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From: df@ptsfa.UUCP (Dave Fox)
Newsgroups: net.games.hack
Subject: Endgame techniques (Questions + SPOILER)
Message-ID: <871@ptsfa.UUCP>
Date: Fri, 13-Sep-85 02:42:51 EDT
Article-I.D.: ptsfa.871
Posted: Fri Sep 13 02:42:51 1985
Date-Received: Sun, 15-Sep-85 04:55:29 EDT
References: <839@ptsfa.UUCP> <2614@vax4.fluke.UUCP>
Reply-To: df@ptsfa.UUCP (Dave Fox)
Distribution: net
Organization: Pacific Bell, San Francisco
Lines: 68

I've finally achieved my first entry into hell in version 1.0.3,
which has brought up quite a bit I'd like to discuss with the rest
of you hack addicts. To the questions:

Can you dig through the floor in the maze? If a wand of digging can,
just how do you specify down as a direction?

What's with the rooms that give the message 'You have an uncanny feeling..'?
They seemed to a crypt, filled with wraiths, vampires, and various ghosts.
Another special room like the treasure zoos and beehives.

Does a ring of adorment really work against nymphs? If not, what ring will?


And now for the spoilers

>	1.	What's the method of going down through the mazes?
>		I had my potion of confusion, ring of Teleport control,
>		ring of teleport, and I had even eaten t's, L's etc..
>		Nothing would work, is there some order to it?

You need a scroll of teleport. It's the confusedly reading of the scroll
that alters the teleport to different levels. I tried ^T but it didn't work.

>I ended up going up the stairs to a level with rooms, and digging a hole.
>Then I kept going back up to this level and going through this hole, which
>was now a trap door. This was the only was I could get past maze level 26.

The only way I handled it was to teleport to level 30, and then work my way up
from there. As I came up each stairway, there was not a down stairway
underneath but the next up stairway.

I quaffed a potion of object detection on level 30 and saw the amulet at the
center of the screen. I kept my ring of teleport control on, and so kept
trying to get near there. After a few Sorry..'s because I was trying to land
on a wall or a monster, I landed in the pool surrounding the Wizard and the
hound of hell. I fell in, and attempted a teleport spell, chose just the other
side of the wall of the pool, and proceeded to blast through the walls with
a wand of digging, which seems to take out only one wall at a time in the mazes.
I quaffed a potion of levitation and went after the amulet. The hound was on
the spot where I'd spotted the amulet and Wizard was next to him. I figured
stomp the hound first, then take out the Wizard. I'd loaded up with various
wands, etc, not knowing what I'd need against the Wizard. I spent numerous
turns beating the hound to death but when I started to whack the Wizard
(with a two handed sword)  I got one chance, which hit him, and he disappeared.
After spending considerable time wandering the maze looking for him,
I decided to go back up and regroup. Upon going up the stairs, the Wizard
was waiting. Again one hit and poof! I chased him up to level 22 before
taking him out and finally getting the amulet. One of those levels was
wasted on trying a wand of cancellation which didn't slow him down.

Is there any way to keep the Wizard from doing this? Should I have beat on
him immediately, or is this how he always behaves? He was taking swings at
me while I abused the hound.

Do things have different properties in hell? When I read a blank scroll
I'd run across there, it turned all the other scrolls I had blank!
Also I wanted to get rid of my cursed helmet which had been rusted into
the negative. I read a scroll of destroy armor I'd found after trashing
the rest of my scrolls, and my helmet didn't just turn to dust, it exploded.

Is the symbol for the amulet this: " ? Will the wizard always have it,
or do you have to do the searching out of boulders and such?

Whew. I've gone on for while here. Hope this generates lots of discussion.

Dave Fox
..!ptsfa!df