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From: grady@ucbvax.ARPA (Steven Grady)
Newsgroups: net.games
Subject: Re: hhgg hints needed (spoiler (not blatant, but advanced))
Message-ID: <9058@ucbvax.ARPA>
Date: Sun, 14-Jul-85 17:08:11 EDT
Article-I.D.: ucbvax.9058
Posted: Sun Jul 14 17:08:11 1985
Date-Received: Wed, 17-Jul-85 04:49:20 EDT
References: <3327@dartvax.UUCP> <845@ihlpg.UUCP>
Reply-To: grady@ucbvax.UUCP (Steven Grady)
Distribution: net
Organization: University of California at Berkeley
Lines: 25

>>      I suspect that there are two key puzzles that I need to solve and then
>> everything else will fall in my lap.  The first puzzle probably 
>> involves learning how to make use of eddie or marvin or the robot
>> in such a way that I can get hold of the nutrimat interface without
>> fusing my spare improbability drive to the large receptacle.  Perhaps
>> the bike is useful in this area.
>>      The second puzzle is probably learning how to get hold of the 
>> particle of common sense.  I suspect that if I had common sense, I could
>> get past the talking door and learn lots of new things.
>> 
>> Subtle hints will be greatly appreciated,
>> 
>> -- Chuck
>
>Could these please be posted?  This is where I'm stuck, too!
>
The first one is easy:  you're wrong.. Not much of a hint, but at
least you won't go down blind alleys.  If you want a little
more info: just try varioations.  You don't need robots.

The second one is a little harder...  I assume you've found
common sense.  I also assume you've been able to grab it, dying
in the process.  Now think.. And pay attention to what the Guide
actually says about intelligence (of course, you must have read
it to know about c.s.). You've got it slightly skewed.