Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site lasspvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!mhuxn!houxm!vax135!cornell!lasspvax!johnsi From: johnsi@lasspvax.UUCP (John Sievers) Newsgroups: net.games Subject: Re: OGRE: strategies,spoilers,etc. wanted Message-ID: <143@lasspvax.UUCP> Date: Mon, 3-Dec-84 14:32:39 EST Article-I.D.: lasspvax.143 Posted: Mon Dec 3 14:32:39 1984 Date-Received: Tue, 4-Dec-84 23:48:44 EST References: <> Reply-To: johnsi@lasspvax.UUCP (John Sievers) Organization: Theory Center (Cornell University) Lines: 23 Summary: SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER I have noticed that the game seems unbalanced toward smaller, faster moving GEV's rather than large, non-moving howitzers. I was fooling around with these two possibilities the other day and noticed that when I set up a battle-field of howitzers the Ogre either ignored them and made a break for the base or it simply walked up and crushed them. I then tried a strategy of only GEV's. I put all my GEV's in a line 1 square back from the closest I could go to the left hand side of the screen (so the Ogre couldn't immediately launch it's missiles). I then quickly moved around behind the Ogre and attempted to take out it's missiles. By staying behind the Ogre or vertical to it, I could attack it and then move far enough away for it to ignore the GEV's. I then had all my infantry way back by my base so that I the Ogre would be really hurting by the time it encountered them and I could concentrate on the treads. -John Sievers -- ...The last bug in sight, one small ant passing by, saluted his tombstone and whispered, "Nice try." cornell!lasspvax!johnsi