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From: red@ukma.UUCP (Red Varth)
Newsgroups: net.games.rogue
Subject: Re: Ghosts in HACK...
Message-ID: <494@ukma.UUCP>
Date: Mon, 14-Jan-85 14:58:37 EST
Article-I.D.: ukma.494
Posted: Mon Jan 14 14:58:37 1985
Date-Received: Thu, 17-Jan-85 14:09:00 EST
References: <347@rna.UUCP>
Organization: Univ. of KY Mathematical Sciences
Lines: 19

Wands of death, wands of fire, wands of cold, wands of polymorph (be careful 
with these), and teleport-away are the most effective in dealing with ghosts.

As far as them being the ghosts of previous gamers, you're right about that.
I believe it remembers whether or not you had a dog, and if you did, it keeps
that around too.

Ghost loot: weapons and armor are almost certainly cursed. Wands usually don't
have very many charges. (some have none). I think the ghost wanders around on
the level where the player died. The best things about ghosts are that they're
slow (and if you have a staff of Slow Monster....).

Wands of magic-missile don't seem to be effective. If I remember right, it
said "The magic-missile goes through the ghost--More__" Or something like
that.

				Hope this helps,
					Red (ukma!red)