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Path: utzoo!watmath!jagardner
From: jagardner@watmath.UUCP (Jim Gardner)
Newsgroups: net.games.frp
Subject: Re: Champions Character Creation
Message-ID: <15741@watmath.UUCP>
Date: Sat, 13-Jul-85 17:02:26 EDT
Article-I.D.: watmath.15741
Posted: Sat Jul 13 17:02:26 1985
Date-Received: Sun, 14-Jul-85 08:32:37 EDT
References: <3140@garfield.UUCP> <2038@genat.UUCP> <6203@ucla-cs.ARPA> <2041@genat.UUCP> <336@ucdavis.UUCP>
Reply-To: jagardner@watmath.UUCP (Jim Gardner)
Distribution: net
Organization: U of Waterloo, Ontario
Lines: 24

>For example,  some people in my campaign are using the "Based  on
>Another  Power" limitation to buy 6 or more powers on the limita-
>tion, buy the END cost of the big power down to 0  and  then  buy
>off  all their END characteristic.  And the power is Telekinesis.
>Since there is no disadvantage to doing so,  the  Telekinesis  is
>always  on and thus the rest can be too.  And it's not so easy to

Classic rule from Hero Games (quoted often in Adventurers' Club
magazine): a disadvantage that does not disadvantage is worth no
points.  NEVER let your players abuse the letter of the law just
to get cheap goodies.  As GM, you simply say sorry, that would
unbalance the game...and to keep things fair, make sure that you
never create or use an opponent who similarly abuses the spirit
of the law.  In our Champions campaign we had one character who
put a million things through a multi-power and through the whole
campaign out of balance.  Our GM did the only sane thing: he said,
sorry, we're going to have to tame your character down.  He set up
the "taming" scenario and the player accepted it.  If something is
diminishing the fun of the game, IT HAS TO BE STOPPED one way or
another.  When it stops being fun, who cares if your characters
win their fights?

				Jim Gardner, University of Waterloo