Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gitpyr.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!gitpyr!robert From: robert@gitpyr.UUCP (Robert Viduya) Newsgroups: net.games.hack Subject: Re: saved game bug (!) Message-ID: <185@gitpyr.UUCP> Date: Fri, 1-Mar-85 19:02:24 EST Article-I.D.: gitpyr.185 Posted: Fri Mar 1 19:02:24 1985 Date-Received: Sun, 3-Mar-85 05:28:24 EST References: <> <289@nmtvax.UUCP> <810@clyde.UUCP> Organization: Georgia Tech, Atlanta Lines: 20 >< Posted from jona@clyde.UUCP (Jon Allingham) > It's not really strange at all. Since you are allowed to move both up > and down in the dungeon, hack needs some way of keeping levels around. > It does this with lock files that are tagged by the name of the user > and a level number. Hmmm.. The version we have running here doesn't use the name of the user as the file name. Instead it uses (in regular expression format) [a-z]lock.[0-9]*. The first user gets assigned the files alock.*, the second is assigned block.* and so on. What triggers this is if you specify a max number of hack players on the command line. robert -- Robert Viduya Georgia Institute of Technology ...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert ...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert