Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site utflis.UUCP Path: utzoo!utcsri!utai!utflis!chai From: chai@utflis.UUCP (Henry Chai) Newsgroups: net.games.hack Subject: Re: Searching for the Magic Memory Vault Message-ID: <245@utflis.UUCP> Date: Wed, 21-Aug-85 10:13:58 EDT Article-I.D.: utflis.245 Posted: Wed Aug 21 10:13:58 1985 Date-Received: Wed, 21-Aug-85 23:30:12 EDT References: <188@medstar.UUCP> <781@ptsfa.UUCP> <1081@cbdkc1.UUCP> <555@leadsv.UUCP> <803@ptsfa.UUCP> <922@oddjob.UUCP> Reply-To: chai@utflis.UUCP (Henry Chai) Organization: FLIS, University of Toronto Lines: 25 Summary: In article <922@oddjob.UUCP> matt@oddjob.UUCP (Matt Crawford) writes: >I have seen a few ad?er?um's in 1.0.3 and followed the teleport >into the vault. While s'ing for the secret door and the space >beyond I have never seen the symbol for trap appear, only the >floor-of-corridor symbol. If you 's' long enuf you'll find the trap, but no need to. >I can't find any way to rob the vault w/o a teleport scroll. How do you rob shops without teleport? with a wand of digging of course! Also as a speleologist you can DIG your way out -- slowly. >A question: in one game as a tourist I started without any dog. It happened to me once too; never could figure the why or the wherefor... >Does anyone know the meaning of the fortune cookie hint that says >"It is not always a good idea to whistle for your dog"? It might wake up sleeping monsters, e.g. N,L . -- Henry Chai Faculty of Library and Information Science, U of Toronto {watmath,ihnp4,allegra}!utzoo!utflis!chai