Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC830713); site flame.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!zehntel!hplabs!hao!seismo!mcvax!ukc!qtlon!flame!kay From: kay@flame.UUCP (Kay Dekker) Newsgroups: net.games Subject: Re: ungrateful mangy rabid dog in hack Message-ID: <316@flame.UUCP> Date: Fri, 11-Jan-85 13:10:06 EST Article-I.D.: flame.316 Posted: Fri Jan 11 13:10:06 1985 Date-Received: Mon, 14-Jan-85 04:48:18 EST References: <302@wjvax.UUCP> Organization: VLSI Group, Warwick University, UK Lines: 25 >him, he turns on you when you come back to get him. Even if 'spot' goes >down to the next level by himself (via a trap door) he's gone rabid by >the time you follow. Does anyone know if there is a way to win back I've never found this to be so, but maybe it's when I get the message 'The little dog suddenly disappears' I immediately look for the trapdoor & leap after it. I'm rather fond of the dogs: there's many a time (ie when frozen by floating eyes) that it's staved off attacks by >4 other monsters. Our hack's been up a little under a week & we've had plenty of people below level 7. The 'ce' problem is a shame (we use adm3a and tvi912 as well as the adm5) but we intend to hack it. If anyone does have a munge for 'ce', could they post it? We've also cured (I think) a problem with the lock files not being removed when the game terminates abnormally - basically, they have to be removed before error is called, and also, not made before hack decides your terminal is too stupid. Kay killed by a fortune cookie. -- "I'm afraid we haven't got round to providing a bug for that fix yet ..." ... mcvax!ukc!flame!kay