Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 GARFIELD 20/11/84; site garfield.UUCP Path: utzoo!utcsrgv!garfield!spencer From: spencer@garfield.UUCP (Spencer Barnes) Newsgroups: net.micro.cbm Subject: Re: Re: How good is speech synth. on C64? Message-ID: <2130@garfield.UUCP> Date: Wed, 5-Dec-84 21:38:35 EST Article-I.D.: garfield.2130 Posted: Wed Dec 5 21:38:35 1984 Date-Received: Wed, 5-Dec-84 22:42:10 EST References: <515@genrad.UUCP> <410@ihuxu.UUCP> Organization: Memorial U. of Nfld. C.S. Dept., St. John's Lines: 21 > I would not think that the SID chip has sufficient filtering capability > to synthesize recognizable speech. > There is, however, a speech synthesis board available (at Toys 'R' Us > among other places) which I have not actually heard myself > -- > > Larry Russell > AT&T-Bell Laboratories > Naperville, IL > ihnp4!ihuxu!russell I can think of one trivial example off hand. A newly released game (at least in this area) called GHOSTBUSTERS has a reasonably recognizable synthesis of one word..... THATS RIGHT, YOU GUESSED IT, IT'S GHOSTBUSTERS!!! While I haven't fully figured out how they did it yet, the basis seems to be precise adjustments to the white noise voice. Anybody with a better handle on the method pls let me know, 'cause, if "they" can do it, WE CAN TOO!! Spencer (WHO YA GONNA CALL) Barnes.