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From: chuck@dartvax.UUCP (Chuck Simmons)
Newsgroups: net.games
Subject: Re: OGRE strategy (spoiler)
Message-ID: <2613@dartvax.UUCP>
Date: Tue, 4-Dec-84 21:22:12 EST
Article-I.D.: dartvax.2613
Posted: Tue Dec  4 21:22:12 1984
Date-Received: Thu, 6-Dec-84 07:42:17 EST
References: <673@sjuvax.UUCP>  <329@rna.UUCP>
Organization: Dartmouth College, Hanover, NH
Lines: 22

> 	- The first howitzer takes care of the Ogre's missile: it shoots one
> down one and is itself zapped by one.
> 	- The other howitzers take the main batteries (usually one shot) and
> the secondary batteries (often the hardest part).
> 	- Infantry are most useful in distracting the Ogre, leading it off
> and buying precious shots at the secondary batteries and treads.
> 	- The missile tanks are most effective after the secondary batteries
> are gone, since before that the Ogre easily removes them.

These comments are based on one night's experience with Ogre, so I may not
know what I'm talking about.  I believe that howitzers are too precious to
allow the Ogre to blow one away with a missile.  Put a tank way out front
and let the Ogre waste a missile blowing it away.  I also put a clump of
Howitzers near the front.  First I take out the Ogre's missiles, then the
main batteries -- I can usually get these on my first set of shots.  I now
go after the secondary batteries on my second set of shots.  Note that the
Ogre has not yet got close enough to my Howitzers to fire at them.  Finally,
I blow away the beasts anti-personnel guns and swarm on him with my infantry.
Once the Ogre's guns have been wiped out, it is basically defenseless and it
is just a matter of time before the infantry kills it.

dartvax!chuck