Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: notesfiles Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!mtunh!mtung!mtunf!ariel!vax135!petsd!pesnta!hplabs!hp-pcd!orstcs!richardt From: richardt@orstcs.UUCP (richardt) Newsgroups: net.games.frp Subject: Traveller stuff Message-ID: <10800002@orstcs.UUCP> Date: Sat, 6-Jul-85 02:54:00 EDT Article-I.D.: orstcs.10800002 Posted: Sat Jul 6 02:54:00 1985 Date-Received: Tue, 9-Jul-85 05:45:13 EDT Organization: Oregon State University - Corvallis, OR Lines: 25 Nf-ID: #N:orstcs:10800002:000:1406 Nf-From: orstcs!richardt Jul 5 20:54:00 1985 I have been playing Traveller for five years now and would be glad to help anyone with questions about the game. I haven't looked at any of the books other than _The_Traveller_Book_, which is nice because it has all the information in one place, but is disappointing because its targeted primarily at the nebish/*very novice* player. My suggestion is to buy the booklets first if you have ever played any RPG. About detection equipment: I have never run over anything noticeable. Books 3 and 5, Trillion Credit Squadron, and supplement 9 (?) all have some notes, but I've always assumed that scanners were essentially a combination of EM detectors, Light Intensifiers with pattern recognition circuits (maybe!), an infrared scanners. This is about the state of the art right now. As for intrership communication, its all good old electromagnetic radiation, i.e. FM radio. (What happens when you discover an AM world???) The thing you need to remember is that Traveller is very similar to original D & D. The purpose of the rules is to provide a basic system, NOT to provide an all-inclusive set of regulations. (Semantic weighting intended) AD & D tried to provide for every case and has flaws as a direct result. So go ahead and modify and invent your own gadgets. Post them to the net, I'm certain that others would like to see them. orstcs/richardt "If I'm human, what are *YOU*?"