Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 +MULTI+2.11; site stc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!stc!andrew From: andrew@stc.UUCP (Andrew Macpherson) Newsgroups: net.games.go Subject: Re: go clocks with byo-yomi? Message-ID: <473@stc-a.stc.UUCP> Date: Mon, 16-Sep-85 11:26:06 EDT Article-I.D.: stc-a.473 Posted: Mon Sep 16 11:26:06 1985 Date-Received: Fri, 20-Sep-85 01:40:28 EDT References: <474@mtfmc.UUCP> Reply-To: andrew@stc.UUCP (Andrew Macpherson) Organization: STC Telecomms. London. Lines: 26 Xpath: stc stc-a In article <474@mtfmc.UUCP> mlj@mtfmc.UUCP (M.JULIAR) writes: >Does anybody know of a clock that can keep time for a go game the >way a chess clock does for chess? Such a clock, however, must allow >for byo-yomi (is that the correct term?). Yes, the term I mean. > >I understand that in professional matches in Asia, the timekeeper >counts down the byo-yomi out loud so that each player knows exactly >how many seconds are left. It sounds very nerve racking. This dosn't solve your problem. Here in the UK we usually grab someone who has completed his match to count byo-yomi, in your example 10, 5, 4, 3, 2, 1, PASS. Timekeepers word is final. Of course for the basic game it is a case of chess clocks. It is nerve wracking for the one in time trouble, but then it is meant to be. On a related subject, is there any sort of standard for byo-yomi? I have played in games where it has been as high as 20sec, and as short as 5. I am inclined to believe that the 5sec limit is more appropriate. -- Regards, Andrew Macpherson.{creed, datlog, idec, iclbra, iclkid, root44, stl, ukc}!stc!andrew