Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site masscomp.UUCP
Path: utzoo!watmath!clyde!bonnie!masscomp!carlton
From: carlton@masscomp.UUCP (Carlton Hommel)
Newsgroups: net.games
Subject: Re: Steeling from shopkeeps in hack
Message-ID: <208@masscomp.UUCP>
Date: Thu, 17-Jan-85 09:33:24 EST
Article-I.D.: masscomp.208
Posted: Thu Jan 17 09:33:24 1985
Date-Received: Fri, 18-Jan-85 02:20:59 EST
References: <557@vu44.UUCP> <1@gitpyr.UUCP> <3231@ucla-cs.ARPA>
Reply-To: carlton@masscomp.UUCP (Carlton Hommel)
Distribution: net
Organization: Masscomp - Westford, MA
Lines: 26

In article <3231@ucla-cs.ARPA> ryan@ucla-cs.UUCP writes:
>But there is another way!!!!!
And proceeds to give an example where there are two doors.  Folks, this will 
only happen if you invoke the game as

% hack -w

putting you in super-wizard mode.  (Not to be confused with the Wizard
character type.)  There is code to prevent non-super-wizards from ever seeing
two exits from a shop.

>A bit of Trivia...
>   The only way to kill the **WIZARD** (not the character type)
>is to have him choke on some food (pancake, food ration etc...)
I found a way to make the character worthless.  When a super-wizard 'dies'
(goes below 0 hit points), she gets an enchantment on her weapon, his armor,
all her hit points back, and her strength ticked up by one.  Normally, a
strength of 18/** is not increased by one.  However, the wizard rejuvenation
section of code mindlessly bumps it up by one, resulting in a strength of
-257.  (or something.)

	"You collapse under your load." 

Carl Hommel
Husband: How did you get an armor class of -15!?
Wife:  I just kept dying.