Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site busch.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!lll-crg!dual!qantel!ihnp4!mgnetp!we53!busch!mte From: mte@busch.UUCP (Moshe Eliovson) Newsgroups: net.games.frp Subject: re: weapons specializations Message-ID: <482@busch.UUCP> Date: Sun, 11-Aug-85 18:03:36 EDT Article-I.D.: busch.482 Posted: Sun Aug 11 18:03:36 1985 Date-Received: Wed, 14-Aug-85 22:33:55 EDT Organization: Anheuser-Busch Companies - St. Louis Missouri Lines: 24 Keywords: +7/+20 at 1st level - fair play While I do go by realistic standards, our campaigns are basically hack and slash. We enjoy being more powerful than our enemies- and we still run into more than enough trouble. Our solution is to run our characters through dungeons of at least 2 to 4 levels above our own! (Or higher). Just keep in mind that the first level guy has on the average 5 hp. One chop and he's a gonner so he better have some clout! This is not an imbalance to the cleric or the 2hp mage either buddy, just look at the previous discussion regarding the command spell. Moshe Eliovson {allegra, ihnp4}!we53!busch!mte ps - bows are awesome and should be that way. Read Glen Cook's Dread Empire Series and it's predecessors a two book series concerning a disciple called El Murid (second book is entitled With Mercy Towards None). The Itaskian bowmen take down complete armies unscathed themselves. Also, note the scene in the first Donaldson book where the two bowmen were depended upon to make sure death shots, not so easy in AD&D.