Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.16 $; site pbear.UUCP Path: utzoo!linus!decvax!cca!pbear!peterb From: peterb@pbear.UUCP Newsgroups: net.singles Subject: Re: Re: Why take CALC (Blech!) Message-ID: <2700003@pbear.UUCP> Date: Wed, 17-Jul-85 21:17:00 EDT Article-I.D.: pbear.2700003 Posted: Wed Jul 17 21:17:00 1985 Date-Received: Mon, 19-Aug-85 23:55:03 EDT References: <1089@cae780.UUCP> Lines: 22 Nf-ID: #R:cae780:-108900:pbear:2700003:000:1053 Nf-From: pbear!peterb Jul 17 21:17:00 1985 It may sound suprising, but a lot of that calculus comes in quite handy for comupter graphics. The linear algebra comes in real handy when you start projecting and rotating homogenous coordinates. The differential calculus comes in real handy when you start using DDEs (Digital Difference Engines) that can create curves of 2nd order (point, line, arc, circle) and beyond. The NEC7220 chip is based on a DDE, and the mathamatics comes in quite handy for and understanding of how to program the damn thing. Go on the solid engines and byziene(sp?) engines, and the diferentials can swamp the hell out of you. Try playing with shading continuous surfaces, and the differentials come in real handy. You may bitch and moan about it, but as they say, the more you learned, the more you can do. I think that not wishing to learn calculus is taking the easy way out. If you start programming computers, you may end up creating SPICE models and you'll sure wish you learned that calculus better. Peter Barada {ihnp4!inmet|{harvard|cca}!ima}!pbear!peterb