Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdcsu.UUCP Path: utzoo!watmath!watdcsu!herbie From: herbie@watdcsu.UUCP (Herb Chong [DCS]) Newsgroups: net.games.rogue Subject: Re: Rogue Wizard Commands Message-ID: <1054@watdcsu.UUCP> Date: Sat, 2-Mar-85 13:43:55 EST Article-I.D.: watdcsu.1054 Posted: Sat Mar 2 13:43:55 1985 Date-Received: Sun, 3-Mar-85 04:38:35 EST References: <739@bunker.UUCP> Reply-To: herbie@watdcsu.UUCP (Herb Chong [DCS]) Organization: U of Waterloo Lines: 25 Summary: In article <739@bunker.UUCP> wtm@bunker.UUCP (William T. McGarry) writes: >Now before I start getting flames about how unsportsmanlike it is to >become the wizard, etc, etc, let me say how I feel about it: > --Once you are the wizard, your game score does not count anymore. > --It is an excellent way to work out some fighting strategies. Want > to practice fighting purple worms?? As the wizard, you can skip > right down to the purple worm levels and try various weapons, potions, > staffs, etc. > --It's just plain interesting. although it's primarily a debugging tool, i also use the wiazrd's password for these purposes. advanced rogue 2.0 lets the person installing the game to set his own password and i happen to know it. since the score is not logged, there's no harm done but is really useful for doing things like finding out exactly how hard it is to beat up on a nasty ancient blue dragon. Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET, EARN: herbie@watdcs, herbie@watdcsu