Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site masscomp.UUCP Path: utzoo!watmath!clyde!bonnie!masscomp!carlton From: carlton@masscomp.UUCP (Carlton Hommel) Newsgroups: net.games.rogue Subject: Re: running into walls Message-ID: <196@masscomp.UUCP> Date: Mon, 7-Jan-85 21:19:49 EST Article-I.D.: masscomp.196 Posted: Mon Jan 7 21:19:49 1985 Date-Received: Tue, 8-Jan-85 04:40:30 EST References: <533@dataio.UUCP> Reply-To: carlton@masscomp.UUCP (Carlton Hommel) Organization: Masscomp - Westford, MA Lines: 23 Summary: In article <533@dataio.UUCP> del@dataio.UUCP (Erik Lindberg) writes: >When traveling carefully down hallways, does running into a wall (well ok, >not *that* carefully:-) use up any food? >I wonder if I'm using any food in the process. I can only speak for 3.6, but here goes.... There is a special flag inside the command loop that tells whether both BEFORE and AFTER fuses take place. BEFORE fuse actions are rings using food, being confused, having monsters move, having blindness wear off, etc. In general, things which elapse time. Only movement, T,W,P,R,e,q,r,. or z commands trigger the BEFORE fuses. *All* actions (including illegal keystrokes, or inventories) trigger the AFTER fuses. What is on the AFTER fuse list, you ask? Just the time before the next wandering monster gets created.... I assume that if you were standing on a scare monster scroll, and worried about food consumtion, you could hit the i key three million times.... Carl Hommel Wife: Why doesn't the p key work any more? Husband: Upward incompatibility, dear