Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site watdcsu.UUCP
Path: utzoo!watmath!watdcsu!herbie
From: herbie@watdcsu.UUCP (Herb Chong [DCS])
Newsgroups: net.games.rogue
Subject: Re: Rogue Wizard Commands
Message-ID: <1054@watdcsu.UUCP>
Date: Sat, 2-Mar-85 13:43:55 EST
Article-I.D.: watdcsu.1054
Posted: Sat Mar  2 13:43:55 1985
Date-Received: Sun, 3-Mar-85 04:38:35 EST
References: <739@bunker.UUCP>
Reply-To: herbie@watdcsu.UUCP (Herb Chong [DCS])
Organization: U of Waterloo
Lines: 25
Summary: 

In article <739@bunker.UUCP> wtm@bunker.UUCP (William T. McGarry) writes:
>Now before I start getting flames about how unsportsmanlike it is to
>become the wizard, etc, etc, let me say how I feel about it:
>  --Once you are the wizard, your game score does not count anymore.
>  --It is an excellent way to work out some fighting strategies.  Want
>    to practice fighting purple worms??  As the wizard, you can skip
>    right down to the purple worm levels and try various weapons, potions,
>    staffs, etc.
>  --It's just plain interesting.

although it's primarily a debugging tool, i also use the wiazrd's password
for these purposes.  advanced rogue 2.0 lets the person installing the
game to set his own password and i happen to know it.  since the score
is not logged, there's no harm done but is really useful for doing things
like finding out exactly how hard it is to beat up on a nasty ancient
blue dragon.

Herb Chong...

I'm user-friendly -- I don't byte, I nybble....

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