games, and enforce more cooperation.  They do not make
the game infinite by any stretch of the imagination.
-- 
SUPPORT SECULAR TEDDY-BEAR-ISM.
"Hear the tolling of the bells, iron bells"

(ihnp4/allegra)!alice!jj