Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84 chuqui version 1.7 9/23/84; site nsc.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!nsc!chuqui From: chuqui@nsc.UUCP (Chuqui Q. Koala) Newsgroups: net.games.frp Subject: How do you write a dungeon? Message-ID: <2173@nsc.UUCP> Date: Tue, 8-Jan-85 01:16:08 EST Article-I.D.: nsc.2173 Posted: Tue Jan 8 01:16:08 1985 Date-Received: Tue, 8-Jan-85 05:37:31 EST Distribution: net Organization: The Warlocks Cave Lines: 22 Here's a good one for the group: As a DM, when you are putting together a dungeon, how do you do it? I'm starting work on a dungeon of my own (whether I run it or turn it into a book is still undecided) and I'm interested in how people actually build the dungeon, balance it for a particular level of character, how much detail is worked out ahead of schedule (and how much you do on the fly) and basically how to take a good idea and turn it into something cohesive, workable, and fun for both the DM and the players. A secondary question that comes to mind is that first dungeon? What was it like being a DM the first time? what mistakes did you make that you would warn others about? Any traps and pitfalls the novice DM needs to worry about? thanks, as they say, in advance (this could be interesting!) chuq -- From the ministry of silly talks: Chuq Von Rospach {allegra,cbosgd,decwrl,hplabs,ihnp4,seismo}!nsc!chuqui nsc!chuqui@decwrl.ARPA Now look here Mister "I'm not just a word processor"...