Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site utcsri.UUCP Path: utzoo!utcsri!elf From: elf@utcsri.UUCP (Eugene Fiume) Newsgroups: net.graphics Subject: Re: Constant-Time Ray-Tracing Message-ID: <1312@utcsri.UUCP> Date: Thu, 8-Aug-85 11:06:18 EDT Article-I.D.: utcsri.1312 Posted: Thu Aug 8 11:06:18 1985 Date-Received: Thu, 8-Aug-85 11:40:01 EDT References: <1063@dual.UUCP> <1723@saber.UUCP> Distribution: net Organization: CSRI, University of Toronto Lines: 25 [] > In one course I learned alot about splining motion and rotation; clipping > an arbitrary volume to another arbitrary volume; a ray-tracing algorithm > that executes in constant time ( same time for 5 polygons as for 50,000 ) > (so what if the program is available commercially, the speaker gave us > enough information to duplicate that performance); and how to extend > ray-tracing to eliminate aliasing, give motion blur, light penumbras, > amoung other things. > > > Name: Robert Skinner > Mail: Saber Technology, 2381 Bering Drive, San Jose, California 95131 > AT&T: (408) 945-0518, or 945-9600 (mesg. only) > UUCP: ...{decvax,ucbvax}!decwrl!saber!skinner > ...{amd,ihnp4,ittvax}!saber!skinner I suspect this was the 'rendering tricks' course, which I didn't attend. Can someone explain the details of that 'ray-tracing algorithm that executes in constant time'? Eugene Fiume {decvax|allegra}!utcsri!elf