Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.4 $; site uiucdcs Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!whuxl!houxm!ihnp4!inuxc!pur-ee!uiucdcs!authorplaceholder From: ekblaw@uiucdcs.Uiuc.ARPA Newsgroups: net.games.frp Subject: RE:changing alignment Message-ID: <9300045@uiucdcs> Date: Wed, 3-Jul-85 21:45:00 EDT Article-I.D.: uiucdcs.9300045 Posted: Wed Jul 3 21:45:00 1985 Date-Received: Fri, 5-Jul-85 07:42:12 EDT References: <438@busch.UUCP> Lines: 46 Nf-ID: #R:busch.UUCP:-43800:uiucdcs:9300045:000:2701 Nf-From: uiucdcs.Uiuc.ARPA!ekblaw Jul 3 20:45:00 1985 I suppose the situation would depend on the man in the flower and your previous alignment. For instance, if the man in the flower was considered evil and you were good, I could see where listening to him would be against your alignment, thus constituting a punishment of one experience level. (Note: Most people would ask why this would not make a person evil. One, it what the man is saying is not wilely evil and the listener does nothing in response, the listener has not done too serious an action against his/her alignment. Two, it harder to completely swing from side of the spectrum to the other. One improper act would not warrant such an extreme reaction.) Obviously, it is possible to change to another alignment from neutral. If we take the classic medieval ideal of neutrality, i.e. a sense of a natural balance of order v. disorder and good v. evil, the character must, in the long run, have an approximately equal number of all types of actions (good, evil, logical, chaotic, lawful, illegal, chivalrous, disrespectful, etc). Of course, the measurement of good v. evil, etc. is most successfully determined by allied player characters, NPC's, and the DM, as a neutral person would have deemed the action necessary in each case; not based on a set of moral, ethical, or legal standpoints (that is, after all, the basis for a TRUE absolutely neutral person). Clerical admonition is a good way to restore one's original alignment from neutral to something else, but remember that there are some drawbacks. One, it won't work if the person is/was an atheist (I've run characters like that before; it gets interesting in spell or religious situations). Two, the character would have to have been a previous believer in the god/goddess/hero of the cleric (and if that character is no longer a believer, it may not work and/or the cleric may not accept him/her). [Note: if the character was originally a cleric-type class, he/she must go a cleric of the same denomination as he/she originally. The change in class will eliminate all previous spell/divination/admonition capabilities.] Three, the god/goddess/hero may require a servile duty or quest to prove the character's willingness to work in order to return to his/her original alignment (as well as being a good form of punishment for allowing the alignment change in the first place). Good luck, and try to avoid such things in the future. Alignment changes are hard on all involved; character, DM, and associates/allies. Robert A. Ekblaw, ekblaw@uiucdcs University of Illinois at Urbana-Champaign ("Don't look at me to help," said the thief. "I just steal 'em, I don't use 'em.")