Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site uwvax.UUCP Path: utzoo!decvax!genrad!teddy!panda!talcott!harvard!seismo!uwvax!neves From: neves@uwvax.UUCP (David Neves) Newsgroups: net.games.rogue Subject: 2.0 hints Message-ID: <93@uwvax.UUCP> Date: Sun, 30-Dec-84 14:27:40 EST Article-I.D.: uwvax.93 Posted: Sun Dec 30 14:27:40 1984 Date-Received: Mon, 31-Dec-84 07:37:03 EST References: <8190@watarts.UUCP> Distribution: net Organization: U of Wisconsin CS Dept Lines: 65 Here are some hints to Advanced Rogue 2.0 that I have noted. Pools: Some are bad and some are good. I don't know how to tell the difference. If you do not want to take a chance ignore them. You can identify potions and scrolls by dipping them in the pool. I don't believe the pool will do anything to them. Wands, armour, etc. may increase, decrease, or stay the same when dipped in a pool. The decrease can be dramatic (i.e. going from positive to negative. I've dipped excess rings in pools and have had luck with that. After you have dipped something in a pool and step on it again you can either stay on the pool, be transported elsewhere within the level, be transported up/down a level, or drown. If you drown you are dead. Phasing: A potion, Cleric prayer, Magician Spell. You are feeling light-headed. This allows you to pass through walls. It is great for escaping monsters, or quickly going from one spot to another in a maze. Dragons can flame at you, and you can be put to sleep, etc. if within a wall. If the spell/potion wears off while you are in a wall then you die of petrification. If you are within a wall at a party room the monsters will try to leave the party room (I guess they know they can't get you.) Pudding: Do not beat on Pudding as you will just multiply them. If you have a wand of disintegration use it. There are a couple of other wands that will work as well. A wand of anti-matter is the ultimate wand. It distroys everything (including any path in front of you). Trading Post: You cannot drop or sell cursed things in a trading post. So if you cannot carry anything else, get rid of something before you enter the trading post. You can sometimes tell if something is good by the amount of gold you have to pay for it. A 150 gold potion might be cursed, while a 450 potion might be blessed. Items that are the same will cost the same amount of gold within the trading post (I believe). Scrolls: A cursed scroll of teleportation might transport you deep into the dungeon. Be sure to identify teleportation scrolls. A blessed scroll will transport you up a level or two. Party rooms: Try to identify them before you get to them. One way of getting the loot is to get into phasing and stay at the edge of the wall. The monsters will try to leave if they can. If there are dragons in there they will try to distroy you. Another way is to go to the entrance, back out of the doorway, and beat on the monsters one-by-one as they come out. I don't believe dragons will flame at you when they are in the doorway (I could be wrong). You might also set a trap (see below) just behind you to prevent someone sneaking up to you or to trap any monsters that get created trying to help a monster you are beating up on. Traps/etc.: A thief can set traps (up to 4 on a level?). One interesting thing I found out is that others can set traps as well. The key is that your dexterity must be 16 or over. I was a magician and had 2 dexterity rings that put me over 16 and was setting two traps per level. If you wisdom gets over 16 you can also do some simple prayers. If you are a Cleric you can affect the dead. This will turn some monsters away from you and distroy others. Try it. Amulet. When you find the amulet you can go up levels. If you go up a level drop the amulet and go down levels you will not find another amulet down in the dungeon. -- ...!{allegra,heurikon,ihnp4,seismo,uwm-evax}!uwvax!neves neves@uwvax