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From: myers@uwmacc.UUCP (Latitudinarian Lobster)
Newsgroups: net.games.hack
Subject: Re: Initial inventory unknown items bug fixed...
Message-ID: <1243@uwmacc.UUCP>
Date: Mon, 24-Jun-85 15:05:47 EDT
Article-I.D.: uwmacc.1243
Posted: Mon Jun 24 15:05:47 1985
Date-Received: Thu, 27-Jun-85 05:40:54 EDT
References: <1242@uwmacc.UUCP>
Distribution: net
Organization: Ken Kopp's Fresh Seafood Tank
Lines: 13

> A bug that has annoyed me for awhile concerns those items in a character's
> initial inventory which is unknown (potions, scrolls, wands, rings).  Notice
> that if you quaff, say, a healing potion that is in your initial inventory,
> and then do a `\', it will indicate that you have not yet discovered
> anything!  The problem is that a field was not getting initialized to 0.

Oops, let me put my foot in my mouth.  It turns out that you must LOOK at
the item before you use it up in order to get credit for a discovery.  The
initialization to zero is unneccesary if you like things this way.  If
you wish to assume that the character looked at the damn things before
entering the dungeon, initialize the dknown field to 1.

jeff m