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Path: utzoo!linus!decvax!harpo!whuxlm!whuxl!houxm!ihnp4!ucbvax!ucsfcgl!kscott
From: kscott@ucsfcgl.UUCP (Kevin Scott%Kuntz)
Newsgroups: net.games.hack
Subject: Re: hack L's and N's
Message-ID: <570@ucsfcgl.UUCP>
Date: Sat, 13-Jul-85 17:29:43 EDT
Article-I.D.: ucsfcgl.570
Posted: Sat Jul 13 17:29:43 1985
Date-Received: Mon, 15-Jul-85 01:36:16 EDT
References: <815@voder.UUCP>
Reply-To: kscott@ucsfcgl.UUCP (PUT YOUR NAME HERE)
Distribution: net
Organization: UCSF Computer Graphics Lab
Lines: 15

In article <815@voder.UUCP> buyno@voder.UUCP (Matthew Buynoski) writes:
>If one plays as a "decent sort" whereby one does not attack any
>creature that doesn't attack first, does not rob shops, etc.,then
>occasionally a state occurs wherein L's and N's run away from you.
>That is, go into a room where they are and presto...they all head
>for the exits. You can move next to them, and they will not attack but
>just move away again.
>	Has anyone else run across this state of affairs???


I suspect you may be coming across the bones files.  Another player may have
woken up a N or L, the N or L robbed him, and now the theives want to avoid
you, since once they have something N's and L's are more aloof.  If you
run across a ghost whenever this happens, you are playing on a saved
level from another game where somebody died.