Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site harvard.ARPA Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!godot!harvard!phd From: phd@harvard.ARPA (Paul Dormitzer) Newsgroups: net.games.rogue Subject: Re: wraith and phantom help!! Message-ID: <209@harvard.ARPA> Date: Tue, 11-Dec-84 21:26:49 EST Article-I.D.: harvard.209 Posted: Tue Dec 11 21:26:49 1984 Date-Received: Thu, 13-Dec-84 02:24:05 EST References: <46@politik.UUCP> <738@sdcsla.UUCP> <927@sunybcs.UUCP> Distribution: net Organization: Aiken Computation Laboratory, Harvard Lines: 26 > > 1) wraiths > > not all that terrible. there is also an advantage to letting them > hit you. let them hit you until you get a message 'you suddenly feel weak'. > now kill them. upon killing the beasty, you will almost always advance a skill > level. > When you get the message 'you suddenly feel weak' It means that you have just lost an experience level. If you kill the wraith, you get the level back. Unfortunately, you get put back to the minimum number of experience points necessary to reach that level. Thus, if you were, say, 50 hit points from the next experience level, and there are 2000 experience points between levels, you have a net loss of 1950 experience points, rather annoying to say the least! However, the wraiths can also be put to good use. If you are only a few points into the experience level, and you got a miserable 2 hit point gain on your last advance, it can be to your advantage to go back to the previous level and try the random # generator again and see if it is kinder the second time around. -- Paul Dormitzer ...!decvax!genrad!wjh12!harvard!phd phd@harvard.ARPA