Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 8/23/84; site ucbcad.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!ucbvax!ucbcad!faustus From: faustus@ucbcad.UUCP Newsgroups: net.games.frp Subject: Re: Re: Extension of gripe Message-ID: <134@ucbcad.UUCP> Date: Wed, 6-Mar-85 23:20:51 EST Article-I.D.: ucbcad.134 Posted: Wed Mar 6 23:20:51 1985 Date-Received: Sat, 9-Mar-85 10:42:43 EST References: <11691@watmath.UUCP> <4940@ukc.UUCP> <844@utcsri.UUCP> Distribution: net Organization: UC Berkeley CAD Group, Berkeley, CA Lines: 11 Making up rules as you go along isn't that good of an idea, because the players tend to know that you are doing it and get annoyed. What I like to do is to tell the players that I have a lot of stuff prepared in great detail when I really don't have much at all, and then whenever I want something to happen, I just make it happen in a "something is going on here but YOU don't know what" sort of way... Then later on I can figure out why it happened. This tends to make things a lot more interesting, because it keeps both the players and the GM guessing, and it makes it easy to avoid dull situations... Wayne