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Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcrdcf!hplabs!hao!seismo!brl-tgr!nlm-mcs!miller
From: miller@nlm-mcs.ARPA (Nancy Miller)
Newsgroups: net.games.rogue
Subject: Re: Re: Re: A good reason for letting a wrai
Message-ID: <7631@nlm-mcs.ARPA>
Date: Mon, 24-Dec-84 10:58:06 EST
Article-I.D.: nlm-mcs.7631
Posted: Mon Dec 24 10:58:06 1984
Date-Received: Thu, 27-Dec-84 02:49:16 EST
References: <4795@fortune.UUCP> <34500045@uiucdcs.UUCP>
Organization: NLM/LHNCBC, Bethesda, Md.
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> The problem with this is that (at least in versions 5.2 and 5.3, and probably
> all others) when you go down a level, you do not automatically get the
> hit pounts you had at that level before, you get knocked down by a random
> number between 1 and 10. It is just as likely that you will lose hit points
> in the exchange as it is you will gain, regardless of how many hits you
> gained at making the last level.
> 
> 			Scott McEwan
> 			{ihnp4,pur-ee}!uiucdcs!mcewan
> 
> Just because something is obvious doesn't mean that it's true.

If you have gained less than six points when you advanced to the current level,
the you are likely to end up gaining in the exchange.  However, if you have more
than five points, you are likely to end up losing in the exchange.  This is
because the expected gain and loss are each 5.5 points.
-- 
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Nancy Miller
(miller@nlm-mcs.arpa)