Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site reed.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!tektronix!reed!bart From: bart@reed.UUCP (Bart Massey) Newsgroups: net.games Subject: Re: Re: Zork III (Into The Royal Puzzle -- *SPOILER*) Message-ID: <1002@reed.UUCP> Date: Tue, 26-Feb-85 16:15:33 EST Article-I.D.: reed.1002 Posted: Tue Feb 26 16:15:33 1985 Date-Received: Sun, 3-Mar-85 05:36:21 EST References: <880@bnl.UUCP> <2492@tekig.UUCP> Distribution: net Organization: Reed College, Portland, Oregon Lines: 26 > What clues does Zork III give for the royal puzzle in the first place? > I always get trapped if I go down the puzzle, and I don't know how to open > the door in the side room. It took me a long time to figure out, and I can't think of a better hint than just telling you -- try pushing on the walls. As near as I can tell, there are no hints to this -- you are just supposed to guess! > Currently, my treasure inventory consists of a strange key, staff, > golden ring, hood, cloak, and golden amulet. Does the Dungeon Master also > require the "book?" What other items do you need? You're about set -- I think you do need the book, but you should be able to get it now... Bart Massey >LEAVE GAME You find yourself sitting in your chair in front of your home computer. Your wife, bored and angry at being ignored in favor of a stupid computer game, sits nearby. There is a meat cleaver here. >