Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site eosp1.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!astrovax!fisher!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.games.rogue Subject: Re: how too get around a ghost Message-ID: <1327@eosp1.UUCP> Date: Tue, 8-Jan-85 12:19:57 EST Article-I.D.: eosp1.1327 Posted: Tue Jan 8 12:19:57 1985 Date-Received: Wed, 9-Jan-85 05:38:37 EST References: <652@cbosgd.UUCP> Reply-To: robison@eosp1.UUCP (Tobias D. Robison) Distribution: net Organization: Exxon Office Systems, Princeton Lines: 15 Summary: I have killed ghosts, usually with strength over 18 and a good weapon. It takes time. When you can't handle ghosts, be careful about going into cul-de-sacs if a ghost may be nearby. If two ghosts were fighting each other, it's possible that you made them do it by the ring oyu were wearing. This might be the ring of adornment. Anyone know for sure what makes wild monsters fight each other in your presence? - Toby Robison (not Robinson!) {allegra, decvax!ittvax, fisher, princeton}!eosp1!robison