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Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!godot!harvard!seismo!brl-tgr!tgr!tim@uci-icsd
From: "Tim Shimeall" 
Newsgroups: net.sources
Subject: Bug in ogre(6)
Message-ID: <7199@brl-tgr.ARPA>
Date: Thu, 10-Jan-85 19:21:49 EST
Article-I.D.: brl-tgr.7199
Posted: Thu Jan 10 19:21:49 1985
Date-Received: Sat, 12-Jan-85 07:41:09 EST
Sender: news@brl-tgr.ARPA
Organization: Ballistic Research Lab
Lines: 15

In the distributed version of ogre(6) answering the question
about how many movement points the CP is given with anything
of ascii value less than '0' will INCREASE the number of armor
units you have.
The following is a "diff" output showing the line that needs to be
fixed, and the fix for it in the file "init.c".
					Tim

227c227,230
< 		j -= '0' ;
---
> 		if (j >= '0' && j <= '9') 
>                     {j -= '0' ;}
>                 else 
>                     j = 0;