Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mcnc.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!mcnc!bch From: bch@mcnc.UUCP (Byron Howes) Newsgroups: net.games.hack Subject: Re: Winning stragey for Hack *SPOILER* Message-ID: <2636@mcnc.UUCP> Date: Fri, 8-Mar-85 00:50:42 EST Article-I.D.: mcnc.2636 Posted: Fri Mar 8 00:50:42 1985 Date-Received: Sun, 10-Mar-85 06:14:35 EST References: <156@sesame.UUCP> <1168@ukma.UUCP> Reply-To: bch@mcnc.UUCP (Byron Howes) Organization: North Carolina Educational Computing Service Lines: 21 Summary: In article <1168@ukma.UUCP> plh@ukma.UUCP (Paul L. Hightower) writes: >Since someone gave away my strategy for using ghosts to win, I'll give away an >even better strategy, if somewhat time-consuming. Play wizard until you get >a wand of wishing. (Zap your wands immediately, quit if no wand of wishing.) >When you get one, wish for : +6 plate mail, 3 scrolls of genocide, and 3 more >scrolls of genocide. Genocide c's, k's, D's, N's, R's, and x's . Of course, >this strategy is about as much fun as playing Adventure2. Credit goes to Brian >Sturgill, University of Kentucky for this method of trivializing Hack. True, almost anyone can win if they play as Wizard enough. You want a challenge? Try to win as Speliologist. Better yet, try to get all six characters into the top 10. (Sheesh -- gimme a break!) Btw, has anyone who has the 1.01 patches installed figured out how to reliably get into the targeted teleport traps. I know how to find them, but getting into them seems to be a random event... -- Byron C. Howes ...!{decvax,akgua}!mcnc!ecsvax!bch