Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site masscomp.UUCP Path: utzoo!watmath!clyde!bonnie!masscomp!carlton From: carlton@masscomp.UUCP (Carlton Hommel) Newsgroups: net.games Subject: Re: Steeling from shopkeeps in hack Message-ID: <208@masscomp.UUCP> Date: Thu, 17-Jan-85 09:33:24 EST Article-I.D.: masscomp.208 Posted: Thu Jan 17 09:33:24 1985 Date-Received: Fri, 18-Jan-85 02:20:59 EST References: <557@vu44.UUCP> <1@gitpyr.UUCP> <3231@ucla-cs.ARPA> Reply-To: carlton@masscomp.UUCP (Carlton Hommel) Distribution: net Organization: Masscomp - Westford, MA Lines: 26 In article <3231@ucla-cs.ARPA> ryan@ucla-cs.UUCP writes: >But there is another way!!!!! And proceeds to give an example where there are two doors. Folks, this will only happen if you invoke the game as % hack -w putting you in super-wizard mode. (Not to be confused with the Wizard character type.) There is code to prevent non-super-wizards from ever seeing two exits from a shop. >A bit of Trivia... > The only way to kill the **WIZARD** (not the character type) >is to have him choke on some food (pancake, food ration etc...) I found a way to make the character worthless. When a super-wizard 'dies' (goes below 0 hit points), she gets an enchantment on her weapon, his armor, all her hit points back, and her strength ticked up by one. Normally, a strength of 18/** is not increased by one. However, the wizard rejuvenation section of code mindlessly bumps it up by one, resulting in a strength of -257. (or something.) "You collapse under your load." Carl Hommel Husband: How did you get an armor class of -15!? Wife: I just kept dying.