Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site sdcsla.UUCP
Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcsla!clark
From: clark@sdcsla.UUCP (Clark Quinn)
Newsgroups: net.games.rogue
Subject: Re: Help with Flytraps!
Message-ID: <738@sdcsla.UUCP>
Date: Mon, 3-Dec-84 13:51:03 EST
Article-I.D.: sdcsla.738
Posted: Mon Dec  3 13:51:03 1984
Date-Received: Thu, 6-Dec-84 03:44:34 EST
References: <46@politik.UUCP>
Distribution: net
Organization: U.C. San Diego, Cognitive Science Lab
Lines: 42

> >	Would someone please mail or post some advice on dealing with the 
> >	vicious Venus Flytrap (F, version 5.3)?  
> 
> Just go toe-to-toe.  Run up and fight.  You need anywhere from 20 to 40
> hit points spare when you do this.  Arrows do little, and trying to run
> away is futile.
> You can usally pass by them once with impunity.
> -- 
> Christopher Seiwald
> dual!ptsfa!politik!chris

Gee, Chris, if I hadn't received a lot of other messages detailing some 
effective strategies (thank you all), I might have believed that wealth 
of misinformation you provided.

I only hope some other relatively neophyte rogue player doesn't 
take you seriously.  In fact, to make sure, I better post this.

For those of you who might have occasion to run into a Flytrap, I will
summarize the information I received.  Flytraps are sessile (they don't move)
so you can run away, but if you get next to them, you will be stuck.  So, 
if you see them across a lighted room, throw things at them (like arrows, I
have killed them that way).  Or avoid them.  

If you get next to one (like stumbling across it in a dark room), your first 
move is to try to get away, they don't always stick you 
the first time but mostly they do  (You CANNOT usually pass by them once with 
impunity).  If you do get stuck, you may be in trouble.  The lore says that
they secrete digestive juices that weaken you, thus each hit takes more
hit points than the last.  So, do not use the 'f' fight key!  This key
goes until you are just above the maximum hit points you
have taken, and with the Flytrap, you always take more.  Due to this, 
20 or 40 hitpoints is probably not enough, I would not feel safe with
less than 50 or 60 unless I had a lot of magical assistance (the proverbial 
+4 +5 chainsaw, AC 11 force field, etc.).  If you have that teleport away,
use it, also any nasty wands (magic missle, etc).

Now, how about those wraiths and phantoms?

-- Clark

"With friends like you, who needs enemies?"