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Path: utzoo!watmath!clyde!burl!ulysses!allegra!whuxlm!wws
From: wws@whuxlm.UUCP (Stoll W William)
Newsgroups: net.games.rogue
Subject: Re: wraith and phantom help!!
Message-ID: <625@whuxlm.UUCP>
Date: Wed, 12-Dec-84 09:05:56 EST
Article-I.D.: whuxlm.625
Posted: Wed Dec 12 09:05:56 1984
Date-Received: Thu, 13-Dec-84 02:10:22 EST
References: <46@politik.UUCP> <738@sdcsla.UUCP> <927@sunybcs.UUCP>
Distribution: net
Organization: AT&T Bell Laboratories, Whippany
Lines: 31

> > 
> > Now, how about those wraiths and phantoms?
> > 
> > -- Clark
> > 
> > "With friends like you, who needs enemies?"
> 
> 
> 
>   1) wraiths  
> 
>       not all that terrible.  there is also an advantage to letting them
> hit you.  let them hit you until you get a message 'you suddenly feel weak'.
> now kill them.  upon killing the beasty, you will almost always advance a skill
> level.
> 
> ...
> 
>                 chris kracik @ SUNY @ BAHAMAS

Uh, when you get the message ' you suddenly feel weak ', the wraith has
lowered your skill level (and removed some exp points) so when you kill
it, your experience points are almost always lower than they were before
it "weakened" you.  You "advance" back to the level you were on before
the attack if you were lucky and were only hit once.

Of course sometimes the software is nice and takes away fewer hit points
for "weakening" than it gives you back when you kill it.  The risk is
not worth the certain loss of experience points to this roguer, however.

Bill Stoll, ..!whuxlm!wws