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Path: utzoo!watmath!clyde!bonnie!akgua!gatech!gitpyr!robert
From: robert@gitpyr.UUCP (Robert Viduya)
Newsgroups: net.games.hack
Subject: Re: saved game bug (!)
Message-ID: <185@gitpyr.UUCP>
Date: Fri, 1-Mar-85 19:02:24 EST
Article-I.D.: gitpyr.185
Posted: Fri Mar  1 19:02:24 1985
Date-Received: Sun, 3-Mar-85 05:28:24 EST
References: <> <289@nmtvax.UUCP> <810@clyde.UUCP>
Organization: Georgia Tech, Atlanta
Lines: 20

><
Posted from  jona@clyde.UUCP (Jon Allingham)
> It's not really strange at all. Since you are allowed to move both up
> and down in the dungeon, hack needs some way of keeping levels around.
> It does this with lock files that are tagged by the name of the user
> and a level number.

Hmmm.. The version we have running here doesn't use the name of the
user as the file name.  Instead it uses (in regular expression format)
[a-z]lock.[0-9]*.  The first user gets assigned the files alock.*, the
second is assigned block.* and so on.  What triggers this is if you specify
a max number of hack players on the command line.

				robert
-- 
Robert Viduya
Georgia Institute of Technology

...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert
...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert