Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site eosp1.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!astrovax!fisher!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.games.rogue Subject: Re: Staff of striking Message-ID: <1274@eosp1.UUCP> Date: Mon, 3-Dec-84 12:40:33 EST Article-I.D.: eosp1.1274 Posted: Mon Dec 3 12:40:33 1984 Date-Received: Tue, 4-Dec-84 19:15:33 EST References: <259@iham1.UUCP> <2505@sdcc3.UUCP> Reply-To: robison@eosp1.UUCP (Tobias D. Robison) Organization: Exxon Office Systems, Princeton Lines: 15 Summary: The staff of striking has a number of charges that make it very useful for a couple of strikes. You can either zap with it, or wield it and hit (and you must be next to the monster). I think it uses one charge when you zap, and a double charge (and double damage) when you strike, but it just might be the other way round (it's easy to tell if you identify the wand before using it). Advantages: It always hits even when you are confused, if it is charged. Two blows with a charged wand will ocasionally kill an animal that you had no chance of killing otheriwse. Once the charges are gone, I prefer to wield my mace. - Toby Robison (not Robinson!) {allegra, decvax!ittvax, fisher, princeton}!eosp1!robison