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From: srt@ucla-cs.UUCP
Newsgroups: net.games.frp
Subject: Re: Unearthed Arcana & Weapon Specializ
Message-ID: <6598@ucla-cs.ARPA>
Date: Sat, 17-Aug-85 01:21:50 EDT
Article-I.D.: ucla-cs.6598
Posted: Sat Aug 17 01:21:50 1985
Date-Received: Fri, 23-Aug-85 07:25:42 EDT
References: <752@water.UUCP> <15300004@convexs>
Reply-To: srt@ucla-cs.UUCP (Scott Turner)
Organization: UCLA Computer Science Department
Lines: 19

In article <15300004@convexs> holt@convexs.UUCP writes:
>
>Rather than eliminate double specialization, why not substitute specialization
>for a weapon proficiency gained as a result of level advancement

In general, I like this idea.  The problem is that for most systems, 90% of
the time it doesn't matter what kind of weapon you are wielding.  This
greatly reduces the effectiveness of picking a second weapon in favor of
a 5% bonus in your first weapon.  Certainly after two weapons the utility is
next to nothing.  I'm not a min-maxer, but I don't expect players to choose
obviously poor playing strategies, either.

Anyone know of a system that makes knowing multiple weapons useful (apart
from knowing a missile weapon along with a hand weapon, that is)?

    Scott R. Turner
    ARPA:  (now) srt@UCLA-LOCUS.ARPA  (soon) srt@LOCUS.UCLA.EDU
    UUCP:  ...!{cepu,ihnp4,trwspp,ucbvax}!ucla-cs!srt
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