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Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!inuxc!pur-ee!ee!wizard
From: wizard@ee.UUCP
Newsgroups: net.games.pbm
Subject: Re: Usenet Diplomacy Ground Rules.  Comm
Message-ID: <56900002@ee.UUCP>
Date: Mon, 14-Jan-85 02:02:00 EST
Article-I.D.: ee.56900002
Posted: Mon Jan 14 02:02:00 1985
Date-Received: Tue, 22-Jan-85 05:50:27 EST
References: <654@uwmacc.UUCP>
Lines: 21
Nf-ID: #R:uwmacc:-65400:ee:56900002:000:606
Nf-From: ee!wizard    Jan 14 02:02:00 1985



	Well, I played in a local computer Diplomacy game, which had a turn
sequence something like this:

			FRI: turns due
			SUN: turns back
			MON: retreats due
			TUE: retreats published

This may be impossible due to slow usenet mail, but I don't relish the
prospect of writing 10 pages of contingent retreat orders every week to 
ensure that my units aren't retreated "LOGICALLY" (amazing how logic in 
a Game Master is never like yours . . .) It might be advantageous to go 
to a 1 and 1/2 week turn . . . . 


					Thomas Ruschak
					pur-ee!ecn-ec!levind

	"AUSTRIA? You want me to play AUSTRIA?!?!?"