Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site smu.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!ihnp4!inuxc!pur-ee!uiucdcs!smu!mike From: mike@smu.UUCP Newsgroups: net.startrek Subject: Phaser Functions Message-ID: <18200019@smu.UUCP> Date: Tue, 6-Nov-84 17:48:00 EST Article-I.D.: smu.18200019 Posted: Tue Nov 6 17:48:00 1984 Date-Received: Fri, 9-Nov-84 06:20:11 EST Lines: 31 Nf-ID: #N:smu:18200019:000:1126 Nf-From: smu!mike Nov 6 16:48:00 1984 Please pardon me if this topic has popped up before. Let's face it: the phaser is the ultimate intelligent weapon. It only affects axactly that chunk of matter which the wielder desires affected. Here's my list of phaser functions: 1. Stun. Not used nearly as often as you would think. Seems to me that this would give everybody a weapon like Spock's shoulder pinch. 2. Make-object-turn-blue-and-go-away. Frequently used. 3. Make-object-explode. I saw this in "Private Little War". In this episode, we also learn that communicators, when applied correctly, can make huge rocks come tumbling down a hillside. 4. Make-object-get-real-hot. Can't remember the episode,; Zulu and some guys heat up a rock in an attempt to get warm. 5. Supply-power-for-shuttlecraft. Happens in "Galileo 7". 6. Kill-people-but-don't-remove-bodies. Seems to me that the beam is red when this happens. 7. Overload-and-cause-vast-destruction. The ultimate effect. I'm sure there are many, many more. How can the federation loose when every serviceman carries this kind of destructive force? Mike McNally ...convex!smu!mike