Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2a.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxj!houxm!hou2a!argo From: argo@hou2a.UUCP (W.GARRETT) Newsgroups: net.games Subject: Zork II question Message-ID: <491@hou2a.UUCP> Date: Mon, 14-Jan-85 18:37:13 EST Article-I.D.: hou2a.491 Posted: Mon Jan 14 18:37:13 1985 Date-Received: Tue, 15-Jan-85 02:28:09 EST Organization: AT&T Bell Labs, Holmdel NJ Lines: 18 [here it is, line eater!!] I have come to the perhaps not to remarkable conclusion that I am missing something in this game, but, more remarkable, I think I know what it is, the white sphere. I have the other two, and form the numerous times I've died I believe there is a third. It may, perhaps, be in the Murky Room. My question is, where is the Murky Room? Of lesser interest, although still of major concern, what should I do with or to the sea serpent? Further, how does one get past Cerberus? Any help at all would be appreciated. Conatct Has Been Made, Andrew Garrett