Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 / QGSI 2.0; site qubix.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!decwrl!sun!idi!qubix!lab From: lab@qubix.UUCP (Larry Bickford) Newsgroups: net.games Subject: Re: Battleships Message-ID: <1620@qubix.UUCP> Date: Mon, 24-Jun-85 21:44:11 EDT Article-I.D.: qubix.1620 Posted: Mon Jun 24 21:44:11 1985 Date-Received: Thu, 27-Jun-85 05:37:06 EDT References: <1264@cbosgd.UUCP> <290@ucdavis.UUCP> <266@rti-sel.UUCP> Organization: Quadratix ... Quartix Lines: 20 A slight correction to Tom Truscott's battleship fix (thanks for the rest of the fixes, Tom!): > 613a624,641 > > > > #ifndef A_REVERSE > > /* need to define some other routines */ > > cbreak() > > { > > crmode(); /* sets cbreak mode, cf. nocrmode() */ > > } (continue with Tom's fixes) Also, beware if your standout characters occupy a screen space. It might be better if the columns were two apart anyway... -- The Ice Floe of Larry Bickford {amd,decwrl,sun,idi,ittvax}!qubix!lab You can't settle the issue until you've settled how to settle the issue.