Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site brl-tgr.ARPA Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!genrad!panda!talcott!harvard!seismo!brl-tgr!ron From: ron@brl-tgr.ARPA (Ron Natalie) Newsgroups: net.arch Subject: Re: Ray-Tracing Processor Message-ID: <8841@brl-tgr.ARPA> Date: Fri, 1-Mar-85 16:04:33 EST Article-I.D.: brl-tgr.8841 Posted: Fri Mar 1 16:04:33 1985 Date-Received: Mon, 4-Mar-85 07:43:11 EST References: <68@pbear.UUCP> Organization: Ballistic Research Lab Lines: 14 > > IF you plan to use hypercube for image processing (i.e. computer > graphics for a movie like Star Wars) then why not scrap the cube in any of > its designs and go to a 1 to 1 mapping of pixels per processor. If your > talking huge then this is not so impossible. each processor execute a > ray-tracing algorithm back to a light source or other known end point and > produce the color/brightness for that pixel. > Henry Fuchs of North Carolina and company has done this. What they've managed to do is construct a memory such that each pixel was capable of processing a symple quadratic equation plus a few relatioal operations at the memory access speed. All kinds of neat applicatios ensued. -Ron