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From: ee161abt@sdcc13.UUCP ({|stu)
Newsgroups: net.micro.pc
Subject: Re: Speeding up the AT and PC
Message-ID: <105@sdcc13.UUCP>
Date: Mon, 3-Dec-84 22:35:55 EST
Article-I.D.: sdcc13.105
Posted: Mon Dec  3 22:35:55 1984
Date-Received: Thu, 6-Dec-84 03:20:12 EST
References: <456@intelca.UUCP> <458@vortex.UUCP>
Organization: U.C. San Diego, Academic Computer Center
Lines: 15

> Of course, if you play games with the timing of your PC or AT, you're
> going to be up the creek with any programs that do any sort of 
> timing, especially communications programs of various sorts.  In fact,
> any program with timeouts will be burned.  You can't expect vendors
> to know how to deal with people's "off the wall" crystals.
> 
> --Lauren--

Programs written for the PC are already gonna show this effect
on the AT, so what's the diff?  If programmers used the timer
values available from the 8253 interrupt handler, chances are
timeouts wouldn't be "burned."  Any program that uses timing
"loops" is going to worthless in a concurrent environment anyhoo.

- stu