Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ut-sally.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!gatech!ut-sally!bulko From: bulko@ut-sally.UUCP (William C. Bulko) Newsgroups: net.games Subject: Re: "Lode Runner": Spoiler requested Message-ID: <2627@ut-sally.UUCP> Date: Thu, 8-Aug-85 22:48:58 EDT Article-I.D.: ut-sally.2627 Posted: Thu Aug 8 22:48:58 1985 Date-Received: Mon, 12-Aug-85 20:37:25 EDT References: <2575@ut-sally.UUCP> <11328@watnot.UUCP> Reply-To: bulko@ut-sally.UUCP (William C. Bulko) Distribution: net Organization: U. Texas CS Dept., Austin, Texas Lines: 36 In article <11328@watnot.UUCP> cagordon@watnot.UUCP (Chris A. Gordon) writes: >I, too, have been playing the game for quite a while (I enjoy it myself) and >I think (I could be wrong) that where the opponent(s) appear at the top of the >screen depends partly (or totally) on your position on the screen. I have noted >this on the screen you mentioned (definitely NOT one of my more favourite >screens). Usually I'm somewhere directly (or near) the treasure piece two >levels up that you cannot access. I'm not quite sure exactly where my man was, >but when I was in a certain position, an opponent would reappear in the correct >place and *voila*, that screen's done. I don't believe this works -- it seemed the obvious thing to try, and so I have tried it before, with no success. Besides, my current strategy (for the most part) is to stay in a "convenient" spot, wait for the opponents to come after me, and set up holes for them to fall into on their way. Since I always wait in the same spot, but see them resurrected in various places anyway, I'd have to conclude that the method described above doesn't work. Sigh. I've been receiving mail on my posting, but no one has come up with a solution: the majority of the replies have been either "use the ladder to climb up to the box" (from those with non-Macintosh versions of Lode Runner which have a different screen setup than mine, and hence have a solution) or "you just have to accept it." I've pretty much resigned to the latter. Incidentally, is there anyone out there who has created some interesting levels using the Lode Runner editor (or, for you non-Mac version people, using imagination) and are interested in possibly trading? I haven't made much of an effort at it yet, but I *do* have a few clever ones and could probably get motivated to draw up more if I knew someone might be interested in playing them. -- _______________________________________________________________________________ "To err is human; to admit it is not." Bill Bulko Department of Computer Sciences The University of Texas {ihnp4,harvard,gatech,ctvax,seismo}!ut-sally!bulko _______________________________________________________________________________