Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site ee.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!inuxc!pur-ee!ee!wizard From: wizard@ee.UUCP Newsgroups: net.games.pbm Subject: Re: Usenet Diplomacy Ground Rules. Comm Message-ID: <56900002@ee.UUCP> Date: Mon, 14-Jan-85 02:02:00 EST Article-I.D.: ee.56900002 Posted: Mon Jan 14 02:02:00 1985 Date-Received: Tue, 22-Jan-85 05:50:27 EST References: <654@uwmacc.UUCP> Lines: 21 Nf-ID: #R:uwmacc:-65400:ee:56900002:000:606 Nf-From: ee!wizard Jan 14 02:02:00 1985 Well, I played in a local computer Diplomacy game, which had a turn sequence something like this: FRI: turns due SUN: turns back MON: retreats due TUE: retreats published This may be impossible due to slow usenet mail, but I don't relish the prospect of writing 10 pages of contingent retreat orders every week to ensure that my units aren't retreated "LOGICALLY" (amazing how logic in a Game Master is never like yours . . .) It might be advantageous to go to a 1 and 1/2 week turn . . . . Thomas Ruschak pur-ee!ecn-ec!levind "AUSTRIA? You want me to play AUSTRIA?!?!?"