Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site laidbak.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!laidbak!jeq From: jeq@laidbak.UUCP (Jonathan E. Quist) Newsgroups: net.tv.drwho Subject: Re: Dr. Who Game??? Message-ID: <183@laidbak.UUCP> Date: Fri, 23-Aug-85 23:51:45 EDT Article-I.D.: laidbak.183 Posted: Fri Aug 23 23:51:45 1985 Date-Received: Sun, 25-Aug-85 00:15:59 EDT References: <51@NCSUVM.UUCP> <9100005@orstcs.UUCP> Reply-To: jeq@laidbak.UUCP (Jonathan E. Quist) Organization: LAI Chicago Lines: 27 Summary: >I know that there is a Dr. Who game out, however it is a boardgame and I have >yet to get my paws onto the thing. I think that the basic point of the game is >along the lines of "Find the Key to Time," but I couldn't swear to it. I've played the Dr. Who boardgame. It's been a while, but the basic object of the game is to collect the 7 segments of the Key to Time. If you're lucky, you'll pick up a companion and a K-9 of your very own along the way. I beleive the publishers included a note on the package to the effect of "Ages 6 to Adult" or some such; nonetheless it does make for a pleasant diversion, provided your companions are true Dr. Who fans and don't insist that seeing the TARDIS spinning through space is the result of poor writing. (Personally, I rather enjoy the inventiveness of the folks in BBC special effects when they're working on small budgets and tight schedules. Where is your imagination, anyhow, folks?) The one problem with the board game is that the U.S. price is a bit high for what it is. But go ahead, try it. Jonathan E. Quist ihnp4!laidbak!jeq ``What? Without Styre's report?''