Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2a.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxj!houxm!hou2a!argo From: argo@hou2a.UUCP (W.GARRETT) Newsgroups: net.games Subject: Zork II question Message-ID: <486@hou2a.UUCP> Date: Mon, 7-Jan-85 19:24:36 EST Article-I.D.: hou2a.486 Posted: Mon Jan 7 19:24:36 1985 Date-Received: Tue, 8-Jan-85 04:16:49 EST References: <612@cbosgd.UUCP>, <559@ut-sally.UUCP> Organization: AT&T Bell Labs, Holmdel NJ Lines: 25 I have a question, several in fact, concerning Zork II. I am using Apple's version, but it shouldn't be much different from the other split games, I hope. Anyway, here goes: 1) Where are you supposed to store your treasures? 2) What is the answer to the Riddle Room? (What is tall as a house, round as a cup, and all the king's horses can't draw it up) 3) How do you get past the menhir in the menhir room? 4) Is there any purpose to the maze of oddly-angled rooms, other than to find the bat? 5) How do you open the door in the tiny room? the guarded room? I have worked at all these for a while, to no avail. I would appreciate any hints or answers. Any help at all would be appreciated. Contact Has Been Made, Andrew Garrett