Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site orca.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!mtunh!mtung!mtunf!ariel!vax135!cornell!uw-beaver!tektronix!orca!andrew From: andrew@orca.UUCP (Andrew Klossner) Newsgroups: net.games.hack Subject: Of speleologists and shops Message-ID: <1606@orca.UUCP> Date: Wed, 10-Jul-85 14:18:16 EDT Article-I.D.: orca.1606 Posted: Wed Jul 10 14:18:16 1985 Date-Received: Sat, 13-Jul-85 10:07:44 EDT References: <125@uw-june> <341@ucdavis.UUCP> Organization: Tektronix, Wilsonville OR Lines: 23 > 1) I really don't like the fact that a pickaxe can't dig into a shop wall. > After all, what's the fun of playing a wimpy speleologist if you can't > swindle the shopkeepers. It's bad enough that the shopkeepers won't allow > pickaxes inside (which is understandable), but even if you do figure a way to > sneak them in past the shopkeeper, and bang the wall, you get a message like > "This wall seems to be too hard." (Which makes me wonder why the shopkeepers > even bother checking in the first place.) A pick-axe (the spelling is important if you're not a speleologist and find a wand of wishing) WILL dig through a shop wall. It takes about six attempts. A successful strategy is to dig through the wall from outside the shop. Then leave the pick-axe behind, enter, rip the place off, and exit through your new door, grabbing the pick-axe as you go. Make a beeline for the downstairs and you'll usually get there ahead of the shopkeeper; you can then descend without her following. I like this better than digging a trap door because it lets me keep my dog. All this is true of hack version 1.0.2. -=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP] (orca!andrew.tektronix@csnet-relay) [ARPA]