Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site shark.UUCP Path: utzoo!linus!philabs!prls!amdimage!amdcad!amd!pesnta!hplabs!tektronix!orca!shark!hutch From: hutch@shark.UUCP (Stephen Hutchison) Newsgroups: net.games.frp Subject: Re: combat rounds (was:Re: command spell & ropes) Message-ID: <1503@shark.UUCP> Date: Mon, 19-Aug-85 00:18:02 EDT Article-I.D.: shark.1503 Posted: Mon Aug 19 00:18:02 1985 Date-Received: Fri, 23-Aug-85 08:22:09 EDT References: <3073@pur-ee.UUCP> <1899@hcrvax.UUCP> <281@snow.warwick.UUCP> Reply-To: hutch@shark.UUCP (Stephen Hutchison) Organization: Tektronix, Wilsonville OR Lines: 31 In article <281@snow.warwick.UUCP> req@warwick.UUCP (Russell Quin) writes: >Now, it's very difficult to run a combat where individuals have `rounds' of >differing lengths... I certainly don't know if I could cope... but I thought >that I'd point out that the whole concept of `round' is a little forced. >Although that's not to say that it isn't useful. Well, actually, that might be a problem. However, the view of the problem is incomplete. What you actually have is a process, which statistically you know takes n ticks of some standard clock. If you set up a chart or schedule marked off in that tick increment, for each process, you can compare them and determine just who gets to do what when. >How many kicks do I get in with my bare left foot while Mhvrik is binding the >arms of a wounded Droopian warrior? Two and a half? Is it a function of my >Quickness/Lissomeness/Agility/leg-length/mass/strength? At any rate it >certainly sounds an individual thing... (If my victim is wearing armour, I >accede that I only make one attempt (at most)!). >Hmph, sometimes game design is complex. >Those are the easy days. > > - Russell >-- > ... mcvax!ukc!warwick!req (req@warwick.UUCP) >"How beautiful are the socks of them that preach the gospel of peace..." Actually, this is a function of weapon speed and level. Each weapon has a speed, each fighter has a speed multiplier. Simple. (Well, it wasn't all that hard to figure out how to do it. Getting the numbers to work was a little harder.) Hutch