Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/3/84; site genrad.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!mcnc!decvax!genrad!john From: john@genrad.UUCP (John Nelson) Newsgroups: net.games Subject: Re: Ogre strategy Message-ID: <513@genrad.UUCP> Date: Tue, 27-Nov-84 10:45:35 EST Article-I.D.: genrad.513 Posted: Tue Nov 27 10:45:35 1984 Date-Received: Fri, 30-Nov-84 08:31:49 EST References: <771@milo.UUCP> Reply-To: john@genrad.UUCP (John Nelson) Organization: GenRad, Inc., Bolton, Mass. Lines: 10 Keywords: Ogre I find that the best winning strategy is to put your capital in one corner, set up several howitzers in strategic locations and then provide several missle tanks or GEV's near the front. You don't want the Ogre to take out your howitzers with missles. Take out the missles first, then the Main batteries. Leave the secondaries alone, and attack the treads. If you can get some mobile units BEHIND the ogre, all the better (he will either move away from them, allowing multiple attacks, or he will waste time attacking them, giving your howitzers time to beat on the treads.)