Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site brl-tgr.ARPA Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!genrad!teddy!panda!talcott!harvard!seismo!brl-tgr!gwyn From: gwyn@brl-tgr.ARPA (Doug Gwyn) Newsgroups: net.games Subject: Re: Zork II question SPOILER Message-ID: <7099@brl-tgr.ARPA> Date: Tue, 8-Jan-85 12:14:55 EST Article-I.D.: brl-tgr.7099 Posted: Tue Jan 8 12:14:55 1985 Date-Received: Fri, 11-Jan-85 07:13:34 EST References: <612@cbosgd.UUCP>, <559@ut-sally.UUCP> <486@hou2a.UUCP> Organization: Ballistic Research Lab Lines: 21 > 1) Where are you supposed to store your treasures? Why store them anywhere? Maybe someone you meet will want them. > 2) What is the answer to the Riddle Room? (What is tall as a house, > round as a cup, and all the king's horses can't draw it up) Well, think about it some more. > 3) How do you get past the menhir in the menhir room? Maybe it can be moved. > 4) Is there any purpose to the maze of oddly-angled rooms, other than > to find the bat? Reminds me of a baseball diamond. > 5) How do you open the door in the tiny room? the guarded room? Lizards love candied insects.