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From: johnsi@lasspvax.UUCP (John Sievers)
Newsgroups: net.games
Subject: Re: OGRE: strategies,spoilers,etc. wanted
Message-ID: <143@lasspvax.UUCP>
Date: Mon, 3-Dec-84 14:32:39 EST
Article-I.D.: lasspvax.143
Posted: Mon Dec  3 14:32:39 1984
Date-Received: Tue, 4-Dec-84 23:48:44 EST
References: <>
Reply-To: johnsi@lasspvax.UUCP (John Sievers)
Organization: Theory Center (Cornell University)
Lines: 23
Summary: 

SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER---SPOILER

I have noticed that the game seems unbalanced toward smaller, faster moving
GEV's rather than large, non-moving howitzers.  I was fooling around with
these two possibilities the other day and noticed that when I set up a
battle-field of howitzers the Ogre either ignored them and made a break for
the base or it simply walked up and crushed them.  I then tried a strategy
of only GEV's.  I put all my GEV's in a line 1 square back from the closest
I could go to the left hand side of the screen (so the Ogre couldn't immediately launch it's missiles).  I then quickly moved around behind the Ogre and
attempted to take out it's missiles.  By staying behind the Ogre or vertical to
it, I could attack it and then move far enough away for it to ignore the GEV's.
I then had all my infantry way back by my base so that I the Ogre would be
really hurting by the time it encountered them and I could concentrate on the
treads.
                                                     -John Sievers

-- 
...The last bug in sight,
   one small ant passing by,
   saluted his tombstone
   and whispered, "Nice try."

cornell!lasspvax!johnsi