Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site terak.UUCP Path: utzoo!decvax!genrad!panda!talcott!harvard!seismo!hao!noao!terak!doug From: doug@terak.UUCP (Doug Pardee) Newsgroups: net.micro.cbm Subject: Yet another C64 book Message-ID: <640@terak.UUCP> Date: Wed, 10-Jul-85 11:58:01 EDT Article-I.D.: terak.640 Posted: Wed Jul 10 11:58:01 1985 Date-Received: Fri, 12-Jul-85 00:06:05 EDT Distribution: na Organization: Terak Corporation, Scottsdale, AZ, USA Lines: 24 There may be a pleasant surprise hiding in the never-ending stream of new books which purport to explain how to program the C-64. Compute! magazine has published a very thick (600 page) paperback called "Programming the 64" (or something like that, my memory fails me). Thumbing through it at the bookstore, it looked awfully promising. Like all such books, it covers programming in BASIC. And continues with how to program the "goodies" like joystick, paddles, sound, graphics, and sprites. But then it goes on to cover machine language programming including how to use the Kernal and how to use machine language routines to speed up BASIC programs. Although Commodore's own Programmer's Guide for the 64 is still the ultimate reference manual, this new book might well be the best "how-to" book for the serious C-64 programmer. Disclaimers: I only thumbed through the book and didn't buy it (I've learned most of that info the hard way over the last few years). I have no connection with Compute! magazine and really don't care if you buy the book or not :-). -- Doug Pardee -- Terak Corp. -- !{ihnp4,seismo,decvax}!noao!terak!doug ^^^^^--- soon to be CalComp