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Path: utzoo!linus!philabs!cmcl2!seismo!lll-crg!dual!qantel!ihnp4!mgnetp!we53!busch!mte
From: mte@busch.UUCP (Moshe Eliovson)
Newsgroups: net.games.frp
Subject: re: weapons specializations
Message-ID: <482@busch.UUCP>
Date: Sun, 11-Aug-85 18:03:36 EDT
Article-I.D.: busch.482
Posted: Sun Aug 11 18:03:36 1985
Date-Received: Wed, 14-Aug-85 22:33:55 EDT
Organization: Anheuser-Busch Companies - St. Louis Missouri
Lines: 24
Keywords: +7/+20 at 1st level - fair play


	While I do go by realistic standards, our campaigns are
basically hack and slash.   We enjoy being more powerful than 
our enemies- and we still run into more than enough trouble.  Our
solution is to run our characters through dungeons of at least
2 to 4 levels above our own! (Or higher).      

	Just keep in mind that the first level guy has on the
average 5 hp.  One chop and he's a gonner so he better have some
clout!  This is not an imbalance to the cleric or the 2hp mage 
either buddy, just look at the previous discussion regarding the
command spell.

		Moshe Eliovson
		{allegra, ihnp4}!we53!busch!mte

ps - bows are awesome and should be that way.  Read Glen Cook's
     Dread Empire Series and it's predecessors a two book series
     concerning a disciple called El Murid (second book is entitled
     With Mercy Towards None).  The Itaskian bowmen take down
     complete armies unscathed themselves.  Also, note the scene in
     the first Donaldson book where the two bowmen were depended upon
     to make sure death shots, not so easy in AD&D.