Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site spp2.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcrdcf!trwrb!trwspp!spp2!brahms From: brahms@spp2.UUCP Newsgroups: net.games Subject: Re: OGRE: strategies,spoilers,etc. wanted (POSSIBLE SPOILER) Message-ID: <278@spp2.UUCP> Date: Thu, 29-Nov-84 13:03:55 EST Article-I.D.: spp2.278 Posted: Thu Nov 29 13:03:55 1984 Date-Received: Sun, 2-Dec-84 04:58:55 EST References: <673@sjuvax.UUCP> Reply-To: brahms@spp2.UUCP (Bradley S. Brahms) Organization: TRW, Redondo Beach CA Lines: 35 Summary: In article <673@sjuvax.UUCP> 6912ar04@sjuvax.UUCP (rowley) writes: > We have just received OGRE here on sjuvax, and every strategy that I used >on the board-game version against human OGRE-operators has been ineffectual, >to say the least! > Any advice as to how to kill the dreaded Mark III and/or Mark V OGREs will >be most gratefully appreciated. > When playing, I use the following board to win about 1/4 of the time. I first go for the main batteries. After those are gone, then anything else goes after the treads. I use all the 1's to swam around the Ogre. Hope this helps. Have fun! . . . . . . . . . . . . . . * . . . . . . . . . . . . . . . . . * . . . . . . . . . . . . . . . * . . . . . . . . * . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . 1 . * 1 . . . . . . . . . 1 . . * 1 . * 1 . . . . . . . . . . . . . . * . . . . . . . . . . . . . . . . H . . H . . H . . H H . . . . . . . . . * . . . . . * . . . 1 . . . . . . . 1 . . 1 . . 1 . . 1 . * C . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . * . . . . . * . . . . . . . . . * . . . . . . . . . * . . . . . . . . . . . . . . * . . . . -- Brad Brahms usenet: {decvax,ucbvax}!trwrb!trwspp!brahms arpa: Brahms@usc-eclc P.S. Thanks go to Mike Urban for telling me about this type of strategy.