Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcsla.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcsla!clark From: clark@sdcsla.UUCP (Clark Quinn) Newsgroups: net.games.rogue Subject: Re: Help with Flytraps! Message-ID: <738@sdcsla.UUCP> Date: Mon, 3-Dec-84 13:51:03 EST Article-I.D.: sdcsla.738 Posted: Mon Dec 3 13:51:03 1984 Date-Received: Thu, 6-Dec-84 03:44:34 EST References: <46@politik.UUCP> Distribution: net Organization: U.C. San Diego, Cognitive Science Lab Lines: 42 > > Would someone please mail or post some advice on dealing with the > > vicious Venus Flytrap (F, version 5.3)? > > Just go toe-to-toe. Run up and fight. You need anywhere from 20 to 40 > hit points spare when you do this. Arrows do little, and trying to run > away is futile. > You can usally pass by them once with impunity. > -- > Christopher Seiwald > dual!ptsfa!politik!chris Gee, Chris, if I hadn't received a lot of other messages detailing some effective strategies (thank you all), I might have believed that wealth of misinformation you provided. I only hope some other relatively neophyte rogue player doesn't take you seriously. In fact, to make sure, I better post this. For those of you who might have occasion to run into a Flytrap, I will summarize the information I received. Flytraps are sessile (they don't move) so you can run away, but if you get next to them, you will be stuck. So, if you see them across a lighted room, throw things at them (like arrows, I have killed them that way). Or avoid them. If you get next to one (like stumbling across it in a dark room), your first move is to try to get away, they don't always stick you the first time but mostly they do (You CANNOT usually pass by them once with impunity). If you do get stuck, you may be in trouble. The lore says that they secrete digestive juices that weaken you, thus each hit takes more hit points than the last. So, do not use the 'f' fight key! This key goes until you are just above the maximum hit points you have taken, and with the Flytrap, you always take more. Due to this, 20 or 40 hitpoints is probably not enough, I would not feel safe with less than 50 or 60 unless I had a lot of magical assistance (the proverbial +4 +5 chainsaw, AC 11 force field, etc.). If you have that teleport away, use it, also any nasty wands (magic missle, etc). Now, how about those wraiths and phantoms? -- Clark "With friends like you, who needs enemies?"