Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site cbuxc.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!cbosgd!cbuxc!dim From: dim@cbuxc.UUCP (Dennis McKiernan) Newsgroups: net.games,net.games.rogue Subject: Suggested Changes in Hack Message-ID: <171@cbuxc.UUCP> Date: Thu, 10-Jan-85 15:35:43 EST Article-I.D.: cbuxc.171 Posted: Thu Jan 10 15:35:43 1985 Date-Received: Sat, 12-Jan-85 01:33:58 EST Organization: AT&T Bell Laboratories, Columbus Lines: 23 Xref: watmath net.games:1384 net.games.rogue:2523 [Actually from Daniel Kian Mc Kiernan] 1) As some one else said, hitting the space-bar should not cause a pause. 2) Considering how slow the games frequently runs, type-ahead should be flushed when a monster enters the room and/or when the user gets hit by a monster; otherwise the game can become dreadfully tedious when searching-out a wall, &c. 3) Again considering the frequent slowness, it would be nice if the number- of-turns-elapsed were displayed at the bottom-right of the screen; otherwise, the type-ahead cheats the user. For example: Let's say that the user is searching out a wall. The little dog comes in and runs around, occasionally resting. Then the display stops. The user assumes that the search produced no results, and hits the h-key. But, in fact, the display had stopped because the computer was taking its own goddamned time. The search is resumed; the dog runs around; the search comes to an end; the dog steps in the way; and -- POW! -- you kill the little dog. This sort of thing happens to me all the time, and the only way the avoid it is to wait a minute or two between each entry. DKMcK