Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83 (MC840302); site mcvax.UUCP
Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!play
From: play@mcvax.UUCP (Andries Brouwer)
Newsgroups: net.games.hack
Subject: Re: Winning stragey for Hack *SPOILER*
Message-ID: <501@mcvax.UUCP>
Date: Sun, 10-Mar-85 16:03:13 EST
Article-I.D.: mcvax.501
Posted: Sun Mar 10 16:03:13 1985
Date-Received: Tue, 12-Mar-85 20:40:27 EST
References: <156@sesame.UUCP> <1168@ukma.UUCP>
Reply-To: play@mcvax.UUCP (Andries Brouwer)
Organization: CWI, Amsterdam
Lines: 22

In article <1168@ukma.UUCP> plh@ukma.UUCP (Paul L. Hightower) writes:
>...  Play wizard until you get a wand of wishing.  (Zap your wands
> immediately, quit if no wand of wishing.)
> When you get one, wish for: +6 plate mail, 3 scrolls of genocide, and 3 more
> scrolls of genocide.  Genocide c's, k's, D's, N's, R's, and x's .  Of course,
> this strategy is about as much fun as playing Adventure2.
> Credit goes to Brian Sturgill for this method of trivializing Hack.
> (I am broadcasting this spoiler in the hope that the author will correct it
> in future versions, restoring some challenge to the game.)

Several people have suggested by news or mail that hack is too easy.
In a few weeks I'll distribute version 1.0.2 with the following significant
changes:
- the endgame has become much more difficult by the additions of swamps full
  of giant eels that will strangle or drown you, and the Wizard of Yendor
  (a high level magic user) that will come after you when you take his amulet.
- wands of wishing have become much more difficult to come by; just starting
  a game as wizard will certainly not suffice to earn three wishes.
- starting as a speleologist you also have a pick-axe and can dig holes in
  walls and in the floor (yes, you fall into the next level).
We do not yet have much experience with these changes, but I am sure that
a hundred letters will tell me what is wrong with them.