Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ukma.UUCP Path: utzoo!watmath!clyde!cbosgd!ukma!plh From: plh@ukma.UUCP (Paul L. Hightower) Newsgroups: net.games.hack Subject: Re: Winning stragey for Hack *SPOILER* Message-ID: <1168@ukma.UUCP> Date: Wed, 6-Mar-85 14:01:21 EST Article-I.D.: ukma.1168 Posted: Wed Mar 6 14:01:21 1985 Date-Received: Fri, 8-Mar-85 03:18:14 EST References: <156@sesame.UUCP> Organization: Univ. of KY Mathematical Sciences Lines: 13 Since someone gave away my strategy for using ghosts to win, I'll give away an even better strategy, if somewhat time-consuming. Play wizard until you get a wand of wishing. (Zap your wands immediately, quit if no wand of wishing.) When you get one, wish for : +6 plate mail, 3 scrolls of genocide, and 3 more scrolls of genocide. Genocide c's, k's, D's, N's, R's, and x's . Of course, this strategy is about as much fun as playing Adventure2. Credit goes to Brian Sturgill, University of Kentucky for this method of trivializing Hack. (I am broadcasting this spoiler in the hope that the author will correct it in future versions, restoring some challenge to the game.) Paul Hightower University of Kentucky