Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site decwrl.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!decwrl!dec-rhea!dec-regina!lasko From: lasko@regina.DEC (Video Terminals Architecture) Newsgroups: net.games.frp Subject: Re: Re: Superhero RPGs Message-ID: <2941@decwrl.UUCP> Date: Fri, 28-Jun-85 10:07:08 EDT Article-I.D.: decwrl.2941 Posted: Fri Jun 28 10:07:08 1985 Date-Received: Mon, 1-Jul-85 06:33:25 EDT Sender: daemon@decwrl.UUCP Organization: DEC Engineering Network Lines: 38 Re: ucbvax!ucdavis!ccrick's comments on the editions and volumes of Champions.... The 3rd (latest) edition of Champions is a rewritten version of Champions I, but doesn't include the new rules that were presented in the Champions II and III volumes. The people at Hero have rewritten practically everything in the book to make the rules much clearer, and typeset the entire volume to make it read easier. Depending on the version you have (more on this in a minute), there is either a separate book or the last dozen or so pages consist of a much expanded version of the original "VIPER'S NEST" adventure. The character sheets have also been redone, and are very nearly perfect. (I use the extra rules from Golden Age of Champions for Recognition and Reputation, but there isn't any convinient space to put the totals near the characteristics.) The modifications to the basic Champions rules made in several places (Champions II: Interdimensional Teleport comes to mind, Golden Age, and Adventurers Club) have been included, but none of the optional rules from Champions III have been. And none of the "campaigning" stuff (vehicles, danger rooms, that hideous random character generator) is included--you would still need all three volumes of Champions for *all* of the rules. As I mentioned above, there are two versions of the 3rd edition: boxed and book. Get a boxed version while you can: Hero is losing money on the boxes, and has bound the two books together into a single, perfect-binding book. The boxed edition also gets you the generic hex-map and dice. You may still be able to find boxes at out-of-the-way stores... Getting the 3rd edition of Champions I is a good investment, in my opinion. It's neat, well organized, and contains the up-to-date rules. I'm waiting for next spring for the reprinted Champions II: the second edition II had completely rewritten Vehicle rules, but since I didn't use them that much, I didn't buy it. "Pay your Taxes and Beat the Axis!" tim lasko (a.k.a. Vanguard) {ihnp4!siesmo!decvax!decwrl! et. al.}!dec-rhea!dec-regina!lasko DEC, Maynard, MA.