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From: rick@uwmacc.UUCP (the absurdist)
Newsgroups: net.games.hack
Subject: Re: Initial inventory unknown items bug fixed...
Message-ID: <1269@uwmacc.UUCP>
Date: Wed, 10-Jul-85 18:04:21 EDT
Article-I.D.: uwmacc.1269
Posted: Wed Jul 10 18:04:21 1985
Date-Received: Mon, 15-Jul-85 06:38:01 EDT
References: <1242@uwmacc.UUCP> <722@mcvax.UUCP>
Reply-To: rick@uwmacc.UUCP (Rick Keir)
Distribution: net
Organization: UWisconsin-Madison Academic Comp Center
Lines: 30

In article <722@mcvax.UUCP> aeb@mcvax.UUCP (Andries Brouwer) writes:
>
>Again someone who doesnt understand the source. The suggested fix
>doesnt change anything, and besides, nothing is broken or in need
>of a fix.
> ... If you have a backpack containing
>some bottles with potions and you grab one at random and drink its
>contents then you do not discover anything - indeed, as the comment
>in the source says, you have to look at the color at least once
>in order to be able to make the connection
>"purple potion" = "potion of gain level".

Well, it is Andries' game -- and it is free -- but this seems to be
a fairly petty distinction.  Why can't you assume that when you take
things out of your backpack initially you LOOK at the damn things.
For that matter, where do these backpacks full of unknown bottles
come from at the start?  A gatekeeper handing them to you on your
way in?  
	This reminds me all to much of the baroque structure of
the Dungeons & Dragons rules, where inconsistency was piled on
inconsistency with each new release ... even in fantasy games,
there should be some attempt to relate behavior to the real
world, instead of using "just because" rules.


-- 
"Grovel, you commoners!" -- Harry Flashman, V.C.
Rick Keir -- MicroComputer Information Center, MACC
1210 West Dayton St/U Wisconsin Madison/Mad WI 53706
{allegra, ihnp4, seismo}!uwvax!uwmacc!rick