Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site dalcs.UUCP Path: utzoo!utcsrgv!dalcs!holmes From: holmes@dalcs.UUCP (Ray Holmes) Newsgroups: net.games.rogue Subject: Re: how too get around a ghost Message-ID: <1413@dalcs.UUCP> Date: Fri, 11-Jan-85 12:15:00 EST Article-I.D.: dalcs.1413 Posted: Fri Jan 11 12:15:00 1985 Date-Received: Sat, 12-Jan-85 03:02:10 EST References: <652@cbosgd.UUCP> Distribution: net Organization: Dalhousie University, Halifax, N.S., Canada Lines: 35 > >I would like to know if anyone out there has figured out any way to kill a ghost >I have got around them once.There were 2 ghost comming after me.I got around >them(there pretty slow)and piicked up there treasure.They both came after >me but them they stopped to beat on each other to see who would get to kill >me.Does anyone one else know how to hit them or get around them > > > Ivan > Ghosts are normal creatures except for their teleporting ability and the fact that they have VERY LOW ARMOR CLASS (I'd guess at about -8 or -9). The only reason the two ghosts fought each other and not you is that you were wearing a ring of discord. There are (at least) 3 ways of killing them: 1) Polymorph them into something else and kill that.(Polymorph seems to be one of the few wands that affect them.) This is not always safe (i.e. a friend of mine got a Xorn on 4th level) and you lose out on the points for the ghost (considerable). 2) Have good armor, a good weapon (at least +0, as - weapons don't hit at all, but +5 would be a lot better), and good hit points, then just slog it out. (This is the way I usually do it, I try each ghost as I meet it and see if I'm hitting him more than he's hurting me) 3) Wear a ring of regeneration and attack with any weapon +0 or better. (This takes a long time (need food) and may not be good enough against high level ghosts (low level ghosts do dammage at a rate of around 1/4 HP per turn). Often helpful with the ghost's treasure is a call to the person whos ghost it is (to find out what's cursed, which wand is which, etc.). Ray