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From: rsk@stat-l (Rich Kulawiec)
Newsgroups: net.games.rogue
Subject: Re: Help with Flytraps!
Message-ID: <224@stat-l>
Date: Thu, 6-Dec-84 01:24:05 EST
Article-I.D.: stat-l.224
Posted: Thu Dec  6 01:24:05 1984
Date-Received: Fri, 7-Dec-84 01:19:46 EST
References: <46@politik.UUCP> <738@sdcsla.UUCP>
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Organization: Purdue University
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From: clark@sdcsla.UUCP (Clark Quinn) (in reply to Christopher Seiwald's
advice to just whack away at Flytraps...)

> Gee, Chris, if I hadn't received a lot of other messages detailing some 
> effective strategies (thank you all), I might have believed that wealth 
> of misinformation you provided.
> 
> I only hope some other relatively neophyte rogue player doesn't 
> take you seriously.  In fact, to make sure, I better post this.

	Well, Clark, hate to ruin your day, but going toe-to-toe with
flytraps is a perfectly acceptable strategy.  You are indeed very hasty in
condemning this tactic as "misinformation".

	Since rooms are mostly darkened at the levels on which flytraps
occur, a player is unlikely to find one except by stepping next to it.
Strategies involving thrown weapons become not-quite-so-optimal at this
point, as the flytrap will probably wake up and hold you adjacent to it;
you will most likely not get the opportunity to walk across the room and
stick a few arrows in it.

	I might also point out that if you are unable to kill flytraps
in toe-to-toe combat, you're probably not going much further in the dungeon
anyway.  In all the games I've won, flytraps have never been a problem.