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Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!cbosgd!cbuxc!dim
From: dim@cbuxc.UUCP (Dennis McKiernan)
Newsgroups: net.games,net.games.rogue
Subject: Suggested Changes in Hack
Message-ID: <171@cbuxc.UUCP>
Date: Thu, 10-Jan-85 15:35:43 EST
Article-I.D.: cbuxc.171
Posted: Thu Jan 10 15:35:43 1985
Date-Received: Sat, 12-Jan-85 01:33:58 EST
Organization: AT&T Bell Laboratories, Columbus
Lines: 23
Xref: watmath net.games:1384 net.games.rogue:2523


[Actually from Daniel Kian Mc Kiernan]

  1) As some one else said, hitting the space-bar should not cause a pause.

  2) Considering how slow the games frequently runs, type-ahead should be
flushed when a monster enters the room and/or when the user gets hit by a
monster; otherwise the game can become dreadfully tedious when searching-out a
wall, &c.

  3) Again considering the frequent slowness, it would be nice if the number-
of-turns-elapsed were displayed at the bottom-right of the screen; otherwise,
the type-ahead cheats the user.
     For example: Let's say that the user is searching out a wall.  The little
dog comes in and runs around, occasionally resting.  Then the display stops.
The user assumes that the search produced no results, and hits the h-key.  But,
in fact, the display had stopped because the computer was taking its own
goddamned time.  The search is resumed; the dog runs around; the search comes
to an end; the dog steps in the way; and -- POW! -- you kill the little dog.
     This sort of thing happens to me all the time, and the only way the avoid
it is to wait a minute or two between each entry.

                                        DKMcK