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Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!mtunh!mtung!mtunf!ariel!vax135!cornell!uw-beaver!tektronix!orca!andrew
From: andrew@orca.UUCP (Andrew Klossner)
Newsgroups: net.games.hack
Subject: Of speleologists and shops
Message-ID: <1606@orca.UUCP>
Date: Wed, 10-Jul-85 14:18:16 EDT
Article-I.D.: orca.1606
Posted: Wed Jul 10 14:18:16 1985
Date-Received: Sat, 13-Jul-85 10:07:44 EDT
References: <125@uw-june> <341@ucdavis.UUCP>
Organization: Tektronix, Wilsonville OR
Lines: 23

> 1) I really don't like the fact that a pickaxe can't dig into a shop wall.
> After all, what's the fun of playing a wimpy speleologist if you can't
> swindle the shopkeepers.  It's bad enough that the shopkeepers won't allow
> pickaxes inside (which is understandable), but even if you do figure a way to
> sneak them in past the shopkeeper, and bang the wall, you get a message like
> "This wall seems to be too hard."  (Which makes me wonder why the shopkeepers
> even bother checking in the first place.)

A pick-axe (the spelling is important if you're not a speleologist and
find a wand of wishing) WILL dig through a shop wall.  It takes about
six attempts.

A successful strategy is to dig through the wall from outside the shop.
Then leave the pick-axe behind, enter, rip the place off, and exit
through your new door, grabbing the pick-axe as you go.  Make a beeline
for the downstairs and you'll usually get there ahead of the
shopkeeper; you can then descend without her following.  I like this
better than digging a trap door because it lets me keep my dog.

All this is true of hack version 1.0.2.

  -=- Andrew Klossner   (decvax!tektronix!orca!andrew)       [UUCP]
                        (orca!andrew.tektronix@csnet-relay)  [ARPA]