Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site uokvax.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!uokvax!lmaher From: lmaher@uokvax.UUCP Newsgroups: net.games.frp Subject: Re: Orphaned Response Message-ID: <2400077@uokvax.UUCP> Date: Sun, 23-Dec-84 21:53:00 EST Article-I.D.: uokvax.2400077 Posted: Sun Dec 23 21:53:00 1984 Date-Received: Thu, 27-Dec-84 03:59:37 EST References: <1995@ucla-cs.UUCP> Lines: 17 Nf-ID: #R:ucla-cs:-199500:uokvax:2400077:37777777600:790 Nf-From: uokvax!lmaher Dec 23 20:53:00 1984 >/***** uokvax:net.games.frp / oliven!hawk / 12:17 am Nov 19, 1984 */ >>> Let me slip back to my Flatland analogy. Suppose your FRP universe is >>> represented on a flat piece of paper, and a particularly tough character as >>> a tangled mass of lines. A Ghod doesn't have to be *tough* - in game terms - >>> ... >>Personally, I think this is a lousy analogy and a lousy interpretation. >>For one thing, it doesn't answer the question of WHY gods would want or even >>care about being worshipped nor why gods can have a differing amount of >>apparent power. > >Hey, that's easy. Their power is proportional to sin theta, where theta is >smallest the angle at which their extra dimension intersects the first two! Thus, the importance of reducing sin in priests! :-) --Carl (sorry!)