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Path: utzoo!utcsri!utai!utflis!chai
From: chai@utflis.UUCP (Henry Chai)
Newsgroups: net.games.hack
Subject: Re: Searching for the Magic Memory Vault
Message-ID: <245@utflis.UUCP>
Date: Wed, 21-Aug-85 10:13:58 EDT
Article-I.D.: utflis.245
Posted: Wed Aug 21 10:13:58 1985
Date-Received: Wed, 21-Aug-85 23:30:12 EDT
References: <188@medstar.UUCP> <781@ptsfa.UUCP> <1081@cbdkc1.UUCP> <555@leadsv.UUCP> <803@ptsfa.UUCP> <922@oddjob.UUCP>
Reply-To: chai@utflis.UUCP (Henry Chai)
Organization: FLIS, University of Toronto
Lines: 25
Summary: 

In article <922@oddjob.UUCP> matt@oddjob.UUCP (Matt Crawford) writes:
>I have seen a few ad?er?um's in 1.0.3 and followed the teleport
>into the vault.  While s'ing for the secret door and the space
>beyond I have never seen the symbol for trap appear, only the
>floor-of-corridor symbol.

If you 's' long enuf you'll find the trap, but no need to.

>I can't find any way to rob the vault w/o a teleport scroll.

How do you rob shops without teleport? with a wand of digging of course!
Also as a speleologist you can DIG your way out -- slowly.

>A question:  in one game as a tourist I started without any dog.
 
It happened to me once too; never could figure the why or the wherefor...

>Does anyone know the meaning of the fortune cookie hint that says
>"It is not always a good idea to whistle for your dog"?

It might wake up sleeping monsters, e.g. N,L .
-- 
Henry Chai 
Faculty of Library and Information Science, U of Toronto
{watmath,ihnp4,allegra}!utzoo!utflis!chai