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From: neves@uwvax.UUCP (David Neves)
Newsgroups: net.games.rogue
Subject: 2.0 hints
Message-ID: <93@uwvax.UUCP>
Date: Sun, 30-Dec-84 14:27:40 EST
Article-I.D.: uwvax.93
Posted: Sun Dec 30 14:27:40 1984
Date-Received: Mon, 31-Dec-84 07:37:03 EST
References: <8190@watarts.UUCP>
Distribution: net
Organization: U of Wisconsin CS Dept
Lines: 65

Here are some hints to Advanced Rogue 2.0 that I have noted.

Pools:  Some are bad and some are good.  I don't know how to tell the
difference.  If you do not want to take a chance ignore them.  You can
identify potions and scrolls by dipping them in the pool.  I don't believe
the pool will do anything to them.  Wands, armour, etc. may increase, decrease,
or stay the same when dipped in a pool.  The decrease can be dramatic (i.e.
going from positive to negative.  I've dipped excess rings in pools and have
had luck with that.

After you have dipped something in a pool and step on it again you can
either stay on the pool, be transported elsewhere within the level, be
transported up/down a level, or drown.  If you drown you are dead.

Phasing:  A potion, Cleric prayer, Magician Spell.  You are feeling
light-headed.  This allows you to pass through walls.  It is great for
escaping monsters, or quickly going from one spot to another in a maze.
Dragons can flame at you, and you can be put to sleep, etc. if within
a wall.  If the spell/potion wears off while you are in a wall then you
die of petrification.  If you are within a wall at a party room the monsters
will try to leave the party room (I guess they know they can't get you.)

Pudding:  Do not beat on Pudding as you will just multiply them.  If you
have a wand of disintegration use it.  There are a couple of other wands
that will work as well.  A wand of anti-matter is the ultimate wand.  It
distroys everything (including any path in front of you).

Trading Post:  You cannot drop or sell cursed things in a trading post.
So if you cannot carry anything else, get rid of something before you
enter the trading post.  You can sometimes tell if something is good by
the amount of gold you have to pay for it.  A 150 gold potion might be
cursed, while a 450 potion might be blessed.  Items that are the same will
cost the same amount of gold within the trading post (I believe).

Scrolls:  A cursed scroll of teleportation might transport you deep into
the dungeon.  Be sure to identify teleportation scrolls.  A blessed scroll
will transport you up a level or two.

Party rooms:  Try to identify them before you get to them.  One way of
getting the loot is to get into phasing and stay at the edge of the
wall.  The monsters will try to leave if they can.  If there are
dragons in there they will try to distroy you.  Another way is to
go to the entrance, back out of the doorway, and beat on the monsters
one-by-one as they come out.  I don't believe dragons will flame at
you when they are in the doorway (I could be wrong).  You might also
set a trap (see below) just behind you to prevent someone sneaking up
to you or to trap any monsters that get created trying to help a
monster you are beating up on.

Traps/etc.:  A thief can set traps (up to 4 on a level?).  One interesting
thing I found out is that others can set traps as well.  The key is that
your dexterity must be 16 or over.  I was a magician and had 2 dexterity
rings that put me over 16 and was setting two traps per level.  If you
wisdom gets over 16 you can also do some simple prayers.  If you are
a Cleric you can affect the dead.  This will turn some monsters away
from you and distroy others.  Try it.

Amulet.  When you find the amulet you can go up levels.  If you go up a
level drop the amulet and go down levels you will not find another amulet
down in the dungeon.

-- 

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