Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site daemen.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!rochester!rocksanne!sunybcs!daemen!fox From: fox@daemen.UUCP (Merlin) Newsgroups: net.games.board Subject: Re: Rail Baron Strategies Message-ID: <1189@daemen.UUCP> Date: Thu, 19-Sep-85 12:58:23 EDT Article-I.D.: daemen.1189 Posted: Thu Sep 19 12:58:23 1985 Date-Received: Sun, 22-Sep-85 15:47:57 EDT References: <3275@pur-ee.UUCP> Distribution: net Organization: Daemen College, Computer Science Department, Buffalo, NY Lines: 75 > >In article <16323@watmath.UUCP> jagardner@watmath.UUCP (Jim Gardner) writes: > >How does this game compare to another "train" game: Rail Baron. I've > >been playing it for about 7 years and, although I sometimes put it away > >for a couple of months, I never get tired of it. > > > >I've seen several stategies for playing the game - none of which work for > >me, but always work for other people (sniff). Anyone got new suggestions? > >-- > > Rick Gillespie > > ARPANET: rick@ucla-locus.ARPA or (soon) rick@LOCUS.UCLA.EDU > > UUCP: ...!{cepu|ihnp4|sdcrdcf|ucbvax}!ucla-cs!rick > > SPUDNET: ...eye%rick@russet.spud > > The entire game is in the buying strategies. What to buy: > > 1) Either the PA, NYC, or the B&O > 2) One of the northern railroads. > 3) Either the AT&SF, the SP, or the UP > > Don't buy anything in the South East until late in the game... > > Thomas Ruschak > pur-ee!mazina > I certainly don't agree with this strategy, although I agree that the game is in buying strategies. The North East rails are important but they are expensive (especially early in the game) The BEST (in my opinion) line to buy first is the SAL this allows you at least one lock out. The next would be the ACL is one person gets these two the south east is just about locked out for everyone else. The next lines would be North-South runs such as the L&N or the GM&O. From here you can either expand north or west, Going north involes getting the NYC or the PA or of all things the C&O. Which locks out more of the south and gets you into BUF. I agree that that AT&SF, SP, and the UP are VERY important but they are VERY expensive. These are the LAST three to sell because if someone is saving for those he IS going to be locked out of the south the north and possible the upper regions of the US. (Namely where the CMSTP&P, the GN, and the NP are. Don't forget that the little raillines are important too. The RF&P can get you a little was into the North (if your locked out) or it can make a very short link from the North to the South The DRGW and the WP can get you to the west coast so the SP, UP and the AT&SF aren't that powerful, but it is important to buy one (at least) Of all of these I consider the AT&SF the most powerful because it travels thru five(I think) regions. Last the sooner that you get the Super Frieght the faster you move but again don't get locked out of an area just because you MUST have the Super. That defeats the purpose of it. Namely to get you someplace fast. If you have to travel over someone else's line to get to that place it doesn't help. Merlin alias Dave Fox Kirk> Bones, your suffering from a Vulcan mind-meld. McCoy> That green-blooded son-of-bitch. It's his revenge for all those arguments he lost -- Merlin alias Dave Fox Kirk> Bones, your suffering from a Vulcan mind-meld. McCoy> That green-blooded son-of-bitch. It's his revenge for all those arguments he lost