Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site masscomp.UUCP Path: utzoo!watmath!clyde!bonnie!masscomp!carlton From: carlton@masscomp.UUCP (Carlton Hommel) Newsgroups: net.games Subject: Re: Hack too hard? Message-ID: <205@masscomp.UUCP> Date: Sun, 13-Jan-85 18:59:01 EST Article-I.D.: masscomp.205 Posted: Sun Jan 13 18:59:01 1985 Date-Received: Mon, 14-Jan-85 05:21:28 EST References: <356@stcvax.UUCP> Reply-To: carlton@masscomp.UUCP (Carlton Hommel) Organization: Masscomp - Westford, MA Lines: 11 Summary: In article <356@stcvax.UUCP> (Larry Tepper) writes: >It feels like about 80% of the hack games I play (as a Fighter) end >on level 3 or less. Unlike rogue, the 2-H sword is not the end-all and be-all of the fighting world. (The crysknife is, grab it if you ever get a wand of wishing.) The 2-H sword does 1d6 points to small monsters; and small monsters are all you are seeing. Switch to using a mace, or longsword. Carl Hommel Wife: Could you please get me my coffee? Husband: How do you expect me to rule the world with all these petty details?