Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site druca.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!drutx!druca!mab From: mab@druca.UUCP (BlandMA) Newsgroups: net.micro.cbm Subject: Re: Yet another C64 book Message-ID: <934@druca.UUCP> Date: Wed, 17-Jul-85 11:32:57 EDT Article-I.D.: druca.934 Posted: Wed Jul 17 11:32:57 1985 Date-Received: Thu, 18-Jul-85 08:35:09 EDT References: <1792@amdahl.UUCP> Organization: AT&T Information Systems Laboratories, Denver Lines: 17 > Compute! magazine has published a very thick (600 page) paperback called > "Programming the 64" (or something like that, my memory fails me). > Thumbing through it at the bookstore, it looked awfully promising. > > Although Commodore's own Programmer's Guide for the 64 is still the > ultimate reference manual, this new book might well be the best > "how-to" book for the serious C-64 programmer. Compute's publications tend to be very well done. I recommend Compute's "Mapping the 64" for anyone who is interested in exploiting PEEKs and POKEs to the max. It explains how each memory location is used, often with simple examples for the more useful locations. Real-world examples (such as how to really use a sprite) are not given. You'll have to resort to a book such as "Programming the 64" for that (sounds like good marketing sense to me). -- Alan Bland ihnp4!druca!mab AT&T Information Systems, Denver CO