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Posting-Version: version B 2.10.2 9/18/84; site watcgl.UUCP
Path: utzoo!watmath!watcgl!drforsey
From: drforsey@watcgl.UUCP (Dave Forsey)
Newsgroups: net.games
Subject: Re: OGRE: strategies,spoilers,etc. wanted
Message-ID: <654@watcgl.UUCP>
Date: Tue, 4-Dec-84 11:56:33 EST
Article-I.D.: watcgl.654
Posted: Tue Dec  4 11:56:33 1984
Date-Received: Tue, 4-Dec-84 23:53:41 EST
References: <> <143@lasspvax.UUCP>
Reply-To: drforsey@watcgl.UUCP (Dave Forsey)
Organization: U of Waterloo, Ontario
Lines: 26
Summary: 


The use of GEV's and Howitzers does not seem to be a good approach,
especially against the Mark 5 ogre, what's your kill ratio?

I place roughly 60% of my armour as Missle tanks to form a spearhead
near the center of the board, these are backed by heavy tanks and
flanked by infantry (mostly 1 & 2's).

When the ogre appears the spearhead breaks to form a classic
pincer movement as the armour moves out to flank the surmised path
of the ogre buffered by infantry which both engages and encirces.

The missle tanks, with their greater range, take out the main batteries
and then work on the secondaries and missles (if there are any left), at
which point the heavy tanks move in from behind to aid in the attack.

I haven't lost a game in a while, the ogre, (even the mark 5) usually
doesn't make it past the middle of the board.

In the best game to date, the ogre (Mark 5) had lost all of its weaponry and
had not gotten half-way across the board, while the defenders had 
4 heavy tanks, 4 missle tanks, and 7 units of infantry left. 

David Forsey
Computer Graphics Laboratory,
University of Waterloo, Canada.