Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site eosp1.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!astrovax!fisher!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.games Subject: Re: hack rings Message-ID: <1331@eosp1.UUCP> Date: Wed, 9-Jan-85 10:10:28 EST Article-I.D.: eosp1.1331 Posted: Wed Jan 9 10:10:28 1985 Date-Received: Fri, 11-Jan-85 08:06:02 EST References: <634@utcsrgv.UUCP> Reply-To: robison@eosp1.UUCP (Tobias D. Robison) Organization: Exxon Office Systems, Princeton Lines: 84 Summary: Here is a short note on Hack rings. As in rogue, bad rings are cursed, and good rings are removable, but there are two exceptions: (1) Any rings the wizard starts with, no matter how bad they are, are not cursed. (2) Any rings picked up from a ghost's inventory, no matter how good they are, may be cursed (stick to your fingers). Many of the rings can be identified by using them, although there is always the risk of getting stuck. It's particualryl valuable to find these rings early in the game: regen, teleport, teleport control, poison resistance. NEUTRAL?? Adornment: maybe does nothing. CURSED: Hunger: makes you eat more food. aggravate monster: they wake up and come for you. teleportation: makes you teleport. A "cursed" ring but actually a good ring in many cases. COULD BE GOOD (+) OR BAD (-): gain strength: strength + or minus 1 or 2 (?) protection: AC plus or minus. increase damage: damage plus (or minus?) GOOD: cold resistance, fire resistance, poison resistance: just what they sound like. conflict: If you are near several wild monsters, they will fight each other rather than you. A great ring! levitation: like the potion. protection from shapechangers: You can see the chameleon for what it really is. regen: regain 1 hp per "move". searching: tendency to find traps, doors, mimics, lurkers. see invisible: yup. stealth: tendency to be able to approach monsters without having them react. teleport control: Whenever you teleport wearing this ring, it asks you where you would like to go. You move the cursor to the location onscreen of your shoice, and usually wind up there! A great ring. teleportation: At random intervals, jsut when you didn't want to, you teleport. warning: Apparently glows when a monster approaches you. The darker it glows, the tougher it will be to fight this particular monster. NOTE TO HACK REVISIONISTS: Sugegstions for more rings: Invisibility (should use extra food). Confusion: but shouldn't make you confused all the time, maybe 10% of moves. Affinity: Enables you to tell which monsters that you can see are tame, without costing you any time. Serendipity: Warns oyu when you are on a level with a vault, shopkeeper, or wild dog. Changes (cursed): anything you hit does a shapechange. Amnesia (Cursed): You sufer amnesia every time you step in a doorway. Resistance: Wearing this ring cause the following scrolls to have no effect: destroy/blacken armor/weapon, punishment. Vulnerability (Cursed): these rings make you particularly likely to be struck by a particular type of monster (determine randomly for each ring). Value: Any shopkeeper will pay 3000 zorkmids for this ring. - Toby Robison (not Robinson!) {allegra, decvax!ittvax, fisher, princeton}!eosp1!robison