Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ukma.UUCP Path: utzoo!watmath!clyde!cbosgd!hasmed!qusavx!ukma!plh From: plh@ukma.UUCP (Paul L. Hightower) Newsgroups: net.games.rogue Subject: Re: Experience level / Hit points relationship Message-ID: <397@ukma.UUCP> Date: Mon, 17-Dec-84 14:46:23 EST Article-I.D.: ukma.397 Posted: Mon Dec 17 14:46:23 1984 Date-Received: Wed, 19-Dec-84 00:20:18 EST References: <175@usl.UUCP> Organization: Univ. of KY Mathematical Sciences Lines: 13 >From sigma@usl.UUCP (Spyridon Triantafyllopoulos) Sun Feb 6 01:28:16 206 > > Q: How Rogue (5.2 or ?.?) assigns hit points as you go on > with the game? ... When you go up a level, you get 1d10 additional hit points. ("1d10" means you get the sum of rolling 1 10-sided die. This is standard Dungeons & Dragons notation, on which Rogue is heavily dependent. A good guess for many questions can be obtained by referring to the Advanced D&D Manuals.) Paul Hightower University of Kentucky