Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcc3.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!godot!harvard!wjh12!genrad!decvax!ittvax!dcdwest!sdcsvax!sdcc3!fritzz From: fritzz@sdcc3.UUCP (Flippin' fritzz) Newsgroups: net.games.rogue Subject: A good reason for letting a wraith hit you. Message-ID: <2550@sdcc3.UUCP> Date: Thu, 13-Dec-84 13:34:57 EST Article-I.D.: sdcc3.2550 Posted: Thu Dec 13 13:34:57 1984 Date-Received: Sat, 15-Dec-84 01:53:00 EST References: <46@politik.UUCP> <738@sdcsla.UUCP> <927@sunybcs.UUCP> <385@amdcad.UUCP> Distribution: net Organization: UCSD Brain Damage Control Lines: 16 In super-rogue (we run version 2.0) there is one occasion when it actually may be useful to get 1 level drained. If you are running as a magic user or a cleric, and you have run out of spells, going down a level and then coming back after killing the wraith will give you a whole new supply. Of course you have dropped behind in hit points, but this tends to be easy to make up with all those big nasties running around and a full load of spells. I can't always recommend this, in fact I usually try to avoid it myself. I just wanted to mention that it could be useful. blechen misfien habroken. -- ihnp4--\ fritzz the Zebra decvax--\ akgua----\ Take this brother, may it serve you well. dcdwest---\ kgbvax-----\ ucbvax-------- sdcsvax -- sdcc3 -- fritzz