Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 8/23/84; site ucbcad.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!ucbvax!ucbcad!faustus From: faustus@ucbcad.UUCP Newsgroups: net.games.frp Subject: Re: Re: Gripe Message-ID: <128@ucbcad.UUCP> Date: Mon, 4-Mar-85 03:06:30 EST Article-I.D.: ucbcad.128 Posted: Mon Mar 4 03:06:30 1985 Date-Received: Wed, 6-Mar-85 03:40:18 EST References: <4899@ukc.UUCP> <24400011@hp-pcd.UUCP> Organization: UC Berkeley CAD Group, Berkeley, CA Lines: 18 Actually, a few months ago I did some work on a FRP system too, but this was based on Star Rovers, which is unfortunately out of print. (It was made by Archive, and one of its designers was David Hargrave...) The reason I think that SR is a good starting point is that they have a really good system of skills -- everything that you can do is a skill, and the resolution system, while pretty complex, has a lot of flexibility. The system I worked out added some things like hit locations to the combat system, and reworked the D&D magic system using skills. Basically, the spells available can be thought of as "spell primitives", in the sense that you build complex spells out of simple ones. Thus a fireball would be a "create fire" spell combined with a "focus and deliver" type spell. This sort of thing makes it much easier for players to be creative about spell casting, and the skill resolution system adds a lot also. I never got around to play-testing it, or even really fleshing it out a lot, but if anybody who plays Star Rovers right now wants a copy I can mail it... Wayne