Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (Jim Gardner) Newsgroups: net.games.frp Subject: Re: Champions Character Creation Message-ID: <15741@watmath.UUCP> Date: Sat, 13-Jul-85 17:02:26 EDT Article-I.D.: watmath.15741 Posted: Sat Jul 13 17:02:26 1985 Date-Received: Sun, 14-Jul-85 08:32:37 EDT References: <3140@garfield.UUCP> <2038@genat.UUCP> <6203@ucla-cs.ARPA> <2041@genat.UUCP> <336@ucdavis.UUCP> Reply-To: jagardner@watmath.UUCP (Jim Gardner) Distribution: net Organization: U of Waterloo, Ontario Lines: 24 >For example, some people in my campaign are using the "Based on >Another Power" limitation to buy 6 or more powers on the limita- >tion, buy the END cost of the big power down to 0 and then buy >off all their END characteristic. And the power is Telekinesis. >Since there is no disadvantage to doing so, the Telekinesis is >always on and thus the rest can be too. And it's not so easy to Classic rule from Hero Games (quoted often in Adventurers' Club magazine): a disadvantage that does not disadvantage is worth no points. NEVER let your players abuse the letter of the law just to get cheap goodies. As GM, you simply say sorry, that would unbalance the game...and to keep things fair, make sure that you never create or use an opponent who similarly abuses the spirit of the law. In our Champions campaign we had one character who put a million things through a multi-power and through the whole campaign out of balance. Our GM did the only sane thing: he said, sorry, we're going to have to tame your character down. He set up the "taming" scenario and the player accepted it. If something is diminishing the fun of the game, IT HAS TO BE STOPPED one way or another. When it stops being fun, who cares if your characters win their fights? Jim Gardner, University of Waterloo