Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site nmtvax.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!genrad!mit-eddie!godot!harvard!seismo!cmcl2!lanl!unmvax!unm-cvax!nmtvax!wade From: wade@nmtvax.UUCP Newsgroups: net.games Subject: Possible modifications to Midway . . . Message-ID: <299@nmtvax.UUCP> Date: Tue, 26-Feb-85 00:24:50 EST Article-I.D.: nmtvax.299 Posted: Tue Feb 26 00:24:50 1985 Date-Received: Mon, 4-Mar-85 06:31:22 EST Reply-To: wade@nmtvax.UUCP (Richard S. Wade) Organization: New Mexico Tech, Socorro Lines: 40 Possible Modifications to Midway: A. Increase the effectiveness of AA fire, especially that of cruisers and battleships escorting carriers. One of the main purposes of the escorting ships was to provide effective AA cover, and in the game, once the attackers are past the CAP, there is very little resistance, and what little there is comes from the players ship while the escorts sit idly by and watch. B. Add Destroyers and torpedos. Destroyers are valuable escorts, and were used in the battle of Midway, as in most major engagements. In addition to adding AA fire, they carry torpedos for ship to ship combat. Many cruisers also carry torpedos, although the american torps were almost useless because they were so unreliable. For example, the Maya had sixteen 24 inch torpedo tubes and the Atlanta had eight 21 inch torpedo tubes. Example Destroyers: American: DD Kelly, 1760 tons, six 5" AA guns, ten 21" torpedo tubes Japanese: DD Yukikaze, 2033 tons, six 5" AA guns, eight 24" torpedo tubes C. Add a refuelling and rearming delay on all aircraft, rather than allowing them to take off again as soon as they land. Planes in CAP should also have to land periodically rather than staying up indefinately. D. Add the transports and support ships the Jintsu was escorting, they would make fun targets and would give the japanese something to protect. Any more suggestions? Richard Wade nmtvax!wade