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From: tgm@ukc.UUCP (T.Murphy)
Newsgroups: net.games.frp
Subject: MERP Criticals
Message-ID: <161@ukc.UUCP>
Date: Mon, 15-Jul-85 13:41:21 EDT
Article-I.D.: ukc.161
Posted: Mon Jul 15 13:41:21 1985
Date-Received: Thu, 18-Jul-85 08:39:19 EDT
Organization: U of Kent at Canterbury, Canterbury, UK
Lines: 16


	I have been playing MERP (Middle Earth Role Playing) for a short
time now and the system seems reasonably sound (aside from too much magic
fro a Tolkien world and the races are too widespread). I liked the idea of
a detailed specific critical hit tables. After playing it I find there are
*too* many criticals. Because everybody has a reasonably large number of
hits damage is not really important. A lucky roll and *zap* your enemy
(or you) is writhing on the ground agonising over a dislocated lumbar
vertabra or something. I don't think we have taken anything out without
criticaling it. Fair enough, fighting is deadly but it shouldn't be
a maiming session.

		Tolkien is Hobbit forming,
				j^2
Joe Jaquinta; c/o D.U. Maths Society; 39.16 Trinity College; Dublin 2; Ireland
{decvax,seismo,ihnp4}!mcvax!ukc!tcdmath!jaymin