Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site ttidcc.UUCP
Path: utzoo!linus!philabs!ttidca!ttidcc!hollombe
From: hollombe@ttidcc.UUCP (Jerry Hollombe)
Newsgroups: net.games.frp
Subject: re: Xanth and D&D
Message-ID: <174@ttidcc.UUCP>
Date: Mon, 31-Dec-84 02:42:16 EST
Article-I.D.: ttidcc.174
Posted: Mon Dec 31 02:42:16 1984
Date-Received: Tue, 1-Jan-85 06:03:51 EST
Organization: TTI, Santa Monica, CA.
Lines: 28

[]

The DM I play with incorporated such a system into one  of  his  campaigns.
He  had  special  tables  and  sub-tables,  which  he  made up, of personal
abilities to be assigned by  die  rolls.  Characters  didn't  automatically
know  what  their  personal  ability  was but could find out from a mage of
sufficient level.

All in all, the system seemed to work well and  allowed  everyone  to  have
some  magic to play with.  As an example, my character was a plain, vanilla
fighter -- strong (18 +  52%)  but  not  otherwise  notable.  His  personal
ability was flight (class A combat maneuverability at 36 in., able to carry
himself + a man in armor).  He used to go dragon hunting with  a  specially
built heavy horse lance and a crossbow equipped dwarf strapped to his back.
Got a few, too.  We also had a Druid whose ability was to be 99% successful
at  opening  doors  and detecting traps.  There was nothing we couldn't get
into -- a fact we had occasional reason to regret.


-- 
The Polymath
(Jerry Hollombe)                  Opinions expressed here are my own
Transaction Technology, Inc.      and unrelated to anyone else's.
3100 Ocean Park Blvd.
Santa Monica, CA  90405
United States
(213) 450-9111, ext. 2483
...{garfield,lasspvax,linus,cmcl2,seismo}!philabs!ttidca!ttidcc!hollombe