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From: holt@convexs.UUCP
Newsgroups: net.games.frp
Subject: Re: Unearthed Arcana & Weapon Specializ
Message-ID: <15300004@convexs>
Date: Wed, 7-Aug-85 16:54:00 EDT
Article-I.D.: convexs.15300004
Posted: Wed Aug  7 16:54:00 1985
Date-Received: Tue, 13-Aug-85 01:29:23 EDT
References: <752@water.UUCP>
Lines: 12
Nf-ID: #R:water.UUCP:-75200:convexs:15300004:000:541
Nf-From: convexs.UUCP!holt    Aug  7 15:54:00 1985


Rather than eliminate double specialization, why not substitute specialization
for a weapon proficiency gained as a result of level advancement (if the
proper training is paid for, and time is spent in training, etc).
Allow no specialization for the weapons a 1st level fighter starts out with,
and you have reduced the play balance problem, while adding the possibility
that advanced fighters may choose to specialize in certain weapons.

Comments?
			Dave Holt
			Convex Computer Corp.
			{allegra,ihnp4,uiucdcs,ctvax}!convex!convexs!holt