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Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!play
From: play@mcvax.UUCP (Andries Brouwer)
Newsgroups: net.games.hack
Subject: Re: Even More Hack Suggestions
Message-ID: <500@mcvax.UUCP>
Date: Sun, 10-Mar-85 15:43:07 EST
Article-I.D.: mcvax.500
Posted: Sun Mar 10 15:43:07 1985
Date-Received: Tue, 12-Mar-85 20:40:12 EST
References: <4129@ucla-cs.ARPA> <163@osiris.UUCP>
Reply-To: play@mcvax.UUCP (Andries Brouwer)
Organization: CWI, Amsterdam
Lines: 20

In article <163@osiris.UUCP> eric@osiris.UUCP (Eric Bergan) writes:
>> 
>> ... Some good suggestions by Scott Turner, mainly to have monsters
>> have armor and weapons, and behave more or less like a human player.
>> ...
>
>	Actually, this might be fairly easy. Just steal the appropriate code
>out of rog-o-matic. Of course, it will triple the size of the game!
>
-- About the suggestions: we must keep in mind what kind of creatures the
   monsters are supposed to be; it is entirely reasonable to have a troll
   using weapons and armor, but I wouldn't like bats or snakes with plate mail
   and a two-handed sword.
-- About the implementation: most of the necessary ingredients are there
   already, and indeed in version 1.0.2 the Wizard of Yendor (idea from
   Merlyn Leroy / digi-g!brian) already uses his magic resources (scrolls &
   wands) against you when you have stolen his Amulet.
   Thus, instead of tripling the size, it will add about a thousand lines
   of code. I plan to put an extension similar to what has been suggested
   into hack 1.1 (to be released this fall).