Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site uiucdcs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!mhuxj!houxm!ihnp4!inuxc!pur-ee!uiucdcs!mcewan From: mcewan@uiucdcs.UUCP Newsgroups: net.games.rogue Subject: Re: Re: A good reason for letting a wrai Message-ID: <34500045@uiucdcs.UUCP> Date: Sat, 15-Dec-84 11:56:00 EST Article-I.D.: uiucdcs.34500045 Posted: Sat Dec 15 11:56:00 1984 Date-Received: Mon, 17-Dec-84 03:39:34 EST References: <4795@fortune.UUCP> Lines: 27 Nf-ID: #R:fortune:-479500:uiucdcs:34500045:000:1295 Nf-From: uiucdcs!mcewan Dec 15 10:56:00 1984 > I have also fought wraiths after just advancing to a new level and the > number of hit points I was awarded was very low (1-2). This way I can > 're-advance' to that level and possibly get more hit points. > > One of the problems with this is that the wraith can hit you enough times > to knock you down 2 levels. The problem with this is that (at least in versions 5.2 and 5.3, and probably all others) when you go down a level, you do not automatically get the hit pounts you had at that level before, you get knocked down by a random number between 1 and 10. It is just as likely that you will lose hit points in the exchange as it is you will gain, regardless of how many hits you gained at making the last level. By the way, has anyone noticed that a wraith seems much more likely to zap you if you are almost to the next level? I've seen this many times, where I'll kill literally dozens of wraiths with no problems, and then get zapped (sometimes twice!) when I'm 100 points from the next level. I see this so consistantly (even when the wraith doesn't zap me, it is a LOT harder to kill) that I'm sure it's not just coincidence (where have I heard that before?) Scott McEwan {ihnp4,pur-ee}!uiucdcs!mcewan Just because something is obvious doesn't mean that it's true.