Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucsfcgl.UUCP Path: utzoo!linus!decvax!harpo!whuxlm!whuxl!houxm!ihnp4!ucbvax!ucsfcgl!kscott From: kscott@ucsfcgl.UUCP (Kevin Scott%Kuntz) Newsgroups: net.games.hack Subject: Re: hack L's and N's Message-ID: <570@ucsfcgl.UUCP> Date: Sat, 13-Jul-85 17:29:43 EDT Article-I.D.: ucsfcgl.570 Posted: Sat Jul 13 17:29:43 1985 Date-Received: Mon, 15-Jul-85 01:36:16 EDT References: <815@voder.UUCP> Reply-To: kscott@ucsfcgl.UUCP (PUT YOUR NAME HERE) Distribution: net Organization: UCSF Computer Graphics Lab Lines: 15 In article <815@voder.UUCP> buyno@voder.UUCP (Matthew Buynoski) writes: >If one plays as a "decent sort" whereby one does not attack any >creature that doesn't attack first, does not rob shops, etc.,then >occasionally a state occurs wherein L's and N's run away from you. >That is, go into a room where they are and presto...they all head >for the exits. You can move next to them, and they will not attack but >just move away again. > Has anyone else run across this state of affairs??? I suspect you may be coming across the bones files. Another player may have woken up a N or L, the N or L robbed him, and now the theives want to avoid you, since once they have something N's and L's are more aloof. If you run across a ghost whenever this happens, you are playing on a saved level from another game where somebody died.