Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcc12.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!ittvax!dcdwest!sdcsvax!sdcc12!guy From: guy@sdcc12.UUCP Newsgroups: net.games.rogue Subject: Re: Experience level / Hit points relationship Message-ID: <132@sdcc12.UUCP> Date: Mon, 17-Dec-84 13:39:41 EST Article-I.D.: sdcc12.132 Posted: Mon Dec 17 13:39:41 1984 Date-Received: Thu, 20-Dec-84 02:46:30 EST References: <175@usl.UUCP> Organization: U.C.S.D. Academic Computer Center Lines: 56 > Here is another question to bug us for the next time period!! > > Q: How Rogue (5.2 or ?.?) assigns hit points as you go on > with the game? Sometimes I am 12 at level 1, and after > killing something i go to 13 at level 2, then 17 at level > 3 etc. On other occasions I have gone to 22 from 12, and > then 31, etc. How the increment according to level is > made ?? I have been at level 5 with 27 points and it is > obvious that at the 8th or 9th game level down the maze > it does not help much.. > > I suspect that there is some fixed increment that is added to the > existing points when you get the increment, i.e. level 1 = 12 + > (say) 10 = 20 at level 2, but if i am not in a good shape, say > 3 at level 1 + 10 (same increment) = 13....qed. > > Any Answers??????????? > > Spiros Triantafyllopoulos > Computer Science Department > University of Southwestern Louisiana > {ut-sally, akgua}!usl!sigma Yes, the experience required to go up in 5.3 is different. Here is a table of the required values (from E_levels -- I used adb to get these) Level Experience Level Experience Level Experience ----- ---------- ----- ---------- ----- ---------- 1 0 8 640 15 100000 2 10 9 1300 16 200000 3 20 10 2600 17 400000 4 40 11 5200 18 800000 5 80 12 13000 19 2000000 6 160 13 26000 20 4000000 7 320 14 50000 21 8000000 If you go over level 20, however, weird things can happen. Probably has something to do with the fact that the next entry in E_levels (corresponding to level 22) is zero. Hit points are generated by random number generation between 1-12 points. These scores are completely independent from 1 level to the next. -- ihnp4 \ akgva \ decva > sdcsvax!sdcc3!guy dcdwest / ucbvax / All good things must come to an en....