Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site turing.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!godot!harvard!seismo!mcvax!turing!aeb From: aeb@turing.UUCP Newsgroups: net.games.rogue,net.sources.bugs Subject: Re: HACK bug ? Message-ID: <235@turing.UUCP> Date: Wed, 9-Jan-85 21:37:24 EST Article-I.D.: turing.235 Posted: Wed Jan 9 21:37:24 1985 Date-Received: Sat, 12-Jan-85 00:43:15 EST References: <346@rna.UUCP> Reply-To: aeb@turing.UUCP (Andries Brouwer) Organization: CWI, Amsterdam Lines: 13 Xref: watmath net.games.rogue:2520 net.sources.bugs:166 > Hack leaves lots of alock* files in .../tmp - is this a bug? Well, maybe. What happens is that hack creates temporary files called ?lock* (say alock, alock.1, alock.2, ..., block, ...) and when you finish playing these are removed automatically. Of course, when something goes wrong (Hack dumps core, your system crashes) then these temporaries never get removed. When such files are several days old (so that it is very unlikely that you are throwing away somebody else's game) you may just remove them. Saved games are in .../tmp/save/yourname . -- Andries Brouwer -- CWI, Amsterdam -- {philabs,decvax}!mcvax!aeb