Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: notesfiles
Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!mtunh!mtung!mtunf!ariel!vax135!petsd!pesnta!hplabs!hp-pcd!orstcs!richardt
From: richardt@orstcs.UUCP (richardt)
Newsgroups: net.games.frp
Subject: Traveller stuff
Message-ID: <10800002@orstcs.UUCP>
Date: Sat, 6-Jul-85 02:54:00 EDT
Article-I.D.: orstcs.10800002
Posted: Sat Jul  6 02:54:00 1985
Date-Received: Tue, 9-Jul-85 05:45:13 EDT
Organization: Oregon State University - Corvallis, OR
Lines: 25
Nf-ID: #N:orstcs:10800002:000:1406
Nf-From: orstcs!richardt    Jul  5 20:54:00 1985

I have been playing Traveller for five years now and would be glad to
help anyone with questions about the game. I haven't looked at any of the
books other than _The_Traveller_Book_, which is nice because it has 
all the information in one place, but is disappointing because its
targeted primarily at the nebish/*very novice* player.  My suggestion
is to buy the booklets first if you have ever played any RPG.

About detection equipment:  I have never run over anything noticeable.
Books 3 and 5, Trillion Credit Squadron, and supplement 9 (?) all have
some notes, but I've always assumed that scanners were essentially a
combination of EM detectors, Light Intensifiers with pattern recognition
circuits (maybe!), an infrared scanners.  This is about the state of the
art right now.  As for intrership communication, its all good old 
electromagnetic radiation, i.e. FM radio.  (What happens when you discover
an AM world???)  

The thing you need to remember is that Traveller is very similar to original
D & D.  The purpose of the rules is to provide a basic system, NOT to
provide an all-inclusive set of regulations.  (Semantic weighting intended)
AD & D tried to provide for every case and has flaws as a direct result.
So go ahead and modify and invent your own gadgets.  Post them to the net,
I'm certain that others would like to see them.
						orstcs/richardt

"If I'm human, what are *YOU*?"