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From: tgm@ukc.UUCP (T.Murphy)
Newsgroups: net.games.frp
Subject: Magic Resistance vs Clerical Spells
Message-ID: <162@ukc.UUCP>
Date: Mon, 15-Jul-85 13:43:49 EDT
Article-I.D.: ukc.162
Posted: Mon Jul 15 13:43:49 1985
Date-Received: Thu, 18-Jul-85 08:40:26 EDT
Organization: U of Kent at Canterbury, Canterbury, UK
Lines: 30


The following was presented to me as an argument

	From Monster Manual (p5) :-
	"MAGIC RESISTANCE indicates the percentage chance of any spell
	absolutely failing in the monster's presence. It is based on
	the spell being cast by a *magic-user* of 11th level, ...
	Thus a magic resistance of 95% means that a 10th level
	*magic-user* has no posibility ..."

	Does this mean that magic resistance doesn't apply to spells
	cast by non-magic users?

Clearly the intent is that it applies to all spells and spell-like effects.
(Although Gygax's words have been twisted every which way ...) For
clerical spells like `Dispel Evil' or `Exorcism', magic resistance takes
the power out of it. So as an experiment since the party was going to
be fighting things with magic resistance I ruled that magic resistance
wouldn't apply to spell effects derived through the power of gods.
Ie. clerical and druidic spell .

The resulting adventures were not really unbalanced but they were rather
tilted. At the conclusion of the major quest I reverted back to the
normal system except for certain spells like the above and sanctuary.

Has anybody else tried something else like that? What do people think of
the idea?

Joe Jaquinta; c/o D.U. Maths Society; 39.16 Trinity College; Dublin 2; Ireland
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