Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcc13.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcc13!ee161abt From: ee161abt@sdcc13.UUCP ({|stu) Newsgroups: net.micro.pc Subject: Re: Speeding up the AT and PC Message-ID: <105@sdcc13.UUCP> Date: Mon, 3-Dec-84 22:35:55 EST Article-I.D.: sdcc13.105 Posted: Mon Dec 3 22:35:55 1984 Date-Received: Thu, 6-Dec-84 03:20:12 EST References: <456@intelca.UUCP> <458@vortex.UUCP> Organization: U.C. San Diego, Academic Computer Center Lines: 15 > Of course, if you play games with the timing of your PC or AT, you're > going to be up the creek with any programs that do any sort of > timing, especially communications programs of various sorts. In fact, > any program with timeouts will be burned. You can't expect vendors > to know how to deal with people's "off the wall" crystals. > > --Lauren-- Programs written for the PC are already gonna show this effect on the AT, so what's the diff? If programmers used the timer values available from the 8253 interrupt handler, chances are timeouts wouldn't be "burned." Any program that uses timing "loops" is going to worthless in a concurrent environment anyhoo. - stu