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Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP
Path: utzoo!watmath!mjcarmody
From: mjcarmody@watmath.UUCP (Mike Carmody)
Newsgroups: net.games.frp
Subject: Re: Tempting Choices.
Message-ID: <15790@watmath.UUCP>
Date: Wed, 17-Jul-85 08:32:22 EDT
Article-I.D.: watmath.15790
Posted: Wed Jul 17 08:32:22 1985
Date-Received: Thu, 18-Jul-85 02:29:24 EDT
References: <438@busch.UUCP> <1453@shark.UUCP> <2145@sdcrdcf.UUCP>
Reply-To: mjcarmody@watmath.UUCP (Barry Rosetti)
Organization: U of Waterloo, Ontario
Lines: 36
Summary: !!!HONK!!! 

>I think I know what the GM was getting at, though.  In his case, I might
>have instead offered the character a choice:  you can either go to Evil
>and be ONE LEVEL HIGHER or stay the level and alignment you are.  I've
>had a lot of fun with offering people tempting choices.  Much more than I'd
>get from NO Saving Throw spells or You Can't Take It Off magic items.
>Instead I offer Rings of +3 Protection to anyone who betrayed a friend to
>death; a cloak embroidered with red drops that makes you a Vampire
>of Your Level +4 -- which randomly strikes someone (party or enemy) the
>first time on a run it sees blood, etc.  SAnd then watch the players
>squirm in agony.
>
>--Lee Gold

I love it! (Honk, Shiva still out there?)
 
In the campaigns I've run whenever an alignment change was forced
(lycanthropy, curse, etc.) the characters tend to act out of their NEW
character in trying to get corrective measures performed and get their
level(s) back (either this or commit Hari Kari in a unique way).  So all 
this alignment change did was cause a hassle for the players and DM.  

A truly (ie. role playing) evil character is
fun to have in a campaign but to get the kind of role playing
necessary the player has to actually want to be evil (the same way
as a real alignment changer would act).  This kind of motivation for
the attitude change in the actual player is the best thing I've
heard of yet, much better than saying to the player 'For the sake of
game integrity you have to play this alignment correctly'.  Here you can 
sit back and relax and watch the party get VERY nervous when strange
things start happening for no known reason.

ie. Watch the party squirm.
  
Barry Rosetti, CSG
  
"When in trouble, run and shout, jump in panic, run about"-Heinlein (sp?)