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From: faustus@ucbcad.UUCP
Newsgroups: net.games.frp
Subject: Re: Re: Extension of gripe
Message-ID: <134@ucbcad.UUCP>
Date: Wed, 6-Mar-85 23:20:51 EST
Article-I.D.: ucbcad.134
Posted: Wed Mar  6 23:20:51 1985
Date-Received: Sat, 9-Mar-85 10:42:43 EST
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Organization: UC Berkeley CAD Group, Berkeley, CA
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Making up rules as you go along isn't that good of an idea, because the
players tend to know that you are doing it and get annoyed. What I like
to do is to tell the players that I have a lot of stuff prepared in great
detail when I really don't have much at all, and then whenever I want
something to happen, I just make it happen in a "something is going on
here but YOU don't know what" sort of way... Then later on I can figure
out why it happened. This tends to make things a lot more interesting,
because it keeps both the players and the GM guessing, and it makes
it easy to avoid dull situations...

	Wayne