Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watcgl.UUCP Path: utzoo!watmath!watcgl!drforsey From: drforsey@watcgl.UUCP (Dave Forsey) Newsgroups: net.games Subject: Re: OGRE: strategies,spoilers,etc. wanted Message-ID: <654@watcgl.UUCP> Date: Tue, 4-Dec-84 11:56:33 EST Article-I.D.: watcgl.654 Posted: Tue Dec 4 11:56:33 1984 Date-Received: Tue, 4-Dec-84 23:53:41 EST References: <> <143@lasspvax.UUCP> Reply-To: drforsey@watcgl.UUCP (Dave Forsey) Organization: U of Waterloo, Ontario Lines: 26 Summary: The use of GEV's and Howitzers does not seem to be a good approach, especially against the Mark 5 ogre, what's your kill ratio? I place roughly 60% of my armour as Missle tanks to form a spearhead near the center of the board, these are backed by heavy tanks and flanked by infantry (mostly 1 & 2's). When the ogre appears the spearhead breaks to form a classic pincer movement as the armour moves out to flank the surmised path of the ogre buffered by infantry which both engages and encirces. The missle tanks, with their greater range, take out the main batteries and then work on the secondaries and missles (if there are any left), at which point the heavy tanks move in from behind to aid in the attack. I haven't lost a game in a while, the ogre, (even the mark 5) usually doesn't make it past the middle of the board. In the best game to date, the ogre (Mark 5) had lost all of its weaponry and had not gotten half-way across the board, while the defenders had 4 heavy tanks, 4 missle tanks, and 7 units of infantry left. David Forsey Computer Graphics Laboratory, University of Waterloo, Canada.