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From: aeb@mcvax.UUCP (Andries Brouwer)
Newsgroups: net.games.hack
Subject: not Re: Crypts & Wraiths
Message-ID: <723@mcvax.UUCP>
Date: Wed, 26-Jun-85 00:14:53 EDT
Article-I.D.: mcvax.723
Posted: Wed Jun 26 00:14:53 1985
Date-Received: Sat, 29-Jun-85 23:47:48 EDT
References: <6001@ucla-cs.ARPA> <1884@ukma.UUCP> <1886@ukma.UUCP>
Reply-To: aeb@mcvax.UUCP (Andries Brouwer)
Organization: CWI, Amsterdam
Lines: 22

In article <1886@ukma.UUCP> sean@ukma.UUCP (Sean Casey) writes:
> 
> Throw in some interesting
> situations (ala Adventure, Enchanter, Zork, etc.) where you combine
> things to solve problems.

Yes, everybody likes to play Adventure & Zork - until they have solved
all problems; then the game has lost all interest.

> Make the rooms zaggy, whoever heard of a dungeon with only square rooms?

I have a variant on Hack called Quest - yes, I'll distribute it sooner
or later - which is far less popular than Hack just because of these
zaggy rooms. It takes longer to search a level and otherwise there are
no remarkable differences. Thus, it pleases the eye for five minutes
and then one returns to hack.

> Have a facility for reincarnation (or
> two), just so that those nasty unexpected traps (you can't swim!) don't
> wipe you out for good after you have worked so hard.

I'll think about that one.