Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ucdavis!ccrdan From: ccrdan@ucdavis.UUCP (Dan Gold) Newsgroups: net.games.hack Subject: Re: Suggested hack modifications (semi-spoiler...) Message-ID: <341@ucdavis.UUCP> Date: Mon, 8-Jul-85 17:49:39 EDT Article-I.D.: ucdavis.341 Posted: Mon Jul 8 17:49:39 1985 Date-Received: Tue, 9-Jul-85 06:56:27 EDT References: <125@uw-june> Organization: University of California, Davis Lines: 14 > 1) I really don't like the fact that a pickaxe can't dig into a shop wall. > After all, what's the fun of playing a wimpy speleologist if you can't > swindle the shopkeepers. It's bad enough that the shopkeepers won't allow > pickaxes inside (which is understandable), but even if you do figure a way to > sneak them in past the shopkeeper, and bang the wall, you get a message like > "This wall seems to be too hard." (Which makes me wonder why the shopkeepers > even bother checking in the first place.) A "wimpy" speleologist can become a HIGH-scoring character if he manages to find the common wand of polymorph and uses a little smarts. Dan Gold ...ucbvax!ucdavis!minnie:ccrdan