Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site cbuxc.UUCP
Path: utzoo!watmath!clyde!cbosgd!cbuxc!djm
From: djm@cbuxc.UUCP
Newsgroups: net.games.rogue
Subject: rogue hints(Advanced Rogue 5.5)-thieves
Message-ID: <154@cbuxc.UUCP>
Date: Fri, 14-Dec-84 13:18:38 EST
Article-I.D.: cbuxc.154
Posted: Fri Dec 14 13:18:38 1984
Date-Received: Sat, 15-Dec-84 02:35:17 EST
Sender: djm@cbuxc.UUCP
Organization: AT&T Bell Laboratories, Columbus
Lines: 26


    Through our experience we have found a number of hints for playing
thieves, namely using the pickpocket ability.

     1)  Always try to pickpocket the quartermaster.  If you succeed, you
	 can usually get a good magic item out of it.  Also, the quartermaster
	 doesn't know if you attempted it, so he will show you his wares
	 regardless of the outcome.

     2)	 In combat (believe it or not) you can pickpocket the weapon that
	 the monster is wielding.  In other words, if an elf is attacking
	 you with a +5,+5 long sword and cuts your hitpoints in half,
	 you can take his sword away and use it against him!!!!
	 
	 WARNING:  Pickpocketing is a random endeavor.  First of all you
		   may not succeed in pickpocketing anything, and secondly
		   you could end up pickpocketing some other item that the
		   beastie is carrying.


		Remember there is no honor among thieves.

			Al Landeck  &  Dave Alden
			 (Silas)        (Syno)

		cbuxc!cbosgd!osu-dbs!landeck