Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site stat-l Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!mhuxn!houxm!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:Pucc-I:Stat-L:rsk From: rsk@stat-l (Rich Kulawiec) Newsgroups: net.games.rogue Subject: Re: Help with Flytraps! Message-ID: <224@stat-l> Date: Thu, 6-Dec-84 01:24:05 EST Article-I.D.: stat-l.224 Posted: Thu Dec 6 01:24:05 1984 Date-Received: Fri, 7-Dec-84 01:19:46 EST References: <46@politik.UUCP> <738@sdcsla.UUCP> Distribution: net Organization: Purdue University Lines: 24 From: clark@sdcsla.UUCP (Clark Quinn) (in reply to Christopher Seiwald's advice to just whack away at Flytraps...) > Gee, Chris, if I hadn't received a lot of other messages detailing some > effective strategies (thank you all), I might have believed that wealth > of misinformation you provided. > > I only hope some other relatively neophyte rogue player doesn't > take you seriously. In fact, to make sure, I better post this. Well, Clark, hate to ruin your day, but going toe-to-toe with flytraps is a perfectly acceptable strategy. You are indeed very hasty in condemning this tactic as "misinformation". Since rooms are mostly darkened at the levels on which flytraps occur, a player is unlikely to find one except by stepping next to it. Strategies involving thrown weapons become not-quite-so-optimal at this point, as the flytrap will probably wake up and hold you adjacent to it; you will most likely not get the opportunity to walk across the room and stick a few arrows in it. I might also point out that if you are unable to kill flytraps in toe-to-toe combat, you're probably not going much further in the dungeon anyway. In all the games I've won, flytraps have never been a problem.