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Path: utzoo!watmath!jagardner
From: jagardner@watmath.UUCP (Jim Gardner)
Newsgroups: net.games.frp
Subject: Re: Violence and the arts
Message-ID: <16242@watmath.UUCP>
Date: Wed, 21-Aug-85 13:10:37 EDT
Article-I.D.: watmath.16242
Posted: Wed Aug 21 13:10:37 1985
Date-Received: Sat, 24-Aug-85 03:50:14 EDT
References: <6601@ucla-cs.ARPA> <16240@watmath.UUCP>
Reply-To: jagardner@watmath.UUCP (Jim Gardner)
Organization: U of Waterloo, Ontario
Lines: 19
Keywords: Flame, idiot, moral majority.

[...]

I know at least one teacher who actively encourages her high school
students to play role-playing games.  Instead of competing with other
people, the students learn to co-operate with each other to achieve
some goal...which sounds pretty corny, but we've all seen it happen.
In addition, you learn to co-operate, or you're out.  In sports, the
hot-shot players can be pretty obnoxious and still be kept on the team
because they're good.  In role-playing games, the GM and the group won't
put up with dorks for very long, regardless of their knowledge of the
rules, success in killing, etc.

Of course, I won't even mention the value that role-playing games
place on creativity and invention, the way they can stimulate
imagination, and so on.  Why do so many people see the content of
RPGs and never notice the spirit?

				Jim Gardner, University of Waterloo