Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.8 $; site convexs Path: utzoo!linus!philabs!cmcl2!seismo!lll-crg!dual!qantel!ihnp4!inuxc!pur-ee!uiucdcs!convex!convexs!holt From: holt@convexs.UUCP Newsgroups: net.games.frp Subject: Re: Unearthed Arcana & Weapon Specializ Message-ID: <15300004@convexs> Date: Wed, 7-Aug-85 16:54:00 EDT Article-I.D.: convexs.15300004 Posted: Wed Aug 7 16:54:00 1985 Date-Received: Tue, 13-Aug-85 01:29:23 EDT References: <752@water.UUCP> Lines: 12 Nf-ID: #R:water.UUCP:-75200:convexs:15300004:000:541 Nf-From: convexs.UUCP!holt Aug 7 15:54:00 1985 Rather than eliminate double specialization, why not substitute specialization for a weapon proficiency gained as a result of level advancement (if the proper training is paid for, and time is spent in training, etc). Allow no specialization for the weapons a 1st level fighter starts out with, and you have reduced the play balance problem, while adding the possibility that advanced fighters may choose to specialize in certain weapons. Comments? Dave Holt Convex Computer Corp. {allegra,ihnp4,uiucdcs,ctvax}!convex!convexs!holt