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From: elf@utcsri.UUCP (Eugene Fiume)
Newsgroups: net.graphics
Subject: Re: Constant-Time Ray-Tracing
Message-ID: <1312@utcsri.UUCP>
Date: Thu, 8-Aug-85 11:06:18 EDT
Article-I.D.: utcsri.1312
Posted: Thu Aug  8 11:06:18 1985
Date-Received: Thu, 8-Aug-85 11:40:01 EDT
References: <1063@dual.UUCP> <1723@saber.UUCP>
Distribution: net
Organization: CSRI, University of Toronto
Lines: 25


				[]

> In one course I learned alot about splining motion and rotation; clipping
> an arbitrary volume to another arbitrary volume; a ray-tracing algorithm
> that executes in constant time ( same time for 5 polygons as for 50,000 ) 
> (so what if the program is available commercially, the speaker gave us
> enough information to duplicate that performance); and how to extend
> ray-tracing to eliminate aliasing, give motion blur, light penumbras,
> amoung other things.
> 
> 
> Name:	Robert Skinner
> Mail:	Saber Technology, 2381 Bering Drive, San Jose, California 95131
> AT&T:	(408) 945-0518, or 945-9600 (mesg. only)
> UUCP:	...{decvax,ucbvax}!decwrl!saber!skinner
> 	...{amd,ihnp4,ittvax}!saber!skinner

I suspect this was the 'rendering tricks' course, which I didn't attend.
Can someone explain the details of that 'ray-tracing algorithm that
executes in constant time'?


Eugene Fiume
{decvax|allegra}!utcsri!elf