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Path: utzoo!dciem!reid
From: reid@dciem.UUCP (Reid Ellis)
Newsgroups: net.games.frp
Subject: Re: Extension of gripe
Message-ID: <1444@dciem.UUCP>
Date: Thu, 7-Mar-85 17:58:36 EST
Article-I.D.: dciem.1444
Posted: Thu Mar  7 17:58:36 1985
Date-Received: Thu, 7-Mar-85 20:22:48 EST
References: <11691@watmath.UUCP> <4940@ukc.UUCP> 
Reply-To: reid@dciem.UUCP (Reid Ellis)
Distribution: net
Organization: D.C.I.E.M., Toronto, Canada
Lines: 39
Summary: 

In article  west@utcsri.UUCP (Thomas L. West) writes:
> ...in my own campaign, while there are a lot of strange things and
> strange rules (I've rewritten the entire Gods idea, and cross world/plane
> travel is totally different) these are entirely set out and the players know
> it.
> 
>            Tom West                 aka Feanor the Xenophobic.

I am a player in Tom's campaign.  His idea for world/plane travel is quite
good, I think, so I will share it with you, since Tom is too shy:
	Please note that this is from the viewpoint of a player and thus
may not contain the whole truth.  We are still learning about Tom's universe.
	First of all, there are a number of worlds (16 so far as we know) which
exist.  Travelling between/amongst worlds is very difficult indeed.  Even gods
have problems with this.  A god has an 'avatar', or facet, on different worlds.
If an avatar is destroyed on one plane, all others will know it.  We have no
idea as to how this affects other avatars as far as power goes.  Not all gods
have avatars on all worlds.
	There are two ways of travelling between worlds:  the risky way and the
safe way.  The risky way involves the use of a wish spell or something similar.
We used a Word Of Recall once. It worked because we rolled the 3 on a d16 that
we needed.  The safe way is to use a spellsinger.  Spellsingers have the ability
to travel from world to world through a skill that varies from one 'singer to
the next.  For instance, we met a 'singer who used a pool of water and some
concentration.  One felt as if one was falling into the pool until one found
oneself elsewhere.
	An interesting point is that my two characters [two bards who are
married] may be spellsingers.  When they sing a particular song,
people listening to it find themselves seeing a vision of Drowhold and feeling
themselves being drawn into it.  They haven't completed the whole song since
they became aware of its potential and thus are unsure as to its power.
	Note that each world seems, so far, to be in a universe all of its own
and the stars are actually just lights in the firmament.  But then again, we
have not gone star-hopping recently.

	Any corrections Tom?
-- 
Reid Ellis	"With great power comes great reponsibility" - Spiderman
{allegra,decvax,duke,floyd,linus}!utzoo!dciem!reid