Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ucbvax!ucdavis!ccrrick From: ccrrick@ucdavis.UUCP (Rick Heli) Newsgroups: net.games.frp Subject: Re: Superhero RPGs Message-ID: <304@ucdavis.UUCP> Date: Tue, 25-Jun-85 13:40:45 EDT Article-I.D.: ucdavis.304 Posted: Tue Jun 25 13:40:45 1985 Date-Received: Thu, 27-Jun-85 06:16:07 EDT References: <3140@garfield.UUCP> Distribution: net Organization: University of California, Davis Lines: 27 > I've recently become interested in Superhero RPGs,and as such have two > questions. > > 1) Do the various editions of Champions bear the same relationship to > each other as Basic D&D to Expert D&D (re:supplemental volumes),or as > AD&D to D&D (re:complete revisions)? > Well, there are two matters here. There are volumes and there are editions. Champions details the game system and most of the powers. Champions II revises a few powers and adds new ones. It also adds some "environmental" stuff. Champions III is like Champions II, except there is even more added, including some more exotic powers, e. g. shapeshifting-type stuff and details on Danger Rooms a la the X-men. There also have been at least 3 editions of the original Champions book. Each time a few small rules are revised and organizational changes are made. The third edition, however, saw more substantial revision. The folks at Hero are quite proud of the latest version (at least when I talked to them) because they feel that they have gone a long way in making the game accessible to the initiate. I haven't seen it in detail, though, and couldn't comment. Presumably the modifications set out in II and III are incorporated in this edition. -- --rick heli (... ucbvax!ucdavis!groucho!ccrrick)