Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site uiucdcs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!ihnp4!inuxc!pur-ee!uiucdcs!friedman From: friedman@uiucdcs.UUCP Newsgroups: net.startrek Subject: Re: What's a warp? Message-ID: <24900062@uiucdcs.UUCP> Date: Tue, 23-Oct-84 10:10:00 EDT Article-I.D.: uiucdcs.24900062 Posted: Tue Oct 23 10:10:00 1984 Date-Received: Thu, 25-Oct-84 03:17:23 EDT References: <221@wjvax.UUCP> Lines: 12 Nf-ID: #R:wjvax:-22100:uiucdcs:24900062:000:700 Nf-From: uiucdcs!friedman Oct 23 09:10:00 1984 Warp speed was indeed "officially" defined to be the cube of the warp number times the speed of light. Unfortunately, in this as in so many small details, ST was not consistent. It is certainly true that this "official" definition does not yield speeds sufficient for the distances the stories claim to traverse, in the times specified. A few years ago, I wrote a computer ST simulation game, which is when I first discovered this problem. Consequently, in my game, I adopted a warp speed formula of ten to the power (warp number minus 1) times the speed of light. This seems to produce more realistic times of flight. But this is just my personal usage, and obviously has no official standing.