Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site rna.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!zehntel!zinfandel!dual!amd!pesnta!hplabs!hao!seismo!cmcl2!rna!dan From: dan@rna.UUCP (Dan Ts'o) Newsgroups: net.games.rogue Subject: Ghosts in HACK... Message-ID: <347@rna.UUCP> Date: Tue, 8-Jan-85 14:47:16 EST Article-I.D.: rna.347 Posted: Tue Jan 8 14:47:16 1985 Date-Received: Sat, 12-Jan-85 00:31:38 EST Organization: Rockefeller Neurobiology, NYC Lines: 16 Hi, How do you get rid of those ghosts in HACK ? They are among the most annoying monsters... The only saving graces are that they can be blinded and they move relatively slowly. Am I also right that not only do you get the ghost of a previous player, but that along with it comes (often) its dog and all the monsters in that level where the player died (as well as piles of objects left by the dead player). Several time I have entered a level only to be surrounded by orc, as barely escaping, find not one, not two, but three ghosts after me along with many (say three) times the monsters that normally appear on a level. And the worst is to be trapped between several ghosts which seem unkillable. (makes sense, I guess). Also more often than not, the escape door down is covered by junk, making very hard to discover an escape downward. Dan