Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!genrad!mit-eddie!think!harvard!seismo!uwvax!uwmacc!myers From: myers@uwmacc.UUCP (Latitudinarian Lobster) Newsgroups: net.games.hack Subject: Re: Initial inventory unknown items bug fixed... Message-ID: <1243@uwmacc.UUCP> Date: Mon, 24-Jun-85 15:05:47 EDT Article-I.D.: uwmacc.1243 Posted: Mon Jun 24 15:05:47 1985 Date-Received: Thu, 27-Jun-85 05:40:54 EDT References: <1242@uwmacc.UUCP> Distribution: net Organization: Ken Kopp's Fresh Seafood Tank Lines: 13 > A bug that has annoyed me for awhile concerns those items in a character's > initial inventory which is unknown (potions, scrolls, wands, rings). Notice > that if you quaff, say, a healing potion that is in your initial inventory, > and then do a `\', it will indicate that you have not yet discovered > anything! The problem is that a field was not getting initialized to 0. Oops, let me put my foot in my mouth. It turns out that you must LOOK at the item before you use it up in order to get credit for a discovery. The initialization to zero is unneccesary if you like things this way. If you wish to assume that the character looked at the damn things before entering the dungeon, initialize the dknown field to 1. jeff m