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Posting-Version: version B 2.10.2 GARFIELD 20/11/84; site garfield.UUCP
Path: utzoo!utcsrgv!garfield!spencer
From: spencer@garfield.UUCP (Spencer Barnes)
Newsgroups: net.micro.cbm
Subject: Re: Re: How good is speech synth. on C64?
Message-ID: <2130@garfield.UUCP>
Date: Wed, 5-Dec-84 21:38:35 EST
Article-I.D.: garfield.2130
Posted: Wed Dec  5 21:38:35 1984
Date-Received: Wed, 5-Dec-84 22:42:10 EST
References: <515@genrad.UUCP> <410@ihuxu.UUCP>
Organization: Memorial U. of Nfld. C.S. Dept., St. John's
Lines: 21

> I would not think that the SID chip has sufficient filtering capability
> to synthesize recognizable speech.
> There is, however, a speech synthesis board available (at Toys 'R' Us
> among other places) which I have not actually heard myself
> -- 
> 
> 				Larry Russell
> 				AT&T-Bell Laboratories
> 				Naperville, IL
> 				ihnp4!ihuxu!russell

I can think of one trivial example off hand. A newly released game (at least in
this area) called GHOSTBUSTERS has a reasonably recognizable synthesis of one
word.....		THATS RIGHT, YOU GUESSED IT, IT'S GHOSTBUSTERS!!!

 While I haven't fully figured out how they did it yet, the basis seems to be
precise adjustments to the white noise voice. Anybody with a better handle
on the method pls let me know, 'cause, if "they" can do it, WE CAN TOO!!


		Spencer (WHO YA GONNA CALL) Barnes.