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From: greg@vecpyr.UUCP (Greg Millar)
Newsgroups: net.graphics
Subject: Re: Is GKS useful for 3D shaded graphics?
Message-ID: <107@vecpyr.UUCP>
Date: Sat, 29-Dec-84 01:28:43 EST
Article-I.D.: vecpyr.107
Posted: Sat Dec 29 01:28:43 1984
Date-Received: Sun, 13-Jan-85 07:58:40 EST
References: <562@tty3b.UUCP> <3164@utah-cs.UUCP>
Organization: Visual Engineering, San Jose, Calif
Lines: 15

> > "Is GKS useful for 3D shaded graphics"?
> NO.

If you are doing ray tracing, or anything else where you are calculating
individual pixels you can use the GKS Cell Array.  This buys you device
independence (which is one of the big deals of GKS), although depending
on the GKS it may have some performance cost.

If you just want to pump out polygons of different colors to a device
GKS also comes in handy.

GKS does not do 3D shaded graphics, but it is useful with 3D shaded 
graphics.  Seems that too many people want graphics standards to do
more than they were designed to, but that doesn't mean they should
not be used.