Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site aecom.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!godot!harvard!seismo!cmcl2!philabs!aecom!werner From: werner@aecom.UUCP (Craig Werner) Newsgroups: net.lang,net.games,net.wanted Subject: Re: Game Writing Language Message-ID: <1005@aecom.UUCP> Date: Thu, 6-Dec-84 19:02:01 EST Article-I.D.: aecom.1005 Posted: Thu Dec 6 19:02:01 1984 Date-Received: Sun, 9-Dec-84 03:09:09 EST References: <6347@brl-tgr.ARPA> Distribution: net Organization: Albert Einstein Coll. of Med., NY Lines: 22 Xref: watmath net.lang:1121 net.games:1295 net.wanted:5311 > I am interested in writing a text-oriented game, but > am not really sure how to go about it. I understand > that Infocom has developed their own language for this > kind of stuff. Have they put out anything on it? Are > there similar languages out there? Can someone please A Public Domain Adventure Compiler (mentioned in net.games.frp) is available - in BASIC for the IBM PC and others. I have a copy (on Disk only.) You might also be able to get it through PC-SIG and the National Public Domain Software Center - volume 91. It goes by the name of the Levy Adventure Development System - but it is much more limited than Infocom's because nobody can beat Infocom's Parser. (Oh what the heck, if you want it, you can get it from me for $5, or if you prefer: a disk, postage (???), and 50cents extra for the envelope) Craig Werner, 1935-14E Eastchester Rd., Bronx NY 10461 -- Craig Werner !philabs!aecom!werner What do you expect? Watermelons are out of season!