Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site sdcc12.UUCP
Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!ittvax!dcdwest!sdcsvax!sdcc12!guy
From: guy@sdcc12.UUCP
Newsgroups: net.games.rogue
Subject: Re: Experience level / Hit points relationship
Message-ID: <132@sdcc12.UUCP>
Date: Mon, 17-Dec-84 13:39:41 EST
Article-I.D.: sdcc12.132
Posted: Mon Dec 17 13:39:41 1984
Date-Received: Thu, 20-Dec-84 02:46:30 EST
References: <175@usl.UUCP>
Organization: U.C.S.D. Academic Computer Center
Lines: 56

> Here is another question to bug us for the next time period!!
> 
>    Q: How Rogue (5.2 or ?.?) assigns hit points as you go on 
>       with the game? Sometimes I am 12 at level 1, and after
>       killing something i go to 13 at level 2, then 17 at level
>       3 etc. On other occasions I have gone to 22 from 12, and 
>       then 31, etc. How the increment according to level is
>       made ?? I have been at level 5 with 27 points and it is
>       obvious that at the 8th or 9th game level down the maze
>       it does not help much..
> 
> I suspect that there is some fixed increment that is added to the
> existing points when you get the increment, i.e. level 1 = 12 + 
> (say) 10 = 20 at level 2, but if i am not in a good shape, say
> 3 at level 1 + 10 (same increment) = 13....qed.
>  
>               Any Answers???????????
>            
> Spiros Triantafyllopoulos
> Computer Science Department
> University of Southwestern Louisiana
> {ut-sally, akgua}!usl!sigma



Yes, the experience required to go up in 5.3 is different.
Here is a table of the required values (from E_levels -- I
used adb to get these)

Level	Experience	Level	Experience	Level	Experience
-----	----------	-----	----------	-----	----------
1	0		8	640		15	100000
2	10		9	1300		16	200000
3	20		10	2600		17	400000
4	40		11	5200		18	800000
5	80		12	13000		19	2000000
6	160		13	26000		20	4000000
7	320		14	50000		21	8000000

If you go over level 20, however, weird things can happen.
Probably has something to do with the fact that the next entry
in E_levels (corresponding to level 22) is zero.

Hit points are generated by random number generation between 1-12
points. These scores are completely independent from 1 level to the
next.

-- 

	ihnp4	\
	akgva	 \
	decva     > 	sdcsvax!sdcc3!guy
	dcdwest	 /
	ucbvax	/
	
	All good things must come to an en....