Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site uokvax.UUCP
Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!uokvax!lmaher
From: lmaher@uokvax.UUCP
Newsgroups: net.games.frp
Subject: Re: Orphaned Response
Message-ID: <2400077@uokvax.UUCP>
Date: Sun, 23-Dec-84 21:53:00 EST
Article-I.D.: uokvax.2400077
Posted: Sun Dec 23 21:53:00 1984
Date-Received: Thu, 27-Dec-84 03:59:37 EST
References: <1995@ucla-cs.UUCP>
Lines: 17
Nf-ID: #R:ucla-cs:-199500:uokvax:2400077:37777777600:790
Nf-From: uokvax!lmaher    Dec 23 20:53:00 1984

>/***** uokvax:net.games.frp / oliven!hawk / 12:17 am  Nov 19, 1984 */
>>> Let me slip back to my Flatland analogy.  Suppose your FRP universe is
>>> represented on a flat piece of paper, and a particularly tough character as
>>> a tangled mass of lines.  A Ghod doesn't have to be *tough* - in game terms -
>>> ...
>>Personally, I think this is a lousy analogy and a lousy interpretation.
>>For one thing, it doesn't answer the question of WHY gods would want or even
>>care about being worshipped nor why gods can have a differing amount of
>>apparent power.
>
>Hey, that's easy.  Their power is proportional to sin theta, where theta is
>smallest the angle at which their extra dimension intersects the first two!

Thus, the importance of reducing sin in priests!  :-)

	--Carl	(sorry!)