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From: df@ptsfa.UUCP (Dave Fox)
Newsgroups: net.games.hack
Subject: Re: Searching for the Magic Memory Vault
Message-ID: <803@ptsfa.UUCP>
Date: Wed, 14-Aug-85 00:58:18 EDT
Article-I.D.: ptsfa.803
Posted: Wed Aug 14 00:58:18 1985
Date-Received: Sun, 18-Aug-85 03:51:41 EDT
References: <188@medstar.UUCP> <781@ptsfa.UUCP> <1081@cbdkc1.UUCP> <555@leadsv.UUCP>
Reply-To: df@ptsfa.UUCP (Dave Fox)
Distribution: net
Organization: Pacific Bell, San Francisco
Lines: 28

>> >Also, I read a scroll of magic mapping, spotted a vault, and proceeded
>> >to rim the rooms. No 'ad er um'! Is this right?
>> No that you allude to it's significance what is the 'ad er um' all about?
>
>That little note of 'ad?er?um' (or whatever it is exactly) is a marker
>for the *secret* door to the *secret* teleport #.  Once that # has been
>discovered, it is good for only one trip and must be used immediately.
>In other words, reading a scroll of magic mapping will show you the vault
>and the #, but the teleport will no longer function.

But a scroll of magic mapping does not reveal things that must be
discovering by searching. There are three things to be discovered
here - +, ^, and #. It is true the teleportation trap only works
once, but it does not have to be used immediately. Ever been
interrupted by a monster just after finding the trap but not 
finding the floor beneath the trap? You must wait until you
see a flash where the trap is - this'll mean you've found the
floor and can now move onto the trap.

But to get back to my original question - has anyone yet gotten
an ad?er?um in 1.0.3?

New question: Is there a limit on the number of turns it can
take to search something out? Or this a completely random thing
every time?

Dave Fox
..!ptsfa!df