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From: plh@ukma.UUCP (Paul L. Hightower)
Newsgroups: net.games.rogue
Subject: Re: Experience level / Hit points relationship
Message-ID: <397@ukma.UUCP>
Date: Mon, 17-Dec-84 14:46:23 EST
Article-I.D.: ukma.397
Posted: Mon Dec 17 14:46:23 1984
Date-Received: Wed, 19-Dec-84 00:20:18 EST
References: <175@usl.UUCP>
Organization: Univ. of KY Mathematical Sciences
Lines: 13

>From sigma@usl.UUCP (Spyridon Triantafyllopoulos) Sun Feb  6 01:28:16 206
>
>   Q: How Rogue (5.2 or ?.?) assigns hit points as you go on 
>      with the game? ...

  When you go up a level, you get 1d10 additional hit points.  ("1d10" means
you get the sum of rolling 1 10-sided die.  This is standard Dungeons & Dragons
notation, on which Rogue is heavily dependent.  A good guess for many questions
can be obtained by referring to the Advanced D&D Manuals.)

Paul Hightower
University of Kentucky