Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site warwick.UUCP
Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!warwick!alex
From: alex@warwick.UUCP (Frank N Furter)
Newsgroups: net.games.frp
Subject: Re: frping in a post-nuclear world
Message-ID: <277@snow.warwick.UUCP>
Date: Sat, 3-Aug-85 18:47:20 EDT
Article-I.D.: snow.277
Posted: Sat Aug  3 18:47:20 1985
Date-Received: Wed, 7-Aug-85 03:28:18 EDT
References: <28700008@ISM780.UUCP>
Reply-To: alex@warwick.UUCP (Frank N Furter)
Organization: Computer Science, Warwick University, UK
Lines: 41
Xpath: warwick snow snow ubu


     One of the most enjoyable rolegaming campaigns I have played in,
was a post-holocaust setting.  Though the campaign has now sadly
deceased, some of its features might be of interest.

     The basic setting was drawn from post-holocaust Moorcock (Ice
Schooner et al), with a basically Renaissance level of technology. 
Quite naturally, there were quite a number of hangovers from
the 'previous age' - flame throwers, balloons etc.

     Magic was present; it being what replaced technology after the
bang.  Society was basically Renaissance Europe in structure
(so was the geography!).

     The point about such a set-up was that weather, social organisation
and so forth are easily related to by the players.  A game set in a non
European climate - equitorial say - is very difficult for European (or
American) players to understand.

     The 'system' was very much freeform, but did require a large amount
of GM panache to make it work.  Very Moorcock and Peake in feel.  The
game was more 'fun' than 'serious' - though no worse or better for that.

     All the other responses to Bil Putnam's original posting were on
the line of "these systems and backgrounds exist".  What this was, was
"I ((the GM, not myself)) have got the imagination to make my own
background and system, so let's do it !"

			Hope this has been of (at least some) interest.


						--Alex


P.S.   Can I heartily recommend balloons to add spice to your campaign.
       They can really be an incerdibly fun thing, even if you do have
       to pre-empt the date of their invention a bit.
-- 
      Life is an illusion, being awake doubly so.

			... mcvax!ukc!warwick!asz