Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site uiucdcs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!mhuxn!houxm!ihnp4!inuxc!pur-ee!uiucdcs!kaufman From: kaufman@uiucdcs.UUCP Newsgroups: net.games.rogue Subject: Re: Help with Flytraps! Message-ID: <34500041@uiucdcs.UUCP> Date: Mon, 3-Dec-84 11:32:00 EST Article-I.D.: uiucdcs.34500041 Posted: Mon Dec 3 11:32:00 1984 Date-Received: Tue, 4-Dec-84 09:02:35 EST References: <737@sdcsla.UUCP> Lines: 19 Nf-ID: #R:sdcsla:-73700:uiucdcs:34500041:000:1012 Nf-From: uiucdcs!kaufman Dec 3 10:32:00 1984 [the nymphomaniac hit -- more --] The dreaded venus fly trap does variable-but-deterministic damage on you. The first time it hits, it does one point of damage. On each subsequent attempt, if it hits it does one more point of damage than on the previous attack, and if it misses, it still does as much as on the previous attack! Thus, if it takes off 7 points to put you at 8, it's time to start worrying. Scrolls of teleportation are very effective against these things. Healing potions will help, but you'd better kill it soon after, or that potion's effects will be nullified in a couple of rounds. Of course, scare monster won't let you down. Once, I read a couple of enchant weapons and a monster confusion right before going into battle with one of them. As it turned out, I couldn't hit the %*@ for at least a half dozen rounds. I suspect they have some sort of magic resistance that makes them easier to hit with a +0,+0 feather. Sigh! Yours in peaceful rest, Ken Kaufman (uiucdcs!kaufman)