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Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!dartvax!davidk
From: davidk@dartvax.UUCP (David C. Kovar)
Newsgroups: net.games.emp
Subject: Fixes for latest Empire??
Message-ID: <2608@dartvax.UUCP>
Date: Sun, 2-Dec-84 17:30:43 EST
Article-I.D.: dartvax.2608
Posted: Sun Dec  2 17:30:43 1984
Date-Received: Tue, 4-Dec-84 08:16:29 EST
Distribution: net
Organization: Dartmouth College, Hanover, NH
Lines: 25

*** REPLACE THIS LINE WITH YOUR MESSAGE ***
(But my message will not all fit on one line ...)

We played a few games of the latest version of Empire before the bugs
became too obvious and spoiled the game. Is there any hope of getting
fixes for the bugs? Has anyone taken thebinaries apart and rewritten
them? Is *any* solution forthcoming or must we sit here and play rogue
for amusement??

The bugs that I am refering to are:
	Deliveries of containerized materials, including populations
		in urban centers, resulting in the creation of new 
		materials/civilians.
	Non-depletion of oil reserves by oil rigs on dry land.
	Non-depletion of gold reserves if you let them sit long
		enough without updates.

-- 
David C. Kovar    
	    USNET:      {linus|decvax|cornell|astrovax}!dartvax!davidk
	    ARPA:	davidk%dartmouth@csnet-relay
	    CSNET:	davidk@dartmouth


"The difficult we did yesterday, the impossible we are doing now."