Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!houxm!whuxl!whuxlm!akgua!sdcsvax!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!srt From: srt@ucla-cs.UUCP Newsgroups: net.games.frp Subject: Re: Magic Systems Message-ID: <4208@ucla-cs.ARPA> Date: Thu, 7-Mar-85 15:35:50 EST Article-I.D.: ucla-cs.4208 Posted: Thu Mar 7 15:35:50 1985 Date-Received: Sun, 10-Mar-85 05:32:40 EST References: <360@snow.UUCP> <3388@alice.UUCP> <155@sdcc13.UUCP> <4899@ukc.UUCP> <166@gitpyr.UUCP> Reply-To: srt@ucla-cs.UUCP (Scott Turner) Organization: UCLA Computer Science Department Lines: 25 Summary: In article <166@gitpyr.UUCP> robert@gitpyr.UUCP (Robert Viduya) writes: > >I've had many gripes about the magic system for a while and I've started >thinking about a new system.... > >Get rid of the illusionist and create 5 subclasses: incanters, gesturers, >alchemists, enscribers and willers... > > >Now, instead of starting them off with a set of basic spells, give them a >set of 'building blocks'. The blocks can be modified and put together in >various ways in order to create spells, based on a set of natural laws... > >Robert Viduya >Georgia Institute of Technology If you are interested in this sort of a magic system, you might want to look at _Chivalry and Sorcery_, which was an early attempt to do this, and _Lands of Adventure_, which is a later attempt. I believe that _Worlds of Wonder_ might also be similar, though I haven't seen it myself. _Lands of Adventure_ has the advantage that the author, Lee Gold, is on the net, and *might* answer questions, make clarifications, etc. -- Scott