Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site rna.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcrdcf!hplabs!hao!seismo!cmcl2!rna!dan From: dan@rna.UUCP (Dan Ts'o) Newsgroups: net.games Subject: Re: OGRE: strategies,spoilers,etc. wanted (POSSIBLE SPOILER) Message-ID: <329@rna.UUCP> Date: Sun, 2-Dec-84 00:18:27 EST Article-I.D.: rna.329 Posted: Sun Dec 2 00:18:27 1984 Date-Received: Tue, 4-Dec-84 08:26:46 EST References: <673@sjuvax.UUCP>Reply-To: dan@rna.UUCP ( Ts'o) Organization: Rockefeller Neurobiology, NYC Lines: 52 Summary: In article <673@sjuvax.UUCP> 6912ar04@sjuvax.UUCP (rowley) writes: > We have just received OGRE here on sjuvax, and every strategy that I used >on the board-game version against human OGRE-operators has been ineffectual, >to say the least! > Any advice as to how to kill the dreaded Mark III and/or Mark V OGREs will >be most gratefully appreciated. > Here is my current best strategy. It also works 1/4 the time. . . . . . . . . . . . . . . * . . . . . . . . . . . . . . . . . * . . . 2 . C . . . . . . . . . * . . . 2 . H . . * . . . . . . . . . . . . . . M 2 . . . .< . . . . . . . . . . . . . H . . * . . . . . . . . . . . . . * . . * 2 2 . 2 . . . . . . . . . . . * . . . . H . . . . . . . . . . . . H . . . . . . . 2 2 . . . . . . . . . * . . . . . * M 2 . . . . . . . . . . . . . . . . . . . . * . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . * . . . . . * . . . . . . . . . * . . . . . . . . . * . . . . . . . . . . . . . . * . . . . A little synopsis (spoiler): - The first howitzer takes care of the Ogre's missile: it shoots one down one and is itself zapped by one. - The other howitzers take the main batteries (usually one shot) and the secondary batteries (often the hardest part). - Infantry are most useful in distracting the Ogre, leading it off and buying precious shots at the secondary batteries and treads. - The missile tanks are most effective after the secondary batteries are gone, since before that the Ogre easily removes them. - If you haven't fixed the oscillation bug (I posted a fix already), the Ogre often gets caught going back and forth between the position marked '<' and its left neighbor. Then its easy to win. Even with the bug "fixed", the Ogre often loses a couple of moves in that pocket (a local minimum ??). Have fun. Cheers, Dan Ts'o Dept. Neurobiology Rockefeller Univ. 1230 York Ave. NY, NY 10021 212-570-7671 ...cmcl2!rna!dan