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From: lab@qubix.UUCP (Larry Bickford)
Newsgroups: net.games
Subject: Re: Battleships
Message-ID: <1620@qubix.UUCP>
Date: Mon, 24-Jun-85 21:44:11 EDT
Article-I.D.: qubix.1620
Posted: Mon Jun 24 21:44:11 1985
Date-Received: Thu, 27-Jun-85 05:37:06 EDT
References: <1264@cbosgd.UUCP> <290@ucdavis.UUCP> <266@rti-sel.UUCP>
Organization: Quadratix ... Quartix
Lines: 20

A slight correction to Tom Truscott's battleship fix (thanks for the
rest of the fixes, Tom!):

> 613a624,641
> > 
> > #ifndef A_REVERSE
> > /* need to define some other routines */
> > cbreak()
> > {
> > 	crmode();	/* sets cbreak mode, cf. nocrmode() */
> > }
(continue with Tom's fixes)

Also, beware if your standout characters occupy a screen space. It might
be better if the columns were two apart anyway...
-- 
		The Ice Floe of Larry Bickford
		{amd,decwrl,sun,idi,ittvax}!qubix!lab

You can't settle the issue until you've settled how to settle the issue.