Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site cbneb.UUCP Path: utzoo!watmath!clyde!cbosgd!cbsck!cbscc!cbneb!adm From: adm@cbneb.UUCP Newsgroups: net.games.rogue Subject: Re: selective weapon enchantment Message-ID: <2428@cbneb.UUCP> Date: Fri, 30-Nov-84 20:37:52 EST Article-I.D.: cbneb.2428 Posted: Fri Nov 30 20:37:52 1984 Date-Received: Sun, 2-Dec-84 02:48:20 EST Sender: adm@cbneb.UUCP Organization: AT&T Bell Laboratories, Columbus, OHIO Lines: 27 Nf-ID: #R:burl:-56000:cbnap:13900002:000:953 Nf-From: cbnap!cmv Oct 26 11:07:00 1984 >First, let me state an assumption. If my assumption is wrong, all >bets are off; hit your break key and ignore the rest of this item. >When you read an enchant weapon scroll, sometimes it enhances the >number of dice thrown and sometimes it enhances the number of the >sides of the dice. My assumption is that that the odds of getting >the increase on either aspect is independant of how many increases >I've gotten on the other. I'm not sure this assumption is true. My first assumption of how this works was that the first number of a +1 +2 two-handed sword means to add one to the result of throwing the to-hit dice, then, if you really did hit, you will get +2 added to the damage throw. If this assumtion is true, then the effectiveness of each weapon is kept linear. Does anybody have the poop on the real story? Craig Votava AT&T Bell Laboratories, Columbus ...ihnp4!cbnap!cmv