Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!mjcarmody From: mjcarmody@watmath.UUCP (Mike Carmody) Newsgroups: net.games.frp Subject: Re: Tempting Choices. Message-ID: <15790@watmath.UUCP> Date: Wed, 17-Jul-85 08:32:22 EDT Article-I.D.: watmath.15790 Posted: Wed Jul 17 08:32:22 1985 Date-Received: Thu, 18-Jul-85 02:29:24 EDT References: <438@busch.UUCP> <1453@shark.UUCP> <2145@sdcrdcf.UUCP> Reply-To: mjcarmody@watmath.UUCP (Barry Rosetti) Organization: U of Waterloo, Ontario Lines: 36 Summary: !!!HONK!!! >I think I know what the GM was getting at, though. In his case, I might >have instead offered the character a choice: you can either go to Evil >and be ONE LEVEL HIGHER or stay the level and alignment you are. I've >had a lot of fun with offering people tempting choices. Much more than I'd >get from NO Saving Throw spells or You Can't Take It Off magic items. >Instead I offer Rings of +3 Protection to anyone who betrayed a friend to >death; a cloak embroidered with red drops that makes you a Vampire >of Your Level +4 -- which randomly strikes someone (party or enemy) the >first time on a run it sees blood, etc. SAnd then watch the players >squirm in agony. > >--Lee Gold I love it! (Honk, Shiva still out there?) In the campaigns I've run whenever an alignment change was forced (lycanthropy, curse, etc.) the characters tend to act out of their NEW character in trying to get corrective measures performed and get their level(s) back (either this or commit Hari Kari in a unique way). So all this alignment change did was cause a hassle for the players and DM. A truly (ie. role playing) evil character is fun to have in a campaign but to get the kind of role playing necessary the player has to actually want to be evil (the same way as a real alignment changer would act). This kind of motivation for the attitude change in the actual player is the best thing I've heard of yet, much better than saying to the player 'For the sake of game integrity you have to play this alignment correctly'. Here you can sit back and relax and watch the party get VERY nervous when strange things start happening for no known reason. ie. Watch the party squirm. Barry Rosetti, CSG "When in trouble, run and shout, jump in panic, run about"-Heinlein (sp?)