Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site brl-tgr.ARPA Path: utzoo!linus!decvax!genrad!mit-eddie!godot!harvard!seismo!brl-tgr!gwyn From: gwyn@brl-tgr.ARPA (Doug Gwyn) Newsgroups: net.graphics Subject: Re: Is GKS useful for 3D shaded graphics? Message-ID: <6768@brl-tgr.ARPA> Date: Tue, 25-Dec-84 23:52:53 EST Article-I.D.: brl-tgr.6768 Posted: Tue Dec 25 23:52:53 1984 Date-Received: Thu, 27-Dec-84 05:40:13 EST References: <562@tty3b.UUCP> <3164@utah-cs.UUCP> Organization: Ballistic Research Lab Lines: 7 > > "Is GKS useful for 3D shaded graphics"? > NO. I'd like to add that, like most panaceas, GKS and CORE are "lowest common denominator" approaches. High-quality computer graphics of any kind requires attention to detail that device-independent packages cannot adequately provide.