Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.5 $; site uiucdcs Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!seefromline From: ekblaw@uiucdcs.Uiuc.ARPA Newsgroups: net.games.frp Subject: Re: Inanimate ego/intelligence Message-ID: <9300046@uiucdcs> Date: Fri, 12-Jul-85 16:39:00 EDT Article-I.D.: uiucdcs.9300046 Posted: Fri Jul 12 16:39:00 1985 Date-Received: Sat, 13-Jul-85 15:14:26 EDT References: <122@uts.am.reading.UUCP> Lines: 18 Nf-ID: #R:uts.am.reading.UUCP:-12200:uiucdcs:9300046:000:933 Nf-From: uiucdcs.Uiuc.ARPA!ekblaw Jul 12 15:39:00 1985 I have to agree with this person. I, too, have never strictly followed the "Sword INT/EGO" rules. And don't give me this bunk about giving a sword attributes! Most swords, even those inbued with magic, are inanimate objects, having NO free will or intellect. Magic does not automatically grant intelligence. If it did, a magic-user would simply enchant every object he could get his/her hands on, and PRESTO! instant intelligence. Let's face it, that's a stunt not even a god would do. I usually manage magical swords much like other magical artifacts; having major and minor benevolent abilities, malevolent abilities, and side effects. In my mind, that is the way that is most logical. If I were DMing, this gent would not have a problem, unless the sword were cursed or had a serious side effect. Even then, it could interesting, which it sounds like he would enjoy. Robert A. Ekblaw net: ihnp4!uiucdcs!ekblaw