Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site brl-tgr.ARPA Path: utzoo!decvax!mcnc!philabs!cmcl2!seismo!brl-tgr!gwyn From: gwyn@brl-tgr.ARPA (Doug Gwyn) Newsgroups: net.games Subject: Wishbringer Message-ID: <583@brl-tgr.ARPA> Date: Fri, 9-Aug-85 15:08:48 EDT Article-I.D.: brl-tgr.583 Posted: Fri Aug 9 15:08:48 1985 Date-Received: Sun, 11-Aug-85 03:28:52 EDT Distribution: na Organization: Ballistic Research Lab Lines: 17 I would like to recommend Infocom's "Wishbringer" interactive fiction to those of you who like computer adventure games. This is an all-text, not very difficult adventure that is meant as an introduction to this type of game (the stock number makes Wishbringer part 0 of Zork). This is the best STORY that Infocom has yet published. You play the part of a postal clerk whose initial errand leads into an bewitched world. There is a magic stone that grants (non-renewable) wishes, but it is possible to win the game without using any wishes. You get to interact with a variety of characters, beasts, and enchanted objects. P.S. It took me two evenings to win the game, but I only got something like 89 out of 100 possible points. Anyone have any hints concerning where the hard-to-find points are? My hint booklet hasn't arrived yet.