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From: mab@druca.UUCP (BlandMA)
Newsgroups: net.micro.cbm
Subject: Re: Yet another C64 book
Message-ID: <934@druca.UUCP>
Date: Wed, 17-Jul-85 11:32:57 EDT
Article-I.D.: druca.934
Posted: Wed Jul 17 11:32:57 1985
Date-Received: Thu, 18-Jul-85 08:35:09 EDT
References: <1792@amdahl.UUCP>
Organization: AT&T Information Systems Laboratories, Denver
Lines: 17

> Compute! magazine has published a very thick (600 page) paperback called
> "Programming the 64" (or something like that, my memory fails me).
> Thumbing through it at the bookstore, it looked awfully promising.
> 
> Although Commodore's own Programmer's Guide for the 64 is still the
> ultimate reference manual, this new book might well be the best
> "how-to" book for the serious C-64 programmer.

Compute's publications tend to be very well done.  I recommend Compute's
"Mapping the 64" for anyone who is interested in exploiting PEEKs and POKEs
to the max.  It explains how each memory location is used, often with
simple examples for the more useful locations.  Real-world examples (such
as how to really use a sprite) are not given.  You'll have to resort to
a book such as "Programming the 64" for that (sounds like good marketing
sense to me).
-- 
Alan Bland     ihnp4!druca!mab     AT&T Information Systems, Denver CO