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Path: utzoo!linus!philabs!prls!amdimage!amdcad!amd!pesnta!hplabs!tektronix!orca!shark!hutch
From: hutch@shark.UUCP (Stephen Hutchison)
Newsgroups: net.games.frp
Subject: Re: combat rounds (was:Re: command spell & ropes)
Message-ID: <1503@shark.UUCP>
Date: Mon, 19-Aug-85 00:18:02 EDT
Article-I.D.: shark.1503
Posted: Mon Aug 19 00:18:02 1985
Date-Received: Fri, 23-Aug-85 08:22:09 EDT
References: <3073@pur-ee.UUCP> <1899@hcrvax.UUCP> <281@snow.warwick.UUCP>
Reply-To: hutch@shark.UUCP (Stephen Hutchison)
Organization: Tektronix, Wilsonville OR
Lines: 31

In article <281@snow.warwick.UUCP> req@warwick.UUCP (Russell Quin) writes:
>Now, it's very difficult to run a combat where individuals have `rounds' of
>differing lengths...  I certainly don't know if I could cope... but I thought
>that I'd point out that the whole concept of `round' is a little forced.
>Although that's not to say that it isn't useful.

Well, actually, that might be a problem.  However, the view of the problem
is incomplete.  What you actually have is a process, which statistically
you know takes n ticks of some standard clock.  If you set up a chart or
schedule marked off in that tick increment, for each process, you can
compare them and determine just who gets to do what when.

>How many kicks do I get in with my bare left foot while Mhvrik is binding the
>arms of a wounded Droopian warrior?  Two and a half?  Is it a function of my
>Quickness/Lissomeness/Agility/leg-length/mass/strength?  At any rate it
>certainly sounds an individual thing...  (If my victim is wearing armour, I
>accede that I only make one attempt (at most)!).
>Hmph, sometimes game design is complex.
>Those are the easy days.
>
>		- Russell
>-- 
>		... mcvax!ukc!warwick!req  (req@warwick.UUCP)
>"How beautiful are the socks of them that preach the gospel of peace..."

Actually, this is a function of weapon speed and level.  Each weapon has
a speed, each fighter has a speed multiplier.  Simple.  (Well, it wasn't
all that hard to figure out how to do it.  Getting the numbers to work was
a little harder.)

Hutch