Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcrdcf.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!oliveb!hplabs!sdcrdcf!barryg From: barryg@sdcrdcf.UUCP (Lee Gold) Newsgroups: net.sf-lovers Subject: Re: Killing Heroes Message-ID: <2143@sdcrdcf.UUCP> Date: Fri, 12-Jul-85 09:56:28 EDT Article-I.D.: sdcrdcf.2143 Posted: Fri Jul 12 09:56:28 1985 Date-Received: Wed, 17-Jul-85 04:42:17 EDT References: <438@busch.UUCP> Reply-To: barryg@sdcrdcf.UUCP (Lee Gold) Organization: System Development Corp. R+D, Santa Monica Lines: 13 Keywords: Traps Summary: This is quite common in Japanese TV. So are limited series that run only a few (sometimes less than a dozen) shows. Then again,...I've a fondness for the old "hero always wins" series. They may be childish, but they gave me a small percentage of optimism to cling to in real life difficulties. (It's hard to fight on when all you've got is stoic resignation to your doom. The Norse may have managed it, but I can't.) I once ran a storytelling roleplaying game based on a TV show. I told the players, "Your characters have script immunity. You can drop one another down bottomless pits but you CAN NOT kill each other, because there'll be another show next week." We got a fair amount of suspense anyway. --Lee Gold