Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site mcvax.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!genrad!mit-eddie!think!harvard!seismo!mcvax!aeb From: aeb@mcvax.UUCP (Andries Brouwer) Newsgroups: net.games.hack Subject: not Re: Crypts & Wraiths Message-ID: <723@mcvax.UUCP> Date: Wed, 26-Jun-85 00:14:53 EDT Article-I.D.: mcvax.723 Posted: Wed Jun 26 00:14:53 1985 Date-Received: Sat, 29-Jun-85 23:47:48 EDT References: <6001@ucla-cs.ARPA> <1884@ukma.UUCP> <1886@ukma.UUCP> Reply-To: aeb@mcvax.UUCP (Andries Brouwer) Organization: CWI, Amsterdam Lines: 22 In article <1886@ukma.UUCP> sean@ukma.UUCP (Sean Casey) writes: > > Throw in some interesting > situations (ala Adventure, Enchanter, Zork, etc.) where you combine > things to solve problems. Yes, everybody likes to play Adventure & Zork - until they have solved all problems; then the game has lost all interest. > Make the rooms zaggy, whoever heard of a dungeon with only square rooms? I have a variant on Hack called Quest - yes, I'll distribute it sooner or later - which is far less popular than Hack just because of these zaggy rooms. It takes longer to search a level and otherwise there are no remarkable differences. Thus, it pleases the eye for five minutes and then one returns to hack. > Have a facility for reincarnation (or > two), just so that those nasty unexpected traps (you can't swim!) don't > wipe you out for good after you have worked so hard. I'll think about that one.