Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gitpyr.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!zehntel!hplabs!sdcrdcf!sdcsvax!akgua!gatech!gitpyr!robert From: robert@gitpyr.UUCP (Robert Viduya) Newsgroups: net.games Subject: Enchanting armor/weapons in Hack (spoiler) Message-ID: <27@gitpyr.UUCP> Date: Thu, 17-Jan-85 00:06:30 EST Article-I.D.: gitpyr.27 Posted: Thu Jan 17 00:06:30 1985 Date-Received: Tue, 22-Jan-85 04:45:07 EST References: <655@cbosgd.UUCP> <1329@eosp1.UUCP> <640@whuxlm.UUCP> <191@gcc-opus.ARPA> Distribution: net Organization: Georgia Tech, Atlanta Lines: 20 >< > By the way, in my best game, I enchanted my mace to +7. On the next enchant > weapon I read, it exploded. Has anyone else had this happen? Does it happen > to armor? Is it probabilistic or deterministic? > If you enchant armor or weapons too much, they explode. Weapons can be enchanted up to +5 or +6, then there's a chance after that that the next enchant weapon will cause it to explode. The same is true for armor, except I don't know exactly where it starts getting random. robert -- Robert Viduya Office of Computing Services Georgia Institute of Technology, Atlanta GA 30332 Phone: (404) 894-4669 ...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert ...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert