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Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!aluxz!rakon
From: rakon@aluxz.UUCP (kohler)
Newsgroups: net.games.rogue
Subject: Wriaths, Hah! Try Spectors in Super Rogue.
Message-ID: <203@aluxz.UUCP>
Date: Thu, 20-Dec-84 11:55:20 EST
Article-I.D.: aluxz.203
Posted: Thu Dec 20 11:55:20 1984
Date-Received: Fri, 21-Dec-84 02:08:25 EST
Distribution: net
Organization: AT&T Bell Laboratories, Allentown, PA
Lines: 18

Rogue always has surprises - in our version the "extra" abilities of
certain monsters seem to depend on what character class you are.  During
much fighter and magic-user play, spectors were only mildly annoying.
But, when I was a thief, they turned into real nasty creatures.  When they
hit me, they always took off TWO experience levels per hit.  And when I finally
killed them, I only got half the loss back.  Imagine my surprise when one hit me
twice and I lost FOUR levels and only got TWO back!  Spectors never took
levels off the other characters, at least in my "experience."

Also, when I would lose a level due to a wraith or wight and then gain it
back, my magic or prayer points would NOT be "recharged".  In fact, when you
lose levels with 0 magic left, your magic points can go negative!

(While many rogue principles are common, many things are version specific.
Do you think we could avoid some of the drawn out arguments when it is
clear that we are dealing with different versions?)

  RAKON THE MASTER (trounced the game with a cleric!)